Armed to the Gears — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Indie Tower Defense Bundle + Nintendo Switch Launch! | 2021-11-25 | Armed to the Gears has partnered up with 'Frontline Zed' and 'The Wild Age' to form a great new bundle: https://store.steampowered.com/bundle/15542/Indie_Tower_Defense_Bundle/ With a 25% discount if you buy all three, on top of any other discounts! Armed to the Gears is also now available on Nintendo Switch! https://www.youtube.com/watch?v=gvB0TUx_yL4 Get it now on the USA eShop: https://bit.ly/3xnwz01 And the UK eShop: https://bit.ly/3nSxPoS Need support? Visit the official Discord channel: https://discord.gg/AEY7fvnb6D Need a media key? Visit Woovit: https://woovit.com/offer/attg |
| Armed to the Gears Trading Cards now available! | 2021-04-21 | Steam Trading Cards: Armed to the Gears Trading Cards are now available! As you play through the game, you will automatically earn Trading Cards. By trading with other users to collect the whole set of five cards, you can then unlock unique Armed to the Gears badges, emoticons, and profile backgrounds to enhance and level up your Steam Community profile. If you experience any bugs or need assistance with the game, please let us know on the Steam Discussion Forum. If you're an established content creator, media keys are available via Woovit. Enjoy! |
| Patch Updates v1.200422 | 2020-04-23 | Hi Friends! Armed to the Gears was just updated with some more improvements and fixes. 4K compatibility improved (tutorial hints now scale with hud size configuration); Main Menu Welcome screen added with more information, links and options for new players; Some audio glitches should now be less frequent. Thanks and have fun! Found anything weird or wrong with this update? Let me know here in the comments or in the discussion forum! |
| Version 200411b Patch Notes | 2020-04-13 | Hi Friends! The patched version was moved from Beta to the Official release. Here's what's new: Waves should now stop at number 50 (endless waves bug fixed); Aspect ratio is now unlocked for super-wide screens; Main-menu access bug has now some increased input detection. If you are still having problems with your mouse or gamepad controller, like buttons not working or your mech moving weirdly, please take a look at this discussion thread: https://steamcommunity.com/app/804870/discussions/0/2261312148319088694/ Thanks! |
| Some patches in the beta section | 2020-04-12 | Hi friends! Due to reports of a (apparently kind of rare and difficult to reproduce) bug in the headquarters menu where it was impossible to open the sub-menus, I have made some changes in the code and uploaded to the Beta section for testing. To activate, right-click Armed in the steam library list, select Properties, open the Betas tab and opt for "beta -" in the dropdown list. In defensive mode, waves now should not surpass number 50. This patch also unblocks the aspect ratio and window resizing for players using super-wide monitors. Please let me know if you are still having any problem related to the issues above. I'm doing my best to ma |
| Armed to the Gears Released! | 2020-04-08 | Hi friends! I'm happy to announce that Armed to the Gears is finally fully released. I know, it's been a few months since the last update, during that period we were preparing the promotional material for this release, as well as collecting more feedback and bug reports. Armed to the Gears has reached a point where all the extra features that weren't originally planned but we wanted to have anyway, like multiplayer capability, content editors, expansible weapons, maps and customization, and so on, are going to require too much core redesign and code rewriting. For this reason, our intention is to begin working on a new separate project, with |
| Fixes and Patches Update | 2020-01-08 | Hi friends! Another update was just released. In this update, some more improvements on the defense mode waves, map selector now indicates the achievements won, and the workshop went thru another round of adjustments. Thanks and have fun! |
| A new secret map and enemy! | 2019-12-16 | Hi friends! In this special update, a new final boss level was added. This map can't be accessed from the headquarters, you must beat the last defense map. It should be quite a challenge to beat the A00 Megafortress Mech! Please note that this is the first test on this feature, some fixes and improvements are coming up, including a steam achievement for beating it. But that's not all there is to this update: F1 now shortcuts to "Update" and the turrets start on F2 to F7; Initial armor and fairings description in the robot workshop are fixed; you can call the next wave on defense maps even if there are still 15 enemies left; Improved 50th wave |
| Achievements fixes and more | 2019-12-02 | Hi friends! This update fixes some important issues with the achievements and "next mission" button, but that's not all: Mech workshop interface revamped for easier visualization; Defense maps "Call Wave" is improved; A reactor had some frustrating steps that made it hard to reach, should now be easier; NPCs had some dialog updates; Purchase Ammo and Fuel are now limited to 999; Corrected some typos; Thanks for playing, Have fun! |
| Stable build and visual identity update | 2019-11-04 | Hi friends! Today we updated the game with system optimizations and a new visual identity to match the Steam promos. This build marks the most recent stable version, but as always, your bug reports in the discussion forums are fundamental. Thanks for playing, have fun! |
| Occasional crash finally fixed? | 2019-10-11 | Hi friends! Took quite some tinkering, but I think I have finally figured out the old occasional game crash. It was related to the enemy base structures explosions, that were replaced and - I really hope - fixed for good. Something else probably fixed too is the "Watch Intro" button. It should now load the video in most PCs and be followed by the War history logs, so if you had problems here before, you can try again. Like always, I have some limited testing range locally, so every feedback is very welcome. Try blowing up some enemy bases and let me know here or in the Discussion tab if you ran into this problem after updating to version 1.19 |
| Latest fixes | 2019-09-24 | Hi guys, Armed is updated with some important fixes: Prevent wall climbing when walking towards them; Fuel usage adjusted by difficulty; Game crashing during battles seems to be fixed; General memory and asset cleanup for better performance. Let us know in the comments or forums if you still experience crashes while playing, specially while a reactor is being captured. Thanks! |
| Another round of bug fixes | 2019-09-04 | Hi guys, The game is updated with the following fixes: - Items no longer floating after being dropped by enemies; - factories now bypass the map item limit and will always produce items; - AI has been improved in some situations; - Repair stations were conflicting in some maps; - Joystick mode auto-directional when positioning turrets; There is also a crashing bug that I'd like to address, it's a mysterious bug that seems to occur when a reactor is being captured. It's not completely fixed in this update so these crashes may still happen, but I'm looking into it and I hope to have it fixed in a couple days max. Thanks! |
| New Intro Video now on Youtube (3D Animation) | 2019-07-31 | Hey guys, the game intro animation is now also uploaded to youtube, in case you wanna take a look, here it is. Hope you like it! https://www.youtube.com/watch?time_continue=58&v=LGvbtfn2nNo |
| Gamepad Support Update is online! | 2019-07-26 | After the beta tests and a few critical fixes, the Gamepad support is now published. Still needs some more tweaks, but we're getting there. The War History Logs loop bug should be fixed as well. Have fun! |
| Gamepad Controller Update available in Beta! | 2019-07-24 | Hey guys! The gamepad support for Armed has long been overlooked in favor of some other important fixes, but now it's time to finally address it. There is a new beta version available for everyone (Steam lib -> properties -> beta tab) with some brand new features for an improved gamepad twin stick controller support, including: Input calibration now comes already configured for Xbox controllers; More input options to customize the controller config; A new aiming system (directional) for stick controllers; Controller configuration during gameplay in the pause menu; Improved gamepad menu navigation in HUDs and settings; Other updates are: Lots |
| Summer Sale Update! | 2019-06-26 | Hi guys, This update is based on the recent feedback, with some important fixes that needed urgent addressing. I had to prioritize these fixes so the Controller update will come next. Here’s what’s new: Reset Weapons button in pause menu, to reconfigure your mech back to the workshop setup; Primary weapons now have a max range of reach; Reactor capturing code completely rewritten, to fix many issues; Improved AI in many aspects, such as collision, navigation, sight range, etc; Turrets placement don’t cancel if attempted to be placed in forbidden areas; Removing structures now verifies if it’s an upgraded factory or generator; Factory should a |
| More Updates! | 2019-05-29 | Hi guys! Here's what's new: Orbital Station map improved; More balancing on enemy waves; More sound effects (repairing, intro, etc); Mech customization on main menu automatically loaded; NPC dialog reviewed; More general bug fixes and code optimization. Next update will be dedicated to the Controller Setup to improve the compatibility, provide easier configuration and more aiming method options. Thanks everyone for your support, have fun! |
| Game Polishing Update | 2019-05-26 | Hey guys, This is an update to improve, optimize and fix many small (and big) details. In short, it brings: Wavemaps difficulty balanced; The “shooting while deploying” old issue finally fixed; Missiles aim calibration; Better Aim snapping; New soundtracks; Pick ammo, fuel and credits with specific icons and sounds; Radar Minimap showing more item types; Better fuel/ammo factory models and animations; Factory production countdown display; Instant energy recover when deployment is cancelled; Faster energy regeneration; Better attack drone; Better carpet bombing attack; Lots of code optimization. Still some things to be fixed, but the overall g |
| New Update: Easy Mode, Better Aiming, NPCs and more! | 2019-05-22 | Hi guys! Here’s another important update with some cool stuff: Easy Mode added: You can now select the Easy mode, besides Normal and Hard, in the Gameplay tab at the Command Room. This mode will increase your available energy from captured reactors, spawn less and weaker enemies and increase your power. There’s a 20% kill reduction as a penalty, just as the Hard mode has a 20% increased kill number as a bonus. Better Aiming: Both the primary (machine guns, plasma guns, etc) and secondary (grenade and missile launcher) had their aiming calibrated. You may notice it’s easier to aim and hit enemies. Four NPCs were added to the headquarters area, |
| The Sunset Ruins map added, and more updates! | 2019-04-19 | Hey guys! This update brings the last defense map, called “Sunset Ruins” with 6 enemy lanes and lots of resources. This is the last map added to this version, and from now on we’ll be preparing for the full release on Steam. So, please report any bug, issue or difficulty you might be having with the game, as we’re soon finally leaving Early Access! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32104467/789da21054ea70f6a93049a7d1ddf07c588cb445.jpg Also on this update: - Green color added to the mech customization; - Added all the achievements for every map; - some gameplay optimizations, fixes and balancing; - updated game |
| Quarry Defense Map is Here! | 2019-04-06 | Hey guys! In this update, another map was added: Quarry Defense, a Base Defense map type with 5 attack lanes. The game now has a total of 14 maps. Other changes include: Some menu layout and info were improved; Some improvements on the joystick input; Fixed some bugs in the repair button; Hard difficulty mode now adds 20% kill bonus; Fixes in the steam login back-end; Other general game experience fixes. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32104467/d47146c63301b17106439e75add0b956c588a0b2.jpg Let me know in the comments, or in the game Forum if you find anymore bugs or balance issues. More updates coming soon! |
| Leaderboards added in this new Update! | 2019-03-14 | Hey guys, In this update, we’re adding a new feature: Leaderboards! So far, we have a ranking for the players with the most enemy kills. To get your name in the leaderboard and then update your kill count, you must achieve Victory in any mission. To view the full leaderboard and your position in the ranking, go to the Encampment Quarters and click View Leaderboards. It will open the Steam page in a browser window. Highest Score (involving a sum of most victories and completed missions, etc) and Richest Player (most accumulated credits) are planned for very soon too. We’re also adding new Achievements for all the current four Defense maps, to |
| City Center Defense Map is Here! | 2019-03-08 | Another Defense Map is available in this Update. This time you're at Maincity's downtown and enemies will come from four different lanes. There are some new game guides available in the Steam Guides section too, be sure to check it out. More to come soon! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32104467/d54d756ae137ab25d599086e8370715ffdbdec5d.jpg |
| More February Updates! | 2019-02-20 | Hey guys, here's another update. One more defense map added (Jungle Defense), with 3 enemy lanes. Lots of fixes on wave generation, and specially the Item crates collision was addressed and should present less detection problems. Let me know if you still have this issue. Thanks! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32104467/84849c066c98a8622b1b354fb7e27b23e22eb4f9.jpg |
| New Defense Map and Fixes | 2019-02-14 | Hey all, The second tower defense map is up, along with some important stability fixes in today's update. Hope you like it! Thanks! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32104467/18019d98d0368135a03ba5fdd9471f850298c4d5.jpg |
| New game mode Update! | 2019-02-10 | Hey guys! As previously announced in the discussion forums, here’s what’s new on this Update: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32104467/e37fcfc5807835d76dd48a359a0a5277b4d17734.jpg New Game Mode: In the campaign menu, a new tab will be available with a new gameplay mode, a “tower defense” style, where you have to defend a base in the center of the map from attacking enemy waves, arriving in intervals. Initially at least one map will be playable, from a planned total of eight. This game mode is still being balanced and we need your help to make it the best it can be. Balance Weapons: Different weapons are now |
| December Update is here! | 2018-12-13 | Hey guys, BIG update here! Check out what’s new in this version: Customize Mech You now have more options to combine and configure your mech’s appearance, colors and stats: Main Armor Supershield (damage absorption, less damage taken) Main Armor Thorns (damages enemies on collision) Main Armor Regen (armor slowly auto-repairs itself) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32104467/18757f183ea0a79e831c7a9d28b1f8eaeab4e089.jpg Lightweight Fairings (fast walk speed, low damage resistance) Balanced Fairings (average walk speed and resistance) Reinforced Fairings (slow walk, high damage resistance) https://steamcdn-a.ak |
| November Update | 2018-11-27 | Hi Guys! It's time for another update, and this one brings: . The first 9 achievements (more achievements are planned); . Air support (bombs and neutrium missile) can now be aimed over enemy buildings and units; . Map04 terrain fixes (might need some more adjustments); . Some general balancing; . Steam connection warning dialog (to avoid other bugs); About the Revision 4 version, please check out this thread: https://steamcommunity.com/app/804870/discussions/0/1744478429680520137/ Thanks! |
| Revision 4 Announcement | 2018-10-08 | Hi Guys! As the Early Access version of Armed to the Gears with all the planned 8 maps + tutorial is done, we are reaching a new stage in the game development. I like to call it Revision 4, as it’s the fourth structural reorganizing since the first concept. It’s much more advanced because we want it to be a multiplayer peer-to-peer co-op and PvP game, and that requires some features to be built from the ground up. So I wanted to share with everyone our plans for the next development stage: Peer-to-peer multiplayer co-op or team vs team; New controller input for in-game configuration; New aiming system that locks enemies behind visual obstacle |