Terra Machina — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| The Official Terra Machina Discord Is Open! | 2026-11-04 | 🎉 The Official Terra Machina Discord Is Open! 🎉 We’ve opened an official Discord server for Terra Machina! Show off your factories and rooms, swap stories from your adventures, and share your thoughts and ideas about the game. Come join us! ▶ Join the Official Discord! We look forward to seeing you there! |
| v0.7.3: Blueprint Mirroring and Mining Adjustments | 2026-11-03 | Thank you for playing Terra Machina! Blueprints and Mining You can now flip blueprints horizontally before placing them. An icon appears near the cursor while a blueprint is flipped. Doubled Chain Mining's chain length and speed again. It now consumes 10 times as much power as normal drilling. The maximum Fever charge capacity available through Lucid Upgrades has been increased to 24 hours. Improvements and Fixes Reduced the map reveal range to match the view at 100% zoom. T4 alloys are now listed in research unlock order across screens, including the alloy smelter and warehouse. Fixed bred plants sometimes appearing under the wrong name in t |
| v0.7.2: Shared Map Pins and Improvements | 2026-11-03 | Thank you for playing Terra Machina! Important: Component Recipe Changes Required materials have changed, so production in existing factories may stop. Please check your intake settings and production lines. Some T2–T4 component recipes now use parts from the immediately preceding tier. This affects both regular and discounted recipes. Other Balance Changes Pressing Metal Lotus now produces Biomass and byproducts as well as Stardust. Chain Mining now chains through twice as many blocks at twice the speed and uses four times the energy of normal mining. Adjusted the upgrade that reduces power consumption during Fever. Adjusted the homing behav |
| v0.7.1: Mining Combo and Display Adjustments | 2026-11-02 | Thank you for playing Terra Machina! Added “Reduce pixel shimmer” to Display Settings and enabled it by default. You can turn it off if movement looks choppy. The screen no longer shakes when mining. It now shakes briefly when your mining combo ranks up. Extended the time before your mining combo starts to fade after you stop mining ore. Fever no longer increases Heat Drive’s movement speed. Its mining bonus still applies. If you’re enjoying Terra Machina, we’d love to hear your honest review on Steam! |
| v0.7.0: Mining Fever and Biome Furniture | 2026-11-02 | v0.7.0: Mining Fever and Biome Furniture Thank you for playing Terra Machina! Build a mining combo and enter Fever! Keep mining ore to raise your combo rank. Reach SSS to enter Fever! During Fever, you mine and move faster, earn more ore, and build up Bed Time as you mine ore. Open Lucid Upgrades from a bed to spend Bed Time on improvements to Fever and rest. You can also tone down the combo effects in the settings. Decorate with biome furniture We've added furniture inspired by a variety of biomes. Research furniture from the biomes you've discovered and make a room of your own. Small furniture can also be placed on tables. More additions an |
| v0.6.2: Bed Styles and Factory Improvements | 2026-11-01 | Thank you for playing Terra Machina! A bed to suit your room Beds can now be crafted in a variety of colors. You can also make a simple pipe bed. Factory and exploration improvements Stations now connect to rails. When placing a line of rails, you can confirm the endpoint with either the left or right mouse button. Dash Pad launches now continue until you hit a wall or cancel them with a step. Sort plant selections by acquisition order or total stats while keeping each variety grouped together. A higher plant liquid-efficiency gene value now means lower liquid consumption. Values in existing saves are adjusted automatically. Expanded the area |
| v0.6.1: Take a Rest in Bed | 2026-10-31 | Thank you for playing Terra Machina! Beds are here Rest in a bed to speed up the simulation without rendering the world. Use charge earned while logged out to advance time for your factory. In multiplayer, everyone must get into a bed and agree before the acceleration begins. Other improvements and adjustments Reorder the Fabricator's crafting queue by dragging items or using a controller. Controller sticks can now navigate screens where character movement is disabled. Tidied up the wiring and decorations in the starting base. Adjusted the main components of newly generated Forest ore. Existing terrain is unchanged. Increased Solar Panel powe |
| v0.6.0: Playgrounds, Dash Pads, and Teleporters | 2026-10-31 | Thank you for playing Terra Machina! This update changes the ingredients and processing times of existing recipes. You may need to adjust your factory's input routes and production lines to keep them running as intended. You can find the full list of recipe changes below. New additions Add playground equipment for your creatures! Decorate your rooms and watch them play with seesaws, balls, and more. Dash Pads launch you when you touch them while sneaking. Change their direction and use them to travel or mine at speed. Teleporters let you travel to another teleporter you have placed. New DNA creatures can process crude oil. Existing recipe bal |
| v0.5.2 Map Pins and Quality-of-Life Improvements | 2026-10-30 | Thank you for playing TerraMachina! You can now place a pin by right-clicking the map. It also appears on the minimap, with an edge marker when it is off-screen, making your destination easier to find. Map pins support controllers too and remain active for the current play session. Other improvements and fixes Item pickup effects now show the item name. Improved component icons and refreshed the large machine housing sprite. Warehouse dismantling is now available at your home base only. Fixed an issue that prevented biomass from being selected in stock warehouses. Fixed an issue that could leave artificial nests waiting indefinitely to export |
| v0.5.0 Update: Zen Mats and Microverse Units | 2026-10-29 | Thank you for playing Terra Machina! This update adds the Zen Mat, a place to take a break with your creatures, and the Microverse Unit, a small space where you can build a factory. Take a break on a Zen Mat Stand still on a mat to speed up the simulation. Change its color, summon creatures you've unlocked, and make a room of your own. In multiplayer, everyone needs to rest on a separate mat for the simulation to speed up. Microverse Unit Step inside the unit and build a factory in its compact interior. It shares warehouse stock and power with its home dimension, and wall connectors let fluids move between the two. You can save the interior a |
| v0.4.1: Plant Press and Food Processor Improvements | 2026-10-28 | Thank you for playing Terra Machina! This update makes it easier to process plants and prepare food for your creatures. Choose a plant variety for the Plant Press You can now select a variety instead of an individual plant. The press will accept and process plants of that variety regardless of their traits. Choose whether to prioritize stock amount, biomass, or byproducts. Large Food Processor The Large Food Processor is here! Produce food in larger batches and expand the factory that supports your creatures. More improvements The wheel generator's creature selection screen now shows icons for its inputs and outputs. Wild creatures that stray |
| v0.4.0: Breeding Farms and Resource Node Analysis | 2026-10-28 | Build something new with the creatures you've met! Version 0.4.0 introduces the Breeding Farm and Resource Node Analyzer. With help from creatures discovered across dimensions, you can develop plants and make more of your resource nodes. Breeding Farm Cross two plants you've discovered to create offspring with new traits. Choose an offspring to send it to the warehouse and make it available for cultivation. Build your farm in sunlight and invite local creatures to help tend it. Resource Node Analyzer Place an analyzer beside an ore vein or geyser and let your creatures investigate it. A successful analysis increases the node's extraction rate |
| v0.3.2 Appearance & Storage Update | 2026-10-28 | Hello, miners! Thanks for playing TerraMachina! This update brings new appearances and improvements to storage and building. What's new Added new player appearances to discover in ruins, and increased the chance of finding an appearance. You can now filter the Building tab in the Warehouse by category and biome. Item details also show tags you can use when searching. You can now filter Building Assembler recipes by type and biome. Cultivators and Plant Presses now make it easier to see which plant is selected. The pipe screen now shows the selected machine's input and output connection counts and explains how they are counted. Added a favorit |
| v0.3.1 Dimension Exploration Update | 2026-10-27 | Hello, miners! Thanks for playing TerraMachina! This small update brings a few improvements to exploration and controls. What's new Added quests for visiting each dimension. The quests also show the main resources found there. Added another controller button display pattern. Choose the one you prefer in the settings. Added a favorites filter for plant specimens in Stock Warehouses. Fixed an issue where materials delivered to a Bio Lab did not return to the shared warehouse when research was canceled. We'd love to hear what you think in a Steam review. Thanks for your support! |
| v0.3.0 Controller Support Update | 2026-10-27 | Hello, miners! Thanks for playing TerraMachina! This update adds controller support to the game. Controller support Explore, mine, and build with a controller, and use it to navigate the inventory and facility screens too. Choose Xbox or PlayStation button icons for the controls guide, and adjust your bindings, cursor, and aiming settings. Use the right stick to scroll through supported screens, and find controller instructions in the tutorial. Other improvements Improved performance when removing multiple background walls or decorations. Improved controls and displays in facility and statistics screens. If you find anything awkward or inconv |
| Update 0.2.6: Factory and Building Improvements | 2026-10-27 | Hello, miners! Thanks for playing TerraMachina! This update adds more options for building and managing your factory. Factory Added T4 versions of the vein and geyser extractors, as well as a T4 Large Capacitor. Filter machine recipes by tier in the Assembler. Your filter choices are remembered separately for each save or server. Building Place construction blocks in groups, or sneak to place them one at a time. Wall trims can now share a space with background decorations and ladders. Platforms can also share a space with pipes, background decorations, and ladders. Other improvements Mythic Code relics can now be mined with vehicles and minin |
| Update 0.2.5: Meet the All Remover | 2026-10-26 | Hello, miners! Thanks for playing TerraMachina! This small update brings a new building tool and makes everyday mining, factory work, and world information easier to use. Mining The Mega Drill makes it easier to move sideways while mining straight up. Vehicle-mounted automatic mining and mining skills, along with all drill abilities, now excavate only natural ore and rock, leaving building blocks intact. Building tool Added the All Remover, craftable in an early Assembler. Select an area to remove building blocks, background walls, decorations and facilities together. A confirmation screen appears before removal. Recovered items and solid con |
| Update 0.2.4: Factory Tools and Clearer Dimension Information | 2026-10-25 | Hello, miners! Thanks for playing TerraMachina! This update makes it easier to build factories, check information about your dimensions, and use everyday tools. Factories and building Materials and fluids now reach machines in turn, reducing uneven supply across connected machines. Item bridges can now cross fluid ducts. Both item and fluid bridges can be placed before connecting their pipes or ducts. Right-click during placement to mirror furniture, decorations, and lights. Floor trim can be rotated in 90-degree steps during placement. Placing a cultivator at home now shows a warning about its reduced production speed. Machines that do not u |
| Update 0.2.3: Save Fixes and Warehouse Dismantling | 2026-10-25 | Hello, miners! Thanks for playing TerraMachina! This update fixes an issue loading some saves and adds a dismantling mode to warehouses. We've also made pipe connections and fuel selection clearer. Save loading fix Fractional material amounts left by normal production and transport could be incorrectly treated as invalid, preventing some saves from loading. Saved material quantities are preserved, including fractions. Existing crafting queues are also retained when they exceed the current queue limits. If you saw "Invalid Fabricator production state", please update and try loading your save again. We're sorry for the trouble this caused. Than |
| Update 0.2.2: Save Loading, Pipe Bridges & Boss Stalls | 2026-10-24 | Hello, miners! Thank you for all your bug reports. Update 0.2.2 is now live, with fixes for save loading, stalls when bosses appear, and several building and factory issues. Saves & Controls Fixed a save-loading error that could occur after ordinary single-player or multiplayer sessions, reporting invalid inventory or vehicle data. If you encountered this error, please try loading your save again after updating. Reduced stalls when bosses appear. Inputs pressed during a stall will no longer play back all at once when the game resumes. Building, Pipes & Storage Ladders can now be placed over existing platforms. Blueprints containing overlappin |
| Hotfix 0.2.1: Left-Click Actions and Localization Fixes | 2026-10-24 | We're sorry for the trouble caused by version 0.2.0. Hotfix 0.2.1 restores left-click actions for equipment, including drills and weapons. Thank you to everyone who reported these issues! Fixes Fixed equipment left-click actions becoming unresponsive since 0.2.0. Fixed an issue where generated ore, rock and powder names could appear as "Unavailable". Corrected translations across supported languages, including furniture and light names, charging and combat terms. Fixed long Stargate names overlapping the Rename/Delete buttons in German and other languages. Generated names now display in full, and climate and yield labels are localized. Dimens |
| Update 0.2.0: Furniture, Signs & Ladders! | 2026-10-24 | Hello, everyone! How are the mining and factory building going? This update brings furniture to brighten up your factory, along with a few handy tools to make life underground easier. Why not turn a corner of your factory into a home of your own? Signs Once your factory gets big enough, it can be hard to remember what you're making and where. That's where signs come in! Add a short message and, if you like, an icon chosen from items you've acquired. Walk nearby and your message pops up in a speech bubble. The icon also appears on the map, so you can spot your production lines at a glance. Hover over it to read the message. Signs come in wood |
| Small Update: Research Queues & Quality-of-Life Fixes | 2026-10-23 | Hi everyone, Today's update adds a research queue and makes factory setup a little easier, along with several dungeon and UI fixes. Research queue: Plan up to 10 research projects at once, including the project in progress. Queued projects show their order on the research tree and in a queue overview. Pipe settings copy: Use the Settings Copy Tool to right-click a pipe or fluid duct to copy its connection directions, then left-click another to apply them. Only the four directions' IN/OUT settings are copied. Biome guides now stay on screen until you close them. Added a visual countdown timer to timed dungeon stages. Fixed a case where a hidde |
| Small Update: Clearer UI Text | 2026-10-22 | Hi everyone, We've released a small update to make TerraMachina's UI easier to read. Switched the English, German, and Russian UI font to Noto Sans, improving readability—especially for numbers such as 2, 5, and 8. Adjusted layouts so text fits the new font. Thanks for playing and sharing your feedback! |
| Get your drills ready! TerraMachina is out now in Early Access! | 2026-10-22 | https://www.youtube.com/watch?v=UnuyNLhK9K4 Got your drills ready, everyone? TerraMachina, a sandbox game about mining and factory building, is now available in Steam Early Access! Dig into strange dimensions, process the resources you discover, and craft better drills to keep going. Turn a small workshop into a sprawling factory filled with massive machines. The deeper you dig, the more possibilities open up. Meet cute creatures, build a cozy home, or take a break from the factory and enjoy your surroundings. It’s your world to explore at your own pace. Play solo or team up with up to three friends. Grab your drill, and let’s get digging! |