Where Cards Fall — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| WCF Version Update | 2021-11-08 | Backend clean up and version update |
| Where Cards Fall is now available! | 2021-11-04 | We are thrilled to share that Where Cards Fall is now available! In Where Cards Fall you build houses from decks of cards to solve challenging spatial puzzles. These houses will create pathways that allow you to traverse dream-like landscapes and reveal formative memories of the main character. The mechanics used to build these card houses may seem simple on the surface, but offer quite a bit of depth as the levels progress. Our team has been working to keep the creative gestural controls feeling natural on this new platform so that players of all levels of experience will be able to approach the game intuitively. What started as a USC studen |
| Where Cards Fall—Coming November 4th | 2021-10-14 | We are excited to reveal that Where Cards Fall is coming to Steam November 4th. The game’s controls have been carefully configured for PC; a platform that was always envisioned as core to development, since the project’s inception nearly ten years ago. As our teams at The Game Band and Snowman prepare for the next chapter of the Where Cards Fall journey, we reflect on the making of the game and all of the talented individuals who helped make it happen at The Game Band (AKA the studio behind Blaseball). Check out previous recent news posts where we highlight the animations that brought the story to life and the hand-crafted audio that makes Wh |
| The Sounds of Where Cards Fall | 2021-06-17 | Game audio can be so immersive that it’s easy to overlook where the sounds in fact come from, let alone consider that a sound designer has spent time designing a unified experience for players. To achieve this seamlessness in the world of Where Cards Fall, audio director Kristi Knupp carefully crafted much of the audio from scratch, creating a collection of sounds that matched the tactility and organic feel of the game itself. We had some burning questions for Kristi about her creative process and hope you learn as much as we did from our conversation! - - - How did your background in music and audio engineering lead you to a career in game a |
| Behind the Frames of Where Cards Fall | 2021-06-03 | Where Cards Fall has come a long way from the student project that it started as 9 years prior. The concept for the game evolved from paper prototypes into decks of animated cards that would still need to maintain a sense of tactility on screen. In addition to mastering the right feel for the controls, there was also a coming-of-age story that had to be told through the visual and audio elements of the game in hopes that it would offer players a moment to reflect on their own narratives. Welcome to our Behind The Game series, where we’ll be shining a light on the people and processes that made this happen. We got behind the frames with lead a |
| Where Cards Fall is Coming Soon | 2021-05-26 | Where Cards Fall is coming to Steam 2021 and you can wishlist it right now. With its immersive audio, unique art style, and innovative controls for mouse and controller, we can’t wait for the Steam community to embark on their journey through Where Cards Fall. https://store.steampowered.com/app/589450/Where_Cards_Fall/ Sam Rosenthal, Creative Director of The Game Band (AKA the studio behind Blaseball), first started making the game over a decade ago as a student project. A lot has changed since these early days, but one thing that remained constant is that the game was being designed with PC in mind. It means a lot to us to bring the game to |