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Warriors Of Titus — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Fixed cross platform multiplayer2022-10-30Fixed the steam version
New map: Ground Zero2022-10-28Long time in making, this classical 3 lanes map will bring new strategies and even more fun:)
2.12.82022-03-10- Azure changes - When Time Lord activates "Slowdown time" Azure's slash generation is now correctly affected as well - Sword damage and Storm ability damage has now 50% damage reduction on buildings
2.12.52021-09-23Changelog - Changed Fred's projectile shooting, ammunition is increasing damge not while holding trigger but while not shooting - Added "Watch tutorial" video into the menu Thank you Wizard!! - Fixed user movement config not showing correct values - Fixed Azure missing one extra skill point
2.12.32021-08-13Fixed team chat not working
Update 2.12.22021-08-11Change log - global voice chat so people can play one vs one - Fixed when challenge would sometimes be not considered as won - Hide changing AI difficulty when playing a challenge - Fixed lights in the new lobby abruptly switching off - Fixed Golem not giving correct number of XP when using XP modifier - Repositioned the Lobby change audio volume icon so it is not blocked - Fixed Golem xp was not multiplied - By Default Users will have max level 20 - Change of player Challenge 1 user vs bots -> in this case the stalker points will not belong only to the blue team but they can be captured - Fixed when Pom pom secondary gun would have the same
2.12.1 Game Modifiers + Challenges2021-08-052.12.1 this version brings more challenges, more options and hopefully more fun - Modifiers - All 6 players can play in the same team against AI Players can setup some game properties for example - life/damage of creeps - quantity/damage of cores ( ma favourite ) - respawn time - if is jungle active - You can setup starting level per player and more When Modifiers are active - certain heroes can be used multiple times!!! ( Interceptor/whiskers/treasure hunter and more) - the final XP are reduced by 50% and there is a cap 5k per match - If the "Core quantity" is not default then the XP from collecting them doesn't count (as this could be explo
2.11.22021-07-09Change log - Fixed when Azure jump multipple times - Fixed when Azure's lightning would be triggered on each client -> 4 users playing together = 4x time the actual damage - Storm activation takes 2 seconds instead of immediate activation - Fixed grappe projectile audio not being positional - Fixed when jup landing wouldn't slow down creeps - Add Jump Effect and grapple "in the air effect" - Fixed Azur's grapple gun having incorrect model on quest
2.11.02021-07-07First Melee Hero Try Azure and let us know in the discord how do you like this hero
2.10.52021-06-10Change log 2.10.5 - Fixed commander on level 10 having stronger tower upgrade and double dash speed - Shared pickups are awarded ONLY if the user can actually see the pickup ( if I shoot a pickup and my team mate is in another lane behing walls they will not receive this pickup) - Fixed clickering floor in the jungle - Fixed portals not working on Minions - Added a hint when player missed a critical, this can be deactivated in the game settings tab - Fixed pagination on the online user list - New End game animation in Eden - New Jungle reward in Eden
2.10.32021-05-21Fixed user presenece list added option to show it only on click
2.10.2 User Presence2021-05-20Change Log - Added user presence ( watch menu on your left hand ) that shows all online users and their status - Fixed Pyre's Dragon slave first explosion not working correctly in Eden - Fix Dragon Slave not hitting heroes - Fix towers not hitting heroes - fix when players could teleport to the base tower and not be healed - fixed when pom pom would have double health regeneration when using link on level 20 - Fixed when creeps would sometimes spawn and immediately walk a bit backward - Fixed creeps sometimes not walking correctly in line when touching css ( space station ) - Fixed healer collecting all pickups with spikes after killing a her
2.10.1 fixes2021-05-06Bugs - Fixed blue towers having red shield on quest - Fixed PC towers having quest part not hidden - Fixed when transparent walls would use occlusion and would hide static objects - Fixed ground cracks on quest 1 - users can't walk inside of a tower now and friendly projectiles won't go through the tower shield - Fixed incorrect colors on quest (orange was almost red, and colors were too saturated) - Fixed minimap in Eded not showing towers and units - Hopefully added a fix to infinite greed ability - Fixed when Golem would remember attackers after death and would attack them with drones across the map - Identified the floor that disappeared
2.10.0 New Map2021-05-06- Added new map - there are no spawns so creeps spawn all the time - there are 6 Stalker spawn points - total normal jungle and 2 special jungles - in order to destroy the junction tower both lane towers need to be destroyed as well - Fixed when collectables would be collected at the creation by an explosion so they would appear not to be created at all - tower should shoot only if it sees the enemy (shouldn't shoot through the wall) - Fixed when some heroes would have lower damage on S+ after the 25 minute mark - temporary disabled "Do you want to join existing lobby" popup as it didn't work correctly
2.9.42021-04-09Change log - Fixed - commander can't buff towers unless the shields are down - Changed portal collider to be only on the floor and not to block shots - Changed F.R.E.D's wall countdown from 50/40/30 to 55/50/45 - Fixed when client could shoot many times pickup with secondary ammo - Increased Healer's healing missile radius to match more the effect - Fixed when "Do you want to join existing lobby" wouldn't appear - Fixed when Dragon Slave after explosion left a collider that would block shots - Experimental feature if you have equipped an ability that requires a friendly target, and you aim and shoot at an enemy unit, your gun will uneqip and
2.9.32021-04-05Fixed bug after game over when stats wouldn't be counted
Patch 2.9.22021-04-04New Hero F.R.E.D 2.9.2 - NEW HERO F.R.E.D - New Healer's achievement skin - Players can shoot pickup with secondary ammo as well - Dragon Slave won't hurt heroes if they are hidden behind some static object like a shield/wall - Shotgun has 50% less damage against buildings/towers - Chrono/Reverse time -> After returning player to the start position, the current dash will be interrupted - Monthly ranking is now shown instead of Qualifier ranking - New game version can see older compatible replays - Hide the game replay winning team by default and show it on click - Change to Time lords upgrade path level 6 change from +1 sec to Time Control to
2.8.192021-02-28- Fixed when Commander would upgrade locked down tower, it would increase too much the damage - Fixed when first user joining a team in Captains mode would not be the captain - Fixed Secondary skin on commander not showing
2.8.182021-02-25Fixes - Fixed when add bots would be shown during a qualifier match - Don't show join another game anymore when user is watching existing lobbies - Fixed when user could click the join lobby even when they were not connected to server resulting in user seing empty lobby - Fixed when the unlock button would sometimes not be visible and player wouldn't be able to change hero - Changed Behemoth's secondary skin
Update 2.8.172021-02-25Changelog - Added Captains mode - Added unassigned players view - this is defauilt in private matches, and can be used in normal matches when the teams are already 3 vs 3 so people don't have to leave the lobby to change the team - Fixed when user was able to teleport outside of the map - Captains mode plays are automaticaly published with comment "Captains mode" - Captains mode is saved automatically when user leaves the app without finishing the game - Damage and Health pickups can be collected with S ammo only when they are not moving anymore - Behemoth has different secondary ammo that slightly grows in damage/size
Pach 2.8.142021-02-12Changes - Fixed when the movement config (in the hand controlls) wouldn't show correct values - Fixed when Healer's spikes disable radius would be much bigger than the effect - Pom Pom no longer looses healing missiles on respawn - Pom Pom's mines now hit Commander as well - Pom Pom's healing missiles have double the health regen and they now show correctly if a unit is affected by multiple missiles - Fixed rage having incorrect skin unlock color - Fixed when Time lord shoots an ally with time resistance, the time resistance would stay forever - Fixed when too long matches wouldn't be saved as online replay - Fixed Third category calculation
2.8.11 Changelog2021-02-04- Healer/Hook skill tree changed from bonus health regenerated from hook 5%/10%/20%/100% to 50/100/200/500 - added ammo limit - P 30 P+/S+ -12 Secondary ammo cap: single shot users (Behemoth, commander, chrono, interceptor, etc) = 20 shotgun users (rage, enforcer) = 20 fast shot users (whiskers, pom pom, healer) = 50 multishot users (artillery, defender) = 30 - when player dies only S+ and P+ ammunition are lost - Artillery by default has higher projectile range, his 10th level upgrade is now either 2x dash speed or +20 ATK - Increased Interceptor Marker speed - Fixed when player could die on host but not on his client -> invisibility/invinci
Version 2.8.92021-01-28Finally a proper lobby system that will show you games in progress and allow choosing what lobbies you want to join
WoT Qualifiers2021-01-22Qualifiers Welcome to the Qualifiers. Over the next month, everyone will have a chance to play the game to collect Qualifier Points. If you earn enough points you will have a chance to gain access to the Tournament with a prize pool of over $1,000 - The total prize pool will grow during the Qualifiers with a portion of the sales from people who buy the game. That's right if you buy Champions of Titus during this time a portion of that money will go into the prize pool! 1st place team --> 50% of the total prize 2nd place team -> 25% of the total prize 3nd place team -> 10% of the total prize 4th place team ---> 5% of the total prize 5th place
Untitled2021-01-14Change log level indicators in the ability menu are brighter Chronor's Reverse time, will reverse the HP only on Friendly units Safety meassure - when I am shooting an ability but I have 0 ammo, my ability will unequip hide automaticaly description of an ability in the hand menu if the menu is closed Added a cleaning process that will delete old replay files (which are no longer visible on my device) Fixed when gaining quickly Two levels would not give me an upgrade option Whisker's army (little cats) when spawned, they will not explode when hitting a wall, but they will bounce away fix when dying, the hero icons wouldn't countdown properly f
Update 2.7.02020-12-11Change log Redesigned Enforcer's Multiply to be more fair Fix commander not going up as AI Heroes from attack/support/defense gain 4/3/2 ATK per level instead of 3 and 50/70/100 life instead of 70 Fixed when quest name would be reset to the oculus username after a game Healer heal missiles timer changed from 40/35/30 -> 45/40/35 and heal missiles values changed from 125/175/225 -> 100/225/350 Whisker's hook adds extra cats to the cat army, these are released when the cat army is triggered ( NOTE the release of Whisker's army stops when hero is disabled/hooked) Commander removed limit distance on merging unit as it felt "broken" Changed map ce
Untitled2020-11-29Change log Commander is now always in the air Commander can switch between targetting ( observer ability ) and secondary ammo Commander's hook has been replaced with new ability "Tower Upgrade" - gives permanently bonus HP and attack to a tower ( can be used on defender's towers) Commander Reinforcement will not destroy the second unit, only upgrade the selected one When user requests change if lines for AI, the AI will not have to wait for available teleport and will teleport immediately Changed/fixed jungle pickups having too high value, Jungle will spawn new wave or rewards only of the 10th minute wave has been cleared All jungle pickups h
Release 2.6.82020-10-29Changes Removed turrets that dropped after eliminating all jungle drones Jungle drones are more visible, have 2x damage and 2x XP Added tips, by default they are active only for users that have lower level than 5, tips can be activated in the HUD settings Shared creep experience have been increased from 10% to 50% ( if another user destroys a creep, all hereos within 60m/180 feet get these XP) When creeps destroy a unit under commander's target, commander will get 80% XP instead of 30% Visual feedback to explain Stalker's origin ( CSS stations ) when target by a tower, show the tower range, show hud indicator(can be desacivated in the HUD set
2.5.142020-09-29Change log - Fixed Marker staying on the map if it is attached and Interceptor dies at the same time - Fixed ranking at the end of the game having incorrect position - Fixed - vive snap turn didn't work when dead - Show X over all abilities when Sparkle time is active - Fixed Behemoth not being able to collect pickups with secondary weapon - Fixed when teleporting or hooking a hero to the jungle teleport would not teleport the hero to the other side - Fixed when AI heroes would teleport back when player would be killed - Fixed when Behemoth's ultimate ability (would turn all allies invincible) - Fixed flat screen not able to do dash - Fixed C
2.5.102020-09-17Game changes Artillery/Ordnance no longer destroys buildings above Show jungle countdown clock when there are no drones New Whiskers default + secondary skin New Artillery model New Artillery Ordnance effect - missiles are shot from Artillery and if artilerry is disabled/hooked the ability is interrupted - the same way it works for Whiskers Ranking badge (Online global position) is shown only in the lobby Users can teleport while dead ( aim at the floor and shoot/press right trigger) Fixes Fixed interceptor shooting dash when dead+creeps shooting at it Fixed when Pyre would trigger Dragon Slave even though they were dead Ability description i