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Undercrewed — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
New Undercrewed Update Deployed to Steam Beta2020-11-23Greetings Captains The last few months I’ve been obsessed with making graphical after effects so this latest update doesn’t have as much content as normal however has almost 100 different visual distortions, glitch effects and other cool visual cues. While I have added some things and fixed a bunch of bugs (thanks to everyone that has been reporting problems and improvements to me) most of time this month has been spend making everything feel like it has more impact... enjoy. This new patch is called the Wibbly-Wobbly-Screen patch. I have deployed this new update onto the Steam Beta Branch which you can get to by right clicking the game in yo
More Content, Less Coin2020-09-21Greetings Captains I’ve just launched a large content update so I thought to celebrate I would do a weekly discount. If you haven’t already now is the time to get Undercrewed. Pick up Undercrewed with your friends as a great team based PvE game. You’ve got a week to grab Undercrewed at a discount so don’t miss out. Lots of love > David Strachan
New Feature Patch Deployed in Beta2020-09-17Greetings captains I’m deploying a big feature patch onto Beta now. If there are no problems I will put it onto Live in the following days for everyone to play. This patch is called the You-Destroyed-My-What? patch and is all about visualising damage and better destruction on everything. If you want to get your hands on it early you just need to right click Undercrewed in your Library > Properties… > Betas > Code: cooltestpilot Some of the big changes: As well as shields and turrets internal parts of enemy spaceships can now also get destroyed. So you are now likely to see popups come out of the enemies saying things like “Crew downed”, “Inte
Deploying the Follow-That-Enemy patch onto Beta2020-07-07Greetings Captains! I’ve just deployed the Follow-That-Enemy patch onto beta. For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Main Features: Camera changes that follow where the action is Hit Markers that show where you hit enemies Rumble support on gamepads Crosshair showing you where guns are pointing Plus at least 31 other bugs and changes that I wrote down I have two more updates that will follow shortly (read more about them her
Coming soon the Follow-That-Enemy patch.2020-06-25Greetings Captains I’m breaking radio silence to show you some new things that are coming in the next few weeks. The latest patch has been all about making you feel more engaged with the events that are happening and feel more involved with the enemies. This build is called the Follow-That-Enemy patch. It was originally called the Shaky-Shaky-Shaky patch because of the new rumble features however there is far more content now and maybe telling people it was a shaky patch didn’t sound so good? Here's The Big Things: > New camera that highlights where the action is > Rubble support on gamepads > Hit markets that show where you hit the enemy > C
Achievements-And-Fixes-And-Bugs-Oh-My update2020-04-18Greetings Captains! I have just deployed 0.8.2.16 (called the Achievements-And-Fixes-And-Bugs-Oh-My update). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! Steam Achievements I have added the first batch of achievements into Undercrewed. There are some really fun and interesting achievements like finishing a level without adding shields to your spaceship. There will still be more achievements to come and I’m recording a bunch of stats that I will use in the future so you won’t lose any progress. Full list of achievements. Developer Console For a while there has been
Achievements-And-Fixes-And-Bugs-Oh-My update on beta branch.2020-04-05Greetings Captains I am deploying the Achievements-And-Fixes-And-Bugs-Oh-My update onto the beta branch of Steam (also called 0.8.2.16). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Steam Achievements I’m super excited to have Steam achievements now, this is just the first batch and I will add more in the fut
The AI-Not-Being-So-Stupid Update2020-04-03Greetings Captains! This isn’t my standard format for a news update, but I thought the last patch was interesting enough to write a short article about. So if you’re interested in a more ‘behind the scenes’ peek on how the AI works, then keep reading… I've always been really happy with the AI that your crew uses, so the question you might be asking yourself is “why does it sometimes do stupid things?”. How the AI Works Let me tell you (with great excitement) about how the crew AI works... I often tell people “The AI learnt how to play the game” but what I mean by this is that it kept doing random tasks until it worked out the best strategy it
Exciting new content that has been added to Undercrewed!2020-03-23Greetings Captains. I’ve been releasing a lot of exciting new content recently so I just wanted to give a rundown of some of the latest additions Undercrewed. Everything-Needs-Ammo update In this update you will now find yourself also having to keep your ship weapons filled with ammo. As you build your spaceship placing your ammo store room in a convenient place is going to be vital because your crew are going to be running between it and the guns shuttling ammo around. No one will be around to save you if you can’t shoot back! AI-Not-Being-So-Stupid update This update is a laundry list of small changes that make your onboard AI crew better t
Hotfix onto Beta called the AI-Not-Being-So-Stupid update2020-02-21Greetings Captains! I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update. I will write a whole blog post about the changes because they have been really interesting. Changes: Internal ammo room that should give out 15% ammo actually gives out 100% ammo... whoops. Tiny one frame bug where a turret loading in animation wasn't the correct size for one frame, you wouldn't notice but once I saw it I couldn't let it stay. Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns. Moved some enemy attacks to spawn closer to their turret / vehicle AI Changes: (hopefull
The Everything-Needs-Ammo Update has launched into Beta.2020-02-18Greetings Captains! For those that want to get a preview (while it might be a little buggy) you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Major Features: If you leave a room by mistake you can enter without the intro animation playing again You now have to transport ammo around the ship to use guns (fun times) New Gun: Sine Wave Gun More performance improvements however this will result in less descriptive error messages (I haven’t seen the errors so it's better players get the CPU boost) Revamp of the Survival Mode to make it playable again Other Changes
Massive Update Launched for Undercrewed2020-02-07Greetings Captains! I’ve just launched the biggest update to Undercrewed since it's launch. This update features the new level Celestus with a whole fresh set of enemies to fight and challenges to face. These new enemies have their own shields which has actually been such an entertaining addition, I couldn’t help myself from adding them onto existing enemies. I have also implemented EMP attacks that disable your rooms which you will have to deal with. I have introduced dynamic sounds that are relatively much louder than the others so these loud sounds can drown out other sounds around them. This gives a great eerie feeling for things like EMP
Get the Next Undercrewed Level Early on the Beta Branch2020-01-21Greetings Captain! I probably said the last update was the biggest ever, but the next one is even bigger! If you wanted to get a preview of this update I’m going to put it on the Steam beta channel for a week or so until I know there are no obvious bugs. If you have not used the Steam beta before you can right click Undercrewed on your Steam Library and go Properties > Betas > Access Code: cooltestpilot This latest update features the new level Celestus that has many new mechanics. Enemies can now have shields of their own, this was so cool and entertaining to shoot up I couldn’t help but go back and add them onto a bunch of existing enemies.
Small emergency patch for crash on tutorial.2019-12-31Greetings Captains I just put out a small emergency fix because of a crash for new people playing the first level online. The bug was when overwriting the AI pattern for levels that have non-default behaviour. Sorry for those people that spotted the crash, it's fixed now. There were a small number of other features I had been working on that I have deployed with this. The two main ones: Enemies off the screen are more likely to pathfind back onto the screen faster Enemy bullets can change speed in the air, this is more for aesthetics than balancing enemies. Lots of love David Strachan
New Levels Coming to Undercrewed2019-12-19Greetings Captain! I’ve just launched a new level into Undercrewed! Elonsium features an alien species that has mastered teleportation, it features enemy ships that warp around and also enemies that can teleport onto your ship. This is a new mechanic where you will have to spawn defenders that will attack enemy intruders. And yes we did name this level after Elon, if there isn’t one already we thought it was likely at some point in the future a planet or celestial body would be named after him so we thought we would be the first to do it. I’ve been hard at work the last week on the next level. This mission has enemies turning off parts of you
Play the next level on the Beta branch.2019-12-02Greetings Captain! I’ve launched another level onto the Beta branch of Undercrewed. This mission features a teleporting enemy and enemy intruders that warp onto your spaceship. For those that want to get a preview (while it might be a little buggy) you can download the beta version of Undercrewed by right clicking the game in your library> Properties… > Betas > Code: cooltestpilot I’ve really enjoyed working on the sound design for this level. Elonsium is the level I have been working on the longest, I’ve had the teleporting enemies working for a long time and I’ve been excited to get them in to show everyone. Once I know it's been played by
New Level Added to Undercrewed2019-11-11Greetings Captain! Over the weekend I launched a rather large content update. This includes a new level and also some changes to make enemy destruction slightly prettier. Main Features: New Tutorial Level Extra rubble when damaging enemies (maybe too much?) Changes: Enemies that drop mines shouldn’t deploy when already under players ship Removed limit on the number of each room you can have Different room requirements for each level Fixed slowdown on some computers when destroying enemies Bug spawning two players into a ship when using gamepad Many more changes If you have problems connecting gamepads let me know, I made some swift changes in
Upcoming Content in Undercrewed2019-11-09Greetings Captain! I wanted to show everyone what is coming up in Undercrewed I will be launching a new level in the next week, this level will replace the original tutorial that was frankly unhelpful and unfinished. This new level is more thematic and a better introduction to the game. If you can’t wait you can check it out by downloading the beta, password is: cooltestpilot Lots of love David Strachan
Undercrewed Update Including: Twin stick controls, Lag reduction, Better AI2019-11-02Greetings Captain. Since launch Undercrewed has been around at a few expos and it's been great to get to play with everyone. Now that things are more settled I want to get my head down and work on adding some content. I wanted to push out a small update that actually has a lot of highly requested changes from the feedback I have been collecting. Some of the new features: Twin Stick Controls (Right stick to aim on gamepads) Colour blind options for backgrounds Better network syncing on some parts of levels AI that gets killed when walking no longer slides their dead body along the floor Better AI for driving the ship around Some extra sounds f
We have lift-off! Undercrewed is available to get on Steam Early Access.2019-09-27Greetings Captain. Undercrewed has just launched into Steam Early Access! This first version includes 4 missions and more will be added very soon. Coming soon: A proper tutorial The ability to unlock new rooms has been turned off for now More levels to play More rooms to add to your spaceships Lots of other things I am over the moon to be able to finally show everyone. I am excited to get your feedback good and bad so I encourage you to post on the Steam forums. Come join the party over on Discord: https://discord.gg/EMSmZNK Lots of love >> David Strachan
Undercrewed Launches on Steam Early Access Tomorrow.2019-09-26Greetings Captain Exciting times! I’m just uploading what will be the first version of Undercrewed on Steam Early Access. It will be available to buy tomorrow, about lunchtime... or earlier depending on if I get too excited. I’ve already seen it crop up on quite a few streams which is amazing to watch. I do keep a full changelog on Trello: https://trello.com/b/pBixGPBN/undercrewed Some of the major things in this patch: Ingame: Tidy up between level segments so things are not left behind. Build Ship Screen: Display problems on stats box animation if user clicks too fast. Menu: Display problem if someone changes the controls to a number Typo:
UNDERCREWED LAUNCHES IN 6 DAYS2019-09-21Grab your friends! Undercrewed is ready to launch. As I type this I am dispatching the Kickstarter keys and everything has suddenly got very exciting. Undercrewed will be available to buy on Friday 27th September. If you havent seen it already we have a new Early Access trailer: In this Early Access version I’ve limited the levels to 4 of the 11 to give me more time to work on those and also get feedback on the difficulty. I can’t understate how important it is to buy the game early and review promptly to help the Steam algorithm. I haven’t been posting many updates because it's mostly been press stuff and not very visually interesting ‘in ga
Undercrewed Launches in September!2019-08-26https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/dc66d60e1c60e30fd4673ab88e4b9d14b5b6fc54.gif Greetings Captains! I’ve been really excited to get Undercrewed into everyone’s hands. Because of this I will be launching Undercrewed onto Steam Early Access next month (date still to be decided but it’s likely to be the last week of September). As you would expect from Early Access some parts are not finished, out of the 11 levels only 4 of them are included. This Early Access will be a great opportunity for me to get feedback about the current levels; length, difficulty, verity to make better levels in the future. https:
Undercrewed July Update2019-06-30Greetings Captains! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/1200c50d541131741c1c18aeda9e87ae564eec43.jpg Over the last few weeks I have added a lot of content into the game including another species of enemy. This one is themed around spawning smaller enemies that explode if they crash into your craft. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/eaf2114b0ca449912fd365ec4dc56ccb54416eb3.gif This has been the most complex set of enemies I have made with many destructible areas and interesting enemy types to fight. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/cla
Undercrewed April Update2019-04-18Greetings Captains! As I gear up to start getting people playing the game I have been putting together some tools to gather feedback and information. Firstly I have set up a Trello account: https://trello.com/b/pBixGPBN/undercrewed This shows everyone what I am adding each day and what is on my workstack. This isn’t a full bug list, infact one task I should add onto it is to combine all my todo lists onto this Trello account. This morning I have been knocking off some of the easier crashes that I’ve known about https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/57c1dcbf973e260043e3a965a0485927fba0c7ec.jpg I have also
Undercrewed March Update2019-03-19Greetings Captains! I feel like I only just posted the last update, however, it is important I tell you about what I'm working on. Between us I’m shocked I remembered to do another dev log so soon. Push to Activate I’ve added the most requested feature! A button to lock yourself into the room so you don’t walk out (also an option so rooms require a button to activate) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/4ef7057c28685645e1378bcf2c79a61b4898d080.jpg Control Methods I have spent a lot of time adding various settings I think will be helpful, can you believe I’ve only just added in options to rebind controls
Undercrewed February Update = Development is going strong!2019-02-13Greetings Captains! I want to first sincerely apologise for not putting out more frequent updates, as you are probably aware the game has been delayed, but this is because the game is much bigger and grander than the original concept. I really do want you to get your hands on the game asap but I also want to make sure that it’s the best version it can be and I have included all of the new features. Development is still going strong and I wanted to show you some of the things I have been working on! Recent Features The first feature I wanted to mention might not be a huge feature to some but it’s my absolute favourite feature in the game ONLIN
Undercrewed Dev Log2018-12-20Greetings captains! For more regular updates join our Discord: https://discord.gg/EMSmZNK https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/dabb61dcf01e961ddb7a483e951b9e8c0146c98d.jpg Things have been really exciting recently for Undercrewed so I just wanted to give a little progress update. I forgot to mention to anyone that Undercrewed was put in PC Gamer’s Cool Looking Indie Games to Look Out For. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/992b45c7cb11b699a8af9be78cce18e9464225a2.gif Most of my time this month has been adding content; New Levels, New Enemies, New situations. I can
Experiencing Our First Expo2018-08-15Evening Captains! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/6a9f34e28fb27bbcd3b44a71fd22f1471fece4a0.jpg Find our Discord here: https://discord.gg/EMSmZNK I regularly post updates and behind the scenes images of the development. We’ve had a fantastic weekend displaying at our first expo, the reception from the players was fantastic! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/009fe735bfac731a434a556a455ec0dc7985df79.jpg I even got to meet some of you guys which was an excellent bonus for me. I wanted to make sure there was a stable version for the expo however now I am back to
Undercrewed heading to PLAY Expo2018-08-09Evening Captains! It’s an exciting time at Undercrewed, this weekend we will be displaying at PLAY Expo. So if you are around London come down and give the game a try. This is the first time displaying Undercrewed at an expo so it’s doubly thrilling for us. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/a9418b052ac822a9a18908181e0c02ab1f92ee40.jpg It’s been really delightful to have so many flyers / banners / posters arriving at my house. However if you can’t attend this one we have been invited to many other expos in the coming months https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32141760/cc7