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Warfare 1944 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Important Announcement2022-10-26Please click this link to read an important announcement from our studio.
Warfare 1944 Playtest Session (Friday, April 16 @ 5:00PM EST)2021-04-13Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 16 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!
Development Blog #4 [August 2020-March 2021]2021-04-06Hello Drakelings! Welcome to the fourth devblog for Warfare 1944. In this update, we will be catching everyone up to speed on the work that has been going into Warfare since the last devblog back in July 2020. We know it has been awhile since we last put out a substantial devblog update, however, rest assured that we have been very busy behind the scenes. We want to give a quick reminder as well about how our development cycle works with Warfare 1944 in tandem with Operation: Harsh Doorstop, as we have seen a lot of comments from community members that either a) are unaware of how they relate to one another, or b) have some misconceptions abo
Warfare 1944 Playtest Session (Friday, April 9 @ 5:00PM EST)2021-04-05Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 9 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!
Warfare 1944 Playtest Session (Wednesday, March 31 @ 5:00PM EST)2021-03-26Hi everyone, We are holding a playtest for Warfare 1944 on Wednesday, March 31 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!
Wednesday Warfare 1944 Playtest Session (March 24 @ 4:00PM EST)2021-03-22Hi everyone, Our next playtest for Warfare 1944 will be on Wednesday (3/24/2021) starting at 4:00PM Eastern Standard Time (EST) over in the O:HD Discord. Playtests will run for however long people want to play. We look forward to seeing you there!
Pre-Alpha 0.9.2.0 Update Released2021-03-19An update has been released for Warfare 1944 (v0.9.2.0). Optimized Utah Beach map. Fixed tree collision issues. Fixed projectile collision issues with vegetation. Removed Japanese Rifleman kit restriction. Replaced items in all Japanese kits with their appropriate items. Fixed up bullet flyby sfx when being suppressed. Resolved issues with med and ammo bags not functioning properly with new aura-based behavior. Added missing bandage animations. Added missing bandages to Japanese faction. Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated. Added crawling and prone transition sounds. Fixed Sound Attenuation for ADS,
Friday Warfare 1944 Playtest Session (March 19 @ 4:00PM EST)2021-03-06Hi everyone, Our next playtest for Warfare 1944 will be on Friday (3/19/2021) starting at 4:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Chach, Community Manager
Pre-Alpha 0.9.0.0 Update Released2021-03-02An update has been released for Warfare 1944 (v0.9.0.0). General Improved CPU utilization on systems with fewer than 4 cores. Various tweaks and polish to pre-existing UI elements. Squads and Platoons Added platoons that are configured per-map or per-mode. Added user-created squads. Player Movement Implemented leaning movement mechanic. Implemented prone movement mechanic. Weapons and Items Added self-use bandages to all kits (see known issues). Added Un-Equip animations, sounds to all classes and factions. Added team and squad usage prerequisites to all kits. Deployables Added a placeholder implementation of outposts. Added new radial menu i
Pre-Alpha 0.8.9.0 Update Released2020-10-18An update has been released for Warfare 1944 (v0.8.9.0). Player Movement Implemented basic surface-level swimming movement mechanics Minor character movement client-to-server bandwidth optimizations Deployables Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues. Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown. RCON Added padding for "status" command output text. Print map and game mode package names in addition to friendly/display names in "status" command output text. Clarify that "Players" number ref
Sunday Warfare 1944 Playtest Session (October 18 @ 6:00PM EST)2020-10-16Hi everyone, Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager
Pre-Alpha 0.8.8.0 Update Released2020-10-09An update has been released for Warfare 1944 (v0.8.8.0). User Interface A new sword icon is now used as the attack/offensive objective marker. The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. Deployables Implemented Med and Ammo Bags Implemented Rally Points Weapons M1Garand and Kar98 14 -> 6 clips Thompson and MP40 12 -> 5 mags M1911 and Luger 6-> 3 mags BAR and STG44 10 -> 6 mags M1Carbine
Friday Warfare 1944 Playtest Session (October 9 @ 2:00PM EST)2020-09-30Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Friday Warfare 1944 Playtest Session (September 26 @ 6:00PM EST)2020-09-25Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager
Pre-Alpha 0.8.7.0 Update Released2020-09-25An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency.
Pre-Alpha 0.8.6.0 Update Released2020-09-18An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles. Improved synchronization between client and server projectile instances. Resolved issues with smoke fx/amount of smoke from an active smoke grena
Pre-Alpha 0.8.5.1 Hotfix Update Released2020-09-11A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout
Friday Warfare 1944 Playtest Session (September 11 @ 2:00PM EST)2020-09-11Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Pre-Alpha 0.8.5.0 Update Released2020-09-04An update has been released for Warfare 1944 (v0.8.5.0). General Fixed a VoIP-related server crash Fixed an issue where the character meshes of players already spawned into the world would sometimes be invisible for newly connected clients Guadalcanal Increased starting ticket counts to 800 per team Added a few more open fields for more interesting gameplay Further foliage optimizations Carentan Slight lighting tweak Utah Small rock material changed
Friday Warfare 1944 Playtest Session (September 4 @ 2:00PM EST)2020-08-28Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Pre-Alpha 0.8.4.1 Hotfix Update Released2020-08-28A hotfix update has been released for Warfare 1944 (v0.8.4.1). Fixed issue with Weapon Slot key bindings not working.
Pre-Alpha 0.8.4.0 Update Released2020-08-28An update has been released for Warfare 1944 (v0.8.4.0). Customizable Control Bindings (these can be found via the "Controls" section of the Options menu) Min Players To Capture indicator UI that displays when the player is within an area of capture to notify of nearby enemies and number of friendlies required to capture a CP. Potential fixes to some VoIP-related crashes Added ADS Idle animations for 30 Cal, MG42, Panzerfaust, and Bazooka Resolved some Team State replication issues that were denying players from deploying in different ways
Friday Warfare 1944 Playtest Session (August 28 @ 2:00PM EST)2020-08-21Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/28/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Pre-Alpha 0.8.3.0 Update Released2020-08-21An update has been released for Warfare 1944 (v0.8.3.0). New Additions MG42 Kit M1919 30cal Kit Exhaustible Equipment Configurable Map Rotation Map Cycling General Performance Optimizations Animation Fixes VoIP Fixes Matches now only begin when there are players present on a server. Weapon Changes US and German Grenade Launcher Animation Fixes Panzerfaust Animation and Function Fixes BAR Fire Rate Increased Fixed an issue where an ADS-only weapon could dry fire while not in ADS mode. Guadalcanal Foliage Optimizations Alligator Creek Polish
Development Blog #3 [July 2020]2020-08-20Hello Drakelings! Welcome to the third devblog for Warfare 1944. The team has been hard at work adding in new features to the game, as well as adding an overall polishing pass on existing content. Soon, we will be wrapping up some last priority items for Warfare, and then shifting our focus towards Operation: Harsh Doorstop to get that up-to-date with the relevant improvements that have been made for Warfare. Once O:HD is brought up to speed, we will begin conducting more regular playtests for that as well, so keep an eye out for when we will be announcing them (make sure you are subscribed to Bluedrake42 on YouTube, are a member of the DRK D
Friday Warfare 1944 Playtest Session (August 21 @ 2:00PM EST)2020-08-14Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/21/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Pre-Alpha 0.8.2.0 Update Released2020-08-14An update has been released for Warfare 1944 (v0.8.2.0). New Additions New Map GUADALCANAL US Grenade Launcher US Bazooka German Grenade Launcher German Panzerfaust New Weapon Firing Sounds New Classes Text Chat and VoIP New PBR Texture Workflow General Performance Optimizations Audio Improvements Setup Steam Beta App for Testing Weapon Changes Decreased the Firing Rate of the BAR Adjusted Animation Blending for Weapons Comms System Setup UI for Text Chat Setup UI for VoIP Basic Functionality for Text Chat and VoIP Textures Added all new textures to Player Characters Added all new textures to Weapons and Equipment Utilizes PBR Workflow Audio
Friday Warfare 1944 Playtest Session (August 14 @ 2:00PM EST)2020-08-07Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/14/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Friday Warfare 1944 Playtest Session (August 7 @ 2:00PM EST)2020-07-31Hi everyone, Our next playtest for Warfare 1944 will be on Friday (8/7/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager
Friday Warfare 1944 Playtest Session (July 31 @ 2:00PM EST)2020-07-24Hi everyone, Our next playtest for Warfare 1944 will be on Friday (7/31/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager