Double Cross — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Russian language patch | 2019-10-04 | It's taken some time, but it's finally here! For patch 1.5 of Double Cross, we have added Russian as a language to Double Cross. |
| 13AM Discord channel | 2019-06-27 | Hello, dear players! We have opened a Discord channel for 13AM Games that you can use to talk to other players of Double Cross, Runbow, or Pirate Pop Plus, check our newest projects, or talk to us, the devs. Hope to see you there! https://discord.gg/zHj2jaW https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32533556/0c2863b0fc48bb2c78589a5fc21a6208f7710501.png |
| Patch 1.4 helps you with the Arcadium! | 2019-05-27 | We’re back and we have some new fixes for you! Level Design The difficulty of some minigames in Funky’s Arcadium has been slightly reduced. In “Pillar Panic” the gaps are wider in the first four pillars. In “Bowhemoth” the timer has been increased by 30 seconds, some moving platforms move slower, and platforms you jump blindly into are now stationary. In “Search and Destroy” there are a couple more targets and the ball-killers now move slower. Combat and Movement Large enemies can now be slightly pushed to avoid collision issues. Music The music that plays during several dialogue scenes in RIFT Headquarters has been changed to the HQ’s defaul |
| Patch 1.3.1 fixes more issues! | 2019-02-22 | Here's our second patch for Double Cross, with some adjustments to combat, an option to skip dialogue in levels you've already beaten, and several other minor improvements and bug fixes. Combat and Movement We adjusted combat inputs to make performing more advanced moves easier. We made Zahra’s wall jump a bit more forgiving. Combat damage is now better communicated by having characters flash red when hurt. We reduced how much Zahra can push enemies by walking into them. Levels Using the Double Jump upgrade in the Firebrand Factory will no longer break the camera or certain monster closets. Falling out of the caravan during the last second be |
| Patch 1.2 fixes some of your issues! | 2019-01-23 | Our first major patch is out! This is what we’ve fixed for Double Cross v1.2: Levels We added “ghost upgradium”, which lets you see the locations of upgradium crystals you have already obtained. Playing the Funky’s Arcadium level while having the “Toughen Up” upgrade equipped no longer breaks the game at the end of minigames. We fixed a location in the Goo Grotto where Zahra could fall through the ground and lock the game if falling from very high. Achievements Quitting to the main menu from RIFT HQ after completing a level no longer unlocks that level’s “Speed Demon” commendation. The Gootopia boss now properly gives you the “Nice Shot” comm |