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Professional Farmer: Cattle and Crops — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Performance Update v1.3.52021-03-30Today's performance update includes a completely new method of rendering the plants. This allows much higher visibility of the vegetation. In addition, the French translation has been reworked completely. The visibility is now allowed up to 300 meters when using “Ultra” and up to 500 meters when using the Photo mode. Basically, the problem with the previous CPU bottleneck has been fixed. In the options, the “Vegetation fading start distance” setting has been removed as it’s no longer needed. Because the new default values for the graphics settings are higher than before, every user should check or set them again. Changelog 1.3.5.5 NEW New veg
Soil update v1.3.02021-03-22With today's update, we are introducing a new soil system. Roughly summarized, fields now have different soil types that have different effects and must be worked with the appropriate machines (disc harrow, plow, subsoil loosener, power harrow, etc.) for optimal yield. This new function can also be deactivated in the options if required, and the same now applies to fertilization (NPK). To make it easier to get started, we have also created new tutorials concerning the soil. Soil elements and soil types: There are up to 31 different soil types, each consisting of different proportions of sand, silt and clay. For each field, you can view the cu
Update 1.2.0.52021-02-12As you have already noticed, our bugfix update has been delayed a bit. We've added a few new features to the game that didn't make it into last year's Christmas update. We have now added hose connections to just about all vehicles and implements that automatically connect when attached. There is a distinction between hydraulics (plus and minus), electrics and other circuits. Instructions for modders will be made available in the next few days. Additionally, the three-point and four-point hitch upper links are now put into a transport position when not in use. Furthermore, the Logitech SDK has been integrated, so you have the possibility to ad
Status Update 29 Jan. 20212021-01-29We hope you had a good start into the new year. Our team has used the holidays to recover and recharge our batteries. Today we’re giving you a little preview of what we are planning for the next few weeks. First off, there is going to be an update that we will release at the beginning of February. This will mainly fix bugs that were introduced or included in the last update, as well as some older AI bugs and improvements. The test department will receive the first patch this week. A game update is planned for early March, In which we will further expand the soil parameters so that tractors and implements will have a greater impact on your fie
Update 1.1.0.82020-12-17Is it Christmas already? Well, almost. Christmas isn't until next week, but we’re not going to wait that long. In addition to a smaller Claas Vario 560, the large Claas Vario 1230 has also found its way into the game, along with a matching large cutterbar trailer. In addition, we have brought two larger Joskin Wagos (TR10 and TR12) into the game, so that you can transport more bales at once. With new silage pushing plades from Bressel und Lade, you can now also distribute silage in bunker silos. We’re releasing a completely new set of tires for all vehicles. Apart from their new looks, they can now deform and react to load. At the same time,
Hotfix Update v1.0.2.142020-11-19We’re releasing a small hotfix update today that mainly fixes three crashes, as well as fixing a few errors. Changelog BUG FIX Game crash fixed when the AI collided with two implements that are attached to each other, but not to a vehicle Game crash fixed when a rental period of a deactivated mod ends Game crash fixed when deleting task templates Claas Tucano now folds in the pipe when going into transport mode Claas Jaguar: position of the non-suspension camera fixed Claas FL 100: inverted geometries fixed CHANGE Over-fertilization by the AI is now dependent on two options: general unlocking in the difficulty settings, and per-task option in
Update 1.0.2.122020-11-13In addition to numerous bug fixes, this update introduces a handful of new features to the game, which will especially improve your gaming experience inside the vehicle. As you know, you or your employees can get stuck in very wet fields. Especially during harvesting when full loader wagons are moved. To make it more authentic, all tractors and harvesters have received differential lock options, which, in case your wheels start spinning, can be activated in the radial menu. Please note that with this change all-wheel drive is deactivated by default. A new suspension system provides more dynamics and a significantly improved driving experience
Update v1.0.2.62020-10-30This update brings – besides many smaller fixes and improvements – a further reworking of the sales prices and revenues. First, after your feedback, a fourth sales difficulty level was added: realistic. In this level all sales prices and proceeds have, well, completely realistic values. In addition, the bale prices have been significantly reduced and have been given their own difficulty multipliers (easy: 3 / medium: 2.25 / difficult: 1.5 / real: 1). Field grass and field grass silage bales (hay not included) are now worth almost nothing. The biogas plant has received an extended revision and now uses much more realistic data as a basis for t
Hotfix Update 1.0.22020-10-23The first week after the release is behind us. Thanks to all of you who’ve supported us and thanks to everyone who enjoys playing Cattle and Crops. We hope that you like what we have done and have collected your feedback. So today we're releasing a hotfix update that fixes some bugs and crashes as well as includes a few optimizations. Regarding the selling prices: we have increased the selling prices of grain using the difficulty level price factors, and at the same time we have lowered the animal selling prices a bit (for values see the changelog). That way the profit gap has become much narrower and it is much more worth it to cultivate and
Cattle and Crops Release 15 Oct. 20202020-10-15Today we’re proud to announce that Professional Farmer: Cattle and Crops Version 1.0 has been released. This is the seed for the new generation of agricultural simulation. But as befits a good farmer, the field will continue to be tended and cared for so that the game grows and develops well. Because we still have big plans for our "field" - this is just the beginning! Here is the extensive changelog that will make your screen burst: Changelog: NEW Become a farmer: Over 50 comprehensive tutorials explaining the entire game and procedures Scenarios for an exciting start in agriculture Numerous information on real agriculture by the Landwirtsch
Status Update 28. Sep. 2020 - Release Date2020-09-28Dear CNC friends, players and supporters, We are on the home stretch to a huge milestone in the development of Cattle and Crops. On Oct 15 2020, version 1.0, which we all have been waiting for, will be released. This is an exciting moment for all those who have supported the game, some of them for years, because it will turn the crazy idea of creating a professional simulation as close to reality as possible — from the community of fans of agricultural games — into a tangible reality. We now also have a clear picture of what will be included in V1 at the start and what unfortunately will not make it into the game by then. Of course, this is t
Status Update 02 Sep 20202020-09-02In the holistic development of Cattle and Crops, we are working in parallel on many different levels - both "in" and "around" the game. Not all of this is immediately visible or tangible. Certain things can only be released in a package after completion and thus made visible to you. In the last few months we have paid special attention to how we can offer you a great gaming experience. As announced in the last status update, we have implemented an extensive tutorial system, which should answer any open questions you may have at any time. But especially for CNC beginners we want to make the access to the game much easier. The second pillar are
Status Update 07 Aug. 20202020-08-07With the status update of 28 Feb 2020 we mentioned tutorials as a topic and today we would like to go into it again. We have integrated an extensive tutorial system into the game that explains in detail the individual steps and possibilities in Cattle and Crops. We have separated the tutorials into various sections, all of them can be expanded later as needed. This is e.g. the operation of the player, vehicles operations and the interface; and extends further to soil cultivation, sowing, fertilization, harvesting, transport and processing, animal procedures, plants and objects, and helpers. The individual tutorials are listed in main categori
Landscape Tutorial Mapping2020-07-10With these tutorials we explain how to create the basics of a map (landscape) for Cattle and Crops using a 3D program and the engine editor. Basically it is about the terrain, roads, fields and vegetation. The first part explains all necessary steps in the 3D program Blender, the second part shows how to get the created landscape template from Blender into the engine. In the video description you can find the link to the sample files and the needed Blender addons. The tutorials are in German language, an English subtitle via the YouTube function will follow in the next days. Youtube Link: CNC Tutorial Mod Map Landscape Blender 3D (1/2) CNC Tu
Language update2020-07-02Today we publish a language update with which most of you can set your national language. In Cattle and Crops we not only support German and English, but now also French, Italian, Spanish, Russian and Polish. Some translations may contain even smaller errors. Furthermore, some translations are sometimes too long for mission and message windows. You can select the new languages in Steam under the Cattle and Crops properties: Changelog 0.9.8.5 NEW New languages Spanish, Italian, French, Polish and Russian BUG FIX Fixed missing action to chase away animals and added missing sounds The Lemken Azurit machines no longer lift the wheels of tractors
Polishing Update 23 June 20202020-06-23With update 0.9.8 we want to offer you more immersion and gameplay. Therefore, we have added environment sounds to this version. This means you can hear various sounds on the Albergtal map, which makes the game feel more realistic. The birdsong, rain and wind sounds are some examples. In addition, your character has now been given movement noise, which also differs depending on ground types. This is completed by sounds that attract and scare away animals. The Albergtal Map was further updated. The vehicle trader now has tractors in his showroom and the sewage plant has been made a bit nicer. The farmhouse and all buildings have been reworked
Early Access Update v0.9.6.5: Bug Fix Release2020-04-09We’re releasing a small bug fix update today to get you through the easter days… and also to make sure some missions can work correctly again. Both Lemken Azurits and Lemken Saphir have received fill meshes and tank lids that can be opened. Unfortunately, we haven’t had time to add sounds to the recently released Lemken machines. In addition to that we’ve created a small tutorial for those interested in modding, showing how to change the player character’s clothing. You’ll find it in this thread. Happy easter, and stay healthy. NEW On/off sound added to the flash light Lemken Azurit, Saphir: tank fill meshes added, lids can be opened Editor f
Early Access Update v0.9.6: Field Work Package2020-03-31As mentioned last week, here’s the little surprise package, in addition to multiple bug fixes and optimizations as part of v0.9.5 (Tombstone) recovery. In this update we’re releasing an eight-part field work package with Lemken machines. This includes power harrows, seedbed combinations as well as grain and maize drill machines. It’s completed by a fertilizer tank and a subsoil loosener. The new machinery allows farmers with smaller operations to work more precisely, as we’ve included a handful of 3m (9 ft 10”) machines. There are also 6m (19 ft 8”) variants of the same model series included, though, for the larger fields. You’ll find a full
Early-Access-Update-Release v0.9.5 Tombstone2020-03-12After spending a long time on it, we’ve finished the migration of Cattle and Crops’ engine to Tombstone v2.91 for the most part. All gameplay relevant parts of the engine have been adapted - the remaining work will be mostly the integration of the editor and landscaping tools changes. In the last status update we have already given you an insight into the extent of the changes. During the last week and a half we used the time to fix bugs that were caused by the integration of the Tombstone Engine. An example would be field tessellation, but also internal editor or script problems. With the Tombstone conversion we have taken a big step into th
Status Update 28 Feb 20202020-02-28As per the last update, we have been working hard on the Tombstone migration. This is almost finished and the first test version with Tombstone version 2.9.1 is heading to the test department today. Almost all features have been transferred over - except for the new font rendering (Slug) and the new sound format. Also the editor widgets are still displayed the old traditional C4 way, with rounded buttons instead of the new square layout. The rest of the engine migration will now mainly take place in the editor. The code under the hood is already almost completely transferred from Tombstone, but the GUI panels are still the old ones because th
MBB & Cattle and Crops enter partnership with Toplitz Productions2020-01-20Toplitz Productions is an experienced publisher who will take over the marketing and distribution of Cattle and Crops for us. These two areas are very important points that we as developers can hardly manage alone. For this reason, we’ve held time-consuming discussions and negotiations with several publishers in the last months to find the best possible partner for Cattle and Crops in this area. With Toplitz Productions, we have found a partner with many years of experience in the games industry as well as the development and distribution of simulations in the genre. Further information and a statement from Toplitz can be found in Toplitz' pr
Status Update 17 Jan 20202020-01-17First things first (even if slightly belated): we hope you’ve had a great start into the new, golden decade and wish you an awesome new year! 🚀 🖖 We’re currently working on one last update before the release of the final v1 version. This update is expected to primarily contain, in addition to general bug fixes, vegetation imposters, which will lead to performance improvements on most systems. Aside from that, we’ve extended the task system with adjustable settings for vehicles with variable work widths and spread rates, allowing vehicles such as the Rauch Axis, Dammann Land-Cruiser and Stapel VT to be configured directly in the task creatio
Early-Access-Update-Release v0.9.0 - Polishing2019-12-18Geringhoff With this update we’re very excited to introduce our newest industry partner! The new header Mais Star* Horizon 800 FB by Geringhoff enables you to harvest maize grain with the Claas Tucano combine. During this type of harvest, the corn cob is completely separated from the plant and the kernels stored in the bunker; the rest of the plant is chopped up and left on the field. You can sell the harvested kernels at the harbor. We’ve added an introductory mission that’s available immediately. Sliding vehicles Up until now, the vehicle wheels blocked too early during the braking process and it looked as if the machines would slip even at
Status Update 05 Dec 2019 - Development2019-12-05As announced, we’ll elaborate on the planned development up to the release of version 1.0 in the following. Planning: We will The time until the release of version 1.0 of Cattle and Crops use to optimize existing content and bug fixing, as well as to process feedback from the testing department. However, a small update 0.9 will be released before Christmas. New content and features will be added into the game after v1.0 again. The exact release date of v1.0 will probably be announced at the beginning of 2020. 🚜💨 Short: Update v0.9 > Polishing > Gold Version > Release v1.0 > Day One Patch > Further development with features and DLCs. Multipl
Polishing Update 0.82019-11-26Happy Tuesday to all of you. We’re here to bring you a nice little new game update: Cattle and Crops v0.8. In addition to many bug fixes and improvements this update includes a host of new features. Bogy Pivot Trailers We’ve adjusted and improved the vehicle physics and have adapted it to the specialities of bogy trailers. With this, both the jittering and sliding should be reduced heavily. Affected vehicles are the Joskin Wago, Strautmann SZK 1802-H and the Claas Vario header trailer. Field Guidance System The FGS has been expanded by a multitude of new features, including a height adjustment option for the visualization lines - especially u
Landwirtschaftsverlag starts partnership with MBB & Cattle and Crops2019-11-07After long negotiations we can finally announce today the cooperation between Cattle and Crops and the Landwirtschaftsverlag (agricultural publishing house) based in Münster, Germany. 🎉 Landwirtschaftsverlag (LV) joins in as a strategic partner in Masterbrain Bytes and will support us in many areas as well as provide technical information necessary for a realistic simulation. With specialist magazines such as profi, top agrar, Stark and many more, LV is Europe's leading industrial publishing house. Why are we doing this? Very early on after the first release, we realized that communicating with you, the community, coordinating with manufactu
Season Update 16 Oct 2019 v0.7.02019-10-16In this update we introduce the colorful autumn season optically, in addition there is a new steering aid system (FGS), extended machine functions and bug fixes. Seasons: With the update v0.7 we added the seasons optically. The vegetation and all tree species have been reworked so that the leaves can change color and the trees can lose their color in autumn. We also connected the wind to the weather data. In the long run, the different cycles will influence the growth of the vegetation through temperature and frost, for example. Driving assistance steering system: The new Field Guidance System will please all those who like to control their m
Status Update 11 Oct 20192019-10-11We are in the final stages of finishing up the update 0.7. While the red and yellow paint is still drying, the test department keeps throwing a few bugs and “suggestions” at us. Still, the update should find its way to your computers next week. And for those who like to read, the latest issue of the Stark magazine features a new interview with us. Check out their website at http://www.starkmagazin.de/
Status Update 13 Sep 20192019-09-13Today we have new information about the current state of development and what we are working on at the moment. So far CNC has an engine basis of the C4 Engine with some parts of the successor of the Tombstone Engine. For the Season Update we want to take over even more modules of the Tombstone Engine. Since cherry picking is hardly possible, we're putting together almost half a million lines of code by hand to get almost all the features of the latest Tombstone Engine in one fell swoop. We're also doing this in preparation for the upcoming Tombstone version, which will bring some significant quality leaps in rendering like better SSAO, Godray
Hotfix Update v0.6.22019-08-22https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31923312/6dd2f76e2fcdc13cc86a13a1e93aa08427546929.jpg Today there is a small hotfix update that fixes two bugs. BUG FIX Fixed crashes when opening the field menu The Bressel & Lade shovels are now also visually empty when tilted