STEAMDATA.GG

Flowing Lights — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Updates notes for 1.0.1.0 patched (Steam 1.0.2.0)2025-10-03This is an update linked to a Unity Game Engine security update The internal game version will still be displayed as 1.0.1.0 but the security patch was applied
Update notes for 1.0.1.02022-02-03-Added Korean language -UI: made it clearer that Ranks A & S give +1 Life -Easy mode: Rank are now computed so Ranks A & S give +1 Life -PC: DPad now works for menu navigation -PC: Improved controller icon for center buttons -Improved tutorial UI: L01Z03, L01Z18, L01Z19, L02Z22, L02Z24, L02Z03, L02Z04, L03Z26 -L01Z26: Stop displaying a Combo bonus of "+0" when "Display additional score" is on -L02Z23: Increased reset duration so it's impossible to cheat by rushing left after a Zone reset -L02Z11: Right most Combo is now easier to achieve, made design clearer -L04Z03, L04Z06 are now a little easier -Reworked Level design: L01Z03
1.0.0.1 (minor fixes)2021-06-10-Bugfix: now leaderboards are better centered on the player’s position -Steam settings fix: sometimes controllers were not detected (please report controller related problems)
Flowing Lights Demo is here!2020-06-16The Demo is very light to download (70MB) and you’ll have fun for about 8-16 minutes or more depending on the challenge you want to achieve! Going through the demo content should be fun for all players, the two last Zones might be a little more difficult! Rank A Players who want more challenge should try to achieve Rank A in all sections, that is, gain a good understanding of how the game works and then retry a few more times to achieve Rank A (Retry key is ‘R’ or pressing “right stick” button, check option/game menu for automatic retry when under a certain Rank) Rank S Players who want an even greater challenge and see the full potential of
Developer Q&A2020-06-10Want to know why a developer with 26+ years of experience quit his job to develop an Indie game? Why adding puzzle elements to a Shoot them up? Why the enemy bullets are yellow? Come to talk on Discord :-) (feel free to join our Discord server any time)