STEAMDATA.GG

Spectro — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Launch Update 1.02020-05-18After over 6 months of early access we're launching into 1.0! The feedback has been great and we've made some pretty big changes to the game in that time. Thanks to all who participated in the early access release. Look out for more ghosts, more items, and some other little surprises in the 1.0 version of the game. We're excited to see everyone get a chance to play it!
The False King - Update 0.5.22020-03-10All bow to the mighty (and jiggly) False King! A new big boss is in town and he doesn't want to give up the Mask of Okeem so easily. Good luck! Changes: The False King must be defeated to acquire the Mask of Okeem Fixed a bug with the UI displaying incorrectly in the chambers ** You can always access the previous build using the Betas tab in preferences
Update 0.3.11 - Minor update2020-01-09Changes: - changed loot drops - added new blaster "The Cooler" - holiday decorations taken down
Hotfix 0.2.672019-12-29Changes Fixed bug causing procedural level to fail during loading
Minor Update 0.2.662019-12-23Changes: Adjusted Secret Chamber likelihood Bookcase texture tweak Bug fix: pop-up getting stuck
Spectral Chambers - Update 0.2.62019-12-20What is that eerie glow emanating from behind the bookcase? Could there be secrets hidden there? If only I could find a way to access it, there must be a clue around here somewhere. This tower holds more strange artifacts then I thought... Changes: Secret chambers??? New player weapon: throwable bombs Loot drops tweaked UI popup bug fix Rattling door bug fix Tutorial saved game bug fix ** You can always access the previous build using the Betas tab in preferences
Winter Wonderland - Update 0.1.702019-11-26'Twas the night before Christmas when all through the tower Countless ghosts were stirring, charging up their spooky power... A little holiday cheer is coming to Weirdwood! Changes: Festive decorations put up Special holiday gift with new AoE mechanic Ghost attack tweaked on laser eyes New Christmas challenge added Procedural generation tweaked to prevent wall objects getting hidden Bug fix: relic challenge audio fixed ** You can always access the previous build using the Betas tab in preferences
Relic Challenges - Update 0.1.502019-11-07Mysterious statues are appearing in the haunted tower. These relics of Weirdwood seem to contain a spectral energy. But how curious that they seem to present a challenge? What rewards or dangers might they bring? Changes: Relics are appearing around the tower Totems no longer require challenges SteamVR Oculus Touch bindings added (native Oculus support still the default for Rift) the Halloween festivities seem to have moved on New collectable green fragments (what could these be for?) ** You can always access the previous build using the Betas tab in preferences
Official Index & WMR Support - Update 0.1.162019-10-25Features: Valve Index support added Valve Index Controllers support added Windows Mixed Reality headsets support added SteamVR 2.4 support added Spiffy HQ tweaks Balance: Ghost spawn patterns adjusted ** You can always access the previous build using the Betas tab in preferences Happy Halloween :)
Hotfix 0.1.05 Released2019-10-21Balance: - blaster capacity gives more energy - more lit candles on later floors Fixes: - (Vive) Strafing no longer causes blaster beam to stay shifted off-center - Flashlight now re-lights when toggling inventory ** You can always access the previous build using the Betas tab in preferences
Spectro Now Available in Early Access!2019-10-18Spectro is out now in Early Access! It's been a long time coming and we're really excited to share it with everyone. Right now you get the core experience of venturing into the ever-changing, haunted tower of Weirdwood and fighting off ghosts to reach the coveted Mask of Okeem. There is treasure to be looted and gear to be upgraded, along with mini puzzles that make each floor challenging. We have so much content planned for release throughout early access and we can't wait to show you guys what's next. We want to continue development alongside the community of players to help guide new features so please follow along and join the discussion