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ClickRaid — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Runtime Branch Release 556.32019-12-22Re-release of 556.3 on Steam "Runtime" branch. To access: Back up your save file Right Click "ClickRaid" and select "Properties" Select the "Beta" tab Enter beta code "ibackedupmysave" Select the "runtime" branch from the drop down This branch will host the new game updates until all further runtime issues have been identified and resolved. More stable then "daily" branch, but still some risk so please do actually back up your save before switching branches. Let us know what issues if any you find so we can integrated fixes asap and resume our normal updates asap.
Runtime Compatibility2019-09-11In the last update, we were force to upgrade the Runtime Engine on which ClickRaid is written. Behind the scenes, this is has been a long time coming, and we have been delaying as long as possible, as we have already identified that much of the initial code is written in a way which is incompatible with current runtimes. Unfortunately, a bug in the runtime being used prevents us from making any further changes to the game. We cannot even recompile on the old runtime with the old code! Thus we spent extra time attempting to ensure full compatibility with the new runtime, so that we can continue updating the game. However, when we released the
556.3 Patch Notes2019-08-09- Upgraded GML Runtime to Current - Refactored some unused code out - Pressing I will open up the inventory panel - Fixed cursor stage value overflowing
556.2 Patch Notes2019-07-05Fix trapper Refactor token multi loop Fix crash in DLC music Fix Saint pickup display glitches
556.1 Patch Notes2019-06-23556.1 - Class Leaderboard selectors properly show/hide when Leaderboard minimized - Class Leaderboard selectors persist selection through leaderboard change
556.0 Patch Notes2019-06-22556.0 - First rearrange of Left Navigation Buttons for New Player Experience - Under-the-hood refactoring
555.9 Patch Notes2019-06-21555.9 - Bracket is now exponential - Bracket board now shows lower brackets if space is available - Fixes Green Secondary Class XP bar disappearing - Hides Leaderboard UI Module until Maxstage 1k is reached - Adds Current Competition Max Stage to Window Status while in Competition
555.8 Patch Notes2019-06-18- Velitha fixed and improved the Start/Stop buttons - Then I removed them
555.7 Patch Notes2019-06-15- Fixes Conjurer not doubling BS
555.6 Patch Notes2019-06-09- fix token/saint spawning
555.5 Patch Notes2019-06-09- bug fixes and prep work for runtime upgrade
552.8 Patch Notes2019-05-21Returns SPS max stage cap scaling to normal
552.7 Patch Notes2019-05-19552.7 - Pirate was labeled as occurring each minute but was producing each hour, now produces each minute - Bandit was labeled as stealing 2x but was only stealing 1x, now stealing 2x - Synergy texts clarified
552.6 Patch Notes2019-05-14Fix for infinite loop if player has only 1 piece of gear
552.5 Patch Notes2019-04-15- Fix Barbarian synergy
552.4 Patch Notes2019-03-26- Automate more event cleanup
552.3 Patty's Day! Edition2019-03-16- Patty's Day event gift lifecycle managed without client restart - Patty's Day event sprite lifecycle managed without client restart
552.2 Not Dead Yet! Edition2019-03-10- Gear drop optimizations - Number formatting polish
Patch notes 552.12019-02-15- Tome calc converted from O(n^n) to constant time - Mob HP converted from O(n^n) to constant time (note this means mob hp growth rate growth rate now back propagates) - Various text formatting clean ups
552 Lunar New Year Edition2019-02-02- Introduce Chinese New Year Event - Automate certain aspects of certain events - Add commas to big numbers in leaderboards and window caption text - Optimize certain O(n^n) algorithms to constant time
Extended Letter Notation2019-01-09551.2 is live and brings support for up to 10 letters of representation. If your a scientific notation fan, you might still enjoy this if you're exponents were starting to step on each other's toes. Also an fix to Ascend Point help text (thanks for pointing it out mongip) And some boring behind the scenes optimizations
550.2 Supporter Edition2018-12-02Fixes bug which mistakenly set CAPTCHA time for players to 20 minutes. CAPTCHA time now reflects as posted on Steam store, 15 minutes or 30 minutes for Supporter DLC owners.
ClickRaid6502018-11-10This will break lobbies as a bunch of code has change due to Emb3rs Refactor had to increase the major version number -Patron cursor and pet added for November -Optimizations due to code refactoring.
ClickRaid549 Scary Edition2018-10-01-Added October Patron pet Cloud and Scythe Cursor -Emb3r refactored some code so some stuff might run better... -Did some touching up on the sound fx that sounded worse than terrible. -Halloween event is live for the month Previous patches: ClickRaid548.13 -Unable to equip a lower level tome than current equipped -Fixed large numbers in playerlist -Fixed large numbers in graphs -Fixed Buff level limit when higher than CL 225k -Fixed Fire Arrow buff mult in buff window(display bug) -Re-Scaled Walkspeed Talent to account for Rarity ClickRaid 548.14 -Fixed bug with artifact damage being sky high equiping your first tome. August 29, 2018 ClickRai
ClickRaid548f2018-08-08-Ascend Changes Level Caps gone Goal Ascend Gone New Formula for Min Goal (10000+(2*Current AP) New Formula for AP Gain (Maxstage/100)*Rush Buff QP Mechanic Change - QP now starts as soon as your able to Ascend ( Preventing people from being stuck when using historics) Rush Buff Now kicks in til 200k AP instead of 100k AP ClickRaid548.10d and e -Crash Fix builds
ClickRaid548.102018-08-01-Class Level Cap Removed. (took 2 days I hope the 6 ppl it effects are still around) -Fixed Crit Damage in Stats page -Added August Pet and Cursor -Added new free cursor: The InfiniMine Pickaxe :) EQPR Mechanic change: On next ascend your Highest Historic class level will be the level you start requiring Quest points. Being as levels are now locked on Ascend Goal X2 and Historics were reset a few weeks ago this should be a balanced and welcome addition. The old system of XX Free EQPR points per 1000 class levels will be gone. Also the cost to buy EQPR from the Ascend Arts will reflect a new cost change to prevent EQPR Abuse. Lets see how this
ClickRaid 548.52018-07-23-Perks Default to level / level goal requirement instead of % -Fixed all your complaints about the Gamble button(Lighting up, opening when hitting F6 with inventory) -Added Sci note to Token display in Gamble window -Win/Loss text shows up above the buttons -Fixed RT calculation that was off slightly since the 548.3 Fix due to changing the math around. ClickRaid 548.4 -Fixed Buy QTY Cost calc for Roundtable
ClickRaid548.32018-07-21-Fixed Evo levels to be defaulting to 0 not 1 for damage calculation -Fixed a RoundTable bug subtracting damage instead of adding it at low levels. -Fixed Gambler Jackpot not actually awarding Jackpot -Moved mini game buttons down a bit
ClickRaid548.22018-07-20-Made RoundTable calculation instant -EQPR Ascend artifact has been reset for those that had a ton of points into it during class reset -A new/old minigame has been added(might have some bugs)
ClickRaid548.22018-07-20-Made RoundTable calculation instant -EQPR Ascend artifact has been reset for those that had a ton of points into it during class reset -A new/old minigame has been added(might have some bugs)