Paper Fire Rookie — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Name change: Paper Fire Rookie | 2019-08-12 | On 13 August 2019, "Paperville Panic" will be undergoing a name change to "Paper Fire Rookie" Why? Mini-game "Paper Fire Rookie Arcade" is available at over 200 VR arcades worldwide, and people are loving it |
| Patch V1.3 | 2018-11-08 | With Halloween behind us, Paperville has been saved from witches, goblins and vampires... for now. As so the town returns to normal. Your Fire-fighting apprenticeship may return to normal. Changes: - Hubworld (Open town) has been re-skinned to normal |
| Halloween! Patch V1.2 | 2018-10-18 | BOO!!! Did we scare you Rookie? You should be... Halloween has hit Paperville and the town has turned spoopy. Explore the hubworld and see what horrors lurk around. We hope you've been enjoying Paperville Panic! New: Halloween re-skin for hubworld Bug Fixes: OpenTown: Fixed an occlusion bug Apartment: Fixed some occlusion issues As always, if you encounter any issues please reach out to us either via email (support@ultimerse.com), the discussion forums here, or on Facebook/Twitter and we'll get in touch! Enjoy! |
| Patch Notes - Version 1.1 | 2018-09-28 | Hi all, We've just pushed an update for some neat post launch improvements. We hope you've been enjoying Paperville Panic! New Features/Quality of Life: New Achievements Save file hats now display game completion percentage. Bug Fixes: Global Reduced axe collision sounds Scores for Apartment and Podium scenes have been rebalanced Fixed Pause Menu physics that would cause objects to collide Fixed Pause Menu audio, which wouldn’t pause voiceover lines Fixed level loading bug, where the level would start with the Pause Menu loaded. Fixed Steam overlay bug, where the game wouldn’t pause. Fixed Pause Menu bug, where audio would trigger on the firs |
| Thank you! | 2018-09-25 | Hi everyone! We hope you've been enjoying playing Paperville Panic since our release last week. We celebrated last week with a launch party - you can see some of the photos here. If you're loving the game, please remember to leave a review! It means the world to indie developers and is so important to our success and future development. If you're having any trouble or unhappy for any reason, please get in tough either on the discussion board or at support@ultimerse.com and we'll do everything we can to resolve the issue. Have fun and keep fighting the good fight! Ultimerse |
| Paperville Panic Full Release Patch - V1.0! | 2018-09-20 | Release Day! Paple! 🆘 Paperville Panic is here! We've left Early Access and to celebrate, we're offering you 10% off for the next week! 🚨 Playable on every major PC VR platform, now is the time to get saving! 🤙 We've been lucky to have some incredible experiences and we think we've built a great game and a lot of that is thanks to all of you. You are the reason we make games, you are the reason we love coming to work, and you are the reason Paperville Panic exists. If you can't pick up the game right now, please know that every wishlist, every tweet, every kind word is a huge help to us. If you do purchase, please leave us a review! It mak |
| Paperville Panic FULL Release Date Announced! | 2018-09-07 | Paple! 🆘 We are thrilled to announce that the full release of Paperville Panic is coming on the 20th of September! 🚨 That's not all - we’re also coming to Oculus Rift and Windows Mixed Reality as well as Vive! 🤙 Smash, sploosh, sizzle & scream your way through a brand new VR experience no matter your platform of choice this September. We're so grateful for those of you who have come through this journey with us and supported us while we've tried to create the best game we can for you. We can't wait to release and we still have a few surprises up our sleeve. We'd love for you to keep in touch using our socials so you can hear about all the |
| Patch 0.9.3 Hotfixes | 2018-08-13 | Hi all, Some of you encountered some issues launching our latest level. This seems to have been isolated to just a few individuals, but we have some quick fixes we've implemented since our level launch last Thursday. Permanent Black Screen when loading into Town Hall bug fix Scores for Town Hall are now working as intended Score margins set up to be more achievable Checkpoint bug fixes Additional achievements have been added to Town Hall Enjoy! We hope you're enjoying the level - we'll have more exciting news for you soon. |
| Town Hall Level Update (Patch V0.9.2) | 2018-08-09 | NEW Brand New Level! The Mayor has invited you to dinner at the Town Hall! What an honor! Explore this grand new level and learn more about the town of Paperville. You can watch the level teaser here. New Holster Lookin' good, sailo- er, firefighter! Using the trigger you can equip and unequip your weapons and tools to your holster as you choose - select your preferred side too, so if you're a Leftorium shopper, this ones for you. IMPROVED All weapons and tools now have haptic feedback! Rumble harder than a controller mid Smash combo. Haptic feedback when grabbing objects! You won't believe it's not hands! We lowered the height of the light s |
| Patch Notes V0.9 | 2018-05-31 | Hi all, Off the back of our MASSIVE two new levels, we've made some extra exciting patch notes to fix a few issues and improve on some of the experience of Paperville. - Welcome to Decapitation Station. Go on. Cut a head off. - AI Updates in Open Town - Achievement bug fixes. - Bug fix that resolves an issue where a second mission enemy could become completely indestructible. - Lighting improvements in Hub World - Navigation issues in open town fixed. - Some strange audio issues have been resolved As always, get in touch with us if you need any help at all! We hope you're loving the latest content. |
| TWO NEW LEVELS! V0.8 | 2018-05-24 | Our newest update is now live! We just updated with not one, but TWO brand NEW levels! Surprise! Podium has been reworked into something even bigger and better than before - but don't forget, you still need to pick up milk from the Convenience Store. Get in there and get saving, Rookie! You can watch the teaser for Convenience Store here You can watch the teaser for Podium here Patch Notes NEW Convenience Store Level NEW entirely rebuilt Podium Level Bug Fixes Star Ratings & Score Counters improved & updated Minor Fire changes to Factory Level Factory Shotgun can now be grabbed close to the barrel Apartment Level Teleport Changes New citizen |
| NEXT NEW LEVEL - TEASER TRAILER | 2018-05-07 | Hi everyone! Want to take a peek at the upcoming level? You can watch the teaser here! CONVENIENCE STORE TEASER |
| Demo Patch! V0.6 | 2018-05-04 | Hi everyone! What's better than one demo? TWO DEMOS! We've added our PAX East exclusive demo to our demo download. If you'd like to see what PAX East was like, you can check out our recap video here. When playing the demo, you'll now load in with the option to select our original demo, or our new demo set in our upcoming convenience store level. (When we say Soon™, we mean Soon™.) The new demo is a little faster paced, so be prepared if you are new to VR! Otherwise, we've added the following: - New loading screen for demo loader - Visual improvements to original demo - Performance improvements to demo - AI improvements to enemies - Changes to |
| A Thank You - PAX East! | 2018-04-16 | Hey everyone! We know things have been kind of quiet online - that's because we've just got back from PAX East in Boston! We had the best time demoing the game for you all and spending time with everyone. Now that we're back, we're hard at work on preparing for the release of our next mission! We demoed some of the exclusive content at PAX, and you can look forward to both that demo being available AND the new level in a few weeks time! Thank you to everyone who continues to support us - we can't thank you enough. |
| Happy Lunar New Year! | 2018-02-15 | It's officially Lunar New Year here in Australia, so to celebrate, we're on sale! We hope everyone who celebrates has a lovely, prosperous holiday and year. 新年快乐! Love, Ultimerse |
| Happy Lunar New Year! | 2018-02-15 | It's officially Lunar New Year here in Australia, so to celebrate, we're on sale! We hope everyone who celebrates has a lovely, prosperous holiday and year. 新年快乐! Love, Ultimerse |
| Patch V0.5 | 2018-02-08 | Some bug fixes post release for you all! - Fixed a death bug that let you teleport out of position when you died - Shotgun now shoots the balloons on seperate trigger presses - Podium bug-fix that caused permanent blackout on death - Citizens are more individual and unique - More achievement fixes - Fixed bug where some objects refused to fall off the conveyor belts in the, uh... 'new level' (no spoilers here!) - Made player direction more clear in some levels |
| Patch V1.13 | 2018-02-08 | Some bug fixes post release for you all! - Fixed a death bug that let you teleport out of position when you died - Shotgun now shoots the balloons on seperate trigger presses - Podium bug-fix that caused permanent blackout on death - Citizens are more individual and unique - More achievement fixes - Fixed bug where some objects refused to fall off the conveyor belts in the, uh... 'new level' (no spoilers here!) - Made player direction more clear in some levels |
| Patch V0.4 | 2018-02-01 | Surprise! When we said Soon, we meant SOON! New story content is now live for you to play! We've been working really hard on this level since before Christmas, so we hope you have a great time with it. We can't wait to hear how you find it! Updates: - The Factory level is now enabled in the HubWorld! - Checkpoint fixes and general improvements made to Podium level - Some particle improvements for better visuals - Updated level loaders - Bug and collider fixes in various scenes - Performance increases across all levels using fire - Achievement bug-fixes |
| Patch V1.12 - Factory Level! | 2018-02-01 | Surprise! When we said Soon, we meant SOON! New story content is now live for you to play! We've been working really hard on this level since before Christmas, so we hope you have a great time with it. We can't wait to hear how you find it! Updates: - The Factory level is now enabled in the HubWorld! - Checkpoint fixes and general improvements made to Podium level - Some particle improvements for better visuals - Updated level loaders - Bug and collider fixes in various scenes - Performance increases across all levels using fire - Achievement bug-fixes |
| Upcoming Content! | 2018-01-29 | Hi everyone! We hope you had a super restful and recharging holiday period. We took some good time off to spend with family and friends and play a LOT of the new games we'd been missing with being so busy! We're finalising some new content at the moment which will be coming at you VERY soon. I don't mean like SoonTM, I mean soon soon. We're hoping to share with you our full content roll out timeline very soon, once we have our dates firmly locked in place so you know exactly what's coming and can let us know what you want more of! Keep up the good work, keep putting out those fires and we'll see you soon. |
| Upcoming Content! | 2018-01-29 | Hi everyone! We hope you had a super restful and recharging holiday period. We took some good time off to spend with family and friends and play a LOT of the new games we'd been missing with being so busy! We're finalising some new content at the moment which will be coming at you VERY soon. I don't mean like SoonTM, I mean soon soon. We're hoping to share with you our full content roll out timeline very soon, once we have our dates firmly locked in place so you know exactly what's coming and can let us know what you want more of! Keep up the good work, keep putting out those fires and we'll see you soon. |
| Patch V 0.3 | 2017-12-22 | Hi all! We've made some bug fixes prior to leaving for the Christmas period - if you encounter any major issues, please let us know and we'll get them sorted! We're back in office as of January 2nd, so we'll see you all soon! CHANGES: - Major lighting fixes across all missions. - Save files more clear and can now be deleted. - Trap door opens and has new animation process in Apartment mission. - Spectator camera can now be toggled on/off for better performance. - Major bug fixes and performance improvements in Podium Level - Level achievements should be functioning correctly - Gameplay tweaks to tutorial including lower required score/higher |
| Patch V 1.11 | 2017-12-22 | Hi all! We've made some bug fixes prior to leaving for the Christmas period - if you encounter any major issues, please let us know and we'll get them sorted! We're back in office as of January 2nd, so we'll see you all soon! CHANGES: - Major lighting fixes across all missions. - Save files more clear and can now be deleted. - Trap door opens and has new animation process in Apartment mission. - Spectator camera can now be toggled on/off for better performance. - Major bug fixes and performance improvements in Podium Level - Level achievements should be functioning correctly - Gameplay tweaks to tutorial including lower required score/higher |
| Patch 0.2 | 2017-12-15 | Hi all, We implemented a bunch of bug fixes today, detailed below. - Lighting and physics responsiveness improved in the Tutorial Level. - Strange bug that leaves people unable to load levels and stuck in a dark screen state fixed. - You can no longer use ReturnToHub from certain places that will destroy your save file in the process. - Fixed issues in the second mission where a certain checkpoint would not register. - Performance improvements for the ending of the second mission. - There was a floating sprinkler, that doesn't float now. Yay! - General bug fixes in second mission. - Ending of first mission should be more visually obvious. Ple |
| Patch 1.1 | 2017-12-15 | Hi all, We implemented a bunch of bug fixes today, detailed below. - Lighting and physics responsiveness improved in the Tutorial Level. - Strange bug that leaves people unable to load levels and stuck in a dark screen state fixed. - You can no longer use ReturnToHub from certain places that will destroy your save file in the process. - Fixed issues in the second mission where a certain checkpoint would not register. - Performance improvements for the ending of the second mission. - There was a floating sprinkler, that doesn't float now. Yay! - General bug fixes in second mission. - Ending of first mission should be more visually obvious. Ple |
| .Exe Launch Error | 2017-12-14 | Hi everyone! We had some feedback from users that there was an issue with launching the game and Steam not finding the exe. We've hotfixed this and you should be able to launch with no dramas now. Thanks for your patience and please let us know if you have any other issues! |
| .Exe Launch Error | 2017-12-14 | Hi everyone! We had some feedback from users that there was an issue with launching the game and Steam not finding the exe. We've hotfixed this and you should be able to launch with no dramas now. Thanks for your patience and please let us know if you have any other issues! |
| We're live! | 2017-12-14 | Hi everyone, We're finally live on Steam in a "legit" sense and it is equal parts exciting and terrifying. You'll notice the build will continue to grow in size (insert ascii face here) over the next day or two as we add extra bits and pieces to this initial iteration. You can look forward to Factory being the next mission to come, as well as a bunch of new VO and other content. We can't wait to show you and we'll give you a detailed run down of that next patch once we iron out all the details. We can't wait to hear your thoughts and we truly hope you love the game. All our love, Mez / Paperville Team |
| We're live! | 2017-12-14 | Hi everyone, We're finally live on Steam in a "legit" sense and it is equal parts exciting and terrifying. You'll notice the build will continue to grow in size (insert ascii face here) over the next day or two as we add extra bits and pieces to this initial iteration. You can look forward to Factory being the next mission to come, as well as a bunch of new VO and other content. We can't wait to show you and we'll give you a detailed run down of that next patch once we iron out all the details. We can't wait to hear your thoughts and we truly hope you love the game. All our love, Mez / Paperville Team |