STEAMYDATA

Faraway Islands — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Bugfixing #22026-09-22Hello everyoneAnother bugfix collection has been released.No special target this time, just various fixes reported by awesome players.CHANGELOG:Fixed a few achievements that could have been unlocked in sandbox game mode.Fixed wonky fullness graphics for stone storage. The maximum fullness image is now at 16 kg.Fixed footstep volume on stone floors being too low.Fixed broken items (sticks) being repaired/overwritten when merged in inventory.Fixed an item (stick) picked up from the ground would repair a broken stack it is being added to.Fixed destruction (by hammer) of buildings/objects from the decorations group.Fixed carpet having the wrong d
Bugfixing2026-08-03Hello everyoneA new bugfix has been released. The main reason is a bug (as reported in discussions) in which story islands could be assigned to the same game world location and fail to spawn when needed, thus blocking story progress.There is now a check when the world is loaded for this island ID collisions. When there is any empty position on a map, a new random ID is assigned. When there isn't, a prompt to select a new position is shown to a player.And as I was testing this version, several more issues came up, as seen below.Bugfixes:Story island could get the same position as anotherMap legend not showing all discovered island typesClosing
Unstuck Update2026-03-02Hello everyoneI've just released a small/ish update (at least from the player perspective), with the most prominent feature being the one that should probably have been in the game from the start —the unstuck button.Even after all my attempts to mitigate it, someone always gets stuck between objects. So I finally got myself to implement it. ːlunar2019crylaughingpigːAs for my bad habit, I refactored, cleaned, and updated a lot of older code. Which is not visible to a player, but makes me sleep better and makes the game run a little bit smoother.As a result, there are a few small UI, gameplay, and other tweaks and fixes.Unstuck buttonTo use the
Overhaul Update2024-09-03Hello everyone,It has been a while but I bring you a new Update, which is mostly technical but also brings several graphical and gameplay improvements. For some time now I've been (really) slowly converting the game from its original engine (GameMaker Studio 1.4) to its newest iteration. That led me to rewrite almost every line of the game's code. The only downside of this conversion is that the game now only supports a 64-bit operating system. Which is not that unusual these days but still, the original version is a 32-bit application and will stay available as a "beta" branch in the game's properties. The original version has some bad perfo
Hotfix v1.0.0.22021-02-01Fixed bug where saves on the newest version were shown as incompatible.
Game Release2020-12-14Hello everyone, I am really glad I can finally tell you that the game is fully released. I have play through it several times and fixed all game-breaking bugs I encountered and hopefully caught all of them but you never know. Anyway, if you experience such bug, I intend to fix or tweak it, but I'm not implementing any new features or major game changes. I know FI is not the best game and there is a lot that can be improved, but I'm immensely glad I managed to get it to the state it is in now. I have started the development years ago at high school. Since then I already realized it was too big of a scope for my first "bigger" project. But than
Pre-release Update2020-07-20Hello everyone, It has been over a year since last update and I think the game is finally ready for another. I've fixed all bugs that I run into and everything, all quests included, should be fine. But I know there is always something to fix. These are main additions in this update: All quests are now unlocked. Crafting recipe list added to inventory Ingame map, unlocked after first quest Sounds - ambient, gameplay, UI Gamepad support Steam Achievements Steam Cloud And obviously a lot of bugfixes This update is titled as "pre-release" because this is the last bigger update I intend to release. I know the game could be so much better but I've
Progress Info2019-03-29Hello, I know game should have been released yesterday, but it is not done, and I don't know what to say other than that I am incompetent. I released current state of the game on public branch for those who already own the game and they can try it. I didn't fully released it because as I tried go trough the story and there is always something new that is broken or broke because I fixed something else. I don't want to give up as I think I can fix all of this bugs, but I cannot tell how long it could take. And lastly I think I'm gonna turn the early access back on, because the game is almost finished (except the audio and bugs) and I promised t
Release Delay2019-03-06Hello everyone, I am sorry to say I have to delay the release again. I underestimated number of things that needs to be done and can go wrong; including debugging. Several major problems came up as I am trying to implement the story elements into the game. New release date is set on March 28th, 2019. I am really ashamed and I can see now I have a poor judgement of my abilities. (I know I realised that really "early") Also I still have some spare days off work that I intend to use in this time and finish this damn game already. There is also quite possible I will open beta branch for game before release for those who'd like to help me with bug
Release Date2019-02-11Hello everyone, Yesterday was the day (10th of February) I said the game would be either finished or I will abandon it. Unfortunately game is not complete yet, but I think I am capable of finishing it soon. I was able to complete most of gameplay mechanics and the game is playable but I still have to do most of audio, texts for tutorial/quests and rest of AI. So the date March 7, 2019 is new and definitive Release date for Faraway Islands. I hope this release date is better than end of development. As always thank you for reading this update. Have a nice day, - Peter
Development Update2018-09-03Hello everyone, You might already notice the lack of news on my twitter and that's because for three months now I have new full-time job and therefore a time spent on development is just couple hours a week at best. And it is not possible for me to continue this way with the initial scope of the game. When I looked at the plan of things still needed to be done it was obvious that I can't finish the game with everything I want in it. Well I might be able to but who knows how long it would take. So I've decided to cut all unnecessary features like world editor, user created content or multiple game modes and finish features I have already start
Progress Update2017-11-21Hello everyone Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development
Progress Update2017-11-21Hello everyone Since the last game update I've added a lot of new content, including buildings, items, quest system, AI improvements and several bug fixes. But for the past month I'm working on scenario system which will allow me to create a whole story within the in-game editor and hopefully will allow user scenarios in the future. It is not as easy as I thought so that's another delay which was not planned. Release Delay In the early access description I've said that the game will be released in 2017 but because of several large delays, job or family related, it won't be possible. I have to admit I did a really poor job with my development
Update 0.0.1.5 - Character Creator2017-09-13Hello everyone, In this update I finally managed to implement character customisation. There were several complications, like character animations, which I had to resolve, but it's complete now. Character creator will show up when you hit "NEXT" in new game menu. I also figured out how yyc compiler works and was able to improve game performance with it. This will be very useful when I start working on new AI system later. (yyc compiler is an "tool" for gamemaker studio engine) That’s all for this update, complete list of new features, tweaks and bugfixes below: Added Character customisation Character's name and gender symbol above character m
Update 0.0.1.5 - Character Creator2017-09-13Hello everyone, In this update I finally managed to implement character customisation. There were several complications, like character animations, which I had to resolve, but it's complete now. Character creator will show up when you hit "NEXT" in new game menu. I also figured out how yyc compiler works and was able to improve game performance with it. This will be very useful when I start working on new AI system later. (yyc compiler is an "tool" for gamemaker studio engine) That’s all for this update, complete list of new features, tweaks and bugfixes below: Added Character customisation Character's name and gender symbol above character m
Update 0.0.1.4 - 4K support2017-08-13Hello everyone First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore. Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for charac
Update 0.0.1.4 - 4K support2017-08-13Hello everyone First, I must apologise for the lack of news for the game. Like I said in discussion I had some personal problems to resolve and I found a new job, so my development time was reduced. Most of the time I was working on Editor and adjusted saving mechanism. Editor is still not finished but looks promising and I hope I will be able to create a story scenario. Saving code had to be changed a little (for compatibility with editor and future updating) so all older saves will not work anymore. Lot of interface graphics were tweaked or completely changed, like background, buttons, icons, etc... Most obvious changes were made for charac
Update 0.0.1.3 - Sounds2017-03-26Hello everyone In this update I finished sound system and planting, added some new items like more types of arrow and fixed several bugs. With complete sound system, sounds like footsteps and button clicks were added and more will be implemented in next updates. In next update I will have to change parts of game saving code so old save files (0.0.1.3 and below) won't be functional anymore. Complete list of new features, tweaks and bugfixes below: Added Footstep sound on grass, sand, wood, dirt and water Hit sound for rock and iron plate Slingshot sound Second HUD slot for ammunition (arrows, pebbles, …) More arrows (stick, flint, iron) that d
Update 0.0.1.3 - Sounds2017-03-26Hello everyone In this update I finished sound system and planting, added some new items like more types of arrow and fixed several bugs. With complete sound system, sounds like footsteps and button clicks were added and more will be implemented in next updates. In next update I will have to change parts of game saving code so old save files (0.0.1.3 and below) won't be functional anymore. Complete list of new features, tweaks and bugfixes below: Added Footstep sound on grass, sand, wood, dirt and water Hit sound for rock and iron plate Slingshot sound Second HUD slot for ammunition (arrows, pebbles, …) More arrows (stick, flint, iron) that d
Update 0.0.1.2 - Screenshots2017-02-27Hello everyone, In this update I allowed steam screenshot and added daytime bar to hud so you now what time of the day it is. Then some bugfixes, saving improvements and changes to furnace functionality. Taking a screenshots can cause a frame drop but I'm still trying to optimise it. (when fps drops and stays at 30 it can be repaired by going to desktop and back to the game) Added Steam screenshots Impossibility to load savefile from newer version of the game Daytime bar to HUD Proper progress simulation for campfire, firepit and furnaces after sleep Preview image on slots (input, output, fuel) for campfire, firepit and furnaces Removed Chest
Update 0.0.1.2 - Screenshots2017-02-27Hello everyone, In this update I allowed steam screenshot and added daytime bar to hud so you now what time of the day it is. Then some bugfixes, saving improvements and changes to furnace functionality. Taking a screenshots can cause a frame drop but I'm still trying to optimise it. (when fps drops and stays at 30 it can be repaired by going to desktop and back to the game) Added Steam screenshots Impossibility to load savefile from newer version of the game Daytime bar to HUD Proper progress simulation for campfire, firepit and furnaces after sleep Preview image on slots (input, output, fuel) for campfire, firepit and furnaces Removed Chest
Update 0.0.1.1 - Welcome2017-02-14Hello everyone, In this first update I've added welcome text to main menu with information that the game currently has no tutorial and where to find temporary Steam guide. The game is also pausable now, so your character won't starve when you are away. Other changes, tweaks and improvements are listed below. Added Pause is added to all ingame menus like inventory and character Option to turn off raindrop waves in graphic settings Welcome text in menu with reference to online guide Changes & Fixes Improvements in saving and loading islands Key for diary (J) was functional even with diary locked Minimal size of first island is increased from 40
Update 0.0.1.1 - Welcome2017-02-14Hello everyone, In this first update I've added welcome text to main menu with information that the game currently has no tutorial and where to find temporary Steam guide. The game is also pausable now, so your character won't starve when you are away. Other changes, tweaks and improvements are listed below. Added Pause is added to all ingame menus like inventory and character Option to turn off raindrop waves in graphic settings Welcome text in menu with reference to online guide Changes & Fixes Improvements in saving and loading islands Key for diary (J) was functional even with diary locked Minimal size of first island is increased from 40