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Space Bob vs. The Replicons — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Minor Audio Hotfix - 12 Aug 20222022-08-12A bug introduced in Major Update 14 disabled sound effects from some environmental objects and also disabled Replicon 'chatter' sound effects. This little hotfix resolves that issue. This also brings the main branch version in line with the newly released demo.
Main Update 15 - Now Live2022-06-22Introduction: If you haven't played in years, it's time to take another look. If you're thinking about picking up the game, you couldn't have picked a better time. Take a look at the brand new 'Funky Gameplay' trailer and then read on to see how it shaped the very fabric of this update. Main Update 15 - Weapons & War Overview: Double the Pew Pew Pew Pew Pew Pew and more Replicons to Pew Pew Pew Pew Pew Pew!! More bullets, more explosions, more enemies, more variety, more carnage. Everything has been tweaked to make combat faster, more fun, and more exciting and, by making the player more powerful, it's allowed for far more diversity and unpre
Patch 1.443 Update Notes - Now Live.2022-05-24Introduction Hot on the heels of Main Update 14 last week (announcement here) came a flurry of little patches to quickly address some smaller issues and now we have a much bigger one. Combined they offer new features, new crafting, and even more QOL improvements in preparation for the upcoming demo release. Other than a few minor bug fixes all the changes since Main Update 14 can be seen below. Don't forget you can come join us on Discord now for all things Space Bob and to keep up to date on the development of the new game. I'll even be offering the community the chance to create some of the new game's content sooner than you may expect. Pat
Main Update 14 - Now Live.2022-05-16A PERSONAL UPDATE I'm back! I've been gone for such a long time that it makes sense to start out with a little personal update to let you all know where I've been, what's been happening, and why Space Bob is suddenly getting an update after more than three years. If you don't care about the personal stuff, I'll fully understand if you prefer to skip to the What's New section below, but for those that care, here goes. Even the most hardcore Space Bob fans will probably be unaware that a week after Space Bob's 1.0 release I unfortunately suffered a heart attack. I only previously shared that info publicly with Dr_Doof on his twitch stream. Solo
Beta Build 1.43 Now Available:2022-05-10Builds 1.41, and 1.42 were minor hotfixes, released last week, that only contained minor tweaks and bug fixes. Build 1.43 deserves it's own announcement as it brings much bigger changes that may go unnoticed otherwise. Speedrun Changes: Main update 14 introduced two new speedruns that in hindsight had too many restrictions. These restrictions have now been removed. The 'Full Game' speedrun can now be completed on any difficulty. You can save your game, go through the jump gate and die as many times as you like and it will still register to the leaderboards once you finally beat the game. The timer starts at the beginning of Act 1 and keeps ti
Main Update 14 Beta - Now Live2022-05-04Whooah. New build? Cool. Wasn't expecting that. Let's Go! The public test for Main Update 14 is now live in the public test branch. Full patch notes are available in game and will be released publicly here on Steam when this build goes officially live for everyone (probably next week). The major new features of this build are based around speedrunning. There are new speedrunning leaderboards and a speedrunning split time overlay. There's lots of other tweaks and improvements too. For more information, download the beta and check the 'What's New' tab on the main menu. Have fun, let me know if you find any issues and if anyone needs help access
Main Update 13 - Now Live2019-03-01https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31791001/17535227389b543d512f2756b5068a33b2d21eb2.jpg Survival mode is here, Bob! Main Update 13 is a complete game changer. For everyone who likes their games to last for tens of hours, survival mode is here to save the day. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/32988f5a810614ef56282ca185883f0b3345b45f.jpg Survival Mode Highlights: Unlike the short-term rogue-lite mechanics of the original Invasion mode, where time would continually reset when traveling through the jump-gate, in survival mode the jump-gate is gone. Well, to be more precise,
Main Update 12 Now Live!2019-01-11https://i.imgur.com/klyc1d1.jpg It's been a busy month, with many long days, but here it is! Main Update 12 is live. https://i.imgur.com/gSrAjtL.jpg Overview Main Update 12 brings some big changes including a new atmospherics system which improves the look and mood of almost every planet. See below for more details. Eleven completely new planets were also added which is a huge milestone as it means that every planet is now unique! There's no longer any need to reuse the same planet design more than once in a single game. This in turn allows for every planet to finally have it's own name and basic description. https://i.imgur.com/YqPzymQ.jpg T
Development News - Main Update 122019-01-03First up, I hope you all had a fantastic holiday season and happy new year! https://i.imgur.com/JddS1bY.jpg Before I share some dev news can I say a big thanks and welcome to everyone who picked up the game during the Steam Winter sale. https://i.imgur.com/PYLI44W.jpg (Open images in a new tab to see full size versions) Here's the news: 100% Unique Planets coming in MU12 The primary focus for Main Update 12 was to add the final planets necessary to make it possible to generate systems where every single planet is unique. It's technically possible for a system to generate with 54 planets so to be certain that every planet could be unique we ne
Build 1.101 Hotfix Notes2018-12-13Build 1.101 Changelog: • Bug Fix: Player written notes for the new planets, added in Main Update 11, no longer overwrite notes for other planets or each other. Independent notes can now be written for each of these new planets. Ooops. Unfortunately Main Update 11 went live without giving the new mushroom biome planets their own unique note ids. This meant that if you tried to change the planet notes for one of these new planets they would overwrite the notes for another planet. Some of the mushroom planets even shared the same incorrect id causing them to overwrite notes for each other. This update solves this issue but please be aware that y
Main Update 11 is Live!2018-11-30https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/011dee28091561a34373a297b4a20a6f2e5b116d.jpg It's here! The first significant content update since the 1.0 launch. Rather than spoil all the surprises, with overly detailed patch notes about the new content, here's a quick summary: New Equipment to discover and upgrade. New Highly Hostile Biome New Hazardous Liquid - Acidic Goop New Planetary Hazard Types New Stalagmite Type New Highly Toxic rain variant New Flora 5 New Planets New Secret Areas New Mysteries to solve New Dave Dialog 12 New Challenges/Achievements (Achievements have been renamed to Challenges) https://ste
Build 1.02 Now Live - New Features2018-10-26https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/50a5d97b74a8145350bb02f5b63710a788126835.jpg There's some good news and bad news. The bad news is we found a bug that needed a hotfix. The good news is that along with the hotfix this build contains two highly requested new UI features: a new waypoint system that allows the placement of destination markers while using scan mode, and a new UI that lists all recently salvaged materials. We weren't planning to release these features for another few weeks; they are technically the first part of the upcoming Main Update 11, but seeing as they were ready, and we were releasing
Main Update 10 - Now Live2018-10-05This update is a combination of a number of hotfixes that addressed a few bugs and added a handful of tweaks that have or requested by players since the 1.0 release last week. Although it contains no major new content this announcement helps to keep everyone informed about the recent hotfixes and also offers the opportunity to let you all know how the launch went and how it has forced overall development plans to change for the foreseeable future. If you have any questions please don't hesitate to ask. I want to be as transparent as possible so you know exactly what is going on. The various changes released since launch can be found below: Bu
Space Bob leaves Early Access2018-09-28It's time! It's been 6 months since Space Bob entered early access, 18 months since the free open alpha became available for download, and 2.5 years since development first began, but Space Bob has now gone gold and left early access today. It's been a fantastic journey and I've met so many great people along the way who helped to shape the game at every stage of development. I can't thank each and every one of you enough for showing support and making Space Bob what it is today. I hope I did you all proud but our journey is far from over. Like Bob reaching the jump-gate, it's is only the beginning. I have some wonderful ideas brewing for pos
Main Update 9 - Now Live2018-09-11Space Bob's journey through early access has been incredibly useful in helping to smooth off the rough edges and the full 1.0 release is now just around the corner. This update includes the final balance tweaks and changes before that happens along with a couple of cool new features: hazardous weather and procedural grass. https://i.imgur.com/8UHa6mS.gif Don't expect to find hazardous weather on every planet, or even most planets, as this would soon become more annoying than fun. Instead you'll run into the non-hazardous hail and rain far more often than the new hazardous heavy hail and acid rain. You'll be able to spot the differences easily
Release Date Announcement2018-08-28I'm excited to announce that Space Bob vs. The Replicons will be leaving Early Access on September 28th. Space Bob originally launched into Early Access in February 2018 with all of the major gameplay mechanics and story-line content already in place but Early Access offered a fantastic and unmissable opportunity to work directly with the players to polish off any rough edges while adding the remaining planned features and content. Space Bob would be a very different game today without all of your input and suggestions and I can't thank you enough for sharing your thoughts on what needed to be changed or improved. With that said, game's like
Main Update 8 : Linux & Mac Support + More2018-07-23(Edit: Build 1.01 is live and addresses a few bugs found over the launch weekend. The changelog can be found HERE) Linux and Mac support became the primary focus of this update cycle but there's still plenty of tweaks and updates for everyone here. A huge shout out must go to the redditors from r/linux_gaming and r/macgaming who volunteered to help out and especially to those who sent in their compatibility and bug reports. The Mac port worked flawlessly first time and although we had a few hiccups on Linux we were able to get them resolved and everything is now ship shape and looking great. Space Bob is now available on 64bit PC, Mac and Lin
Main Update 7 - Now Live2018-07-06Let's turn a few recent frowns into smiles. Main Update 7 brings many difficulty tweaks to the standard game, player controlled difficulty settings, 9 new planets, and a host of other tweaks and changes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/fcf507250905c9b9d4109723111d8f751b45785c.jpg If you've written a review discussing the game's difficulty please take the time to update it after trying out these changes. Let's get that review rating back over 90%. Here's the TLDR changelog. A full explanation or the new systems and the reasoning behind them, can be found below. Main Update 7 (Build 0.84) Changelog. 9 ne
Achievements and Leaderboards are new!2018-06-30Update 0.8311 is now live. It contains only a new warning on the leaderboard and achievement panels to stress that the results only represent a tiny percentage of the game's user base. Only 1% of players have replayed the game since the last update so only 1% of players have completed any achievements. This update was necessary due to the recent negative review trend warning that the game was too difficult based on the assumption that only 1% of players had unlocked any achievements. It also likely explains why we've had a recent flurry of negative reviews complaining about various difficulty related topics when this was never a problem in th
Space Bob needs your help!2018-06-29I would have prefered to not need to create this announcement but Space Bob needs your help. A wave of negative reviews have suddenly appeared and although they complain about many different things they essentially all say the same thing in various ways: The game is too hard. This has caused the game's 91% positive review rating to drop to 77% in a matter of days. Visitors to the store page have fallen off a cliff because of this and sales have all but stopped. Needless to say this is a very bad situation and totally unexpected. I thought we had the difficulty balance about right. The difficulty of various elements of the game have been discu
50% price increase to $14.99 coming after the summer sale.2018-06-21As mentioned in the Early Access information section, the $9.99 price tag was always likely to increase as we got closer to final release. With the 1.0 release only a few short months away we will soon be increasing the price to $14.99. Originally, this was planned to coincide with Main Update 5, a few weeks ago, but it could have come across as a bait and switch to first increase the price only to drop it again for the Steam summer sale. Don't expect to see the game at such a low price again until well after it's full release.
Main Update 6 - Steamworks - Now Live2018-06-19Developers often say how excited they are by their latest release or update but it couldn't be more true in this case. Main Update 6 brings both leaderboards and achievements and I can't wait to see you guys battling it out. During development, Space Bob's design was built around a deep scoring mechanic and difficulty curve that extends way beyond what most players experienced in the past. With the addition of leaderboards this is all about to change. Players are going to need to develop totally new strategies, and explore every possibility, to have a chance of reaching and holding on to the #1 spot and new changes to the scoring system will
Development News (64bit and Steamworks)2018-06-05Hi all. I hope you are all doing well and enjoying Main Update 5 released last week. 64bit Update and Steamworks- Build 0.8201 You may or may not have noticed that Space Bob requires a large update. The reason for this is that a new 64bit version of the game has been uploaded. This is what you are downloading. The previous version was 32bit only, but we now have two versions of the game - one for each OS. The reason for this is that Facepunch Studios Steamworks is currently being implemented into Space Bob so that we can have leaderboards, achievements, and maybe some other steamworks goodies. One of the first issues while setting this up was
Main Update 5 - Now Live2018-05-30https://i.imgur.com/Krrj1Xb.gif Developer Notes New content is great, we all love new content in our games but polish and refinement is equally important and that is what this update is all about. 'Game feel' almost always comes from this type of development work and I'm sure you will love the changes. Previous builds of the game were packed with semi-secrets that only a small percentage of players ever discovered. For example, it's possible to salvage live Replicons but there were no clues to suggest that this was possible. Players who didn't experiment and make these discoveries would be missing out on so much of the game. The following cha
Main Update 4 - New Game Mode - Now Live2018-04-27https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/10a34424940d92677842353ed05889274b69a222.jpg New Exploration Mode Added So many of you asked for something like this and there's no better way to know whether something is fun or not than being able to play it. So I'm excited to announce Exploration Mode: No Replicons, No Story, No Pressure This mode will suit anyone who wished for more time before being overwhelmed by Replicons. Those who aren't big on combat will also prefer this mode and it's a great place to test out ideas or simply practice before taking on the normal, far more challenging, game mode. In this new mo
Space Bob - Main Update 3 - Now Live2018-04-20https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/c0b3ca2c6af73c8f479837cfcb58ccb3b65f91c6.jpg New Planets - New Biome New Savannah biome added New plants New lifeform - Savannah Spitters New hazard type 4 x New Planets added System Map Update Visually updated to better suit the new planet icons added in the last update New zoom functionality added. Use the regular zoom hotkeys to zoom in and out on the currently selected planet. Jump lines to planets that have previously been visited now appear green https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/b82bf3f2c3689e6ceb114f2a8a0b6f1691dfafdc.jpg Ne
Space Bob - Main Update 2 - Now Live2018-04-06https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/be6465668255b8ce15a89927db267e980a110ba2.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/6c10991ee5ca8730e63a08967cc80465ab43d77a.jpg Surprises are good right? Enjoy a weekend surprise update that includes: 8 x New Planets New Desert Biome (+ New plants, new life form) All New System Map Icons (for better planet recognition) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/8ff2c42e9050f3e0f7bc8afd2af51a0ddb9c4131.jpg Next up, things. Soon. NOTE: This update has been pushed live to both the main branch and the public te
Space Bob - Main Update 2 - Now Live2018-04-06https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/be6465668255b8ce15a89927db267e980a110ba2.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/6c10991ee5ca8730e63a08967cc80465ab43d77a.jpg Surprises are good right? Enjoy a weekend surprise update that includes: 8 x New Planets New Desert Biome (+ New plants, new life form) All New System Map Icons (for better planet recognition) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/780390/8ff2c42e9050f3e0f7bc8afd2af51a0ddb9c4131.jpg Next up, things. Soon. NOTE: This update has been pushed live to both the main branch and the public te
Main Update 1 Released - (Full Save System)2018-03-20First, thanks so much to everyone who wrote reviews and offered feedback over the first few weeks of release. Your help in highlighting what needed tweaking was invaluable and much appreciated. It resulted in improvements and changes across the entire game that can be found in this first main update. There were four things that popped up frequently in feedback. Many players wanted a way to save at any time during the game. Bob's lander was too difficult to control for many players. Bob took too much damage from bumping into things. Replicons expanded too quickly over the system. I'm pleased to say that a full game-state save system is now imp
Main Update 1 Released - (Full Save System)2018-03-20First, thanks so much to everyone who wrote reviews and offered feedback over the first few weeks of release. Your help in highlighting what needed tweaking was invaluable and much appreciated. It resulted in improvements and changes across the entire game that can be found in this first main update. There were four things that popped up frequently in feedback. Many players wanted a way to save at any time during the game. Bob's lander was too difficult to control for many players. Bob took too much damage from bumping into things. Replicons expanded too quickly over the system. I'm pleased to say that a full game-state save system is now imp