Chippy — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Unity Security Patch & Workshop Bug Fix | 2025-10-06 | Patched the recent Unity engine vulnerabilityFixed a rare but annoying bug where a Workshop stage wouldn't save progressDid you know the Workshop has over 25 custom campaigns, many with multiple stages? https://steamcommunity.com/app/602700/workshop/ |
| Now verified for Steam Deck! | 2023-09-25 | Menus are redesigned to be comfortably readable when playing on handheld. You can change the UI scaling size in the Interface settings, with modes for handheld, TV, or desktop PC viewing distances. If you have any feedback or bugs to report, we'd love to hear from you in the Chippy Discord. |
| Histogram Update | 2023-06-28 | Histograms For players not in the very top of the leaderboards, these graphs give you a better sense of how your score compares to everyone else. It's also interesting to see how times are distributed differently on some stages, like the late peak on Execution from players that never discovered how to speed things up. https://files.facepunch.com/ziks/2023-06-28/histograms-01.png To see them, press tab or click the leaderboard mode button. At the moment we're generating them only for official campaigns, but later on we'll add support for Workshop campaigns too. The graphs are updated once a day, but you can immediately see how your score compa |
| Hotfix 2022/08/17 | 2022-08-16 | Fixed case where replays would fail to download Workshop validation will give more useful errors about case sensitivity |
| Hotfix 2022/07/29 | 2022-07-29 | Fixed core background sometimes incorrectly having transparency Fixed Ball Pit repel/repeller powerups Added "menuBackgroundTint" property to StageMenuData |
| Hotfix 2022/07/25 | 2022-07-25 | Fixed cases where the wrong leaderboard would show for recently updated workshop campaigns. |
| Hotfix 2022/07/20 | 2022-07-20 | Optimized split-screen rendering Support for older GPUs (e.g. GeForce 9 Series from 2008) Disabled cancelling loading between stages during a speedrun |
| Hotfix 2022/07/06 | 2022-07-06 | Fixed another case where Abstinence achievement wasn't granted Fixed case where replays would diverge on the last frame Tweaked progress calculation for Execution Fixed bug with script backwards compatibility system Fixed simulation rate of particles during replays |
| Hotfix 2022/07/01 | 2022-07-01 | Added option to disable running the game in the background (also pauses audio) Improved UI text rendering, particularly at lower resolutions Fixed soft lock related to mouse input in the settings menu Fixed possible error related to images in text Show an error message when trying to watch replays from non-downloaded workshop stages Fixed a replay divergence related to minion units that count towards stage progress Fixed respawning exploding pixels in workshop stages Minor ballpit fix Added pixel respawn glow scale option for workshop authors |
| Hotfix 2022/06/24 | 2022-06-24 | Reduced memory usage and allocations Fixed some textures becoming unloaded while in-use Fixed case where leaderboards wouldn't display properly Ballpit text fixes More flexible support for dropping powerups / items in workshop stages |
| Hotfix 2022/06/16 | 2022-06-16 | Fixed possible error on death in Timebrain Auto-subscribe to Timebrain in the Workshop tab (only once) Support for shorter replay sharing URLs |
| Timebrain Update | 2022-06-15 | Along with a small patch, we've released an experimental workshop stage for you to play right now: https://steamcommunity.com/sharedfiles/filedetails/?id=2810567647 Chippy Discord Changelist New official workshop stage: Timebrain Fixed campaigns sometimes being invisible Fixed some assets not being unloaded between stages Fixed case where resources could get unloaded during a stage Fixed Phobia core visual bugs Drone deployable collision fix while faded Workshop menu sorting / display fixes Fixed case where baked workshop stage scripts wouldn't load Workshop menu now prompts you to download latest version of workshop campaigns Workshop stages |
| Update 2022/05/08 | 2022-05-08 | Added stage subtitle (easy / co-op / speedrun) to loading / pause / game over screens Fixed case where workshop stages would have to bake each time they're played Fixed damage numbers not appearing on newer workshop stages Button to open local workshop plugin now defaults to opening vscode if available Added button to open /custom directory from workshop tab Don't try to re-submit scores for old workshop stages Fixed error reporting while playing workshop stages Fixed player name sometimes being incorrect when watching replays Be sure to check out these recently updated Workshop campaigns: https://steamcommunity.com/sharedfiles/filedetails/?i |
| Hotfix 2022/04/20 | 2022-04-20 | Can now click on score upload pending text to cycle through pending stages Fixed some issues with workshop speedrun replays Fixed watch replay prompt text Fixed displaying long usernames in current replay info Some small text rendering improvements |
| Update 2022/04/19 | 2022-04-19 | General Don't vibrate controller when watching replays Disable word wrapping on usernames in leaderboards Fixed case where bullet visuals wouldn't get removed properly Attempt to re-submit scores that are missing a replay Fixed trap background bullets getting removed on boss form end Load time improvements New replay sharing link format, with support for instant play on click Example: Neophyte - 1:04.833 by WestieNZ Fixed Abstinence achievement being impossible on normal difficulty Fixed medal-based unlock conditions when switching to co-op Added support for displaying 1h+ times in various places Workshop Added some JSON schemas for vscode Ad |
| Hotfix 2022/04/06 Part 2 | 2022-04-06 | Fixed inconsistent leaderboard entry ordering when progress is less than 100% Fixed nearby score leaderboards sometimes getting stuck loading if you don't have an entry Fixed nearby score leaderboards not being clamped in both directions Actually allow replay playback speeds of more than 4x |
| Hotfix 2022/04/06 | 2022-04-06 | This update protects your scores against possible data loss on Steam's end, and fixes a bunch of UI bugs reported by our Discord community. To follow up on our last update post, another leaderboard data loss was detected last night. This time we were able to restore almost everything on our end from our backups. If any of your scores are still missing, they will be detected and re-submitted when you view leaderboards in-game. Attempt to re-submit leaderboard entries using local backups of scores Added support for remotely restoring leaderboards from our backups Fixed leaderboards getting stuck in an invalid state if a score was queued to subm |
| Recent Leaderboard Issues | 2022-03-30 | After Tuesday night's Steam maintenance, we noticed that many leaderboards appeared to have rolled back to an earlier state. We're waiting to hear back from Valve to find out what went wrong, and whether they can restore the lost scores. In the meantime, we've created a new beta branch called leaderboard-fix which, when used to view leaderboards in-game, will attempt to re-upload any of your scores that are missing. This fix will eventually be rolled out to everyone, but you can try it out right now if you're desperate to get your score back. We've also started making our own backups of the leaderboards, in case this happens again. Sorry for |
| Hotfix 2022/03/25 | 2022-03-25 | Support for more characters in player names Auto-unsubscribe from obsolete official workshop items that are now integrated into the main game |
| Hotfix 2022/03/24 | 2022-03-24 | Now imports unlocked levels from pre-redux save data Fixed native linux build not loading main menu Fixed some other misc errors |
| Redux Update | 2022-03-23 | We're excited to finally release the long awaited Redux Update! Thanks for being patient, and a huge thank you to all of the testers on our Discord for their invaluable feedback. Here's the headline features for this update: Local splitscreen co-op Official campaigns revamped and rebalanced Easy and Nightmare difficulties Additional bonus levels to unlock Campaign speedrun mode with leaderboards Improved UI and game performance Better replay stability LOCAL CO-OP Every stage can be played with a friend in offline 2-player co-op, with separate leaderboards and replays for this mode. When players move far enough apart, it will transition into s |
| Preview: Redux Campaigns and Co-op | 2020-06-27 | We've been working hard on Chippy's biggest update yet, and we're very excited to announce that you can test out a preview build today. This release features improvements to every single stage from the official campaigns, a UI overhaul, and (last but not least) local co-op! To play, you'll need to switch to the redux-preview beta branch in Chippy's properties in your Steam client. You can find detailed instructions later in this post, along with more information about the new content in this release. We're looking forward to hearing your feedback before we put this update out in the main branch! Redux campaigns In the time since Chippy's rele |
| Community Update | 2020-01-11 | New Official Stage: Quartet Destroy four unique bosses as fast as possible. Each boss gets stronger when another boss dies. You can fight them in any order, so experiment with different strategies and compete on the leaderboard. It's available on the workshop here, though you should be auto-subscribed to it already. Community Highlight: Workshop Chaos Campaign If you're itching for even more challenging content, make sure you check out the Chaos Campaign by community member GNL2002. At the time of writing, their creation features 8 inventive new bosses to defeat, complete with custom attack patterns and dialogue. While already impressive, the |
| Easy Mode Update | 2019-11-20 | Easy Mode For anyone that finds the official campaigns too unforgiving, we've released easier versions of all stages (except the final boss). These are available right now on Chippy's Workshop, although you'll automatically be subscribed to them the next time you launch the game if you haven't already done so. A variety of elements have been tweaked, for example you will start with some shields from the get go, and powerups are more generous overall. Most enemy bullets have been modified to be more easily avoided, and there are some stage-specific changes like reducing Overgrowth's regeneration speed. You'll also notice that Chippy has been a |
| The Workshop Update | 2019-10-28 | Workshop Now Available! This update's most major feature is the ability to create, share and play custom levels. As mentioned in our last update in August, everything needed to create any of the official levels is accessible, including using custom graphics, sound effects, music and scripting. To demonstrate what's possible, Ryleigh has built a brand new fully-featured level: Crossfire. This stage also demonstrates the new Endless Mode that we mentioned last update, where the goal is to survive for as long as possible against an increasingly escalating onslaught. This stage also features 4 unique minibosses, with some inventive new attack pat |
| Update - August 10th 2019 | 2019-08-11 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34835181/5696a57c8cf2ddd7e4fbb2eaa8d4550dca32b05f.jpg This update adds the ability to bind items to individual keys, along with some fixes and improvements. We're also making good progress with our new Endless levels, writing documentation for building your own custom workshop stages, and starting work on a Switch port. Change List Features Added item binding functionality to pause menu Added setting to disable pause on focus lost Can now use Ctrl+V to watch a replay URL from your clipboard Fixes Fixed rare issue with pixel destroy effect velocity Fixed keyboard bindings on re |
| Update - July 15th 2019 | 2019-07-15 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34835181/ada1ac9fa19e3686bca789684a040d10af28f05f.png This update features a new replay management menu, from which you can browse and share any recently recorded replays. We've also greatly improved leaderboard navigation, and added percentile stats to give you a better idea of how you are ranked on each stage. Change List Features Added replay menu Added percentile UI to stages and campaigns, showing your relative global rank Fixes Fixed possible bug with assigning sort order to new scores Made sure camera can never have an invalid size Fixed music playback issue causing per |
| Update - June 29th 2019 | 2019-06-29 | https://files.facepunch.com/ryleigh/1b2911b1/header.jpg Here's a small update while we're working towards some larger features. This patch fixes a handful of bugs you reported, greatly improves memory usage, and now you can bind inputs to toggle shooting. Change List Features Experimental custom stage support on "debug" branch Added optional toggle bindings for shooting and braking Added additional speech lines to some bosses Fixes Fixed some missing sound effects Fixed Dash indicator sometimes showing when not selected Fixed game not pausing when focus is lost Fixed leaderboard time display for times over 1 hour Fixed hijack button not showi |
| Update - June 22nd 2019 | 2019-06-22 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34835181/21109e4395e30459b3aeba3ac3108c4e23460182.jpg We've added a bunch of UI and control options based on your suggestions, implemented an optional split time UI feature for speedrunners, and improved replay stability. Change List Features Show your "ghost" on the progress bar while watching a replay Added button in pause menu while watching a replay, to attempt that level Added option (off by default) to show split times, with split time differences on replay ghosts Added options to reposition powerup display Added option to shoot automatically while aiming with an analog |
| Launch and Roadmap | 2019-06-17 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34835181/072417222f5c4061d6b4ff3ddd212a877fd1dc2b.jpg Chippy's been out for a few days now, and we're really happy to hear that you're enjoying the game! You've been giving us some great feedback and suggestions, which we're excited to implement over the next few weeks and months to make this game the best it can be. Before we talk about what we have planned next, it might be interesting to go back and look at how the game has changed since Ryleigh's original prototype. History The first version was called Space Usurper, a Unity Web Player game showing off the mechanic of brea |