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Exit: A Biodelic Adventure — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
75% Off and a New Bundle!2026-08-26Exit: A Biodelic Adventure -75% Isolomus -40% Bundle discount -10%Sleeping in isolation breeds shoggoths. The brain is a labyrinth, and in its winding recesses you'll meet suffering ichthyoservers and potato chimeras. What do a raven and a writing desk have in common, an umbrella and a sewing machine, a bioflash drive and a rusty key? Find out in the new Biodelic and Isolomus point-and-click bundle!Exit your isolation without making a mistake.
Анимированные стикеры2026-07-29I've added a few animated stickers: https://store.steampowered.com/points/shop/app/620410
Big patch 1.0.312026-05-11We’ve had holiday patches before, but today’s is a personal one. A huge thanks to Konstantin for finding so many bugs! Here’s a rough list:Level 6: Fixed an inconsistency between the left cocoon indicator and the full injecta; added missing reactions for the lichen, empty injecta, and nose; fixed the portrait in one of the reactions to the zhirble.Level 8: Added missing reactions for the rod, jelly balls, closed bud, control organ, and cartridge.Level 9: Added missing reactions for the implantable bioport and egg.In addition, some texts and hints have been edited, and another attempt has been made to fix the animation loop for Slimey pointing
International Women's Day patch!2026-03-08Happy International Women's Day! I want to keep up the tradition of celebrating holidays with patches, so I'm releasing another one. It fixes multiple typos, mistakes and confusing phrases in Russian and English texts.
Large anniversary patch2026-03-01To celebrate the game's second anniversary (oh), a big patch has been released!I worked on it for several months. Some of the issues were discovered by players, for which I am very grateful to them, while others had been bothering me for a long time, and now I finally got around to fixing them.Added animations for using the caterpillar, neurolet, and taking the bioflash from Adem.Unnecessary hotspots on the roof and the turtle levels are disabled after returning to these levels.Fixed the color of the beetle's silhouette, fixed hints, added reactions to the cocoon switches on the mushroom level.Fixed a bug where atrophirium increased and growz
Patch 1.0.282025-10-04- Fixed a security vulnerability discovered in the Unity engine
Patch 1.0.272025-09-05Fixed bugs on level 11 with Bina, fish, tentacles
Small patch 1.0.262025-09-03Fixed error when achievement counter wasn't increased
Small patch 1.0.252025-03-07Potentially fixes the problem when the 'Imago' achievement wasn't obtained.
Patch 1.0.242024-12-08Fixed the broken biointerface separator on the rooflid level
Patch 1.0.232024-11-28- Genegrab picture/animation updated - Potential fix of strange door behavior at the fungi level
Patch 1.0.222024-11-28fixes: - hardcore hint initialization after save loading - umbilical cord animation at the fungi level
Patch 1.0.212024-11-27- many hints have been made clearer; - new portraits for shoggoth, fishbot, lizard and ichthyoserver (now it has even two of them!); - fixed looping of the hint on the underwater level; - fixed initialization of the fish there too; - minor edits to text and graphics.
Small patch 1.0.202024-09-29Minor fixes: - Animation of livegrab in fungarium fixed - Slimey doesn't fly over timer at the underwater level
Small patch 1.0.192024-09-10- The image of the new cerberus now is also used on the level map (we've forgotten about it!) - Minor graphics improvements
Patch 1.0.182024-09-09Hi everyone! This is a pretty big patch that we've been preparing for a few months. As you can see, game development doesn't end after release =). I actually like that the game keeps changing, it seems like a game about mutations should mutate periodically too. Graphic improvements: - All hands in animations/illustrations redrawn in common style (hand taking mollusc/livewire/insectampule, burnt hand); - Almost all ampules were redrawn (Pod, Spiky, Holed, Shell, Trilobite); - New cerberus images (new portrait, new scene objects at the mushroom and spine levels); - New tortoise portrait. Bug fixes: - Bioport image resets to default after loadin
Small patch 1.0.172024-09-02Possible prevention of the bug with fish at the underwater level; Minor graphics fixes.
Small patch 1.0.162024-07-03- PageUp/PageDown keys added to help screen - Possible fix for Steam Deck
Small patch 1.0.152024-06-13Bina dancing in Adem's imagination in the greenhouse is no longer clickable
Small patch 1.0.142024-06-11- Now cursors and items can be cycled not only with the mouse wheel, but also with the Page Up/Page Down buttons. Accordingly, you can map these keys into gamepad buttons in the Steam Deck configuration - Fixed bug with inactive Bina and tentacles in the skull
Small patch 1.0.132024-06-04Fixed achievement at the underwater level, some typos, etc.
Patch 1.0.122024-05-14Bug with disabled umbilical cord at the fungi level fixed Minor typos fixed
Patch 1.0.11 (the largest one!)2024-05-13Patch 1.0.11, i.e. the eleventh (in binary code 1011 is also 11!). I tried to fix all the problem areas according to your feedback as much as possible. I was making this patch for a month and a half, took a vacation at work, worked on it all May holidays, so, long story short, enjoyed being an indie game developer at full speed. At this moment, this is the biggest and most comprehensive patch. It is quite possible that while fixing some bugs I introduced new ones, so if you see anything strange, could you please write to me, I'll try to fix them as soon as possible. So! I added some additional reactions and explanations of how things work to
Patch 1.0.102024-03-28Patch 1.0.10 has been released, it's the tenth patch, so it's like an anniversary. I tried to bring in the most important bug fixes, player wishes, graphics updates, etc. List of changes: Save count increased from 5 to 24! They are organized in a grid. When switching to another application, the whole game is paused. The bioflash menu is updated, and the most important thing: there's an adorable bug to close it! Achievements are refactored: infinite counters replaced by achievable ones, added a few new ones. Fixed a bug: it was possible to have an inactive character standing on a tentacle in the skull after loading a save, and when the charact
Small patch update2024-03-20Minor fixes
Patch 1.0.82024-03-20Major fixes: Clicking with item on biointerface now triggers the same action as clicking with biointerface on item (previously it has just selected the clicked biointerface) Pixelisation of inventory items is removed Fixed the activation of separated biointerfaces on the rooftop, as well as some extra reactions of the fixed Adem Graphics: Updated artwork in the first tablet, portraits of Adem and Bina, and scenery in the spine windows Illustration frames have been unified Finalised the layout of several menus Some illustrations are closed for maintenance Minor fixes: If item is selected, right-clicking above the biointerface still resets the
Patch 1.0.72024-03-08- Fixed a bug on the rooftop when one of the biointerfaces could freeze up - Reference Mollusk, Injecta, and Smart House portrait have received graphical upgrades - Minor fixes
Patch 1.0.62024-03-04Fixed the bug with the fish and the mantis in the skull (I like how it sounds) Minor fixes
Patch Notes 1.0.52024-03-03Fixed doubling of Bina (cloning got out of control!) Fixed items disappearing from inventory at the tower + restored them Minor fixes
Patch Notes for 1.0.42024-03-03- Typos fixed - Animation for reference mollusc at the hint screen fixed