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Secret of the Rendrasha Blade CH1&2 — patch notes and updates

Secret of the Rendrasha Blade CH1&2 Steam game key art
Secret of the Rendrasha Blade CH1&2 official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Book Series update, and the future.2026-11-04Hello all!Just so you know progress on chapter 3 has been super slow, but i am still working on it.Currently I have been writing my book series in which this game was made for to begin with!You can now preorder the E-book version of the 2nd edition of the first book.I decided to rewrite some of the story elements, add to them, and set up the future of the book series and other content that will follow, including the story direction of this game! Come see what prompted me to create this wonderful world in the first place and to support my creative works.https://a.co/d/0bh0aY2U Here is the Amazon link to preorder the book!Click here^
10/31/2024 patch2024-10-31Happy Halloween everyone! Fixed a few small things in this update but also, did a major overhaul in updating some of the internal code i was using from 3rd parties. so this update may cause some unknown bugs but from my internal testing it seems to be all right Also if you come across a bug please let me know. I have decided to start work on chapter 3, it won't be much dev time maybe one day a week, but that means i will be around for bug fixes. I thought i nipped the galv visual choice bug but it's still around, so save often and frequently. two other known bugs that i hope got fixed are the on combat start ones where either the game crashes
Patch 10/30/242024-10-30Minor bug fixes Fixed an issue with new taurus puzzles being skipable Possibly have fixed a bug with galv messages crashing the game occasionally during a event with choices Fixed the mithril recipes to require proper materials, some of the materials may not be in the game as of now. Fixed the nothing guy to stop giving free gems, sorry!
patch 10/29/20242024-10-29Made some minor bug fixes and added some lootables to coral caverns and a few new taurus ring puzzles. Bug fixes Fixed assasin strikes II, III, and IV to have the correct target and animation output Fixed mithril recipe book to correctly include being able to make mithril ingots and tools Fixed the Sapphire dragon recipes to correctly reflect the ingredients needed. Fixed a bug that would disable jump if the skip intro was used. Added new chests to loot in Coral Caverens, and one new taurus spot. Added new taurus spot to dead forest. Added new taurus spot to living forest.
Patch 10/27/20242024-10-27Fix some bugs with a hidden boss being repeatable Fix some treasure chests that had bugged item tags to have the correct items in them added some insurances to the emerald and sapphire crafting for dragon souls. these should allow these crafts to be done if any of the previous checks fail to activate for some reason. fixed the trigger to the dead forest, to be from pressing the action button to enter to simply touching by walking into the tree to enter. after you have defeated the boss previously added some items to be found inside of thunder rock mountain. known issue soon to be fixed will be assasin strike II for dragon ninja, currently hit
Bug fix 10/22/242024-10-23Fixed a bug with the bar tender in the tamarack bar having the wrong sprite modle during chapter 2 fixed a trigger when intereacting with the blue orbs in thunder rock mountain. if you find any bug please feel free to reach out in discussions or the facebook page and i will try and get to them asap
Bug fixing2023-03-26Fixed several end game bugs preventing the game from being beatable. So go out there and finish chapter 2!
hotfix patch2022-11-02Testing some bug fixes, they should be live now, added some new evens and a couple new bosses to tamarack island to flesh it oout and just to have more content to do there.
Patch 1.012021-12-22This is the first major patch i've done since the release of the game. I finally had the drive and mental capacity to sit down and do an extended bug hunt and just generally look at the state of the game. I found a lot wrong with chapter 2. I had fixed what was reported on but it was so much worse i'm not sure how anyone who has played chapter 2 got anywhere. There is still bunch of bugs i know about and will be working over the next week going into the new year to fix, i will try to get them all as soon as i can. State of the game. Chapters 3 and 4 remain to be cut, not sure how much longer i'll be able to put forth effort into working on th
broken trigger2021-09-01fixing a trigger i broke in the last hotfix :/
hotfixes 1.1 some moar2021-08-31Fixed most if not all chapter 2 inn triggers that were busted, if i missed any let me know. Found some shops seliing items that had been moved inside the internal data base and so corrected them and updated them to have more / the same items they were supposed to. fixed a scaldraid trigger that was causing a repeat in events.
Minor alterations2021-08-30Sent out a patch to make scaldraid less of a headach to navigate upon first arriving. Added a Forge vendor in Deversa that for the low cost of 900kg you can own the master smithing book, he even sells end game materials, most if not endgame recipes may be broken until i decide to fix them. This is only for those wanting to grind it out and see what was planned.
Hotfixes!2021-08-29Fixed the elven synth book trigger
moar hotfixes2021-08-26Fixed a missing door transition, Fixed a fight with a secret boss not loading battle animations
hotfix 1.1K2021-08-24Fixed an invisible wall issue inside the Bandit hideout.
hotfix1.1h2021-08-23fixing even more broken transition errors, not sure why they keep croping up as they are working fine on my test version of everything
hotfix1.1g2021-08-23Fixed at pathing error in the cave to allow progression to continue.
Hotfix 1.1e2021-08-22Found some items in chapter 2 that were using old code, I fixed these to reflect the items they were supposed to be or into something worth using in chapter 2. I also check a lot of transition and forge maps as they were throwing errors in almost any town i had added them to but forgot to make some critical changes in the image folder so they could properly load. I also found the mount lional cutscene triggers were still messed up and not properly doing what was intended so i fixed them hopefully for the last time this time. I'd like to give a shoutout to the person finding all these bugs and just want to say i'm sorry you're running into the
Hotfix 1.1?2021-08-21Another hot fix i know... Anywho Found some transition triggers broken in the dead forest, also found an encounter that was wrong when entering a certain cave. Also double checked alot of transition triggers elsewhere to make sure they were all functioning properly
Hotfix 1.1d2021-08-19Found a couple of spots on the Scalrdraid continent where there were invisble walls blocking some bridges, and found some invisble walls preventing the re-entering of scaldraid.
hot fix 1.1c2021-08-17Fixed a SV animated img missing, file on several monsters Fixed it to where you need to hold confirm run and jump to toggle lables instead of just run and confirm yo ease head achs of always having the message pop up. I always used to play with dash toggled on all the time so never ran into this issue but watching my daughter play made me realize its probably best to add a 3rd button to the mix
Hotfix 1.1b2021-08-17There was a bug not adding party members back into the party at a story scene added several back up checks to ensure they get added back in.
Hotfix 1.1a2021-08-16Fixed a crucial bug at the top of Mount Lional where if you had done the secret shadow realm event previously you'd be warped to an empty room. this should be fixed and have several different text options depending on what order you visit this room in. And if all that fails and you find yourself still stuck inside the room then there should be a clickable crystal in the room to teleport out of.
patch 1.12021-08-16Hello, Well I was just looking over everything in the database and reminiscing back when I was actively working on things and saw that I had left the base iron weapons synth recipes completely broken and messed up because it used to be low on my priority list of things to fix. So I fixed it... and I also made sure every monster / boss had a loot table and updated chapter 2 monsters to have drops relevant to the iron synth recipes Found a bug in the first village, no longer to jump over the garden guard and or his triggers in franks garden If there's anything else I find that needs fixed or you guys come across something that needs fixed let m
Final patch test2021-08-04Testing the final patch before the official release. No patch notes, not even sure where or what work was completed its been to long. Final things I did do, removed inconsistent art and animated enemies. Removed certain quest chains that never lead to anything. Added a warning that quests disappear for the most part after near the end of chapter 1. This final patch will only include chapters 1 and two at official launch. This is half the game I promised and for that I apologize, but instead of leaving the game in semi perma limbo I decided to cut content so it could release. If chapters 3 and 4 ever do get made I will put them out as free dlc
State of the game.2021-03-02Hello everyone, and to everyone who in the future who may read this. Current state of things on my end. I want to be perfectly honest and upfront about things and that i'm having a lot of trouble internally with my self. My mental state is in a bad spot to where i want to create, and work, and do the things to build towards my dream future of owning my own dev studio, but any time i go to do those things or think about doing those things its like my whole body shuts down and i'm numb to the idea or movement of doing so. so its a cycle i'm trying to break, before i could just say doing something for 5 mins or even 10 mins would be worth doing
Patch v.29 is now live2020-08-14Patch Notes ver.029 Overview: Bug fixes, more content, and paving the path for chapter 3 The desvera casino should now have items for purchase, chapter 2 bug fixes allowing for even more of it to be accessable. monsters will now appear in the over world near telar, there is a new optional explorable area(this area will serve a purpose in the next patch but you can check it out now) new night time monsters added for chapter 2. There is also a lot of changes that didn't get noted in my notes while i was going through some real life stuff so these patch notes don't reflect everything i worked on, there was also a lot of time that passed in betwe
v.29 News and a Request2020-03-05Hello all! So with the new year has come new problems and new problems have caused development to slow to a near stand still. I'm simply not able to put forth the time and effort I would like to into development at this time which is why a news update has taken so long to get around too. With that being said V29 may end up being a much smaller patch with a focus on fixing bugs and adding content where its needed, via some of the areas in chapter 2 and fixing the chapter 2 end bosses bugs that currently make the fight near impossible without extreme measures taken (looking at a certain grinder). With that being said I do need the help of anyon
V.29 and beyond2019-07-23Hello all, I just wanted to pop in and discuss what to expect in the future for the game. Dev Road map. I Already have one but i want to create on for you all to see, I will be posting this in the some time near future. Possible cuts from the game. With the scope of the project being so massive and the state of developing rate of time there may have to be some major content cuts so that the game can be finished. When i started the project it was a solo project with a solo scope. As development evolved some people came on board to help out with things such as art, music, and an extra pair of hands to help with the dev process. Now that the gam
Patch V.028 Is now Live.2019-06-25Patch Notes ver.028 Overview: Chapter 2 is here. This early version of Chapter 2 will under go several revisions, additions and overhauls. Once I feel it is in a good spot I will begin work on chapter 3. Dragon Warlock has arrived, Along with this new class there has been a skill and combat overhaul balance with the new Spiritual power Mechanic and Skill mastery update. The early game has been impacted some, but once the ball is rolling it should feel better over all in the grand spectrum. Monsters have been buffed to adjust to new character power. New maps, items, and more! Characters: Some characters received slight adjustments. Classes: Dr