Mable & The Wood — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| VERSION 1.1 UPDATE | 2019-10-13 | Welcome to the version 1.1 update! It's been a while coming, but I've been squirreling away at a number of features and fixes that have been suggested by the community. Several systems have been re-written from scratch, and some new options have been added to allow you to tailor your experience more than ever! Thanks again for all the community feedback and suggestions. As a solo dev, no amount of work will make the game better without players actually telling you what they want - so I'm super grateful for all of your comments. So, what can you expect from this update? MAP IMPROVEMENTS So, I added a map marker in a previous update, but people |
| Version 1.0.3 - More fixes! | 2019-08-31 | Hi everyone, I'm back with a smaller fix (but with some more fiddly stuff to fix): The swamp sound will now pay attention to the master volume (at least, the master volume setting when the sound is started) The old lady after the credits will now talk to you The slides in the caves now have an 'acceleration' variable, so you won't immediately slide down them at full pelt! Also in the caves, there are now more checkpoints! In the priory room (to the top-right when you first enter), there are 2 chests in there - the first chest was missed by a lot of players, so I have moved it closer to the barrier that you can see when you first go upwards Mo |
| Version 1.0.2 - Quality update | 2019-08-27 | Hi everyone, A new patch is live for Windows and Linux (Mac will be ready tomorrow, so I'll comment on here to confirm when it's live). This patch addresses some gameplay related requests that I've received: When you complete a genocide run, it now tells you 'Human Form Unlocked' - this is the final shape that you unlock - before going to the after credits bit The maps now show your location. I'll be adding a menu option to disable this for those who prefer it, but that isn't in place yet. Let me know if you feel the map marker is readable enough! Added 'lookahead' on the multi-direction camera. The best example of this is the larger rooms in |
| Version 1.0.1 - Bug fixes | 2019-08-26 | Hi everyone, The first patch is now live! It contains the following bug fixes: Fixed issue where exiting the bat cave to the right would spawn you at the wrong door Fixed the camera breaking inside buildings Fixed the issue where, when you killed the Quantum Pilgrim, you could spawn in a debug room (leading to the game crashing when you exit it) Fixed a soft lock where you would spawn above the level in the caves Fixed a crash caused by the darkness controller Key barriers no longer pinch all of your keys (even after you've opened them, the cheeky blighters!) Fixed various slowdown issues (main issue was the chase after the tower) Fixed the w |
| Patches Incoming! | 2019-08-24 | Hi everyone! First of all, thanks for your feedback on the community pages. I've been working on Mable mostly by myself for 4.5 years, so there's plenty of things I want to fix that didn't get picked up by the QA team (or the console cert teams, surprisingly!) I wanted to give you a bit of a heads up as to the order I'm planning to tackle things in. STEP 1 I've been getting feedback from the Steam Community page, through email and also on my Twitter - so the first thing that I need to do is pull them all together into a single document, and sort them into an order so that they're easier to work through! STEP 2 Bugs! I'm aiming to have a patch |
| Kotaku picks Mable as Best of EGX! | 2018-10-02 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32207679/8407f24a9a063e34902686ca962c43d12960f023.gif More awesome news coming out of EGX. Kotaku featured the game at the top of their roundup of the best indie games from EGX. I didn't even know that they'd played the game to be honest, but it's awesome that it got featured! It's actually really odd getting any attention for the game - aside from the Kickstarter and the updates I've been doing there, Mable is just the thing that I do once the kids are in bed. Sitting on the sofa, writing little stories to fit into the game or building out areas and secrets to explore, it's w |
| Mable wins Top 10 Star of EGX Award | 2018-09-30 | https://i.imgur.com/DRrNfQw.jpg I think it's safe to say that EGX was a success, with great feedback from everyone who played the game and some nice write-ups in the press! One of the highlights for me was being awarded the first Top 10 Star of EGX by Jupiter Hadley. Overall it was an awesome weekend and you can read more about the award here: https://www.thumbsticks.com/jupiters-picks-10-award-winning-indie-games-from-egx-2018/ More news from EGX coming soon! Cheers :) Andrew |
| Mable & The Wood is coming to EGX in September! | 2018-08-16 | https://i.imgur.com/bP5hS1o.gif EGX is the UK's biggest games event and takes place from the 20th to the 23rd September at the National Exhibition Centre in Birmingham. Come check out the game and get a free badge! At least, until I run out of them... Find out more about EGX by clicking here: https://www.egx.net/egx |