Super Lumi Live — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update 1.7.12 - Miscellaneous tweaks | 2019-07-05 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/075c9c139875beb681998d513d4d69d12b21854b.png Hi, Just a small update to some areas of the game. The 3 most notable changes are force feedback support (only took nearly 2 years for a basic feature!), path triggers now working correctly and any level from the main campaign can be loaded into the editor for reference and remixes. Game Path triggers now initialise before all other entities which fixes the double restart platform bug found in 3-1 Eleventry. However, the acid pool in the first section on 3-6 Shaft no longer behaves correctly after respawning at a checkpoint |
| Update 1.7.0 - Tokenless Mode | 2019-06-15 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/277b0c582e6378fcba3e59025a4b9f8df23e53c7.png Hi everyone, It's been a long day so I'll let the change log below do all the talking :) New Game Plus (Tokenless mode) You can now choose to play any campaign without any silver or gold tokens appearing in the levels and without any token tolls blocking your way. It can be unlocked for all profiles if you have at least one save game which has completed the game. The leaderboards used are a bit different for tokenless mode given the shorter route. The changes are: Level Clear - Unchanged. Ace Level Clear - N/A. Map Total - |
| Upcoming price change and ESA sale! | 2019-06-04 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/c60e09f9a7f3436a0ab959998e2be8763f088337.png Just want to give a heads up for anyone thinking of buying Super Lumi Live or for anyone who has already purchased it within the last 14 days and can still refund. The base price of the game will change from $9.99 to $5.99 in the upcoming weeks! That's not all though because Super Lumi Live will also have a massive 75% off sale in July lasting for 2 weeks! This is to celebrate GameguySD being submitted into the ESA Marathon for an Any% speedrun of the game. The sale will be from 14th - 28th July. Also, don't miss out on the |
| Update 1.6.25 - GPU memory optimisation | 2019-06-01 | Changes Render textures no longer leak GPU memory and are reused or disposed of much more efficiently. This has lowered the GPU memory footprint from an unstable 250 - 700MB to a more stable 150MB. The pause menu has mostly returned to its previous version. The restart level button has moved away from the bottom three quit level buttons. Also, the restart speedrun button has been moved from the pause menu to the options menu and no longer deletes the save game. Several UI text changes. Speedrun timers are no longer rendered with bloom and have been made slightly smaller and darker. Removed one of the two checkpoints that were situated very cl |
| Update 1.6.23 - View Totals hotfix | 2019-05-27 | Just a quick hotfix for the View Totals UI and the final level S-Rank medals will no longer appear on the "View Totals" screen if one hasn't been earned yet. Removed "300 / 300" text for Silver Token. It now reads the correct totals. Fixed levels appearing in the wrong order. Added up and down input to switch between Seasons. Changed the size of the time rank numbers on the level scores. Added null check for uploading replays as I found a case where completing a level threw a null exception. Added a new checkpoint on A-Boss (The Incredible Finale) at the start of the 6th area (the one with spikes and plasma shooters). Marios. |
| Update 1.6.21 - Replay fix and View Totals screen | 2019-05-27 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/e473e721e220cd068fe37672bfd5d229f01e0497.jpg Hi, Fixing the replays turned out to be less tricky then I originally thought they would be so I decided to start work on a UI window I've always wanted in the game. The new UI isn't working exactly as intended and it needs some improving but it's working and shows a numerical breakdown of the Campaign, Season and Level scores. Replays Fixed the timescale controls being active on the pause screen when watching a replay. Fixed replays going crazy when a manual respawn is contained within the replay. Checkpoints are always ac |
| Update 1.6.15 - Hotfix for 1.6.14 | 2019-05-22 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/9a6ccb2b0d750230dd174da1f61ede20d6635834.png Hi, just a quick hotfix for progression percentages and replay playback. Fixed progress percentage calculation showing half the value it should be. This was to cap it to 100% if platinums haven't been unlocked yet but the weights were multiplied by 100 instead of 200. The calculated percentage is limited to 100% until you unlock platinum times (Get an S-Rank or get all the 3-Star medals) or gain a single level Ace. Fixed replay time manipulation. Up and down to speed up or slow down playing back replays works correctly now. |
| Update 1.6.14 - Many things | 2019-05-22 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/c60e09f9a7f3436a0ab959998e2be8763f088337.png Hi, I really wanted to finish the Workshop integration with the season editor but decided to release this update early because of the optimisation listed below. It's a strong candidate for the stuttering issues around screen transitions, especially for larger profiles containing loads of replays. Season Editor added to the game! The ability to create your own campaigns is now available! The ability to share and play them is not yet available but will be priority number one for the next update. Optimisation The map and game |
| Update 1.6.13 - Fixed stuttering issue | 2019-05-14 | Patch notes: - Added the option to switch between windowed, borderless fullscreen and exclusive fullscreen modes. Exclusive fullscreen mode might not be ideal for 2 screen set-ups but it should almost completely eliminate the stuttering issue that some computers exhibit. It seems that XNA possibly doesn't play nice in windowed and fullscreen borderless modes. - You can now pause the game during the Ready and Respawn states. - Leaderboard labels no longer use platinum for 1st place and is now the more normal colour scheme of gold, silver, bronze and, for the rest of the top ten, cyan. Also the top ten scores' size are constant but still slight |
| Update 1.6.11 - Editor help and Optimisations | 2019-05-12 | Level Editor - Changed the start, editor start and finish locations to centre left of entire map. - Most of the state of the editor will not reset to default upon entering the editor. - Added shortcuts information in the level editor which can be shown and hidden with the key 'H'. The information is only available for tiles, objects and start/end modes at the moment but most modes follow a similar shortcut theme. UI and memory optimisation update (1st pass) - The title, map and game screens have had many memory allocation issues removed which should help with the stuttering problems. For the curious, you can show GC memory usage via the video |
| Update 1.6.4 - Quality of life improvements | 2019-04-20 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/3a8b1dece8e61a5ec6a0648e9bab8933568a087e.png This update took slightly longer to get done than I would've liked on the account that a virus decided to visit us to squat here for a while. They are fascinating yet horrible little things. Anyway, only a few fixes and additions this time but I would like to tackle the performance issues next as the random lag spikes seem to be getting worst, at least for me. Fortunately I have finally found a very nice looking free profiler which will hopefully help a lot with finding performance and memory issues. Leaderboards - Added a |
| Patch notes v1.6.1 - Level editor, Assist mode removed and more. | 2018-11-28 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/075c9c139875beb681998d513d4d69d12b21854b.png Hi, So this began as kind of a strange update with the removal of a feature but since I was quite productive, for a change, I decided to finally update the level editor to work through the release build of the game instead of a seperate one. Unfortunately, the game doesn't support playing custom maps at the moment which is why I haven't added the map editor also. I didn't want to delay the other updates any longer so I figured the level editor would give you guys plenty to get to grips with. Also currently, custom levels ca |
| Super Lumi Live v1.5.3 (Assist mode, Toll changes and lots more) | 2018-06-22 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30175028/c60e09f9a7f3436a0ab959998e2be8763f088337.png Hi, It has been a while since the last update but I'm happy to say that there's a lot packed into this one! The biggest changes to the game come mostly from wanting to make the campaign a little easier for the first playthrough but also to provide a better speedrunning experience. The best choice in this situation is to include an unlockable speedrun mode for the main campaign and this would be great but I feel keeping the game a singular experience instead of split between two modes simplifies the overall feel and presenta |
| Update 1.4.3 (Season 5 Gold Token fixes) | 2018-01-01 | http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/0a2c9608ca67eef72ee7e76047a21f0d05b263b2.png Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' third token is now correctly marked as the third token and not a duplicate of the first. 5-B (Side Way Round) is no longer missing a third token. Removed the white dot that appears on Energy Disc launchers as they are priming to launch a disc. The |
| Update 1.4.3 (Season 5 Gold Token fixes) | 2018-01-01 | http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/0a2c9608ca67eef72ee7e76047a21f0d05b263b2.png Hi, It's been a short while since the last update so here's a small one to fix a few outstanding issues and to implement a few quality of life improvements suggested to me. I hope you've all had a lovely Christmas Holiday and wish you all a prosperous New Year! Changes 5-Boss' third token is now correctly marked as the third token and not a duplicate of the first. 5-B (Side Way Round) is no longer missing a third token. Removed the white dot that appears on Energy Disc launchers as they are priming to launch a disc. The |
| Update 1.4.1 - Leaderboard hotfix | 2017-11-16 | Hi, I had a slight mishap and left out a zero on the minutes calculation for the game clear leaderboards. My bad :) This made the leaderboard show 10 times as many minutes for the game clear catagories! Fortunately I won't have to wipe the game clear leaderboards again as this only affected the display of those times. The new times that have been reuploaded are correct and match the previous entries from the old seconds-based leaderboards. This hotfix will display the minutes correctly now but also I've placed a boolean flag in the profiles so that the best game clear time from each profile only gets sent to the leaderboard upload queue once. |
| Update 1.4 out now - Replay Sharing | 2017-11-14 | http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/8f5d5e3adaae0253b9b045e24016c8c4d7acb5ab.jpg Hi, Replay sharing added! A screenshot is created with each replay and shows a graph with your X and Y speed over time. A secondary screenshot is also made showing a larger version of the graph so you can directly compare runs from different replays. Features Replays can now be uploaded and subscribed to (downloaded) using Steam's workshop functionality. Replay UI has been improved and now shows replays from other game saves, profiles and now of course from workshop subscriptions. Consolidated achievements and statistic |
| Update 1.4 out now - Replay Sharing | 2017-11-14 | http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/8f5d5e3adaae0253b9b045e24016c8c4d7acb5ab.jpg Hi, Replay sharing added! A screenshot is created with each replay and shows a graph with your X and Y speed over time. A secondary screenshot is also made showing a larger version of the graph so you can directly compare runs from different replays. Features Replays can now be uploaded and subscribed to (downloaded) using Steam's workshop functionality. Replay UI has been improved and now shows replays from other game saves, profiles and now of course from workshop subscriptions. Consolidated achievements and statistic |
| Update on upcoming version 1.4 - Replay Sharing | 2017-11-10 | http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/4d79c96f1f4ebd8badc3fb62b5560d124fcbe70e.png Hi, A few days ago I finished implementing a basic system to upload and download replays via the Steam Workshop. I wanted to have a meaningful screenshot for the uploads so a screenshot similar to one above is created for every replay uploaded. It displays a bunch of replay data including a graph of your x and y speed over time. The replay and ghosts window has also been given a much needed update. From v1.4 it will show all the replays from your other saves, other profiles and subscribed replays from the Workshop. I'm |
| Update on upcoming version 1.4 - Replay Sharing | 2017-11-10 | http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30175028/4d79c96f1f4ebd8badc3fb62b5560d124fcbe70e.png Hi, A few days ago I finished implementing a basic system to upload and download replays via the Steam Workshop. I wanted to have a meaningful screenshot for the uploads so a screenshot similar to one above is created for every replay uploaded. It displays a bunch of replay data including a graph of your x and y speed over time. The replay and ghosts window has also been given a much needed update. From v1.4 it will show all the replays from your other saves, other profiles and subscribed replays from the Workshop. I'm |
| Update 1.3.5 (Delete save hotfix) | 2017-10-29 | Hi, Just a quick hotfix to sort out a bug with deleting game saves. It use to delete the top most save regardless of which one you selected to delete. Changes Fixed game save menu deleting the incorrect save. I'm really sorry to all those who experienced it. Lowered default volume from 14 to 10. Increased default brightness and contrast from 0 to +1. 2-1 (Knocker Hopper) has had the pointless platform removed in the area just after the second Gold Token. Thanks for reading, Marios. |
| Update 1.3.5 (Delete save hotfix) | 2017-10-29 | Hi, Just a quick hotfix to sort out a bug with deleting game saves. It use to delete the top most save regardless of which one you selected to delete. Changes Fixed game save menu deleting the incorrect save. I'm really sorry to all those who experienced it. Lowered default volume from 14 to 10. Increased default brightness and contrast from 0 to +1. 2-1 (Knocker Hopper) has had the pointless platform removed in the area just after the second Gold Token. Thanks for reading, Marios. |
| Update 1.3.3 (Full leaderboard support) | 2017-10-23 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30175028/b19992cbd7e6e7e392e7222da25b6545ac37e934.png Hi, This update marks the completion of the leaderboard system barring any bugs they might pop up. You can now view a selection of leaderboards across different catagories as well as view them by your rank, the top 100 ranks or your friends' ranks. The leaderboard catagories include but aren't limited to: Best level clear times. Total Season times (once you've cleared all the levels in a Season this will be the combined total of all your best level times). Game clear times (essentially your best any% speedrun). Perfect ga |
| Update 1.3.3 (Full leaderboard support) | 2017-10-23 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30175028/b19992cbd7e6e7e392e7222da25b6545ac37e934.png Hi, This update marks the completion of the leaderboard system barring any bugs they might pop up. You can now view a selection of leaderboards across different catagories as well as view them by your rank, the top 100 ranks or your friends' ranks. The leaderboard catagories include but aren't limited to: Best level clear times. Total Season times (once you've cleared all the levels in a Season this will be the combined total of all your best level times). Game clear times (essentially your best any% speedrun). Perfect ga |
| Update 1.3.1 (Leaderboard hotfix) | 2017-10-21 | Hi, I'm afraid I have some bad news. It appears my initial thoughts of attaching replays to leaderboard entries might not be possible after all. I noticed that once the leaderboards began being populated I checked and found out that the workshop item ID was 0 for everyones entries. Slight oversight on my part but I soon fixed this only to run immediately into another problem of the ID number for the handle on all of my different scores were the same ID number. Unfortunately I cannot find any info on the subject and have decided to fall back onto a more robust system of allowing you to upload and subscribe to replays manually. This is a little |
| Update 1.3.1 (Leaderboard hotfix) | 2017-10-21 | Hi, I'm afraid I have some bad news. It appears my initial thoughts of attaching replays to leaderboard entries might not be possible after all. I noticed that once the leaderboards began being populated I checked and found out that the workshop item ID was 0 for everyones entries. Slight oversight on my part but I soon fixed this only to run immediately into another problem of the ID number for the handle on all of my different scores were the same ID number. Unfortunately I cannot find any info on the subject and have decided to fall back onto a more robust system of allowing you to upload and subscribe to replays manually. This is a little |
| Update 1.3.0 (Basic leaderboards!) | 2017-10-19 | Hi Leaderboards are something I've been very much looking forward to implementing ever since I began making levels and wondered how low people's times will be. I'm now happy to annouce that basic leaderboard support is available so let the fight to the top begin! >:D It's only available for level clear times at the moment so that the leaderboards can be populated while I develop the rest of the UI and functionality. Due to Steam restrictions, leaderboard uploads are limited to 1 per minute and with there being one or two for every level it will take probably about an hour or more to upload all your replays. You can leave the game running in t |
| Update 1.3.0 (Basic leaderboards!) | 2017-10-19 | Hi Leaderboards are something I've been very much looking forward to implementing ever since I began making levels and wondered how low people's times will be. I'm now happy to annouce that basic leaderboard support is available so let the fight to the top begin! >:D It's only available for level clear times at the moment so that the leaderboards can be populated while I develop the rest of the UI and functionality. Due to Steam restrictions, leaderboard uploads are limited to 1 per minute and with there being one or two for every level it will take probably about an hour or more to upload all your replays. You can leave the game running in t |
| Update 1.2.6 (2-Boss working again!) | 2017-09-28 | Hi! So a few major bugs that turned up in v1.2.0 have now been squished, including a game-breaking one on level 2-Boss which prevented players from progressing past the second area. Sorry to everyone who experienced these game breaking bugs. This was the result of an easy mode I was planning to add to the game. I ultimately felt it would hurt the satisfaction of the experience though, so I disabled it without removing it which gave rise to a few issues like the top two notes listed below. Fixed major bug with camera not being in the right place on the last section of 2-Boss resulting in instant death upon entering. This is something I overloo |
| Update 1.2.6 (2-Boss working again!) | 2017-09-28 | Hi! So a few major bugs that turned up in v1.2.0 have now been squished, including a game-breaking one on level 2-Boss which prevented players from progressing past the second area. Sorry to everyone who experienced these game breaking bugs. This was the result of an easy mode I was planning to add to the game. I ultimately felt it would hurt the satisfaction of the experience though, so I disabled it without removing it which gave rise to a few issues like the top two notes listed below. Fixed major bug with camera not being in the right place on the last section of 2-Boss resulting in instant death upon entering. This is something I overloo |