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Aegis Legends — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Update to address unity security issue2026-07-29This update is to address Unity security update CVE-2025-59489 and to bring some small bug fixes, mainly relating to FPS.Please note, if the game appears laggy or poor performing, check the maximum FPS setting in the main menu. It defaults to a low FPS to save power on devices such as the Steam Deck. Further improvements to this will be made in the future.
We've renamed the game and fixed some issues!2025-05-25We've renamed the game from AegisM to Aegis Legends. Why have we done this? There's a couple of reasons, the main one being that people were either pronouncing the game incorrectly and couldn't find it. We have seen that people have invested many hours into the game and we've spent countless hours over the years making it. We now need to put more focus on our marketing to tell the world about it! Going forward We need to start preparing for release. The first steps in doing this will be to improve our market visibility and awareness and improving our website. The game has been very stable and reliable over the years, so now we need to focus o
Small quality of life update2025-04-27Hi everyone, Apologies for the delay in this update. This update is a small one which adds the ability to limit the maximum FPS of the game which will hopefully help a few PC's from working harder than they need to for a smooth experience. Note: You can only set this option in the main menu options not in game (I'll work on this long term). Patch Notes Added option to set maximum FPS to 30/60/90/120/240/480.
Steam Deck improvements + Grenade evolve buff + QoL2024-09-01Small patch today. This one has some quality of life features and a buff to evolved grenade towers. Patch Notes Game name is now optional, by default it will create a lobby with your steam name if not specified Updated graphics recommendation for first time launches in regards to Steam Deck Added option to reduce UI scale further to help Steam Deck users Increased grenade evolve tower damage by 10% Reduced the power at which evolve grenades explode to help prevent them flying out of the map and also make the evolve a more important consideration
New UI + Challenge 4 fix!2024-08-28We've now updated the graphics for the tower build buttons so that they now have full colour and detail, rather than basic temporary placeholder buttons. They will remain grayscale until you can afford them. Once you can afford them they will fill with colour, letting you know you can now build one. We've also updated the tower information window to be in a similar graphics style so that it is more consistent. We have also resolved an issue with Challenge 4 whereby it was unplayable. Enjoy!
Grenade evolve is here!2024-06-01Grenade evolve added to the game We've completed the last evolve in the game which is for the grenade tower. This evolve makes the tower fire cluster grenades whereby the damage is split between each grenade. The amount of grenades increase as the tower level increases which spreads the damage out further. The downside to this is that the explosion radius is reduced by 50% so be careful of your placement! We're playing it safe when introducing a new mechanic to the game so we feel it may need a slight buff in the future but we'd love to hear your feedback via the various methods (preferably Discord). The cost is 40 coins to evolve and remembe
New features, bug fixes and quality of life improvements2024-05-26New features - client network replication We've introduced a new feature that allows you to adjust your network replication speed. We always recommend that the person who creates the lobby has the best internet and PC possible to avoid issues however there is a new option that is the frequency at which you ask the host/lobby creator for updates. To be clear; it does not matter what setting the host has this set to, it is for clients to specify how often. You will notice quite a difference between the slowest and fastest updates if you want to see the effect of this setting. To confirm, the default value prior to this update was in the middle
Added path markers and more bug fixes2024-05-23We've added path markers In the countdown stage of the game you will now see a visual marker that displays where enemies will run. Each lane has a different colour so that you can see exactly where they will go, even if the lanes cross each other. Bug fixes and quality of life As usual, there's some bug fixes and quality of life additions. * Health protected enemies now hit barriers rather than walking through them * Shooting wooden boxes now works as expected
More quality of life updates!2024-04-18Today we have updated the game with a few small fixes which include: * Buttons no longer retain focus once you have clicked them. This prevents accidental double pressing the button. * Renamed "EXIT MULTIPLAYER" to "MAIN MENU" on the lobby screen to avoid confusion. We will continue to improve the game with any small tweaks on the run up to full release.
Quality of life update and the road to release2024-04-06Summary We have noticed that for quite a number of years now that the Streamer vs Twitch mode was very rarely ever used by players and yet it added a great overhead on development. 99.9% of our players play the traditional game, rather than challenges or Twitch vs Streamer mode and therefore we have decided to remove it so that we can focus our efforts on improving the base game. Challenges will still remain and are unaffected. We also have some quality of life additions and a small bug fix. The road to release We will monitor feedback over the next couple of months and will aim to release the game later this year. The game is incredibly bala
Improvements to aiming and backend services2024-02-11Summary We've improved the aiming under certain circumstances, along with several backend service improvements. On certain levels, when the cursor was over some trees, it would not allow you to shoot as you wanted and would instead show the selection cursor. We have resolved this issue so that you will always shoot as you would expect. Secondly; we've made improvements to the games backend services. This will constantly evolve and improve going forward and will enable an improved experience for all players. Patch notes * Fixed issue whereby cursor would change to the selection cursor, preventing shooting * Improved the games backend services
New graphics and new map is now live!2023-10-20Headline After months of hard work and waiting, we're finally ready to release the new graphics update along with Forest 9. This is now the third complete rework of the games graphics (there's still thoughts around the desert levels) over the 11 years of development and brings a whole new feel to the game. We're also excited to see how players adapt to the new Forest 9 level which is suggested for 1-3 players (of course you can play with 4 if you wish). New Graphics The best way we can show you this is by an after and before shot (after on left, before on right): There's a couple of benefits to this graphical rework. Firstly, the graphics are
We're working on a huge graphics update!2022-12-10(picture is a work in progress and will be subject to change) What we're doing We understand it has been a couple of weeks since the last update however we want you all to know that as usual, we're busy working hard on updating all of the graphics for everything. Every level, texture and tower will be updated to a new style. (picture is a work in progress and will be subject to change) Why This will not only make the game look better, it will be more consistent and also open up the opportunity for more biomes in the future (we've got lots of ideas). (picture is a work in progress and will be subject to change) What will this mean There won't
New update brings new visual improvements!2022-11-12Update summary ============== We've made a lot of adjustments to lighting and added new effects to towers and the weather system to create a more immersive experience. Here is a screenshot where we try and demonstrate some of these changes however it is very difficult on an image to see the new mist effect that is present when it rains hard. Notice the kappa tower lighting up green, the machine gun lighting up the left area around it when it fires and a laser heading towards a boss from a slightly out of view laser tower (it's evolved!): There's lots of effects that aren't shown in this screenshot such as flamers, rocket and grenade explosion
Huge update now live! New maps, bug fixes, performance + more!2022-11-06Overview ======== In this update we bring 2 new maps (one is replaced), rework an old map, bring massive performance benefits, improved the AI to give us more opportunities with maps in the future and done some great work to enable us to create maps faster. New maps ======== First up we have Desert 6 which is a recommended 1-3 player map. For this map we reworked the AI pathing to enable us to have maps whereby the enemies cross over on the same lane. This makes for a so far unique challenge in AegisM and is quite forgiving, therefore we have made it the default map - a change from Forest 4. Next up, we have replaced Desert 1. Historically De
Website has been updated with lots more to come!2022-11-04New Website =========== Link to website: https://www.aegis-m.com A couple of days ago we updated our website to what we call version 2. There is a lot more ideas that we have to implement but some key changes that we have implemented in this update are as follows: Explore scores - per map ==================== You can now view scores online for all maps (including player data) quickly using the tabs along the top of the screen. All of this is in a new dark theme website: Explore game data =============== If a game has been marked as public, you can now click on the score to view detailed stats about the game (we've got a lot of stats yet to im
Time for evolved machine guns, performance improvements and website sneak peak!2022-10-15Patch Overview ================ In this patch we have done extensive testing and checking to bring the evolved machine gun tower a viable option that can be considered in any build. When going through some code we've also identified some performance related changes that will reduce jitter in the later stages of the game. Evolved Machine Gun =================== Evolved machine guns have had an issue for a short while now and haven't worked correctly. Once we had them working as intended, we noticed that it just wasn't worth evolving for the associated costs. The bleed would tick for 10 seconds once out of range and they also overkill enemies,
A new update is live2022-10-13Overview A new update is now live which includes map fixes for Forest 8 and lobbies should now work correctly for clients. Map changes Forest 8 had an issue whereby it wasn't quite symmetrical and the left lane was different to the right. This was very slight but caused an unintended behaviour when playing it. These have now been resolved so the map now plays the same for both lanes. Lobby issue There was an issue for people who would connect to a lobby whereby they wouldn't be able to see all of the other players in the lobby and only the person who created the game would have view of all of the other players. This has now been resolved. Per
Bug fixes are now live2022-09-03Making things more stable In todays patch we've fixed a few important bugs that somehow flew under the radar. Some of them were quite tricky to find but we've caught the ones that have been reported in Discord so hopefully we're back to a stable state. What's been happening? My PC died and I haven't been in a position to sort out all of the source code to move forward. I've now sorted things out so hopefully updates will continue as required! As usual, we've been going for years now and are still aiming for a release once we've had a good period of time without any issues being reported. Thank you to everyone who is still with us throughout t
Big update is now live!2022-02-20A huge update is now live, full of performance improvements, quality of life changes and more! Background A couple of months ago we done an experiment with a survival mode which unfortunately didn't work out quite as I hoped. As per our last update, there was a lot learnt in regards to opportunities to improve performance and bring further quality of life changes to the game. This patch brings those improvements. Updated graphics For a long time now, the colour grading has been incorrect and until you put it side by side, you don't realise what it's like. In this version, you can see the old (left) colours against the new (right) version that
Survival beta is no more2022-01-04History So our last update was quite an exciting one, it was to experiment with a brand new survival game mode, to see if it could work, get player feedback on it and if it fit the game. We were never fully convinced that it was a direction the game should go in but nonetheless wanted to try it. It brought many challenges, both from a balancing and technical perspective which were quickly overcome however it had one huge side effect - it would change the normal game that has existed for years that players loved to play and worked countless hours trying to improve. Therefore I have made the decision to not continue any further with the surviva
New survival mode is now out for testing!2021-12-20We have created a brand new survival mode for testing! You will need to join our Discord to participate in this new mode at this very early stage. To do this, simply click here: AegisM Discord Many of you asked if development had stopped and the answer will always be no. We've been going for roughly 7 years so far and we're not stopping any time soon. This game mode is very different from the usual tower defence maps. This idea is simple; Make a large, random, procedurally generated map so that no two play throughs are the same. Whack your base in the middle of it, change the resources to build and upgrade towers from coins to wood and stone
New web stats, new UI, new notifications + more2021-08-10Web service We have been really hard at work behind the scenes to build the foundation for our new aegis-m.com statistics website. When you finish a game, you now have the option to "Open stats" which will open aegis-m.com and display all fancy statistics about your game. This is very early days and we have loads of cool features and statistics planned (with pretty graphs of course) but we now have the foundation of something amazing that we can build upon! We've even added a feature that will post a live feed of games into our Discord. But what if I don't want people seeing my strategies? Don't worry, we have you covered! When you create a l
A huge new update has arrived!2021-07-25In this patch we improve the tower information window, we make the heal tower relevant, rework some of the magical powers and abilities and fix various issues. Heal Tower In this patch we wanted to address the heal tower never being used. The original tick rate of every 60 seconds didn't make it viable, so we've adjusted the way it works and will automatically heal the base every 3 seconds when it takes damage but it will cost dependant upon the tower level. At this point it is worth mentioning that if a player is on negative coins, nobody can build so be careful. Forest 4 We also took a look at the flame wall (where you buy supplies for 400
Flamers and drones finally arrive!2021-07-04This patch is an important one - read on for the full details! Flame Towers =========== We have known for a long while that something had to be done with flame towers. When we first introduced them, it was possible to spam them to get very high scores. Obviously this goes completely against our target for the game so very quickly damage was reduced whilst we work things out. In this patch, we have managed to put the tower damage exactly where they should be and they feel great - not too powerful but also not too weak, they're a massive consideration now and feel players can finally use them in a successful high scoring strategy. We also wante
Fast forward to critical hits!2021-07-01Time for another patch! In this patch we wanted to address the impact of critical hits and to make them feel as great when playing. Critical hits - what's the issue? Prior to this patch, we felt that critical hits were great but didn't really give the "wow" or "cool" feeling when you saw one - it was simply just another number on the screen. We wanted to change that so we have added animations and made the numbers look a lot more impactful. There may be more tweaks to do here but ultimately they now make a player feel a lot better when you see a laser tower crit for super high damage! Fast forward A lot of players who have put a lot of hours
Quality of life + bug fixes + new player news2021-06-25In todays patch we have addressed some requests of players who are new to the game, improved the tutorial and fixed some bugs. Tutorial In the tutorial we forgot to talk people through evolving towers which dramatically changes strategies. Although it is not required, nor is it always beneficial to evolve towers, we still needed to tell players about how to do it. Remember you do not need to evolve if you don't want to, you can simply upgrade the tower as normal. It is a choice that you have to make to fit around your strategy. We also had reports of the tutorial not allowing players to build and progress, so we have fixed that whilst we're a
We're flying high!2021-05-01Overview This update has been the largest update to the base engine since the game began roughly 7 years ago. We have also spent weeks making improvements to bring the best performance increase we've ever had in an update! We have confirmed with many beta testers and they have seen FPS increase by a minimum of 50%. Important Notes You will need to set your options again (volume, crosshair and any scaling you may have set). We have improved the way that the Golem smash ability works. You no longer need to guess where it will spawn as it will always spawn where you aim the mouse cursor, so be careful if you're used to the previous unintuitive w
Full steam ahead! Two new maps + more!2021-04-11Another large update today for everyone. We've introduced two new maps; one is Forest 7 which is a 3-4 player map with a lot of detail and cut through lanes that are only accessible to players (not enemies). The second map is a small 1-2 player map with trains. Be warned though - these trains will kill both you and the enemies so listen out for the train whistle and get out of the way! We've also done many fixes in regards to how towers are focusing enemies. Enemy buffs are now instantly removed when their health is 0 and shooting is now better so you can fire on raised/lowered ground properly! Patch Notes ========= Added new 3-4 player map -
New update live, performance increase + bug fixes!2021-04-03Another week, another update! This time we have a large performance increase, especially when there are lots of bosses in the world at the same time. We had noticed the game was becoming increasingly difficult for players and we have now found the reason why. Some towers were not functioning as intended so we've rewritten the most important part of the game (tower targeting) to be more reliable and be way more efficient. We have also noticed that some boss buffs were not being applied as intended, so we went back to the drawing board and got them working properly and again, efficiently! We're hoping you should feel a difference in the perform