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Command Ops 2 Core Game — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update Notes for new beta build Apr 25th, 20242024-04-25Changelist: - Polder layer support added to MapMakerGIS; - new attributes dlat_m and dlon_m are now supported, allowing to shift layers arbitrarily in latitudinal and longitudinal directions, respectively; - minor documentation updates in the sample GIS XML. Steam build ID 14166225.
Update Notes for new beta build Feb 28th, 20212021-02-28Changelist: - new MapMakerGIS map generator is added. The new tool allows CmdOps2 map generation via ESRI Shapefiles. We have been using it extensively for our in-house DLC map development. The tool is a command-line utility and it requires a certain level of GIS experience, therefore it is intended primarily for advanced users knowing their way with GIS software and spatial data processing. More details can be found (and asked for) at LnL forums and this specific thread.
Last beta update this year2020-12-24Last major beta branch update this year. All the known stability issues (CTD, performance lag spikes etc) have been fixed, also a number of smaller issues were addressed, too (like CO sometimes freezing in Steam, lag spikes etc). Unfortunately, fixing the stalling attack issue is still in progress, Dave is going to finish that after the holidays. So, while the beta is rather stable now, it would still need to wait until next year to become the official (default) build. Public version 5.2.49, Steam build ID 6009986.
New patch goes open beta2020-11-06Guys, The new patch is now available for public beta testing. Feel free to try it out and provide your feedback. Dave will provide the detailed changelist in due time, but the most important things to mention are: - major AI overhaul fixing a lot of issues like slipping attacks, HQs leading an attack etc, - network fix; - a number of minor things like scenario bugfixing, new Soviet splashscreen etc. Please note that: - open beta is not back compatible with your existing saves and recordings; - neither is the current stable version of the game compatible with saves, recordings and scenarios which you may create with the open beta. We'd like to
[DevBlog] Battle of Lake Khasan / Changkufeng Incident2020-09-08Another obscure battle portrayed by Khalkhin-Gol DLC will be the Battle of Lake Khasan, known also as Changkufeng Incident. This short but fierce conflict happened Summer 1938; Japanese troops are presented with a single reinforced infantry brigade (of 19th Infantry Division), whereas Soviets have fully committed 32nd and 40th Rifle Divisions, 2nd Mechanized brigade and some Corps assets. Overall, over 30 000 people and over 250 artillery pieces (both sides combined) took part in the conflict, supported with over one hundred of Soviet tanks, over one hundred of Soviet planes and one Japanese armored train. Unlike the Battle of Khalkhin-Gol th
Coming beta update2020-08-29Guys, within next few days (probably next week) we're going to update the BETA branch with a new build which will actually be the first release candidate for the next major patch. This new build will introduce a lot of changes into the AI, rendering obsolete all the saves/recordings you may have made so far with the current BETA, so be careful. Regular players not using BETA branch will not be affected (for now).
[DevBlog] New Bombardment Missions' mechanics2020-08-27Next patch will introduce certain new mechanics which we'd like to explain a little bit. The problem As all of you guys surely know, in Command Ops 2 you, a human player, can issue bombardment mission orders directly to artillery units. This feature itself is realistic and quite a natural way to employ your artillery, however, people often have been complaining that it is way too powerful. Some players are even used to have a kind of house rule, when they are not using artillery (directly) at all, keeping all of it attached to battlegroups and thus performing automatic CAS missions only. This house rule, they believe, makes the gameplay more
Multiplayer beta 5.1.43mp build is available2020-08-23The patch 5.1.43mp (multiplayer fix) is available for beta-testing. Aside of the multiplayer (now supposedly working) there are also some minor new features and bugfixes added. The patch is available as "beta" branch on Steam and has to be switched on manually with the help of Steam client. Participating in beta-testing is voluntary, regular players' saves and gameplay won't be affected. The patch also introduces a number of changes to the engine, rendering it incompatible with the current Steam build 5.1.31. This means your old saves/recordings will not function anymore. The patch also updates official DLC estabs, but custom Estabs have to b
[DevBlog] Azuma's Last Ride2020-05-28Soviet riflemen, Far Eastern region, 1938 Ok guys, here's the second part. I've deliberately made it completely disconnected from the previous one trying not to break the immersion effect. There's no peeking into Japanese side here, the entire post is written from Soviet perspective. Sorry if you find there some stylistic mistakes and typos, I don't have much time to proofread it this evening. Small hint: Komdiv (division commander) is a Major General equivalent; Komkor (corps commander) is a Lieutenant General equivalent; Komandarm 1st rank (army commander 1st rank) is an equivalent to Colonel General, General of the Army, or Field Marshal i
[DevBlog] Azuma's Last Ride2020-05-27Japanese cavalrymen, Khalkhyn-Gol First off, thank you very much for your contribution and comments regarding the next EF title. I've got the following variants (sorted by date) so far: - Battle of Suomussalvi, 1939/40 - Crimea, 1941 - Battle of Rostov, 1941 - Stalingrad, 1942 - Kursk, 1943 - Korsun, 1944 - 11th Panzer Division, any battle Some of them I actually had in my list of candidates, which means at least one of you will get your proposal fullfilled with next DLC. Then, guys, as I've found I'd like to bring a bit more immersion and details than I planned originally, I've decided to split this devblog story into three pieces. This one
[DevBlog] Khalkhyn-Gol DLC SITREP2020-05-24It has been a while since we have posted a devblog about the East Front DLC. So now its probably a time to give you some status update, as well as to entertain you a bit in a historical sense. This particular devblog will be about the development status, and the next one will be about the history. DLC Development Status So far we have playtested four scenarios (out of total nine). These are: Azuma's Last Ride (May 28-29th, 1939) Charge of the Light Brigade (July 2-3rd, 1939) Smoking Pyres of Yawata Steelworks (July 3-4th, 1939) Slaughterhouse at Bain-Tsagan (July 2-4th, 1939) The remaining five scenarios are dedicated to mid-June Japanese att
Command Ops 2 On Sale2020-04-18Command Ops 2 Series is now on Sale with a 20% discount. LnLP On Steam: https://store.steampowered.com/publisher/LnLP Assess, Plan, Order, and React – The Decisions are Yours! Command Ops 2 is a wargame engine that lets you assess, plan, order and react at the operational level just like a real Corps, Division and Brigade commander. What sets Command Ops 2 apart from the competition is the most advanced and realistic model of command decision-making implemented to date in a commercial wargame. It is based on: * Hi-fidelity modeling of continuous-time and space; * Realistic command structure and process; * Macro management; and * Orders delay.
[DevBlog] Uncle Joe's Cavalry on Wheels2019-08-08https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27811682/0443a831ab400b1378b40752624d96fa4ed52e6d.png Soviet BA-6 medium armored car and its crew, supposedly of 7th Armored Brigade, Khalkhin-Gol area, 1939. Intro If any of you guys do remember Norm Koger's TOAW PC wargame popular in late 90s and early 2000s, then you may also have played his Nomonhan'39 scenario. This scenario was very well designed and very interesting to play (even though it was quite annoying mid-game to click through 25 turns of a cease-fire intended to simulate a supply shortages). What you probably don't remember, though, is that there were three Sovi
[DevBlog] Weapons and Vehicles of Khalkhin-Gol DLC2019-03-10https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27811682/fc431de8bc95f6f44ca3acc7a95bd7810882ea5c.jpg Soviet soldiers and tankers inspect captured Japanese equipment Today is another post from dev blog series. This time we'll talk about weapons and vehicles available with Khalkhin-Gol DLC. As usually, everything we mention or describe below is a work in progress. Any methods, numbers, figures and visuals posted in devblogs are not final and may change by the time DLC will be released officially. Intro Khalkhin-Gol pack will be using new "Eastern Front 1930-1940" estab. This estab we plan to utilize not only for Khalkhin-Gol
[DevBlog] Direct firing gun accuracy for Eastern Front DLCs2019-02-17As we have mentioned before, we will be posting regular devblogs about the progress of our Eastern Front DLC development. Here is the first one (and sorry: it's really big). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27811682/f90dc533ff8a09ea95cd30cb2f989285b9d313c9.jpg Disclaimer Everything we mention or describe below is a work in progress. Any methods, numbers, figures and visuals posted in devblogs are not final and may change by the time DLC will be released officially. Problem Weapon accuracy is one of the challenges we are faced with the development of Khalkhin-Gol pack. As this will be our first Eastern Front D
Our first Eastern Front DLC pack to be released in 20192019-02-02https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27811682/0a81b4b62fa40f26dba140efa059f4db81b3d656.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27811682/92c655262214ff71d1307b1ec2b56001ef29f1a6.png Guys, We are happy to announce that we are resuming our Eastern Front scenario pack development. The first one we plan to release later this year and it will be covering Soviet - Japanese border conflict in May - August 1939, known as Battle of Khalkhin-Gol or Nomonhan Incident.
Command Ops 2 Steam Workshop goes live2019-01-27https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27811682/7dc2dd438fffec0907015a42d2490fe55f17b526.png Our Steam Workshop goes live this weekend, new functionality is already in place and the guide is up to date. Please give us your feedback, also don't hesitate to send your bugreports and suggestions. In the Workshop there is an excellent Caen scenario pack by Bie available for subscription.