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Yellow Terminal — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1102 Update2026-11-01Clicking an equipped item in the wardrobe now keeps it equipped. Added an “Empty” option at the start of each equipment category. Selecting it removes only the item in that slot. Clicking an equipment slot now filters the list without unequipping its item. Click again to show all items.
The window stays folded or in mini pill mode, even when a lit path starts.2026-11-01The window stays folded or in mini pill mode, even when a lit path starts.
New Option: Show Only Your Character2026-10-19Hello from Clusion Games.We've added the “Show only character” option so you can keep your character on screen while you work or play in other apps.Keep the character visible and let clicks pass throughEnable the option and switch to the compact view to hide the background, controls, and speech bubble. While the view is locked, clicks on both the character and the empty area pass through to the app behind it.Hover for 3 seconds to interactHold your mouse cursor still over the character for about 3 seconds to reveal the controls. You can then expand the window, move it, or control your music. Hovering does not trigger an automatic click.Move t
Encounter Rate Adjustments and Global Rankings Avatars2026-10-18This update adjusts the chances of finding walls and lights and improves the in-game information about these probabilities.Base chance of finding a wall: 30%Base chance that a discovered wall has a light behind it: 8%Base chance of finding a light at an ordinary corner: 2.4%After passing 149 ordinary corners without finding a light, you are guaranteed to find one at the 150thChance of the chain continuing within the next 25 steps of the lit path: remains at 70%These adjustments slow the buildup of wall rewards and shorten the longest stretch without a light when you're unlucky.You can find detailed probabilities, reward intervals for each tie