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CTHON — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
CTHON Update - 4/12/20222022-04-12Hello everyone! After far too long, CTHON has finally been updated to the Game Maker Studio 2 engine from Game Maker 8.1! This has been all about making sure the source code doesn't sit there and rot and that the game continues to be stable on newer OSs. A few minor bugs have been fixed here and there, but it's the same game you all know and hopefully love. Theoretically, the game should be much more performative because it is compiled with the YoYo Compiler rather than interpreted. Please let me know if you encounter any issues with the update. Sorry it took such a long time to update CTHON, and thank you for sticking with me. Gravity
Orbweaver Studios - We're now live on Twitter2020-05-03Hi everyone! A couple weeks ago I announced that Gravity Games is becoming Orbweaver Studios and working on a new game -- RUIN. We're working on getting up and running on all the myriad social media outlets; to that end, we've set up a Twitter account which you can find here (we're starting to put some cool stuff about RUIN up!) We're also planning on updating the website soon with more information on RUIN. Be sure to check back there often if you'd like to keep tabs on what we're up to: Orbweaver Studios
A New Company, and a New Game in the Works2020-04-16Hello everyone! It has been a couple years since there was a concrete update on what is happening with Gravity Games, and CTHON. Here is what is happening: When I released CTHON, it was under the name of a sole proprietorship, called Gravity Games. In the following years, I partnered with another developer in the same area as me and ever since we have been deep in development on a new game -- RUIN. During these last couple of years of development, we formed a company called Orbweaver Studios. The CTHON community, even if it might be small compared to so many other communities, is extremely important to me. I can't help but smile anytime I see
Patch Notes for 1-21-182018-01-22Hi everyone, Just a quick patch to fix a bug: Bug Fixes Fixed a bug where an error would be thrown on the final score screen (after defeating the final boss) if the game was saved and exited right before the final boss level. Note: If you notice the file sizes are hundreds of megabytes, don't be alarmed; because of the way Game Maker works, I have to overwrite the executable entirely whenever I recompile the game with code changes. Download sizes for CTHON at the moment should be right around 244 MB, though that number will slowly rise as additional code is added.
Patch Notes for 1-21-182018-01-22Hi everyone, Just a quick patch to fix a bug: Bug Fixes Fixed a bug where an error would be thrown on the final score screen (after defeating the final boss) if the game was saved and exited right before the final boss level. Note: If you notice the file sizes are hundreds of megabytes, don't be alarmed; because of the way Game Maker works, I have to overwrite the executable entirely whenever I recompile the game with code changes. Download sizes for CTHON at the moment should be right around 244 MB, though that number will slowly rise as additional code is added.
Patch Notes - 10/28/20172017-10-29Hi all! Here is what is new to CTHON: Bug Fixes Fixed another crash bug related to audio playback on Windows 8 and 8.1, at the final boss. Here's hoping this will be the last of it! Thanks, and enjoy!
Patch Notes - 10/28/20172017-10-29Hi all! Here is what is new to CTHON: Bug Fixes Fixed another crash bug related to audio playback on Windows 8 and 8.1, at the final boss. Here's hoping this will be the last of it! Thanks, and enjoy!
Patch Notes - 10-8-20172017-10-09Hi everyone! Here is what is new to CTHON: EDIT: After further testing, there still appears to be some kind of crash issue with the final boss on Windows 8; I am working on a fix and will update the game with it as soon as it is ready. Thank you for your patience! Bug Fixes Fixed another (and hopefully the last) potential crash bug that is related to audio playback issues on (from what I know so far) Window 8 and 8.1 sound drivers. Fixed a bug where one of the attacks used by the final boss would miscalculate its damage. Stay tuned for more updates soon!
Patch Notes - 10-8-20172017-10-09Hi everyone! Here is what is new to CTHON: EDIT: After further testing, there still appears to be some kind of crash issue with the final boss on Windows 8; I am working on a fix and will update the game with it as soon as it is ready. Thank you for your patience! Bug Fixes Fixed another (and hopefully the last) potential crash bug that is related to audio playback issues on (from what I know so far) Window 8 and 8.1 sound drivers. Fixed a bug where one of the attacks used by the final boss would miscalculate its damage. Stay tuned for more updates soon!
Patch Notes - 10-3-20172017-10-04Hey all! Here is what is new to CTHON: Balance Changes Revamped item spawning to be more forgiving, especially on later levels. Resource items (health, ammo, and grenades) reduce less rapidly per level. This is most noticeable in the late game. Each difficulty is different in how rapidly it reduces item count per level; Beginner has a flatter curve, while Hardcore has a steeper curve. Item spawning is still random, but generally not as scarce. Revamped the way secrets spawn so that they have less of an overall impact on the game; some secrets can still contain very good loot, not so good loot, and even monsters, but there are now far less sec
Patch Notes - 10-3-20172017-10-04Hey all! Here is what is new to CTHON: Balance Changes Revamped item spawning to be more forgiving, especially on later levels. Resource items (health, ammo, and grenades) reduce less rapidly per level. This is most noticeable in the late game. Each difficulty is different in how rapidly it reduces item count per level; Beginner has a flatter curve, while Hardcore has a steeper curve. Item spawning is still random, but generally not as scarce. Revamped the way secrets spawn so that they have less of an overall impact on the game; some secrets can still contain very good loot, not so good loot, and even monsters, but there are now far less sec
News - 9/12/20172017-09-12UPDATE: We have been play-testing the new item balance internally for the past week and it is mostly finished - I'm currently tweaking the way secrets spawn so that they have far less of an impact on the overall item balance (and I've added some visual cues to be able to tell where a secret is located more easily), and then I'll get the new patch out the door! Thanks again all! Hi all! The going has been slow lately because I've been mostly splitting my time between porting CTHON to a new engine and prototyping what will be Gravity's next game. However, I would like to restart patches to the game to address some of the issues that have partic
News - 9/12/20172017-09-12UPDATE: We have been play-testing the new item balance internally for the past week and it is mostly finished - I'm currently tweaking the way secrets spawn so that they have far less of an impact on the overall item balance (and I've added some visual cues to be able to tell where a secret is located more easily), and then I'll get the new patch out the door! Thanks again all! Hi all! The going has been slow lately because I've been mostly splitting my time between porting CTHON to a new engine and prototyping what will be Gravity's next game. However, I would like to restart patches to the game to address some of the issues that have partic
CTHON - News - 5/15/20172017-05-16Hi everyone! Just a quick note to say: no, I have not forgotten about the game; the next patch is taking a little longer due to some extenuating circumstances, but I'm aiming to have a small update within the next couple of weeks. Your feedback is always appreciated so don't hesitate to leave suggestions and bug reports on the forums. As always, thanks for playing CTHON and I hope at least most of you are enjoying it!
CTHON - News - 5/15/20172017-05-16Hi everyone! Just a quick note to say: no, I have not forgotten about the game; the next patch is taking a little longer due to some extenuating circumstances, but I'm aiming to have a small update within the next couple of weeks. Your feedback is always appreciated so don't hesitate to leave suggestions and bug reports on the forums. As always, thanks for playing CTHON and I hope at least most of you are enjoying it!
Patch Notes - 4/17/20172017-04-18Hi everyone! This update has come early due to a crash bug that needed fixing. Here is what is new in CTHON: New Features Added a new item (this was originally planned for the May update) - Large Nanite Unit. This item provides 25 nanites. This is a subtle change, but it should allow you to be a little more liberal with spending nanites. Bug Fixes Fixed a crash bug related to audio playback issues on Windows 8 and Windows 8.1, caused by Wyrm enemies. Known Issues Alt Tabbing causes the Strafe On control (when mapped to Alt, which is the default) to stick. A workaround is to tap Alt again when you refocus on the game window. Thank you, and enj
Patch Notes - 4/17/20172017-04-18Hi everyone! This update has come early due to a crash bug that needed fixing. Here is what is new in CTHON: New Features Added a new item (this was originally planned for the May update) - Large Nanite Unit. This item provides 25 nanites. This is a subtle change, but it should allow you to be a little more liberal with spending nanites. Bug Fixes Fixed a crash bug related to audio playback issues on Windows 8 and Windows 8.1, caused by Wyrm enemies. Known Issues Alt Tabbing causes the Strafe On control (when mapped to Alt, which is the default) to stick. A workaround is to tap Alt again when you refocus on the game window. Thank you, and enj
CTHON - Patch Notes - 4/7/20172017-04-08Hi everyone! Here is what is new in CTHON: New Features The game can now run in a window. Use F4 at any time to toggle between windowed and fullscreen modes. You can also Alt-Tab out as well as resize the window by dragging the edges. The game now has one resolution mode for launch (an emulated 640x480 display); the forced 640x480 mode was causing more problems than it was worth. Higher resolutions are planned for a later patch. This may cause display issues with certain recording software, so if you plan to record gameplay you may need to configure your software for window capture. Added a "Strafe On" key that defaults to Alt. Holding this k
CTHON - Patch Notes - 4/7/20172017-04-08Hi everyone! Here is what is new in CTHON: New Features The game can now run in a window. Use F4 at any time to toggle between windowed and fullscreen modes. You can also Alt-Tab out as well as resize the window by dragging the edges. The game now has one resolution mode for launch (an emulated 640x480 display); the forced 640x480 mode was causing more problems than it was worth. Higher resolutions are planned for a later patch. This may cause display issues with certain recording software, so if you plan to record gameplay you may need to configure your software for window capture. Added a "Strafe On" key that defaults to Alt. Holding this k
CTHON - Patch Schedule2017-03-21Hello everyone! Thank you for all your feedback so far. It's pretty exhilarating to see the game finally on Steam after what seemed like such a long time. I wanted to take the opportunity to let everyone know how changes to CTHON will work over the next few months. My intention is to go with the industry-standard: one main patch every four weeks. Four weeks will hopefully give me enough time to sort through bug reports, feature requests, optimizations and improvements, while at the same time providing me with time to work on other things (and be able to live a life outside the game!). I am still deciding where to start that timeline; I may tr
CTHON - Patch Schedule2017-03-21Hello everyone! Thank you for all your feedback so far. It's pretty exhilarating to see the game finally on Steam after what seemed like such a long time. I wanted to take the opportunity to let everyone know how changes to CTHON will work over the next few months. My intention is to go with the industry-standard: one main patch every four weeks. Four weeks will hopefully give me enough time to sort through bug reports, feature requests, optimizations and improvements, while at the same time providing me with time to work on other things (and be able to live a life outside the game!). I am still deciding where to start that timeline; I may tr