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ForgeTax — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Small Update — Performance and Sword Physics Improvements2026-10-21Hello, this is the developer of ForgeTax. This update reduces stuttering when swords pile up and improves how sword collisions and duplication are handled. Performance Reduced rendering and physics overhead when there are many swords in the room. Reduced unnecessary repeated calculations when picking up swords and saving the game. Sword collisions and movement Adjusted collision shapes to better fit each sword. This includes the World Tree and Funerary swords, whose collision areas could be unnecessarily wide or overlap. Reduced persistent shaking in swords resting on the floor and excessive bouncing when swords overlap. Fixed a case where a
Small Update — Sword Placement and Interaction Improvements2026-10-20Hello, this is the developer of ForgeTax. This update fixes a few issues with stacking and putting down swords, and improves the layout of the ghost shop. Sword placement and pickup Fixed an issue where stacking several large swords could push them above the ceiling, making them difficult to pick up again. Improved how the remaining swords are arranged after taking a sword off the tribute platform, so they are easier to pick up. Swords stacked too high on the tribute platform in an existing save will now be repositioned when you continue your game. Putting down swords Reduced cases where a sword could not be put down even when there was free
Hotfix — Achievement Upload Fix and Interface Improvements2026-10-12Hello, this is the developer of ForgeTax. This hotfix fixes a Steam achievement upload issue and makes relic protection status and purchase requirements easier to check. Achievement upload fix Fixed an issue where an error during Steam achievement uploads could prevent some earned achievements from being retried. When you launch the game after updating, it will retry uploading achievement records saved locally in the game to Steam. Relic interface improvements The existing tooltip shown when looking at a protective relic now displays its remaining protection uses and charge status. When all relic slots are full, the shop tooltip now explains
Forge Improvements & New Content — November Update Development News2026-10-11Hello, this is the developer of ForgeTax. Thank you to everyone who has played ForgeTax and shared your feedback. Today, I would like to share the forge improvements and new content I am working on, along with the development schedule. Making choices in the forge more rewarding From your feedback and gameplay records, I have been looking at two experiences I want to improve: runs ending before you can enjoy upgrading swords and building relic combinations, and play becoming repetitive once a build comes together. Here are the main areas I am working on. Early build options and recovery after setbacks I am examining situations where investing
Hotfix — Save Loading and Rewind Fixes2026-10-10Hello, this is the developer of ForgeTax. This hotfix fixes an issue loading runs with many swords and an issue where a particular input after a sword broke could remove the chance to rewind. Save loading fixes Fixed an issue where validation incorrectly rejected valid save files containing many swords, preventing them from loading. Existing saves affected by this issue can now be read correctly. Rewind after a sword breaks Fixed an issue where pressing E immediately after a sword broke removed the chance to recover it, even when rewind was available. Pressing E now preserves an available rewind and displays control guidance. You can still le
Hotfix — Progression Fix and Clearer Relic Effect Displays2026-10-07Hello, this is the developer of ForgeTax. This hotfix addresses a progression lock after high-value tribute and improves sword physics and relic effect displays. Progression and controls Fixed an issue where offering an extremely valuable sword could leave progression stuck at the relic selection screen after settlement. Improved collision handling to reduce swords on the floor continuously shaking or pushing each other around. Reduced cases where duplicated swords spawn overlapping walls or nearby objects. Adjusted movement to stop more immediately when you release the movement key, and reduced large jumps in movement after a brief frame del
Hotfix — Startup Fixes and Recovery Relic Improvements2026-10-06Hello, this is the developer of ForgeTax. After reviewing your reports about startup problems and difficulty following the update, I have released this hotfix. I am sorry for the disruption to your play. Startup fixes Fixed an issue that prevented the game from starting in some environments with the SteamInit-1 error. Local play and saving can now continue even if the Steam connection fails. Recovery handling has also been improved for errors during startup or save restoration that could leave the game on a black screen. If you encounter a similar problem after updating, please let me know. I will investigate and respond as quickly as possibl
Hotfix: Save slots and bug fixes2026-10-06• Added three save slots (title screen → ESC → Saves). Existing progress stays in Slot 1; codex discoveries and unlocks are shared. • Improved startup handling in Steam Offline Mode. Complete initial installation and launch setup while online. • Improved sword-drop collisions and recovery from out-of-bounds positions, including affected saves. Please close the game before updating. Sorry for the inconvenience, and thank you for your reports.
Thank You & A Preview of a Major Content Update2026-10-06Hello, this is the developer of ForgeTax. First, a heartfelt thank you to everyone who has played ForgeTax. The game launched without a demo or enough playtesting, and your time with it has brought many problems to light. I am sorry to everyone who has experienced frustration. I am reading your reviews, bug reports and candid criticism with gratitude. In less than a week since release, we have worked on bug fixes, optimization, controls, clearer explanations and balance. I also know there is still much to improve. This update focuses on strengthening the game's foundations. We have reworked relic roles and overlapping effects so that you can
Relic & Balance Overhaul — Starting Relics, +99 Forging and Codex Improvements2026-10-06Hello, this is the developer of ForgeTax. This update reworks relic roles and combinations, along with progression from the start of a run into the late game. It also improves the relic codex, controls and translations. Choose your first relic New runs offer a free choice of 1 of 3 relics drawn from the early-game pool. You still choose a relic if you skip the tutorial. Progress before and after the choice is saved. Runs already in progress do not receive a retroactive gift. The tutorial's sword deposit demonstration, dialogue and guidance have been revised. Relic effects, prices and availability We have separated overlapping roles and added
New Relics and the Funerary Sword — Forging & Performance Update2026-10-04Hello, smiths! Thank you for playing ForgeTax and sharing your feedback. This update adds new challenges and rewards, while making items and relic bonuses easier to use and notice at the forge. New sword, relics, and achievements Added the Funerary Sword to the ghost merchant, with evolving appearances from +0 to +20 to collect in the codex. Added 8 achievement-unlocked relics, rewarding sword breaks, Frenzy, surplus tribute, merchant purchases, and contract milestones. The new relics are the Undertaker's Ledger, Butterfingers, Undying Wick, Royal Change, Dragon's Pardon, Wandering Ghost's Ledger, Sickle and Hammer, and Lifetime Contract. Unl
21-Day Contract Update — Balance, Performance & Steam Cloud2026-10-01Hello, this is the developer of ForgeTax. Thank you for playing and reporting the rough edges. This update focuses on making preparation and relic combinations matter more, while improving tribute interactions and forging performance. A 21-day contract The contract now lasts 21 days instead of 30, from April 15 to May 5. START and CLEAR are marked on the calendar. Mid- and late-game tribute requirements have increased. The final day's base requirement is 145,000G. Requirements keep rising if you continue forging after completing the contract. Higher-tier relics and merchant stock become available earlier, giving you earlier opportunities to b