Spinnortality | cyberpunk management sim — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Duskpunk is out now! | 2025-11-19 | Duskpunk, my latest game, is finally out on Steam! I'm doing a massive sale, of both my other games, to celebrate!Duskpunk is a tale of hope, grit and survival, where life and death hang on a roll of the dice. Will you join the ranks of the powerful, or spark revolution? This isn’t my first game (I also made Spinnortality and Silicon Dreams!) but it’s definitely my most ambitious: a sprawling narrative where your choices have a real impact on the people and institutions around you. If you liked Spinnortality's management aspects, you might enjoy Duskpunk's: you're managing one person's stress, health, hunger and time, and making strategic dec |
| Duskpunk official announcement, free demo available now! | 2025-09-23 | Hi everyone!! At long last, Clockwork Bird (AKA me, Jamie here!) has officially announced my next project: gritty survival RPG Duskpunk.Inspired by tabletop RPGs and narrative adventure games like Citizen Sleeper, Duskpunk is a game of hope, grit and survival. Explore the streets of a steampunk city, gather friends and allies, and spark revolution in a world consumed by war.It’s coming to PC later this year, so be sure to follow the page for updates! In the meantime you can try the free demo up on the Steam page.Thank you friends, and stay safe out there.Jamie |
| Spinnortality's BIGGEST SALE YET to celebrate my new cyberpunk game launching! | 2021-04-21 | My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam! "The best Blade Runner game that we've gotten in years" - TheGamer.com "Silicon Dreams" is a narrative cyberpunk thriller about interrogating rogue androids. In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing, you play an interrogation-model android who becomes caught between big tech and a brewing revolution. It’s a "Papers, Please style" bureaucratic thriller with a Blade Running soul. Features list: Speak, or forever hold your peace - Carefully control the flow |
| My new cyberpunk interrogation game is out now! | 2021-04-20 | My new cyberpunk game, "Silicon Dreams", is out now - and to celebrate, Spinnortality is 30% off on Steam! You can grab the new game here. What’s it about, you ask? Three words: tears in rain. "The best Blade Runner game that we've gotten in years" - TheGamer.com "Silicon Dreams" is a narrative cyberpunk thriller about interrogating rogue androids. In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing,you play an interrogation-model android who becomes caught between big tech and a brewing revolution. It’s a Papers, Please style bureaucratic thriller with a Blade Running |
| Wishlist my next cyberpunk game - it's launching in two weeks! | 2021-04-07 | Followers, fans, and fellow cyberpunks! Since Spinnortality came out I’ve been working on another cyberpunk game: Silicon Dreams. It’s launching on April 20th! It'll be available through Steam for Windows, Mac and Linux. Here's the trailer! If you'd like to know as soon as it's out, you can wishlist it here. A cyber-noir thriller with a Blade Running soul In a corporate-controlled dystopian future where the lines between the real and the artificial have blurred to almost nothing, an interrogation-model android becomes caught between big tech and a brewing revolution. Players can intimidate, manipulate, betray or befriend; they can aid the ins |
| Spinnortality in Turkish: "Kurul odasına hoş geldin" | 2020-10-23 | Just a quick note: as you'll have guessed from the title, Spinnortality is now available in Turkish! The folks at Games in Turkish have been working hard to bring the game to their native language, and I'm only too happy to see it reaching a new audience! We're a tiny team so we'd appreciate you spreading the word to any of your Turkish friends or followers: we don't have the reach to advertise about this, but we're sure there are a bunch of people who'd love to hear about the game but who couldn't access it in English! |
| 20% off sale to celebrate our next game! | 2020-04-25 | To celebrate our next game, "Silicon Dreams", being halfway through its Kickstarter, we're putting Spinnortality on sale at the lowest it's ever been! https://i1.wp.com/clockworkbird.net/wp-content/uploads/2020/04/SiliconDreamLogoFinalv6_Medium_subtitle.png What is Silicon Dreams? 🤖 Interrogate androids in this cyberpunk game inspired by Blade Runner. 🧠 Learn their secrets. Manipulate their emotions. Seal their fate, or save your own skin? 🖱️ It's on Kickstarter right now! 🎮 Download the free demo and try it for yourself! So if you're just grabbing Spinnortality to give it a whirl, consider checking out the Silicon Dreams Kickstarter too! |
| New Kickstarter from Spinnortality dev: interrogate androids in 'Silicon Dreams' | 2020-04-14 | I'm James, the developer behind "Spinnortality", an indie cyberpunk management sim. I'm excited to announce that I'm returning to the cyberpunk genre with "Silicon Dreams", an interrogation simulator inspired by Blade Runner. The game is on Kickstarter right now, by the way, and there's also a free demo available. But first of all, what is it? https://ksr-ugc.imgix.net/assets/028/608/803/6f53ca1a20a9bfb01931b9796cc40ff9_original.gif?ixlib=rb-2.1.0&w=680&fit=max&v=1585835238&auto=format&gif-q=50&q=92&s=393b3094c2bdd3d02c0b317a311cf2c1 Androids may dream of electric sheep, but perhaps they dream of so much more... Silicon Dreams is a game of co |
| Spinnortality: French language support! | 2020-02-06 | Hello devoted Spinnortality players! I’m stoked to be announcing that I just finished localising Spinnortality into French! If you have friends who would enjoy this game but don’t speak English or German, now is their chance to control the course of humanity in their native language. Share the good news with them, or better yet, why not gift them a copy? And if you happen to have the ear of a French streamer or blogger, it would be insanely helpful for you to toss this their way. An enormous thank you to William Bertin, our translator, who has been working on this tirelessly for about half a year. (There really are too many words in this game |
| Post-Automation patch | 2019-08-21 | Hi everyone, there were a few bugs and tweak suggestions people reported after the recent Automation Update. Patch notes: If the mutant crisis ends but you never picked a side, you'll still be able to conclude the event chain. The climate taskgroup will stop asking you for stuff once the climate crisis is over. Turning the globe should be a little more optimised now. Automation teams are slightly better at picking slogans now, so they should be a little cheaper to run (thus justifying why you should keep them around more). Products that have been on the market for >20 or >30 turns will light up orange, then red, in the product list interface |
| Free update now live: "Automation" | 2019-08-02 | The free Automation update is now live! What fun improvements does that entail? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32341151/993ed88d014104896d1ea394713dbcc395576cf4.jpg New mechanics for workers! They'll demand higher pay, especially if you're raking in the cash. Don't give them what they want and they'll strike! Of course, you could weaken their union with your class contacts... or just intimidate them with threats of violence. No more mid-game tedium: assign Automation teams to each nation to launch products, push media and weaken laws automatically! Research "AI consultant" to unlock this feature. Victory go |
| The “Automation” update is coming, but needs testers | 2019-07-11 | Hi all, I’ve been working on a free update for Spinnortality: "Automation". My goal is to fix some balancing issues in the mid-game, and in the process add another layer of mechanical richness. What can you expect? Launch products, push media and change laws automatically with Automation teams! Watch in mild discomfort as your workers demand higher pay, slowly undermining your profitable foundation. Custom icon support. You can now commit workers to directly influencing the company, allowing you to “research” Authority. There are other features and smaller fixes too. All told, this should be a serious improvement on the original game! However |
| "Soundtrack and Extras" pack available | 2019-06-19 | Hi everyone, The soundtrack for the game is now available, along with some behind the scenes stuff that may be of interest to you if you want to know how/why the game got made: Scans of my handwritten notes while making the game, from its initial conception (and list of potential names) to marketing and final tweaks. "But what does it mean?: inspirations and motivations behind Spinnortality", a short document explaining the game's inspirations, and its theoretical underpinnings. This was originally just a reward for Kickstarter backers, but I figured: why not make it available to everyone? Enjoy! :) |
| 16.03.2019 patch notes | 2019-03-18 | Hi, just a quick update. You can now mouse over Public Opinion to see what's changing it, a feature that's been requested since, like, forever! Yay! Patch notes: financial projections will now take moon costs/profits into account "earnings" product tab in nation window now correctly displays items by earnings PR stunts that require a certain type of nation cannot be triggered unless a nation with those qualities exists AI climax has been tweaked so it appears more frequently. (Players seemed to report this was the rarest cliamx.) if a corpornation somehow has more than 100% shares, the system will get rid of the excess. mousing over public op |
| A few more bug fixes: v18.02.2019 | 2019-02-20 | Just a few bug fixes here. Highlights are: no more tsunamis on the moon, and there's a new graphics mode for those who got a totally black earth (it's because some shaders aren't supported by their graphics cards). Full patch notes: UI: Politics pie chart now has lines dividing sectors for easier readibility. Tutorial window can now be dragged around, in case it obscures something in some resolutions. Added a "basic shaders" mode for (mostly mac) users who saw a black globe due to shaders not being supported. It looks less pretty than normal mode, but if your setup doesn't support the Shaderforge glitch globe shader it's better than the alter |
| Critical bugs fixed! | 2019-02-06 | Hi Spinnortality players, I just wanted to let you know that every game-breaking bug that's come to light since launch should now be fixed in the latest version, v06.02.2019. There's still a long list of other bugs, as well as tweaks and features I'd like to implement, and I fully intend to get round to that. But anyone whose global corporate empire was halted by a mysterious inability to launch their products should be happier in the meantime. Note: this is only true for Mac and Windows players. Linux people are still on the original launch version, unfortunately, since I'm having difficulty getting access to a Linux machine. (The one I test |
| Spinnortality is out now! | 2019-02-02 | Hi everyone, Spinnortality is out now! Technically it was out about 18 hours ago but suddenly I had a bajillion things to do come launch, so this update is a little tardy. What is Spinnortality, I hear you ask? (Well, not all of you - some lovely people have bought the game already!) Spinnortality is a cyberpunk management sim where you run a giant evil megacorporation in a dystopian future. You can look forward to: Rigging elections, spreading fake news or just smashing governments with riots and coups Researching awful products, then marketing them to make them irresistible Pushing the boundaries of brain transfer tech to make sure you and |
| Spinnortality is launching February 1st! | 2019-01-14 | Hello! Just wanted to let you know that cyberpunk management sim Spinnortality is launching on February 1st! You can see the announcement trailer on the game's Steam page. This has been a long road for me - this game's been in development for over 3 years, and I've worked pretty much alone for all of that - but I'm excited (and slightly terrified) that it'll soon be in your hands! |