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Ergastulum: Dungeon Nightmares III — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Act 3 Update - v0.753 Now Live2021-01-30Act 3 is now live on Early Access for everyone to enjoy. Many thanks for those that took part in private beta testing it the last few weeks. One of the changes that I'd like to highlight is the removal of the visible Objectives List. Due to the nature of the game, it felt like it wasn't required and there was enough information in the game from reading items or discovering them to know what you need to do next. In addition, telling players what to do in a linear way ruined the whole exploration side of things I want to aim for. On that note, here is a very brief list of changes. v0.753 Patch Notes 2 brand new dungeons for Act 3 Several new en
Act 3 Released in Beta for Testing2021-01-09Act 3 has started to roll out into the Beta channel for testing. There have been lots of changes including lots of new content so I will make sure the private beta testers get their hands on it first before i push it to Early Access public. Some of the things to expect in the Act 3 update include: New dungeons with a new theme Several new enemies New house puzzles and books New items to collect or discover Several bug fixes If you want to take part in the private beta testing, please visit the discord and request access to the beta channel, thank you. Discord: https://discord.gg/zaCBf58vw7
New Dungeons Means New Puzzles2020-12-07Act 3 is almost ready and I am putting the final touches to some of the new puzzles in the dungeon. The new Act will feature new enemies, puzzles and a few new special surprises that I won't talk about yet. Lots of additional bug fixing has been done in the background too and a good portion of extra work has been done setting up the House for future updates. Keep your eyes peeled, just how I like it.
More Act Work in Progress Shots2020-12-01Thank you for the continued support and positive reviews! it has been a great motivator for myself during this lockdown. Without fuss, heres a few more shots of what to expect soon
Act 3 Sneak Peek2020-11-23As promised, Early Access will be updated to include further Acts for you to explore including new Environments and Enemies. Here are some previews of what to expect. Since launching the Early Access, the core mechanics for most of the game have been pretty solid and you have all responded positively about what I am trying to create. On that note, there are of course areas that needed the community to get involved with, namely balancing and I have already made ways to address this in prior patches but more of this will feature when I roll out Act 3 and beyond. Just wanted to say that I am working my butt off trying to make this the best I can
Moment of the Week2020-11-18Its been almost 2 weeks since unleashing Ergastulum: Dungeon Nightmares III to you all and the response has been great! so thank you to everyone. I have been watching all the videos you have uploaded and read ALL the feedback as well. If I haven't responded to you personally, don't worry I have definitely seen and read your stuff. On that note, this has so far been my highlight of the week that I had to share it here too. Made my day, week, month. Click the above to see the moment or alternatively you can watch the full video here (Thanks to @TheJerejoe):
Patch v0.7472020-11-14In preparation for Act 3, I have been working hard in getting the content ready. In the meantime, I have to push the following patch. Fixes Health fix in Dungeon Act 1 Spawn fix for Dungeon Act 2 for Walkers Objective list fixes to prepare for Act 3 New Features Prep work for Act 3
Patch v0.746c2020-11-12Fixes Souls and Candles carrying over to another scene bug Crucifix in inventory General minor bugs New Features More work behind the scenes for the House The Murdered Bride has a new ability The Smiling Creeper walking when you hide or when he doesn't see you
Patch v0.746b2020-11-11Apologies if this has impacted on your experience but I believe I have a potential fix for the duplication bug of items in the House. However, if you have picked up any of the duplicate items. I would recommend that you start a NEW GAME. If you didn't pick up any of the duplicates then your save game should be fine. Here are a list of items that could be duplicated: Basic Crucifix Skull Ornament Small Bell Glass Eye (Blue) Crystal (Green) Door Handle Toy Cube 1, 2 and 4 NOTE: If you have any second copies of any of the above (Toy Cube 3 is ok) I would suggest starting a new game once you have updated to v0.746b. Once again, I do apologise for
Patch v0.7462020-11-10Fixes Look at possible glitch with Bloody Mary Some work to try and fix possible dupe bug for items you collect in the House Possible to get locked in Master Bedroom POST Bloody Mary dungeon Jump bug New Features Behind the scenes work in the House :)
Patch v0.745b & Private Beta2020-11-09Private Beta I have decided to open up a beta channel for the game where players can choose to help test a more unstable/experimental build of the game before I push it to the Release channel. If you are interested in this, please join the discord for more information. Thanks Discord: https://discord.gg/zaCBf58vw7 Patch v0.745b Fixes Throwing bug when playing with a controller Minor fixes for the Vampire AI Stop player from dying during a scene load
Patch Rollback to v0.774b2020-11-08Due to a crash on windows builds for some people, I have decided to rollback this mornings patch v0.745 to v0.744b. I need to investigate the problem so in the meantime, I have done a rollback t not interrupt your gameplay :) sorry for the inconvenience.
Patch v0.7452020-11-08Fixes Update wording in the Bloody Mary book to be clearer Metronome in house conflicts with "other" Gramophone sometimes does not play music Depth of Field glitch can cause it to remain on screen Fix controller navigation in Options menu Fixed "Recover your grave" pop-up not appearing in first dungeon New Features Add Invert options for controller A few extra books to read in the House to learn about the lore of some characters
Patch v0.7442020-11-07Fixes Quit game to main menu (press ESC) and also Quit option on Main Menu (controller button to Exit not implemented yet) SPOILER: Mary climbing the rope looping audio FIXED Make the decoy shaft in Act 2 more unique compared to the "Entrance/Exit" shaft New Features Fullscreen/window setting in Options Added screen resolution selection Max resolution increased from 1080P default
Early Access has Launched2020-11-06The Early Access has launched and I'm already seeing lots of wonderful videos and reactions online. The reviews have been great to read so a BIG shout out to those that left a review. If you haven't, maybe you're still too busy in the game? ;) Anyway, just wanted to say this is the start of an exciting journey for me to get all you involved in shaping this game. The first 2 Acts sets the tone well and the later Acts will continue the upward trend and introduce new enemies, dungeons, locations and deeper story. Now please leave any feedback for me that you have as I do read them and watch all the videos online. K Monkey
Early Access is coming soon2020-10-28As many of you are aware, I have been working alone on this title for 2/3 years now and that can only go so far. In the past I had a wonderful experience developing Dungeon Nightmares 1 (originally on iPhone) with beta testing to help develop and push the game to be the best it could be. Dungeon Nightmares II also had a Steam Greenlight demo which also helped me in some key decisions for the game. So with that in mind, I am now in a position to put Ergastulum onto Early Access to let you experience this new nightmare that I have conjured up with. Finally, this may be the worst kept secret but here is the final logo for Ergastulum which includ
There's nothing that can stop her2020-08-25One of the examples of how bullets could be used. You can only slow her down when hitting her but thats about it. Better off saving those Silver Bullets for the Werewolf if you also come across one.
Thats Creepy Enough2020-06-19
Testing AI Outside2020-06-15Just a short test to see how and if enemies work outside. This test made me realise that I probably want him to be able to knock down those trees!
Guns are never the right answer2020-06-09
Experimental Weapons2020-05-28Sometimes I create a lot of things behind the scenes that go un-shown but this was a fun little test I did the past week. I've always had a vision of using Silver Bullets against the Werewolves in the game but had to make sure it was approached carefully without ruining the atmosphere. The conclusion I have decided with is: Very limited ammo in the whole game (you might be lucky to even find 1 bullet in the whole level) Realistic and slow reloading Aim is affected by your faith and sanity Gun jamming is possible No indication about how much ammunition you have left in the revolver Very few creatures can be hurt (most will be resistant) Possib
Bringing Traps into the Game2020-05-17It's been a long time coming but I've started to work on the deadly traps to litter the dungeons with. The first one is a fan favourite from Dungeon Nightmares II ːsteammockingː
Playing with Fire2020-05-13Don't try and play tag with a vampire as it's a losing game. You will die plenty of times in this game.
Meeting the Vampire Twins2020-05-03I've had tombs in the game since the start but I've only got around to adding raiding tombs in the dungeon! Raid them at your peril.
The House of Lies2020-04-28The house is your safe haven... most of the time.
The UnderWorld Awaits You2020-04-25I have neglected the House portions for some time but now that the catacombs are in a good place after ironing out most of the bugs, I can now revisit that haunted place.
Till Death Do us Part2020-04-20Meet the Murdered Bride. You will get to meet her a lot in the coming days, weeks and months. Love is for a lifetime.
Dynamic Music Score2020-04-11Something that I don't usually talk about but more work went towards the Dynamic Music Score that will beat your senses down as you play.
Playing Cat & Mouse with a Blind Shaman2020-04-04Note - Heart Beat code is broken in this video so its always on and loud! I recently migrated to Unity 2019 so it left the player always in Fear mode so that needs to be fixed ːsteamhappyː
The Butcher Awakes2020-03-26https://i.imgur.com/XQaG9t4.gif https://i.imgur.com/AjN9tSH.gif https://i.imgur.com/1Wxp74n.gif