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The Rodinia Project — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 1.1 (6433)2017-08-12Improvements Added a sensitivity slider in the "Gameplay" section of the options menu to tweak the sensitivity of turning with a mouse or gamepad On the Nexus hub world - once the first level is complete - your speed will now ramp up over time (2x speed after 8 seconds) to reduce time spent on uninterrupted walking sections Increased the contrast on the active crosshair and added a slider in the options menu to control the opacity of the idle crosshair A warning prompt will now be displayed when selecting "New Game" from the main menu to prevent accidental deletion of an existing save file Bug Fixes Gamepad input should now correctly allow va
Version 1.1 (6433)2017-08-12Improvements Added a sensitivity slider in the "Gameplay" section of the options menu to tweak the sensitivity of turning with a mouse or gamepad On the Nexus hub world - once the first level is complete - your speed will now ramp up over time (2x speed after 8 seconds) to reduce time spent on uninterrupted walking sections Increased the contrast on the active crosshair and added a slider in the options menu to control the opacity of the idle crosshair A warning prompt will now be displayed when selecting "New Game" from the main menu to prevent accidental deletion of an existing save file Bug Fixes Gamepad input should now correctly allow va
Build 6432: Bug Fixes2017-08-11We've just pushed a new build to Steam that should fix two major issues: There was an issue causing multiple graphical problems: a lack of shadows, over-brightening of the environment, and artefacts on some of the VFX. As a result of fixing this, the game should look better overall. For some people, throwing boxes while on moving platforms was causing them to fall off the platform. Hopefully this build will fix the issue (unconfirmed) Confirmed not to work, the offending puzzle element has been completely removed in version 1.1
Build 6432: Bug Fixes2017-08-11We've just pushed a new build to Steam that should fix two major issues: There was an issue causing multiple graphical problems: a lack of shadows, over-brightening of the environment, and artefacts on some of the VFX. As a result of fixing this, the game should look better overall. For some people, throwing boxes while on moving platforms was causing them to fall off the platform. Hopefully this build will fix the issue (unconfirmed) Confirmed not to work, the offending puzzle element has been completely removed in version 1.1