INTERSTELLAR PRIME — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| New prologue. Chapters 1 & 2 rebuilt. Major update coming soon. | 2026-10-05 | NEW PROLOGUE. CHAPTERS 1 & 2 COMPLETELY REBUILT. A major INTERSTELLAR PRIME update is coming in a couple of weeks. The update brings three chapters in total: a brand-new prologue, plus completely rebuilt Chapters 1 and 2. Alongside this, we're adding new music, voice acting, reworked character controls, a crowd system, and a new inventory system. And in Chapter 2, we're introducing all-new Dynamic RTS gameplay—bringing a new dimension to the adventure. Together, these changes are designed to deliver a fresh, distinctive INTERSTELLAR PRIME experience. We'll share more as release approaches. Follow INTERSTELLAR PRIME on Steam for the update: ht |
| A little INTERSTELLAR PRIME for your workday | 2026-10-02 | We’ve put together an hour of calm background music from the INTERSTELLAR PRIME soundtrack—something to accompany you while you code, draw, write, study, or work on your next project. Music is part of how we bring the game’s world to life. We wanted to share a piece of that world beyond the game itself. Listen here: https://youtu.be/fYUSCvFjo4A What are you working on while you listen? |
| Development Teaser: A New Crowd System | 2026-09-30 | Hello everyone, Here is an early look at a new crowd system in development for INTERSTELLAR PRIME. Our goal is to bring more life to Remnant City: busier streets, denser crowds, and a stronger sense of being surrounded by a living city. Performance is a core focus of this work as we build toward those larger crowds. This screenshot is a work-in-progress preview. The crowd system is still being developed and tested; this teaser is not an announcement that it is available in the current public build. Thanks for following the development of INTERSTELLAR PRIME. Dreamcatcher Studio |
| Unity 6 Rebuild: First Hour of the New Story Mode | 2026-09-29 | Hello everyone, The first Unity 6 Story Mode rebuild is now available in the public Early Access version of INTERSTELLAR PRIME. The September 28 update replaces the previous public build with the rebuilt opening story experience. Update the game in your Steam Library to download it. To accompany the release, we're sharing nearly an hour of gameplay covering the first two rebuilt Story Mode missions. The video was recorded from a development build before this release, so details may differ from the download. This is an ongoing Early Access rebuild, not the completed game; bugs, unfinished content, and rough edges remain. Rebuilding the foundat |
| Unity 6 Rebuild: Latest Development Gameplay | 2026-08-09 | Hello everyone,It has been a while, and today we are sharing a new look at the latest INTERSTELLAR PRIME development build, rebuilt in Unity 6.This footage is work in progress and does not represent the current public Early Access build. The core world-building systems are now in place, with third-person action and real-time strategy gameplay being brought together in the rebuilt experience.Development is currently focused on the RTS foundation, onboarding, missions, visual effects, performance, and final polish. Our next gameplay showcase will focus on asteroid RTS operations.Thank you to everyone who has continued following and supporting I |
| Character Rebuild Teaser: New Models & Animation Work | 2026-08-03 | THE CHARACTERS ARE BEING REBUILT Commanders, The Unity 6 overhaul is not limited to the battlefield. We are also rebuilding the characters who bring Remnant City and the story of INTERSTELLAR PRIME to life. WORK-IN-PROGRESS CHARACTER FOOTAGE These images are early development captures. Character models, hair, materials, lighting, equipment, facial presentation, rigging, and animations remain under active development and may change before release. MORE DETAILED 3D CHARACTERS The revised character pipeline is focused on stronger silhouettes, improved anatomy and proportions, cleaner clothing and equipment, more convincing materials, and greater |
| INTERSTELLAR PRIME Development Update: The Unity 6 Rebuild | 2026-07-29 | THE REBUILD IS TAKING SHAPE Commanders, It has been far too long since our last proper transmission. Thank you to everyone who has continued to follow, play, discuss, and support INTERSTELLAR PRIME during the quiet period. Recently, we have been hard at work on the most ambitious overhaul in the game's history: a complete technical rebuild in Unity 6. This is not a simple patch. We are modernizing the foundation of INTERSTELLAR PRIME so its systems, performance, presentation, and future development can move forward on a much stronger core. THE LONG-AWAITED RTS MODE The RTS mode is a central focus of this rebuild. We are finishing the command |
| Updates! | 2023-05-06 | - added full controller support - improved graphics - improved performance - bug fixes - removed freelance mode (for now) |
| Updated Story Mode | 2021-09-08 | - Story mode update to 80% completion (all the way to the Imada and meeting Cpt. Jax) - Save/load might still have some glitches - Player Stats still work in progress (might have to cut out a lot of stuff originally intended) |
| Another Update on the Pre-Alpha Branch | 2021-01-13 | - Huge performance upgrade - More content in the Story Mode (work in progress) - Improve save/load - more bug fixes |
| Another Pre-Alpha Branch Update | 2020-12-16 | - fix character being stuck in front of the generator room in the old tunnels - created RoboCore Server Room -created Hans Sushi Store - fixed sewer caps in the sewers scene - added loading progress in the start menu - fix music for the Necromancer cutscenewd - fix Phoenix's hair - fix save doesn't work when you die at Q4E3 - fix FPV switching glitch when transitioning between RTS mode - compressed billboard movie textures and other HD images for shorter load time. - normalize music volume - added key mapping - added reverb zones |
| Major Update On the Main Branch! ***Price Will Go Up Soon*** | 2020-12-07 | We are getting really close to the final release, this update includes about a third of the story mode and the Freelance mode to prepare for the final release! We hope you enjoy! |
| Pre-Release Alpha Branch Update 2 | 2020-12-04 | - fix Beurocrat talking animation - change bridge explosion to electrical explosion - minor adjustment in the opening cutscene (new music is still underway) - Show alert for next objectives - Remove fall damage for player in Freelance mode (it was causing him to die when exiting the thunderbird) - fix door static in the Poseidon level - Cant move on Theseus - move the shuttle bay collider - Remove bullet decal from armor when damaged - make HUD indicator work with ship controls - HUD Markers for the Overlord Drone - fix door Models between Sewers and Bree - Random invisible collider in the Shuttle bay - fix stamina drain while using the overl |
| Pre-Launch Update | 2020-11-29 | We are about to finalize our story mode and finish the first installment of the INTERSTELLAR PRIME saga. This pre-alpha branch update includes the brand-new opening of the game with the new intro mission where you play as General Zayne of the UMCS Poseidon. - created a new special ability system - new in-game tutorial system - added ship control system in the story mode - new opening cutscenes - fix minor bugs in general such as doors in the underground |
| Yet Another Pre-Alpha Update | 2020-11-14 | - Added Armor System - Added autosave before the first boss fight - Created quick supplies dorp debug for beta testers (Press F10 for quick supplies) - Created Armor system with dynamic damage display |
| Another follow-up bug fixes | 2020-11-13 | - Fixed gun won't fire when close to walls or container - Fixed the collision in the Tram station - Camera adjusts to height when crouching - Fixed Assault Rifle model glitch - Slightly improved performance in District 3 - You can now talk to the RCPD Elevator Guard in the Underground (thanks to Kingbullet's voice acting) - Fixed the robot legs and arms bugs when holstered ** Want to give a shout out to Gordon and KingBullet (you know who you are) for helping us pointing out some bugs that we've missed ** We hope you all have as much fun with the game as much as we are making it! |
| Pre-Alpha 3.7 Update | 2020-11-11 | - Flashlight now follows the camera - Finished Chapter 1 in the story mode - Fixed subtitles - Added dynamic Music system (the music intensity layers increases when in combat) - fix minor unnoticable errors |
| Pre-Alpha Branch Update: Alpha 3.5 | 2020-11-05 | - fixed gun store camera bug when VR is plugged in - More progress in the story mode - Story mode autosave now works if the player dies and loads the last autosave without exiting the game - Created A.I. companion system for ground combat |
| Another Update In The Pre-Alpha Branch | 2020-11-02 | - Added the ability to jump - Added the ability to "takedown" the rogue bots if you sneak up close from behind and press 'F' - Created a few more new cutscene in the story - Added more music - Added the first boss fight in the underground level (Camp Raid mission) in the story mode - Save/Load in the story mode is somewhat working (you will have to load twice to get all your weapons back), it is still a work in progress - Freelancer starter mission might glitch out since we've changed some prefab and will go back to clean that up once the story is finished |
| Another Update | 2020-10-06 | - more minor bug fixes - you can now see the current quest after load game - modified the District 3 Underground - added cave system to the underground levels - added enemy spawner to the District 3 Underground scene - added weapons-free zone right outside of District 3 Underground elevator entrance |
| More Progress In the Story Mode | 2020-09-25 | - Created more areas in the Remnant City to explore - Laying a new foundation for the phase 2 of the story mode - Added more NPC and pedestrians - Added procedural enemies in the Underground Old Sewers |
| New Underground City Under-construction, Impact Effects, And Footstep Effects | 2020-09-17 | - fix dialogue camera angle with sitting characters - added surface impact - added character footstep system - implemented dynamic footstep sounds for different surfaces - modify existing scenes with the new bullet impact system - created the underground city, Bree - fix the First Person View in the Story mode - Massive overhaul in performance improvement in Remnant City District 3 (Still work in progress) |
| Small update | 2020-09-11 | - more work on the story mode overhaul - minor internal bug fixes - improve performance for Remnant City District 3 in the story mode - the first attempt to incorporate the new character system with the old quest system in the story mode |
| Freelance Mode Now Have A Starter Mission With Fully Voice Acted | 2020-09-11 | - fix Thunderbird docking bug after saves - can now save during the freelance missions - finish the welcome to freelance life quest - Begin the rework of the Story mode with the new character controller system - fix menu bug during cutscenes - fix apartment scene frame drop - created Quest autosave system Please note that the save/load is not fully tested yet, major bugs such as missing weapons and ammo after save will still persist |
| Save is now working in the Freelance Mode | 2020-09-10 | - fix servers having water sound effects instead of computer humm - fix HUD markers for the Fighter Park Cam - Attached mineral tank quest bug - fix docking animation - fix Cpt.Booth's hat |
| Fighter Combat System And More! | 2020-09-08 | So many updates, we've lost count, but these are the major things you'll be able to notice - Fighter combat is now functional - Ability to dock the fighter jet to the NPC capital ship - Fully walkable NPC capital ship with crews - Dynamic music system which plays the music along with what is going on in the game - improved weapons - RTS mode is now functional *this is a big deal* - ability to switch between every mode seamlessly - improved quest objective marker continuity - Added a ton more content - added monsters and biological enemies - created an entirely new faction which you will encounter in the welcome to freelance life quest (to be |
| Enemy System In The Sandbox Mode and More | 2020-07-19 | - Added the enemy system - Added Weapons system - Added a Demo Quest in the sandbox mode - Added merchant ship system - Added 3 merchant ships - Added a story system in the Sandbox mode - Added quest tracker ability in the Sandbox mode - Rehaul the Story Mode Character Controller system - Added inventory system - Linked player stats to the inventory database - Created a save/load system to the inventory and weapons system - Revamped the EVA suit and flight mechanics - Added drop/take item system - Added the melee weapon system - Added the enemy akedown and hand-to-hand combat system - Added combat pseudo-cutscene system with the bullet-time - |
| Another Update For the Pre-Alpha Branch | 2020-05-24 | - Optimize Menu animations - Make loading more reliable - Added the ability to select how long to sleep - Cleaned up background shader issues (improved loading time, and graphics performance) - Added Minerals stats in the stats menu - Added Thunderbird Graphical Status HUD - Added the ability to save the mineral amount - Added Storage System - Added Capital Ship Storage System - Added Thunderbird Storage System Here's how many updates we've pushed in the past 2 months! Too many to count, we are working hard to make this game a reality! Please share this game and help let our awesome community know about this title if you would like to be a pa |
| Another Weekly Update | 2020-05-17 | - Fixed aiming/zoom angle for both third and first-person view - Fixed EVA bug when exiting the Thunderbird - Added Game Time system - Added details to the Personal Station (originally called Bed) - Fixed player capital ship ownership bug - Fixed mouse disappearing in stats 1menu after going to main menu bug - Created ship attribute system and variables - Fixed First Person View height to match the third person view - Created Save Slots system* *Your old saves in the Pre-Alpha sandbox will be lost |
| Update 1.1 is Out On Pre-Alpha Branch | 2020-05-13 | - Fixed quit to menu and start new Sandbox bug - Fixed Loading Glitch at the Facility - fixed Thunderbird LOD - fixed "Fall time" in EVA flight - fixed enabling/disabling exterior of Mars Orbit Hub scene - fixed SK1000 Exterior texture - fixed some furniture still has 'static' components - Enabled hanger turbo-lift gravity on dockside - fixed fix crew animation in modules from walking out into space - Aiming angle - Exiting out of Thunderbird - Split Ship Building facility Scene to Mars Orbit scene to get started on travel system - Added switch to Mars Orbit Hub scene when undocking the capital ship - Added switch to Mars Orbit Hub scene when |