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Shotgun Legend — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.2.5 Update2020-12-07Changes: Hearts on the hud now have shadows like everything else on it. Changed the gamepad button sprites on the hud slightly. Added an error message/sound if the second player tries to join without the doppelganger item. Bug fixes: Opening the inventory no longer cuts off error and warning sounds.
1.2.4 Update2019-08-19This one's been a long time coming. The final boss difficulty tweak. Changes: The monster spawn rate and laser beam freqency now scale more evenly as the fight progresses during the final battle. The laser beam during the final battle's damage has been reduced. Monster health has been slightly reduced in higher difficulties. Notes: The last boss is intended to be considerably more difficult than anything you have faced up to that point so this doesn't mean it's easy now but it has been a common complaint just how difficult it is. Especially on higher difficulties. It may still require some more tweaking though.
1.2.3 Update2019-01-18Changes Made some tweaks that should improve performance significantly for some people.
1.2.2 Update2018-11-21Another small one this time to fix an issue I thought I already had. Bug Fixes The skeleton sheriff's aim was still way off.
1.2.1 Update2018-07-09Nothing major this time. Just some adjustments to the analog control. Changes: Increased the analog threshold slightly. Since you can only move in 4 directions the lower threshold made it a bit too easy to move the wrong way. Bug Fixes: It is no longer possible for the analog to register 2 directions at once. The second controller's analog works on the title screen now.
1.2.0 Update2018-06-10Changes: Durastin's health has been reduced slightly. Added a health bar display to normal enemies as well as lesser bosses. Enemies no longer spawn in the room you start in every time you continue. Bug Fixes: Shotgun pellets caused Durastin to become immune to damage slightly longer than intended. Alien shades were not being revealed properly by several weapons. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28901290/09f1dfd551e67d8a882f8632d84779bccd8a9e9c.png
1.1.1 Update2018-04-05Changes: Durastin can no longer be stun locked to death by rushing him with 2 weapons. Removed one of the eyeballs in a particular room in Level 1. They were nearly impossible to avoid. Normal and hard modes are now unlocked from the start. Ultra will be unlocked after completing either. Reduced the wait time after dying in the Floppy Fish mini game to 3 seconds, down from 5. Slightly redesigned a secret room in level 8 that was impossible to complete without taking damage. Health in shops now comes in packs of 6, up from 3. Bolts in shops now come in packs of 9, up from 3. Bug Fixes: Certain items overlapped enemies, such as dungeon maps.
1.1.1 Update2018-04-05Changes: Durastin can no longer be stun locked to death by rushing him with 2 weapons. Removed one of the eyeballs in a particular room in Level 1. They were nearly impossible to avoid. Normal and hard modes are now unlocked from the start. Ultra will be unlocked after completing either. Reduced the wait time after dying in the Floppy Fish mini game to 3 seconds, down from 5. Slightly redesigned a secret room in level 8 that was impossible to complete without taking damage. Health in shops now comes in packs of 6, up from 3. Bolts in shops now come in packs of 9, up from 3. Bug Fixes: Certain items overlapped enemies, such as dungeon maps.
Press Appearances2018-03-16Shotgun Legend appeared in an article on Rock Paper Shotgun in January as one of the best five unsung games on Steam that week. https://www.rockpapershotgun.com/2018/01/19/best-new-steam-games-this-week/ I discovered it listed as the 25th best game released on Steam in 2018 on a website called Steam Top 250. http://steam250.com/2018 There was a review on Brash Games that was later moved to another site called Bonus Stage. https://www.bonusstage.co.uk/2017/06/25/shotgun-legend-review/ Well before launch it appeared on Scythe Plays on Youtube, among many others. https://www.youtube.com/watch?v=pQ9l7Z7UxFM
1.1.0 Update2018-02-15Changes: The game now has a title theme. The music option in the settings no longer plays the dungeon theme if you haven't started a game. Added difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties. Hardcore mode now has dungeons completed leaderboards for all 3 difficulties. Added a difficulty indicator at the bottom of the inventory screen. Invincibility time has returned to 1 second when hit by fireball and spike traps. Up from 1/2 second. Added an error sound for greyed out menu options. This was actually added before launch but rolled
1.1.0 Update2018-02-15Changes: The game now has a title theme. The music option in the settings no longer plays the dungeon theme if you haven't started a game. Added difficulty settings when you start a new game. Normal is available from the beginning. Hard and Ultra are unlocked after completing the previous difficulties. Hardcore mode now has dungeons completed leaderboards for all 3 difficulties. Added a difficulty indicator at the bottom of the inventory screen. Invincibility time has returned to 1 second when hit by fireball and spike traps. Up from 1/2 second. Added an error sound for greyed out menu options. This was actually added before launch but rolled
1.0.1 Update2018-01-28Changes: Added an arcade cabinet with a mini game to one of the houses in town. It's totally not a rip off of anything either. I may add more of these in the future. Added the game's first Steam leaderboard for said mini game. Bug Fixes: Fixed some text errors on the inventory screen and in notes.
1.0.1 Update2018-01-28Changes: Added an arcade cabinet with a mini game to one of the houses in town. It's totally not a rip off of anything either. I may add more of these in the future. Added the game's first Steam leaderboard for said mini game. Bug Fixes: Fixed some text errors on the inventory screen and in notes.
1.0.0 Update2018-01-15Changes: Added a collectable card bestiary to the game. Common cards randomly drop from enemies. Uncommon and rare cards are found in specific places throughout the game. Many of the game's visuals look sharper and move smoother now. Dying now sends you straight back to your last save point instead of the title screen. Summoned skeletons are now destroyed along with the lesser alien bosses. 1-8 now selects the appropriate item if player 1 is using a keyboard. Added a new music track for cave areas. The compass now also allows you to track rooms you have been in before in dungeons. The eyeball enemies have been given a little something extra.
1.0.0 Update2018-01-15Changes: Added a collectable card bestiary to the game. Common cards randomly drop from enemies. Uncommon and rare cards are found in specific places throughout the game. Many of the game's visuals look sharper and move smoother now. Dying now sends you straight back to your last save point instead of the title screen. Summoned skeletons are now destroyed along with the lesser alien bosses. 1-8 now selects the appropriate item if player 1 is using a keyboard. Added a new music track for cave areas. The compass now also allows you to track rooms you have been in before in dungeons. The eyeball enemies have been given a little something extra.
0.9.10 Update2017-12-10Changes: Holding the L key on the keyboard will now display your actual location. This will be helpful for debuging purposes. Reduced the health of the first miniboss in level 10. Removed the warning signs on the back side of the miniboss rooms in level 10. Relocated some of the health/ammo boxes in level 10 and added a few new ones. Some wooden crates now always drop health when destroyed. Reduced the damage a particular attack the final boss does slightly. If you been there you know what I'm talking about. Added a "Gamepad Recommended!" splash screen at the beginning. Bug Fixes: Fixed an issue with background skeletons under the floor in le
0.9.10 Update2017-12-10Changes: Holding the L key on the keyboard will now display your actual location. This will be helpful for debuging purposes. Reduced the health of the first miniboss in level 10. Removed the warning signs on the back side of the miniboss rooms in level 10. Relocated some of the health/ammo boxes in level 10 and added a few new ones. Some wooden crates now always drop health when destroyed. Reduced the damage a particular attack the final boss does slightly. If you been there you know what I'm talking about. Added a "Gamepad Recommended!" splash screen at the beginning. Bug Fixes: Fixed an issue with background skeletons under the floor in le
0.9.9 Update - Level 10 Test Phase2017-12-04Changes: The final dungeon of the main story, level 10, is now open to the public for testing. Removed the early access warning screen as the game can now be played to completion. I have some plans for future content though. You will now continue with at least half of your maximum health or 3, whichever is higher, and at least 3 in the cooler as well. Wall huggers now count as enemies again, meaning they have to be killed as well to escape the room. Redesigned a particular secret room in level 8 a bit. It was loud and obnoxious almost anywhere you stood. The devistator attachment now uses 2 wave shells instead of 3. It actually seems useful n
0.9.9 Update - Level 10 Test Phase2017-12-04Changes: The final dungeon of the main story, level 10, is now open to the public for testing. Removed the early access warning screen as the game can now be played to completion. I have some plans for future content though. You will now continue with at least half of your maximum health or 3, whichever is higher, and at least 3 in the cooler as well. Wall huggers now count as enemies again, meaning they have to be killed as well to escape the room. Redesigned a particular secret room in level 8 a bit. It was loud and obnoxious almost anywhere you stood. The devistator attachment now uses 2 wave shells instead of 3. It actually seems useful n
0.9.8 Update2017-11-16Changes: The time it takes for shopkeepers to respawn items has been reduced to 30 seconds. Down from 60. The cup game now requires at least 100 currency to play. Up from 10. You can now play the cup game even if you have 999 currency. (Not sure why you'd want to, but there it is.) Changed some of the shopkeepers' text to make it more unique. Player 2 can still pick up lesser items but the gravity ball now always pulls them to player 1. Bug Fixes: One of the cups was giving 10 more currency than intended in the cup game.
0.9.8 Update2017-11-16Changes: The time it takes for shopkeepers to respawn items has been reduced to 30 seconds. Down from 60. The cup game now requires at least 100 currency to play. Up from 10. You can now play the cup game even if you have 999 currency. (Not sure why you'd want to, but there it is.) Changed some of the shopkeepers' text to make it more unique. Player 2 can still pick up lesser items but the gravity ball now always pulls them to player 1. Bug Fixes: One of the cups was giving 10 more currency than intended in the cup game.
0.9.7 Update2017-10-31Changes: Starting a new game no longer saves immediately after the opening crawl, giving you a chance to quit before overwriting your old save. Removed the black background during major boss battles except for Durastin. This may be temporary depending on feedback. Added some obstacles to the boss rooms since you can actually see them now. Notes: Not a particularly big one this time. I'm trying to wrap up the small stuff so I can finish work on level 10.
0.9.7 Update2017-10-31Changes: Starting a new game no longer saves immediately after the opening crawl, giving you a chance to quit before overwriting your old save. Removed the black background during major boss battles except for Durastin. This may be temporary depending on feedback. Added some obstacles to the boss rooms since you can actually see them now. Notes: Not a particularly big one this time. I'm trying to wrap up the small stuff so I can finish work on level 10.
0.9.6 Update2017-10-25Changes: Menu cursors now wrap the screen in all directions. Reduced the cost of the devistator attachment slightly. It's supposed to be kind of expensive though. The overworld music is quieter inside caves now. This is how it was intended to be but I had removed it at some point for technical reasons. Changed the entrance to level 10 slightly. Added a short delay on how quickly the second player can enter and exit the game. Bug Fixes: The gravity ball displays correctly on the intenvory screen again. Blue ghosts unintentionally had more hp than the red ones.
0.9.6 Update2017-10-25Changes: Menu cursors now wrap the screen in all directions. Reduced the cost of the devistator attachment slightly. It's supposed to be kind of expensive though. The overworld music is quieter inside caves now. This is how it was intended to be but I had removed it at some point for technical reasons. Changed the entrance to level 10 slightly. Added a short delay on how quickly the second player can enter and exit the game. Bug Fixes: The gravity ball displays correctly on the intenvory screen again. Blue ghosts unintentionally had more hp than the red ones.
Hotfix2017-10-20Fixed a crash issue with existing saves not containing information about the new passive item added in the last update. Fixed the blue ghost multiplying when you hit it with the banjo from the last update. Connected a completely inaccessible secret room to the rest of the dungeon in level 8.
Hotfix2017-10-20Fixed a crash issue with existing saves not containing information about the new passive item added in the last update. Fixed the blue ghost multiplying when you hit it with the banjo from the last update. Connected a completely inaccessible secret room to the rest of the dungeon in level 8.
0.9.5 Update2017-10-19Changes: Added a new passive item. This one addresses some complaints about a certain active item. For existing saves, the new item is in level 9 and the old one has been moved to a new hidden cave in the overworld. Another Shotgun is now called Cedric's Shotgun. The banjo has been capped at 4 pulses at a time. This shouldn't have much effect beyond turbo buttons or people who are trying to catch their controllers on fire. Green worms now poison you on contact as well as their projectiles. Bug Fixes: There was a specific spot you could stand outside the fence by the graveyard that triggered the fog effect where it shouldn't have. The banjo's
0.9.5 Update2017-10-19Changes: Added a new passive item. This one addresses some complaints about a certain active item. For existing saves, the new item is in level 9 and the old one has been moved to a new hidden cave in the overworld. Another Shotgun is now called Cedric's Shotgun. The banjo has been capped at 4 pulses at a time. This shouldn't have much effect beyond turbo buttons or people who are trying to catch their controllers on fire. Green worms now poison you on contact as well as their projectiles. Bug Fixes: There was a specific spot you could stand outside the fence by the graveyard that triggered the fog effect where it shouldn't have. The banjo's
0.9.4 Update2017-10-13Changes: Spiced up the opening crawl a bit. Made the roaches' hitboxes a bit bigger. Cracks in blocks and walls have been made slightly more visible. Bug Fixes: A waterfall in level 8 ended before it reached the water. There were 2 keys but only 1 locked door in level 9. One of the upgrade rooms in level 9 was inaccessible. A few enemies were stopping before they entered the player's hitbox. Player 2 was getting stuck in the doorway when the doors closed in dungeons. Notes: Work on the level 10, the final boss, and the ending has been ongoing. I haven't been bothering to mention changes in the patch notes for things that aren't currently acce