Rise of Man — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Merry Christmas | 2017-12-22 | Hi Just posted another update removing two of the bugs associated with hunting. Thats it till January now we will be back in the new year. Hope every has a good holiday. |
| Merry Christmas | 2017-12-22 | Hi Just posted another update removing two of the bugs associated with hunting. Thats it till January now we will be back in the new year. Hope every has a good holiday. |
| Update 15 | 2017-12-20 | Hi all Included today is as follows. - New resources now save - Moved the UI elements so that it should work with all resolutions mentioned - Camera movement can now me done with the arrow keys as well as W,A,S,D - Raised the possibility of killing a deer slightly - Some work done on animations - You can now click on characters and get a message regarding name and energy. There will be another update before the end of the week. |
| Update 15 | 2017-12-20 | Hi all Included today is as follows. - New resources now save - Moved the UI elements so that it should work with all resolutions mentioned - Camera movement can now me done with the arrow keys as well as W,A,S,D - Raised the possibility of killing a deer slightly - Some work done on animations - You can now click on characters and get a message regarding name and energy. There will be another update before the end of the week. |
| Update 14! | 2017-12-01 | Hi Ok this update is partially implemented, there were not enough hours in the day to get it all fully working so its halfway! We now have 3 extra resources, Plant fibre, Leather hides and berries, at the moment when you eat you will be still eating meat even if you have berries as I couldn't get it all done. If you have 3 berries and 1 meat it will only allow 3 people to eat it will take the 3 berries and if you try again the last person should be able to eat. Leather comes from the deer, you will need leather to construct the huts and will be for clothing in the near future. Plant fibre is used for constructing some tools and the hunting st |
| Update 14! | 2017-12-01 | Hi Ok this update is partially implemented, there were not enough hours in the day to get it all fully working so its halfway! We now have 3 extra resources, Plant fibre, Leather hides and berries, at the moment when you eat you will be still eating meat even if you have berries as I couldn't get it all done. If you have 3 berries and 1 meat it will only allow 3 people to eat it will take the 3 berries and if you try again the last person should be able to eat. Leather comes from the deer, you will need leather to construct the huts and will be for clothing in the near future. Plant fibre is used for constructing some tools and the hunting st |
| Update 13 | 2017-11-24 | Hello All During the last week I have been working on translations, It took me all week to program it but we now have the capability to support more languages! I added Chinese first, We have the translations ready for the German, Spanish and Russian versions as well. The hard work is done so just putting the other languages in will be a quick job, so they should all be added next week. Also fixed an issue with the tool station classing itself as built if you cancelled before placing it. |
| Update 13 | 2017-11-24 | Hello All During the last week I have been working on translations, It took me all week to program it but we now have the capability to support more languages! I added Chinese first, We have the translations ready for the German, Spanish and Russian versions as well. The hard work is done so just putting the other languages in will be a quick job, so they should all be added next week. Also fixed an issue with the tool station classing itself as built if you cancelled before placing it. |
| Mac Version Now Available | 2017-11-10 | Hi The game is now available for Mac users as well, have fun. |
| Mac Version Now Available | 2017-11-10 | Hi The game is now available for Mac users as well, have fun. |
| Update 12 Wolf at the door | 2017-11-07 | Hello All We have been busy getting the game launched on some other platforms recently so have been a bit quiet. We have an update out today with some slight UI changes and there is a new animal roaming the land. We are currently preparing some new maps for the inclusion of seasons and migration. We will be putting out another update or two this week as well. |
| Update 12 Wolf at the door | 2017-11-07 | Hello All We have been busy getting the game launched on some other platforms recently so have been a bit quiet. We have an update out today with some slight UI changes and there is a new animal roaming the land. We are currently preparing some new maps for the inclusion of seasons and migration. We will be putting out another update or two this week as well. |
| Update 11 | 2017-10-26 | Just done some FPS tweaks see if I can't alleviate the fps issues as reported yesterday. Let us know if there is any improvement. |
| Update 11 | 2017-10-26 | Just done some FPS tweaks see if I can't alleviate the fps issues as reported yesterday. Let us know if there is any improvement. |
| Update 10 | 2017-10-25 | Hi all I have fixed the woman getting stuck in the sitting animation and surfing around on her backside and also fixed an issue with an invalid name being assigned to the characters. Nothing much else to report! |
| Update 10 | 2017-10-25 | Hi all I have fixed the woman getting stuck in the sitting animation and surfing around on her backside and also fixed an issue with an invalid name being assigned to the characters. Nothing much else to report! |
| Update 9! | 2017-10-24 | Hello All A few minor and major bugs dealt with, The hut is now saving properly after you shut down the program and restart, this will invalidate any old saves though. We have done some work with the tree falling speeds so they should be much quicker now, some animation speeds have been fixed as well. The wood pile no longer has physics so it won't bounce around the map anymore. If you have any issues let us know otherwise we are going to me implementing the wolf as promised a week or so ago!. |
| Update 9! | 2017-10-24 | Hello All A few minor and major bugs dealt with, The hut is now saving properly after you shut down the program and restart, this will invalidate any old saves though. We have done some work with the tree falling speeds so they should be much quicker now, some animation speeds have been fixed as well. The wood pile no longer has physics so it won't bounce around the map anymore. If you have any issues let us know otherwise we are going to me implementing the wolf as promised a week or so ago!. |
| Update 8b! | 2017-10-18 | Hi I just altered the way the gather function works, now you can select everyone and then click one button and send them all off together rather than keep having to send them individually. (I will try to set the eating system up like this tomorrow aswell) Also fixed two issues with deer hunting that I missed from the earlier update!, thanks to vic_4 for alerting me to that. Now everything should work, unless someone tells me otherwise ːsteamfacepalmː |
| Update 8b! | 2017-10-18 | Hi I just altered the way the gather function works, now you can select everyone and then click one button and send them all off together rather than keep having to send them individually. (I will try to set the eating system up like this tomorrow aswell) Also fixed two issues with deer hunting that I missed from the earlier update!, thanks to vic_4 for alerting me to that. Now everything should work, unless someone tells me otherwise ːsteamfacepalmː |
| Update 8 | 2017-10-18 | Hi All. Well I hadn't realized quite how broken that last version of the game was, a lot of it was due to the changeover in animations that broke a lot of the previous ai tasks. We have done a complete rework of the navigation system now and managed to improve it significantly, even if there is a fail on the move I have included a back up fail safe that should keep the people from freezing, Now occasionally it may result in someone doing something from a slight distance away ( as in he tries to get to a station fails and then builds that station from 2 metres away) not desirable, but much better than an ai freeze forcing people to save and re |
| Update 8 | 2017-10-18 | Hi All. Well I hadn't realized quite how broken that last version of the game was, a lot of it was due to the changeover in animations that broke a lot of the previous ai tasks. We have done a complete rework of the navigation system now and managed to improve it significantly, even if there is a fail on the move I have included a back up fail safe that should keep the people from freezing, Now occasionally it may result in someone doing something from a slight distance away ( as in he tries to get to a station fails and then builds that station from 2 metres away) not desirable, but much better than an ai freeze forcing people to save and re |
| Children are the future | 2017-10-13 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29670573/64bd527c0fb373eb4b5adc9c3c72d87a42d1ee9e.jpg Ok so the update is out, though it is not including everything we had planned, I had a major issue this morning with my animation system which saved incorrectly corrupting most of the game play files which took me most of the day to fix. However the good news. We now have kids in the game, yes your tribe can now grow. If certain conditions are met (food surplus atm and a hut) you will find a new addition to your tribe. We have redone a lot of the animations and these look much better than before, We have a lot more animat |
| Children are the future | 2017-10-13 | http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29670573/64bd527c0fb373eb4b5adc9c3c72d87a42d1ee9e.jpg Ok so the update is out, though it is not including everything we had planned, I had a major issue this morning with my animation system which saved incorrectly corrupting most of the game play files which took me most of the day to fix. However the good news. We now have kids in the game, yes your tribe can now grow. If certain conditions are met (food surplus atm and a hut) you will find a new addition to your tribe. We have redone a lot of the animations and these look much better than before, We have a lot more animat |
| This Mornings Fix! | 2017-09-27 | Not so much an update as a fix for something I broke yesterday, I have been working on the failure to move issues and I believe that most of this should be fixed now if not all. Anyone that played yesterday and didn't have a save would not have been able to build the wood cutting station as I accidentally disabled it, my apologies for anyone who noticed. Now for the good news, we know there are a quite a few bugs still in there, tools not showing when mining, wrong placement of tools in peoples hands etc. We are going to be a bit quiet for a week maybe 2, we are going to be working on a major update to the game, this will include the followin |
| This Mornings Fix! | 2017-09-27 | Not so much an update as a fix for something I broke yesterday, I have been working on the failure to move issues and I believe that most of this should be fixed now if not all. Anyone that played yesterday and didn't have a save would not have been able to build the wood cutting station as I accidentally disabled it, my apologies for anyone who noticed. Now for the good news, we know there are a quite a few bugs still in there, tools not showing when mining, wrong placement of tools in peoples hands etc. We are going to be a bit quiet for a week maybe 2, we are going to be working on a major update to the game, this will include the followin |
| Update 6! | 2017-09-26 | Including what was done this morning, I also have done some work towards fixing the failure to move that tends to happen, please let me know if anybody fails to move, I need to know what they were doing and where they were going, as in cutting trees and stuck at the gather point etc. I also removed the build hammer from the butcher stone. |
| Update 6! | 2017-09-26 | Including what was done this morning, I also have done some work towards fixing the failure to move that tends to happen, please let me know if anybody fails to move, I need to know what they were doing and where they were going, as in cutting trees and stuck at the gather point etc. I also removed the build hammer from the butcher stone. |
| Quick update | 2017-09-26 | Ok I am just posting a quick update this morning, it seems too many people are struggling to get started and starving to do death in the very beginning. I have changed the way the gather station works so you can now choose what to gather, now I think this will make it too easy initially but once we add the next few additions I believe we can balance this out again without overly punishing the players. The butcher station was previously used for butchering the carcasses but atm it does not do anything, so when it loads in with the hammer on it does not matter, as you cannot click on it. It will be put into use shortly. Try this version of the |
| Quick update | 2017-09-26 | Ok I am just posting a quick update this morning, it seems too many people are struggling to get started and starving to do death in the very beginning. I have changed the way the gather station works so you can now choose what to gather, now I think this will make it too easy initially but once we add the next few additions I believe we can balance this out again without overly punishing the players. The butcher station was previously used for butchering the carcasses but atm it does not do anything, so when it loads in with the hammer on it does not matter, as you cannot click on it. It will be put into use shortly. Try this version of the |