Knightfall — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| So We May Have Removed The Buy Button | 2020-12-06 | Hey everyone! It's been a while. Knightfall has been in early access for just over 3 years. In our opinion (as well as the opinions of many others), this is way too long for a game like this to be "stuck". There are currently zero employees working on Knightfall and we do not know what Knightfall's direction needs to be. We also do not know when Knightfall will be picked back up out of it's hiatus. As of today, we've pulled the buy button from the Steam store page. What does that mean? It means that from here on out, Knightfall cannot be sold in any package, whether it be by itself, with it's soundtrack, or as part of the Static City Games pa |
| The Current Future of Knightfall | 2020-03-05 | Hey everyone! So, as you know, Knightfall went through a complete recode and re imagine of the first level, systems, and combat. Knightfall's development is currently on-hold, much to my chagrin. Unfortunately, we forgot to post about it here on Steam. Here's the reasons why: - Knightfall has a story, which requires a lot of planning and cohesive content. - Knightfall is currently a one-man project. The one person on the project (Josh) has not put a lot of time into learning pixel art and animation. So getting anywhere with good content requires an outside party to visualize the direction of the game. - I do not want Knightfall to feel rushed |
| Mega Content Remake and Release! | 2019-10-31 | Knightfall is back from the shadows with a brand new content release and update! Look down at the update notes for all new gameplay, new mechanics, less bugs, and an overall great time! New Gameplay! - Explore Eora's most perilous dungeon yet, with traps, enemies, tricks, and SPIDERS! - The inventory system has been reworked to allow for two weapons, one shield, one item, and one key at any time! (No more juggling keys and potions!) - Stamina is now used for dashing and you can gain it back by attacking your foes! New Sound Effect Systems - Sound has been reworked to better give you a 3D relation to where the sound is. With headphones on, you |
| Weekly Patch Released - 0.6.3.0! | 2019-04-27 | Hey there guys! Patch notes incoming! PATCH NOTES BUGFIXES Floor 3's quests fixed. Artifacts can now be placed on altars. Chests can now be opened (again, oops). Fixed a bug that caused all of the mind puzzle on Floor 2 to disappear. Fixed a bug that stopped Boris from being able to repair your shield. Shield Durability now works as intended when you pick up a shield. ADDITIONS A new stat system has been added! ---> Now you can pick from multiple classes at the start or tweak them to be your own buildout. ---> Presets available: Swordsman, Archer, Brute, Brawler, Rogue, Civilian CHANGES Repair cost changed from (100 * Floor)Gold to (50 * Floo |
| Weekly Patch Released - 0.6.2.0 - The Non-Blurry Patch! | 2019-04-13 | Hey everyone! Time for a really really exciting patch! We're excited to finally phase out any old Text objects and give you an enhanced (and expected) clearness! PATCH NOTES CHANGES All text in the game has been replaced with a sweeter, cleaner-edged, non-blurry text. ----> This means you no longer need your bifocals to read the text anymore! BUG FIXES Fixed the SFX distance issue. It was too quiet due to the closest sounds still being 10+ distance units from the Camera. This has been adjusted. Everything is louder now. Fixed a bug where leaving focus of the game (alt-tabbing out, clicking on another window, etc), would cause the journal to o |
| Hotfix Released - 0.6.1.1! | 2019-03-31 | Hey guys, quick hotfix to adjust some things that were found during playtesting today! We couldn't wait another week to patch them so here they are! PATCH NOTES BUGFIXES - Fixed a bug where two instances of the background music where playing at the same time. - Fixed a bug where enemy speed and aggro range changed after being ambushed by a spider. - Fixed a bug where health pickups would give double health. - Adjusted text in the intro cutscene to not be cut off on smaller resolutions. - Shield unlock animation now works as intended. - Fixed a bug where you were unable to Counter when you had a Shield. - Removed some rogue sprites on second f |
| Weekly Patch Released - 0.6.1.0 - Dashing! | 2019-03-31 | Hey everyone! Time for some of those wonderful weekly patch notes! PATCH NOTES Additions - Areas in the game now have "Point of Reference" location names. - You can now Dash with the Left Shift key!! ----> Evade enemies! ----> Re-position! ----> There's a 1.5 second cooldown! Good luck in the dungeon and see you guys next week for more patches! |
| Mega Patch Released - 0.6.0.0! | 2019-03-24 | Hey there everyone! Sorry for being in the dark for a bit, I was super sick for the last month and a half. All better now, here's a new patch! PATCH NOTES BUGFIXES Fixed a bug where sometimes swapping a weapon would leave a transparent "Weapon" on the ground. Fixed a bug where elemental weapons would not do elemental damage or effects. Fixed a bug where you could hit skeletons if you were at a much higher elevation than them. Fixed a bug where item chests were showing the items. Fixed a bug where the quest "Room of Power" would crash the game if the quest wasn't found but the completion marker was triggered by the player. Fixed a major bug wh |
| Weekly Patch Released - 0.5.3.0! | 2019-02-01 | Hey there guys! Patch notes incoming! PATCH NOTES (Do I Lie?) BUG FIXES - Fixed the shield next to the fountain. - Fixed a bug where spikes from the boss on Floor 2 where double-hitting. - Fixed a bug where the shop was showing zero items. - Fixed a bug where chests no longer spawned any items. - Adjusted crate item spawning. - Dialog Options for changing weapons / freeing prisoners / quests now are clickable as intended! Additions / Changes - Prisoners are now in the game and can be freed! - Projected release out of Early Access - March 31st, 2019 ------------------------- See you all next Friday in the next patch notes! - Josh Static City G |
| Weekly Patch Released - 0.5.2.2! | 2019-01-25 | Hey there everyone! Good news! Patch notes below. PATCH NOTES BUGFIXES: - Status Effects (poison, bleed, burn, etc) now show in game. - Fixed a bug where sometimes arrows would not damage you. - Spiders no longer skate as fast. (Movement Speed reduced from 3.5 -> 2). - Torch Selection system in Menus has been adjusted to work properly. - Fixed a bug where hidden chests would not randomly choose the weapon they have and instead give you the worst weapon out of their choices. #meanChests - Stat screen weapon and shield info has been corrected. ADDITIONS / UPDATES - Status Effects now appear as icons when you have them. - Clarity has been added |
| Weekly Patch Released - 0.5.2.1! | 2019-01-18 | Patch Day Patch Day Woop Woop! Hey guys, whole bunch of fixes this week, check it out below! PATCH NOTES BUGFIX: When the journal opens on quest activation, it now pauses the game as intended. BUGFIX: Fixed a bug where sometimes the stat screens would show when new game is started. BUGFIX: Fixed an issue with some resolutions at game launch (it may route you to windowed mode on default, can be changed in settings). BUGFIX: Fixed an issue where some item chests had the action button always on. BUGFIX: Fixed a bug where the Floor 2 puzzle was no longer appearing. BUGFIX: Fixed a bug that made it unable to use health potions after exchanging a s |
| Patch Released - 0.5.1.0! | 2019-01-11 | Good day fellow Knights! Feast your eyes upon a new patch with fixes and other interesting things! PATCH NOTES Bugfixes: BUGFIX: Arrows no longer can be heard from across the level. BUGFIX: All audio has been optimized. BUGFIX: Breakable Walls now break as intended. BUGFIX: Closing the controls menu no longer closes all pause windows and sends you back to the options menu. BUGFIX: Doors no longer reset when continuing a saved game after unlocking the doors. BUGFIX: Players no longer slide while moving and activating a portal. BUGFIX: Fixed scaling issues with UI on lower resolutions. Additions: - New Mage Enemy Added - 3 New Quests Added Keep |
| Hotfix Released - 0.5.0.2! | 2019-01-02 | Hey! Super quick hotfix released! Optimization here, optimization there! Optimization everywhere! -------- PATCH NOTES BUGFIX: Fixed FPS issues when near walls. - Removed the mage unit from the start area. -------- |
| Hotfix Released - 0.5.0.1! | 2019-01-01 | Hey everyone! It's been a long while but we're back full force and working at our best to deliver you a pleasing and wonderful experience in the dungeons of Knightfall! Quick hotfix that has been reported numerous times and been an overall nuisance for people who keep dying in the game. (I mean, come on, it's not like the spiders are very fair or balanced at the moment). ----- PATCH NOTES BUGFIX: New Game should now work as intended after dying without reaching a checkpoint. (No more black screen after the intro cinematic.) ----- Look forward to a bunch of new updates in the near future as we're expecting an end of February release out of Ear |
| Patch Released v 0.5.0.0 - The Story Patch! | 2018-06-01 | Hey there everyone! New patch means new things! Details below! //PATCH NOTES// BUGFIX: Main menu music is now not being flooded by many sounds. BUGFIX: UI no longer shows up on loading screens between levels. - Floor 2 Boss now has a locked door. No more runnin' past! - Floor 2 Boss has death animation, - Optimized Floor 3 - Added chests and enemies to Floor 4 - Added an Intro Cinematic!!!!!!!! - Added breakable walls. Start randomly swingin' everywhere! Thanks again guys and happy exploring! |
| Patch Released v 0.4.5.0! - The Mimic Patch | 2018-05-18 | Hey guys! Hope everything is going well and you're still having a blast playing Knightfall. Patch notes are as follows: ///PATCH NOTES/// BUGFIX: Floor 2 puzzle's solution was not showing the correct solution. - Added more area to Floor 2 and Floor 4. - Some chests are now mimics and will attack on sight! Be careful! - Other small bug fixes / tweaks. Happy playing! |
| Patch Released v 0.4.4.0! | 2018-03-23 | Hey everyone! Time for the weekly patch for Knightfall! PATCH NOTES ----------------------- BUGFIX: XP Bar now updates properly at level 1. BUGFIX: Locked door on second floor now properly unlocks when needed to. BUGFIX: Fixed a bug that ignored any pause menu inputs. BUGFIX: Fixed a bug that corrupted the save file on Floors 2, 3, and 4. BUGFIX: Fixed a bug that stops quests from removing themselves when complete from your active quest box. BUGFIX: Fixed a bug that caused the door locked information to be unreadable. - Added a copy of the solution of the 2nd floor puzzle to the top. - Removed Exit Game button from Pause Menu, can still exit |
| Patch Released v 0.4.4.0! | 2018-03-23 | Hey everyone! Time for the weekly patch for Knightfall! PATCH NOTES ----------------------- BUGFIX: XP Bar now updates properly at level 1. BUGFIX: Locked door on second floor now properly unlocks when needed to. BUGFIX: Fixed a bug that ignored any pause menu inputs. BUGFIX: Fixed a bug that corrupted the save file on Floors 2, 3, and 4. BUGFIX: Fixed a bug that stops quests from removing themselves when complete from your active quest box. BUGFIX: Fixed a bug that caused the door locked information to be unreadable. - Added a copy of the solution of the 2nd floor puzzle to the top. - Removed Exit Game button from Pause Menu, can still exit |
| Hotfix Released v 0.4.3.1 | 2018-03-20 | Hey guys! Just a quick patch today to fix some things in the first two floors of the game! BUGFIX: Fixed a bug where the first boss doesn't descend after killing its minions on phase 1. BUGFIX: Fixed a bug where dying would make your continue show a black screen. BUGFIX: Fixed a bug where enemies would not cooperate and act normal on second floor. BUGFIX: Fixed a bug that stopped saving from persisting through playthroughs. BUGFIX: Fixed a bug that would sometimes crash the game to desktop when using a key on a crate on the second floor. Happy adventuring! |
| Hotfix Released v 0.4.3.1 | 2018-03-20 | Hey guys! Just a quick patch today to fix some things in the first two floors of the game! BUGFIX: Fixed a bug where the first boss doesn't descend after killing its minions on phase 1. BUGFIX: Fixed a bug where dying would make your continue show a black screen. BUGFIX: Fixed a bug where enemies would not cooperate and act normal on second floor. BUGFIX: Fixed a bug that stopped saving from persisting through playthroughs. BUGFIX: Fixed a bug that would sometimes crash the game to desktop when using a key on a crate on the second floor. Happy adventuring! |
| Patch Released v 0.4.3.0! | 2018-03-18 | Hey everyone! New patch coming at ya! No longer will you have to worry about saving issues! ///PATCH NOTES/// - Saving Saving Saving! --> Chests now save correctly. --> All breakables now save correctly! --> All portals now save correctly! --> All enemies now save! No more loading to a room full of already killed enemies! --> Doors now save, hooray for touching things! Look forward to even more patches in the next upcoming weeks as we get closer to full release! |
| Patch Released v 0.4.3.0! | 2018-03-18 | Hey everyone! New patch coming at ya! No longer will you have to worry about saving issues! ///PATCH NOTES/// - Saving Saving Saving! --> Chests now save correctly. --> All breakables now save correctly! --> All portals now save correctly! --> All enemies now save! No more loading to a room full of already killed enemies! --> Doors now save, hooray for touching things! Look forward to even more patches in the next upcoming weeks as we get closer to full release! |
| New Game "Life and Debt" set to release February 28th! + Knightfall News | 2018-02-22 | Hey everyone, We know that it's been a little bit since the last patch, our team turned attention to a new pixel art Life Management Simulator game called "Life and Debt: A Real Life Simulator". You can check out the game here: http://store.steampowered.com/app/799840 We also started a thunderclap for the release and we would really love it if you clicked through and supported it! All it takes is a Twitter account, it's totally free and it will only tweet that one post. Here's that link: https://www.thunderclap.it/projects/68258-life-and-debt-steam-release KNIGHTFALL NEWS: As soon as Life and Debt releases on February 28th, the team here at S |
| New Game "Life and Debt" set to release February 28th! + Knightfall News | 2018-02-22 | Hey everyone, We know that it's been a little bit since the last patch, our team turned attention to a new pixel art Life Management Simulator game called "Life and Debt: A Real Life Simulator". You can check out the game here: http://store.steampowered.com/app/799840 We also started a thunderclap for the release and we would really love it if you clicked through and supported it! All it takes is a Twitter account, it's totally free and it will only tweet that one post. Here's that link: https://www.thunderclap.it/projects/68258-life-and-debt-steam-release KNIGHTFALL NEWS: As soon as Life and Debt releases on February 28th, the team here at S |
| Patch Released v 0.4.2.0! | 2018-02-05 | Hey everyone! Sorry that it's been a little bit since the last patch but we've been hard at work getting the localization system into the game and configuring saving (still a fair amount to do). Nevertheless, here are the patch notes! Patch 0.4.2.0 ------------------- BUGFIX: Fixed a bug where the pause menu would not cooperate after leaving the controls menu. BUGFIX: Fixed a bug that caused the item replace dialog to not disappear when alt tabbed out of the game. - Added a Spider Hatchery to the 1st floor. - Changed how attacking works, you no longer can attack enemies while facing away from them. - Added framework for localization. |
| Patch Released v 0.4.2.0! | 2018-02-05 | Hey everyone! Sorry that it's been a little bit since the last patch but we've been hard at work getting the localization system into the game and configuring saving (still a fair amount to do). Nevertheless, here are the patch notes! Patch 0.4.2.0 ------------------- BUGFIX: Fixed a bug where the pause menu would not cooperate after leaving the controls menu. BUGFIX: Fixed a bug that caused the item replace dialog to not disappear when alt tabbed out of the game. - Added a Spider Hatchery to the 1st floor. - Changed how attacking works, you no longer can attack enemies while facing away from them. - Added framework for localization. |
| Hotfix Released 0.4.1.3 | 2017-12-22 | Just a quick little fix for the first boss! BUGFIX: Enraged spiders no longer twitch and freak out on death and now respond normally. Happy holidays! |
| Hotfix Released 0.4.1.3 | 2017-12-22 | Just a quick little fix for the first boss! BUGFIX: Enraged spiders no longer twitch and freak out on death and now respond normally. Happy holidays! |
| Patch Released v 0.4.1.1! | 2017-12-20 | Hey guys, here is a brand new patch fixing some key gamebreaking bugs and adding some other stuff! ///PATCH NOTES/// BUGFIX: Fixed a bug that did not allow you to unlock doors on key press when holding a silver key. BUGFIX: Silver and Gold keys now work as intended. BUGFIX: Fixed a bug where you were unable to heal after dropping a key and picking up a health potion. BUGFIX: Fixed a bug that caused Energy Shock damage to overlap other damage values making everything harder to read. BUGFIX: Fixed a bug that caused the options menu to appear on pause instead of the pause menu due to pressing escape in the main menu before playing. - Added a not |
| Patch Released v 0.4.1.1! | 2017-12-20 | Hey guys, here is a brand new patch fixing some key gamebreaking bugs and adding some other stuff! ///PATCH NOTES/// BUGFIX: Fixed a bug that did not allow you to unlock doors on key press when holding a silver key. BUGFIX: Silver and Gold keys now work as intended. BUGFIX: Fixed a bug where you were unable to heal after dropping a key and picking up a health potion. BUGFIX: Fixed a bug that caused Energy Shock damage to overlap other damage values making everything harder to read. BUGFIX: Fixed a bug that caused the options menu to appear on pause instead of the pause menu due to pressing escape in the main menu before playing. - Added a not |