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The Labyrinth — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
The Labyrinth is now free to play2025-07-27Hi all! It's been a few years since the announcement that I won't be updating the game anymore. I feel this is a long time coming, but I finally got around to making the game free to play. Since it's essentially abandonware, I feel this is the most fair option for those who may still want to play but don't want to pay for a game that isn't being updated anymore.Thank you again for the support, I'm testing the waters on a new project but that's not going to be coming to fruition anytime soon, but keep an eye out in case I make significant progress enough to make an announcement. With that said, thank you one final time
The Labyrinth's last update: v2.0.42021-12-29Notes So first let me talk about my decision to move on from development on the game. In my previously pinned announcement I said I would stop making more content for the game and focus on bugfixes. As much as that hurt to do since I love creating new things for this game, I felt it was best since I needed to spend my time on both moving away from the Flash programming language and onto other projects. Now I have to move on from the game entirely. It's alluring to spend my time tinkering with this game since I've been working on it for so long and how much I can let my creative freedom take over and expand on it. But with the full abandonment
Update 2.0.3 - Bugfixes and boss changes!2021-10-11Notes This patch addresses several bugs as well as adds a quality-of-life change to bosses! Bugfixes Fixed some damage not showing negation particles+sound if it gets negated Fixed the Sharpshooter's Keen Eye giving you more Crit Chance/Instant Kill Chance than it should have Fixed the Shaman's Black Cloud second upgrade throwing an error Fixed a bug with damage not properly adding to your overall Damage Taken statistic Fixed the game throwing an error if you checked the Gameplay options tab while in combat Fixed the shop not allowing you to buy items if you had the exact gold amount Fixed display description issues with some effects from the
Small update to fix a few problems2021-09-11Quick update to address a few problems! The Blood Mage's Hemorrhage didn't save how many times you've used the spell so it appeared to "revert" when you quit and reloaded. This was purely a description problem and you still had the damage increase but I've fixed the "revert" issue Fixed a bug with the unique armor, Smoke Veil, when it attempted to get unequipped from its owner Fixed new games starting you with a Perfected Bonebreaker x) I had this in because I was testing the weapon's special effect and forgot I put that piece of code in. If you managed to receive a Bonebreaker then congrats!
Update 2.0.1 now live on the default branch2021-09-10Notes After a long time in development I'm proud to announce the next update is live for The Labyinth! This update includes major changes to the stat, effect, and spell code. The notes below go into all the details but here's the summary: preparing attacks/spells and hovering over valid targets now show much more accurate damage numbers. This takes away a bunch of micromanaging with effects and streamlines combat even further The status effect code has been rewritten and works much more efficiently Finally, there are TONS of spell reworks. Scroll to the Class Changes below to view them all, but every class has had some tweaks and some have ha
Update 2.0.1 pushed to the beta branch!2021-09-08This update for the beta branch includes a rewritten framework for status effects. They're more efficient and have had a few issues ironed out. If you're currently playing the game on the beta branch you'll have to start new games unfortunately since old status effects cannot migrate over properly with this rework. There's also a few miscellaneous bugfixes with enemy spells that I ran in to and some end-game content fixes as well. I can't go into specifics without spoiling but just know if you ran into some issues that they're most likely fixed now (: As always this beta branch version might contain further issues so any that you find feel fr
Beta branch updated to version 2.0.02021-08-28Hey all! Version 2.0.0 is now live on the beta branch! This update has a large amount of changes that I will go into more detail when I push the update to the default branch. The main part of this update is much more accurate damage/heal numbers. When you have an attack/spell queued and hover over a valid target the game now gives you an accurate amount of damage/healing you're going to deal to the target, taking into account most modifiers that you or the target have that can alter these numbers. The only modifiers that aren't taken into account are ones that activate on a percent chance. This should take away a ton of micromanaging on what
Coming soon: Update 2.0.02021-08-18Hey all! I wanted to officially announce that, after a 4 month development period, I've finally reached the final steps of finishing the next major update to the game! This update overhauls the stat modifier system. Stat modifiers are anything that alter the final value of a stat change. Damage reduction, healing increases, exposes, weakens, etc all fall under this category. Since practically every effect and spell in the game relies on this system I had to go through and update ALL of them, so this update has taken a long time! Tests so far are promising and take away a huge portion of micromanaging in combat which is keeping track of effect
The Labyrinth is 50% off for the Steam Summer Sale!2021-06-24While the next update is being worked on you can nab the game at half off for the Steam Summer Sale!
Update 1.1.22021-03-12Notes This update is coming out earlier than I wanted because I realized there's stuff missing in the game that was added 2 updates ago! This was because I stupidly reset the computer I'm using to code and forgot to upload the changes to github before resetting😂 I only lost a little bit of progress thankfully so this update is coming out now to restore the Total Defense, Defense Reduction, and updated Defense stat information on the statistics screen both out of combat and in combat. This update also has nerfs to a few classes since in the late game these upgrade spells can render any enemy encounter pretty much harmless. The classes affecte
Hotfix for Steam stat syncing2021-03-10These notes are short but it's an issue I've been meaning to fix for a while! I updated the code that syncs stats locally to Steam and vice versa to fix issues with some stats not syncing properly. This should fix another issue that may have made Enemy Roulette and Boss Roulette not activate when it should.
Update 1.1.12021-03-06Notes This update fixes a few bugs in the main menu and changes the Skeleton Knight enemy a little bit. I've also condensed the code for a few enemies so it's easier for me to manage. Bugfixes Fixed the main menu still showing the pre-game settings if you started a new run and quit to the main menu Fixed quick/beginner start settings not applying the seed properly Fixed a description error on the Arcane Mage's Divine Blast active that showed an old description Changes Reduced the chances of higher numbers of enemies spawning on the easy and normal difficulties Changed the Skeleton Knight's Bone Army infinite since it is effectively the same s
Development hiatus and the future of the game2021-02-26Hey guys, I wanted to put an announcement as to why there's been a lull in development for a short while and give you some news about the future of The Labyrinth. Part of the reason is because I worked by butt off in January to get the game out of Early Access. I worked pretty much the entire month updating the game, fixing problems, and adding content to prepare it for its release. I also spent the time after release fixing release bugs, doing light marketing, creating videos, and putting together a website. Keep in mind I'm a solo developer so I was doing all this by myself with no additional help, and after a full month of working extremel
Update 1.1.02021-01-28Notes This is the first big update since release! This update adds additional features for newer players that aims to make the beginning experience easier for them! Bugfixes Fixed the Combat Sound Delay option not loading properly Changes Updated the tutorials with color coding on the words to make it more visually interesting Additions Added three new options before you start a new game: Custom, Quick Start, and Beginner Start! Custom start brings you to character creation as normal. Quick and Beginner Start automatically assigns you characters to get you through character creation even faster. You choose your names, difficulty, seed, and ru
1.0.4 Update - Item highlight coloring!2021-01-19Notes This update brings the new text highlighting system to items! Last update was a test to see how efficient highlighting text was and it proved to be very much so, so I extended its use to items. Bugfixes Fixed critical damage sometimes displaying decimal damage numbers Fixed the level up reward from the Gambling Room not granting a level up if your experience multiplier is less than 100% Fixed an Electric Aspect staff error caused by casting a spell and killing the last enemy with the same spell Fixed an issue with the Chronokeeper boss Fast Forward active spell causing an error if it had the second upgrade but not the first Additions Ad
1.0.3 Update - New Combat Log & Discord!2021-01-17Notes This update has a much needed overhaul to the combat log! I spent a long time working on it to getting it to where it is. The combat log is now scrollable and is color coded to be as informational as possible. This update also has a performance increase so the game should run smoother! Bugfixes I was able to improve performance in overall gameplay, but especially during combat. The game should be noticeably smoother Fixed an issue with the sans serif text cutting off occasionally Overhauls Overhauled the turn order in combat. A revamp has been on my mind for a while and I was finally able to get around to completing it. Instead of indiv
Official Discord is live!2021-01-16Hi all! I've been working on the next update for the game and thought now is the time for a Discord! Come join: https://discord.gg/rjCF2bW8Q3 A new update is coming soon!
1.0.2 Hotfix2021-01-14Notes This small update fixes an issue I've been aware of for a bit and was finally able to tackle! It also brings a use to the Taunt effect I added last update. The Duelist's Riposte now takes advantage of this effect Small updates like this are going to be less frequent as I work towards a larger update down the line, but if more issues crop up then of course I'll address them as quickly as I can! Bugfixes Fixed my custom text parser not displaying text properly in rare cases Fixed combat not ending a character's turn if they cast a 0-cooldown spell and are killed immediately after casting Changes Changed the Duelist's Riposte active. With
1.0.1 Hotfix2021-01-12Notes These are the first update notes post-release! This is a hotfix to address some immediate problems as well as going over the bugfixes I've done since release since the game has updated a few times but I didn't make any notes until now The next update will have more substance as I have some ideas floating around as well as a known issue that needs more time to fix Bugfixes Fixed the game throwing an error if you spammed the attack keybind while an enemy was preparing an action in combat Fixed empty enemy icons in combat showing white borders Fixed the Duelist's Assault second upgrade not bypassing Debuff Resist like it said it does Fixed
The Labyrinth Version 1.0 is out now!2021-01-08Notes Early Access is finally behind us! After 3+ years of development the game is in a position that I can proudly say is worthy of version 1.0! I'm extremely excited to finally bring the finished product to everyone who has patiently waited for so long and I really hope the game doesn't disappoint. This update adds a new room, 3 new achievements, and a Game Guide/Bestiary accessible from the main menu that explains the complexities of the game and allows you to view all playable, enemy, and boss classes to get a better understanding of their abilities! This update also brings a huge overhaul to spell descriptions. I went through every spell
The Labyrinth leaves Early Access January 8th2020-12-25Early Access is leaving us behind! The update to Version 1.0 will not contain much since the game is in a rock solid state right now. I'm continuing to test the game so stay tuned for the full release update where I'll go more in depth as to all the tweaks I've done! For now check out the release trailer!
Update: December 17th - Seeded randomness overhaul2020-12-17Notes This update contains a major update to the seeded randomness code as well as a new room and achievement! There's further details in the "Additions" section This update is not compatible with old versions of the game since old saves rely on the old seed system. I really apologize for two updates in a row that have done this but I promise this is an outlier and will happen much less frequently moving forward Bugfixes Fixed the item swapping in the inventory lagging by up to half a second each time you swapped an item. There's still slight noticeable lag but it's not nearly as bad as before Fixed the Shadow Walker's Shadow Strikes infinite
Update: December 2nd - Status effect description overhaul2020-12-03Notes This update has major changes to the status effect description code! I've condensed descriptions so that spells with multiple effects don't take up lots of space. In the end game there can be tons of effects applied back and forth so I wanted to condense them as much as possible so that the descriptions don't go off screen. This update also contains some tweaks to classes to reduce the power of some strong classes (like the Templar) and grant more power to weaker classes (like most Rogues) Bugfixes Fixed the Very Mystical achievement from activating when it otherwise should have. I did not clear this achievement so if you've already got
Update: November 12nd - Inventory sorting2020-11-12Notes This update officially completes the transition of the game's old version to the new version! Every thing in the old verison is now in the new version The final piece was inventory sorting and quick-destroy buttons. Now I can safely say the game is extremely close to full release! This stage of development is now fully dedicated to bugfixing. New things may be added if I get ideas, but for the most part I'm going to be playing the game myself and tweaking things as I come across them in conjunction with fixing any issues that crop up Bugfixes Fixed a hidden achievement activating when it shouldn't have. This required restting progress t
Update: November 1st - New Rooms2020-11-01Notes This update brings some bugfixes as well as many more room types! There's now 3 more rooms that spawn in The Labyrinth: Repair Room, Cursed Room, and Trap Room! Each room is discussed in further detail below. I wanted to start bringing some negative non-combat rooms into the mix to make traversing question mark rooms more treacherous. Now you're not guaranteed safety if you dodge combat! Bugfixes Fixed effects that grant a passive stat bonus (such as the Berserker's Berserk) improperly adding to your stat which would increase the stat more and more each time it activated Fixed an issue with one of the final boss's win screen throwing an
October 28 Update: Default branch updated!2020-10-28Notes This update finalizes the game's content as the remaining pieces have been put in place. This means the game is essentially complete and prepared for full release! That doesn't mean it's going to be released just yet, as I want to do further testing to ensure there's no remaining issues and tackle the ones I know of. I have updated the default branch of the game to contain this version of the game since there's no more content missing! If you remain on the beta branch then you will have access to updates earlier and I will use the beta branch to test updates just to make sure there's no issues before pushing the update to the default br
The Labyrinth Full Release Trailer is live!2020-10-24I whipped together a trailer to announce that The Labyrinth is going to be exiting Early Access very soon! A hard date isn't set but it's guaranteed to be early Q1 of 2021, I'm aiming for either a January or February release. These next couple months are going to be spent ironing out any remaining kinks as well as adding the final touches before release! I felt it was the proper time to make the trailer since full release is happening so soon and also since I feel comfortable enough with where the beta branch version is at right now to officially state that it's the definitive version of The Labyrinth. The Steam API is implemented entirely an
Beta Branch Update: October 23th - Achievements, Statistics, and Cloud Storage2020-10-23Notes This is the Achievement Update! Achievements have been overhauled, amplified, and diversified. I nearly doubled the amount to 44 achievements! Some are based around the statistics that you get during normal gameplay, and some require specific events to occur in order for them to activate. There are also 3 hidden achievements for very special events in the game! I've implemented the Steam API as best as I could, putting things in like offline syncing so if you play the game while offline your stats and achievements will sync properly once you go back online. I also implemented statistic syncing across multiple devices so if you play the
New cloud statistics and achievements are under construction!2020-10-22This announcement is just to let you know I'm currently working on updating the cloud statistics and achievements on Steam! The statistics saved on Steam's end are going to reflect the statistics shown in-game for the beta branch version as it makes its transition into the official full release version! Achievements also got an overhaul and I've nearly doubled the amount of them! If you aren't playing on the beta branch you won't be able to unlock any achievements for a short time (the beta branch will be able to unlock achievements however). I don't intend on this process taking long since the game is getting very close to full release, so b
Beta Branch Update: October 19th - Mystical Items2020-10-19Notes This update focuses on two major things: Mystical items and faster combat in the late game! The first thing, Mystical items, are boss-specific items that only spawn with their corresponding boss. Each boss has a unique weapon and armor piece that only spawns with them. A Mystical item has a 20% chance of being chosen instead of a regular weapon/armor piece. Mystical items have unique effects that aren't seen anywhere else in the game! I won't go into details about every single Mystical item, but there are now 28 new Mystical items to look out for while playing! The second thing, faster late-game combat, is the result of me going through