STEAMYDATA

Inertia — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

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Inertia 2: Definitive Edition - Announcement2026-05-06Inertia is coming back to PC.It's been a seriously long time. Since Inertia launched in 2017, a lot has changed for us at Loneminded, and for what we want to make. We went on to develop Exertus and ADVERSE, which were both games we were passionate about.However, since 2022 we've released a lot of titles - predominantly on Nintendo Switch with an awful quantity over quality approach, if we're being honest with ourselves. Somewhere along the way the focus shifted from making games we were passionate about and wanted to play, to just shipping products. The numbers showed it. The passion showed it too - or rather, the lack of it. We've been away
ADVERSE2020-04-28Loneminded, developer of Inertia & Exertus is proud to present it's latest project, ADVERSE. ADVERSE is an arcade first-person shooter platformer set in an idyllic world of corruption. Fight your way through swarms of enemies spanning 40+ increasingly difficult picturesque levels using fluid movement and combat mechanics to find and defeat the root of the hostile AI takeover. You can wishlist ADVERSE by visiting it's store page now to be notified of it's release on 4th August 2020. https://store.steampowered.com/app/1295390/ADVERSE/
Shaping The Future2019-05-04First of all, I want to give a big thank you from myself for your continued support on Inertia, Inertia was my first solo project and one that was designed for the sole purpose of being a simple game that had a skill gap but was enjoyable to play for everyone. Over the past year and a half, I have made various changes based directly on community feedback, in some cases making major changes to movement and/or adding entirely new mechanics. I have taken into account both positive and negative reviews and tried to make changes where I saw a benefit. Recently I have been teasing with the idea of creating a new project which would be loosely based
Minor Update: v1.19 - Patch Notes2018-08-25General improvements, implementations & fixes Misc Overhauled achievement granting method for level completion - achievements are now given for entire collections when every level has been completed, achievements are also now granted for completing X amount of levels as intended. Added Loneminded intro. Modified intro display methods. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.18b - Patch Notes2018-04-26General improvements, implementations & fixes Misc Arrow keys and numpad keys are now bindable. Slightly adjusted End Volume to prevent players from bumping into it instead of finishing the level. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.18a - Patch Notes2018-04-19General improvements, implementations & fixes Misc Fixed bug preventing slide/jump combination working properly. Added 'Use Sprint Input' option to Input menu. (Defaults to OFF) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.18 - Patch Notes2018-04-18v1.18 will be rolling out later today (18/04) and will include the following changes. Mostly made up of quality of life changes that I felt were necessary to the future of Inertia. General improvements, implementations & fixes Movement Removed walking completely, runner now defaults to 650u/s without holding an input for sprint. Levels Removed 'Unify' from speedrun mode. Updated Playground level to include wallrun decals. Made slight material changes to a couple of levels. UI Added a difficulty rating to the level selection menu. Added level art for speedrun levels. Misc Both speedrun levels should now be unlocked by default. Both speedrun le
Minor Update: v1.13 - Patch Notes2018-01-29Minor Update: v1.13 - 28th January 2018 General improvements, implementations & fixes: Misc Removed 'Refresh' button in level selection menu, levels now update in real-time. Added current level name to Pause Menu. Added Next/Previous buttons to leaderboards to skip between leaderboards. Made scrollbar thicker in Level Select menu. Added view leaderboard option to Pause Menu. Zipline view locking to the right should now be fixed. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.13 - Patch Notes2018-01-29Minor Update: v1.13 - 28th January 2018 General improvements, implementations & fixes: Misc Removed 'Refresh' button in level selection menu, levels now update in real-time. Added current level name to Pause Menu. Added Next/Previous buttons to leaderboards to skip between leaderboards. Made scrollbar thicker in Level Select menu. Added view leaderboard option to Pause Menu. Zipline view locking to the right should now be fixed. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.12c - Patch Notes2018-01-26Minor Update: v1.12c - 26th January 2018 General improvements, implementations & fixes: Elements Overhauled 'Slicer' element. Being the source of multiple timer related issues, the slicer level element has now been overhauled. Slicer element no longer kills players if they end up underneath it. Slicer no longer acts on a loop, it now works more like a door which will open once the player enters it's radius. The idea is that it now acts as a temporary deterrent, rather than a blockage. The previous random factors of the element subtracted from consistency. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.
Minor Update: v1.12c - Patch Notes2018-01-26Minor Update: v1.12c - 26th January 2018 General improvements, implementations & fixes: Elements Overhauled 'Slicer' element. Being the source of multiple timer related issues, the slicer level element has now been overhauled. Slicer element no longer kills players if they end up underneath it. Slicer no longer acts on a loop, it now works more like a door which will open once the player enters it's radius. The idea is that it now acts as a temporary deterrent, rather than a blockage. The previous random factors of the element subtracted from consistency. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.
Minor Update: v1.12 - Patch Notes2018-01-23Minor Update: v1.12a - 23rd January 2018 General improvements, implementations & fixes: Character Rearranged method of restarting levels to avoid issues with timer. Options/UI Added 'Remove Record' key on Level Selection menu. (Delete when hovered) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.12 - Patch Notes2018-01-23Minor Update: v1.12a - 23rd January 2018 General improvements, implementations & fixes: Character Rearranged method of restarting levels to avoid issues with timer. Options/UI Added 'Remove Record' key on Level Selection menu. (Delete when hovered) If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Major Update: v1.1 - Patch Notes2017-12-29New Additions Introducing Speedrun Mode Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection. The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection). The global timer is not paused when the game is paused. This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start. General improvements, implementations & fixes Elements Zipline Zipline now takes the player's velocity into account when calculating the speed of the zipline.
Major Update: v1.1 - Patch Notes2017-12-29New Additions Introducing Speedrun Mode Speedrun mode is a new game-mode for Inertia, where individual level timers are replaced with a global timer for each collection. The global timer is paused upon loading and resetting levels does not reset the timer (Unless it's the first level of the collection). The global timer is not paused when the game is paused. This mode completely disables the 'Complete' UI and walking through EndVolumes will automatically trigger the next level to start. General improvements, implementations & fixes Elements Zipline Zipline now takes the player's velocity into account when calculating the speed of the zipline.
Minor Update: v1.03 - Patch Notes2017-12-12Minor Update: v1.03 - 12th December 2017 General improvements, implementations & fixes: Elements Added 'Wallrun' element which provides a texture overlay on wallrunnable walls in official levels. (Also available in Creator mode, but map creators will have to add it manually) Movement Removed the hard limit on velocity when going from a running state to a wallrun state. (Previously 1250u/s) Raised minimum wallrun velocity to 750u/s from 640u/s. Added 'Wallrun' element to wallrun trace blacklist. Creator Exposed Wallrun element to Creator. Added Wallrun to save list. Exposed Blocking element to Creator. Added Blocking to save list. Options/UI A
Minor Update: v1.03 - Patch Notes2017-12-12Minor Update: v1.03 - 12th December 2017 General improvements, implementations & fixes: Elements Added 'Wallrun' element which provides a texture overlay on wallrunnable walls in official levels. (Also available in Creator mode, but map creators will have to add it manually) Movement Removed the hard limit on velocity when going from a running state to a wallrun state. (Previously 1250u/s) Raised minimum wallrun velocity to 750u/s from 640u/s. Added 'Wallrun' element to wallrun trace blacklist. Creator Exposed Wallrun element to Creator. Added Wallrun to save list. Exposed Blocking element to Creator. Added Blocking to save list. Options/UI A
Minor Update: v1.02c - Patch Notes2017-12-04Minor Update: v1.02c - 4th December 2017 General improvements, implementations & fixes: Options Mouse buttons are now bindable. Steam Fixed an issue where subscribed workshop items weren't correctly showing in the UGC level select menu. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.02c - Patch Notes2017-12-04Minor Update: v1.02c - 4th December 2017 General improvements, implementations & fixes: Options Mouse buttons are now bindable. Steam Fixed an issue where subscribed workshop items weren't correctly showing in the UGC level select menu. If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/ Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/
Minor Update: v1.02 - Patch Notes2017-12-04Minor Update: v1.02 - 4th December 2017 General improvements, implementations & bug fixes: Movement Jumping should now be slightly more consistent. The Creator Teleporters are now properly selectable after placement. Wallrunnable structure is now actually wallrunnable. Added drop-down menu to Save/Load/Delete UI which contains existing levels. There's now a check to see if a level exists before deleting. Creator level is now completely cleared when loading levels. Level Complete UI's play again button is now disabled for Creator levels. Added hint text to fields in the Steam Workshop UI. Added a file check to Steam Workshop preview image. Add
Minor Update: v1.02 - Patch Notes2017-12-04Minor Update: v1.02 - 4th December 2017 General improvements, implementations & bug fixes: Movement Jumping should now be slightly more consistent. The Creator Teleporters are now properly selectable after placement. Wallrunnable structure is now actually wallrunnable. Added drop-down menu to Save/Load/Delete UI which contains existing levels. There's now a check to see if a level exists before deleting. Creator level is now completely cleared when loading levels. Level Complete UI's play again button is now disabled for Creator levels. Added hint text to fields in the Steam Workshop UI. Added a file check to Steam Workshop preview image. Add
Minor Update: v1.01 - Patch Notes2017-12-03Minor Update: v1.01 - 3rd December 2017 General improvements, implementations & fixes: Steam Achievement for completing all Unify levels should now trigger correctly. The Creator End Volumes now work as intended. Fixed a bug where End Volume was not selectable. Wallrunnable structures should no longer disappear. Vertical platform materials should now save. You can now delete levels that you've created through the save/load UI. Levels/Elements Level #4 - Unify: Fixed an issue where jump wasn't resetting after landing on structure. Level #20 - Classics: Removed some unused structure. Level #17 - Classics: Fixed an issue where jump wasn't resett
Minor Update: v1.01 - Patch Notes2017-12-03Minor Update: v1.01 - 3rd December 2017 General improvements, implementations & fixes: Steam Achievement for completing all Unify levels should now trigger correctly. The Creator End Volumes now work as intended. Fixed a bug where End Volume was not selectable. Wallrunnable structures should no longer disappear. Vertical platform materials should now save. You can now delete levels that you've created through the save/load UI. Levels/Elements Level #4 - Unify: Fixed an issue where jump wasn't resetting after landing on structure. Level #20 - Classics: Removed some unused structure. Level #17 - Classics: Fixed an issue where jump wasn't resett
Major Update: v1.0 - Patch Notes2017-12-01Major Update: v1.0 - 1st December 2017 New Additions: Introducing the Level Creator In-game level creation. Full collection of obstacles with control over parameters. Able to save out maps. Test your new levels on the fly. Share your creations via Steam Workshop. Introducing Steam Workshop Support Share levels created with the built-in level creator on the Steam Workshop. Upload and update your workshop item in-game. Subscribe to levels created by the community and play them instantly. Introducing the Unify Collection The Unify Collection is the final collection before full-release. It stitches the 32 levels from the Classics collection toget
Major Update: v1.0 - Patch Notes2017-12-01Major Update: v1.0 - 1st December 2017 New Additions: Introducing the Level Creator In-game level creation. Full collection of obstacles with control over parameters. Able to save out maps. Test your new levels on the fly. Share your creations via Steam Workshop. Introducing Steam Workshop Support Share levels created with the built-in level creator on the Steam Workshop. Upload and update your workshop item in-game. Subscribe to levels created by the community and play them instantly. Introducing the Unify Collection The Unify Collection is the final collection before full-release. It stitches the 32 levels from the Classics collection toget
The 'Creator' and Steam Workshop2017-11-25Over the next week or two, you may notice (or have already noticed) a few small differences around the Steam page(s) of Inertia. First and foremost the Workshop is now public for Inertia, ahead of v0.9, which implements a level creation tool known as the 'Creator' as well as Steam Workshop support. There will be a guide published before the patch goes live which goes over how to use the Creator and how to upload your levels to Steam Workshop directly from Inertia. You may have also noticed that there are a couple of new hidden achievements, they are achievements for v0.9, however I decided to push them live early to ensure they work as intend
The 'Creator' and Steam Workshop2017-11-25Over the next week or two, you may notice (or have already noticed) a few small differences around the Steam page(s) of Inertia. First and foremost the Workshop is now public for Inertia, ahead of v0.9, which implements a level creation tool known as the 'Creator' as well as Steam Workshop support. There will be a guide published before the patch goes live which goes over how to use the Creator and how to upload your levels to Steam Workshop directly from Inertia. You may have also noticed that there are a couple of new hidden achievements, they are achievements for v0.9, however I decided to push them live early to ensure they work as intend
Developer Update #12017-11-08It's almost been a full month since my last update on Inertia so I just wanted to post a quick update to let everyone know that development is still ongoing. The following is just a bit of information about the plans for the near future of Inertia as well as some information on full release. Plans/Roadmap Continuing throughout November and possibly early December I'm going to be working on mod support/level creation/workshop support for Inertia and figuring out the best way to handle all of that, I'm also planning to start on a new level collection. Full release The vision for full release is to include some form of level creation and steam w
Developer Update #12017-11-08It's almost been a full month since my last update on Inertia so I just wanted to post a quick update to let everyone know that development is still ongoing. The following is just a bit of information about the plans for the near future of Inertia as well as some information on full release. Plans/Roadmap Continuing throughout November and possibly early December I'm going to be working on mod support/level creation/workshop support for Inertia and figuring out the best way to handle all of that, I'm also planning to start on a new level collection. Full release The vision for full release is to include some form of level creation and steam w
Minor/Hotfix Update: v0.73 - Patch Notes2017-10-09Minor/Hotfix: v0.73 - 9th October 2017 General improvements/Bug fixes: Added Restore Defaults option to Input options menu which removes modified input configuration files and restores default ones. (A restart is required for this) Changed 'Reset to Defaults' to 'Reset Keybinds' in Input options menu. Added RestartGameUI which is used when a restart is required. Cleaned up DefaultInput.ini. Modified anchoring in Input options menu. Modified anchoring in Audio options menu, Adjusted content boxes in Gameplay & UI options menu. If you encounter any bugs or issues, feel free to report them here: http://steamcommunity.com/app/666330/discussions/1