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The Light Keeps Us Safe — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Unity CVE Patched2025-10-06Unity CVE patched. See https://unity.com/security/sept-2025-01 for details.
Sir, You Are Being Hunted: 1.5 Patch, And Announcing The Reinvented Edition (!)2021-09-03Hello there. You probably saw this already, but ICYMI: Sir, You Are Being Hunted has been updated for the first time in several years, with the 1.5 patch. 64-bit Mac support is now a thing, loads of bugs have been squashed, and the servers are back online for multiplayer. Not only that but we've announced future plans for a remaster of the original game in 2022, produced by our friends at Dutch studio Den Of Thieves Games. They are long term fans of the title, and understand exactly what makes the game tick. We're excited to confirm a new, standalone game, with new gameplay options, new UI, and overhauled visuals, all developed in the charmin
BEHOLD: New card battler ANCIENT ENEMY is out now!2020-04-09BUY IT HERE!! https://store.steampowered.com/app/993790/Ancient_Enemy/ Go! Go! Go! TRAILER HERE! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519
Hello, You! Please wishlist ANCIENT ENEMY! (Trailer, Dates, Other Stuff)2020-04-01https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33035039/89162439b68518f9d12141579a74e77caa26179c.jpg HERE'S A LAUNCH DATE ANNOUNCEMENT! ANCIENT ENEMY, the card battler by Grey Alien GMAES, (and written and art-directed by Big Robot's own creative director, Jim Rossignol) will be launching on Steam on Thursday April 9th! It's good! Check out the... SHINY NEW TRAILER! https://steamcommunity.com/sharedfiles/filedetails/?id=2035897519 AND PLEASE DO WISHLIST HERE! Seriously, it helps us loads if you do. https://store.steampowered.com/app/993790/Ancient_Enemy/ (And in other news: we'll soon be celebrating three years of THE SIGN
THE LIGHT KEEPS US SAFE hits V1.0 and transmogrifies its way out of Early Access!2019-09-05Hello, (procedurally generated) World! As the headline quoth, we are out of Early Access and on to v1.0! Here’s a trailer for you to get those v1.0 chills... https://youtu.be/61k1QHWn9go For this update we’ve just pushed to Steam there are some minor gameplay tweaks, bunker layout changes, and audio fixes. We’ve gone back in and messed about with the generation templates - the menu we give the level-generation system - so that the levels produce better environments. The initial zone is unchanged, but you’ll find the others now build tweaked worlds that are slightly more challenging. (Don't forget we addressed issues with the spider-craft in a
ANCIENT ENEMY, Summer Sales, & The Next THE LIGHT KEEPS US SAFE Update Incoming!2019-07-07Hello you. Just a quick update about two things, the first is that ANCIENT ENEMY, the card game that Jim has been working on with Grey Alien Games, is available for wishlist, and isn't too far off release (date TBC!) and if it's your sort of thing then we'd definitely appreciate support! Jim has been overseeing the art direction (his first 2D game!) and wrote the story. We're hugely excited to have worked with two fabulous artists, Dan Emmerson and Jen Pattison. Jake at Grey Alien has had years of experience at this sort of thing, and we're anticipating a tremendous game a bit later this year. Here's a teaser trailer! https://www.youtube.com/
SUNDAY TWEAKINGS: A Fixing-Things Update2019-06-02Hello! Happy Sunday, everyone. We've just pushed up an update with a couple of minor changes. Removed some legacy shaders which were hitting the fill rate on specific set ups and causing frame-rate drops. I'm not 100% certain I got all of them, but will continue to go through props and remove/replace in the coming week. Altered behaviour of the Spidership so that it's not possible to become "trapped". We had this feedback from a few people with regards to save points being under where a Spidership had moved to. It should be possible to now escape these situations without getting blasted to dirt. A few template tweaks and building alterations.
Quick Patch: It's Just Minor Stuff Really2019-05-13But we thought we'd let you know anyway. We've got a new build going up in a few moments and it'll do the following: - Rework templates for further optimisation. - Speculative fix for scarecrow not appearing. - Tweaked ending to be smoother and have a menu return interaction. And yes, we're aware that the performance is a bit odd for some people. I think it's going to be older shaders not being performant in Unity, so I am going to do some profiling and see what we can replace for future patch. Outside that there's more level of detail optimisation to be done on the exterior scenes (which sadly can't be occlusion culled or anything because pr
UPDATE: New Biome, An Ending, Other Things!2019-05-09Hello there! May 2019! A futuristic month. Things have calmed down a bit at BR Towers (ie the kitchen offices spaces that we work in) and we've got busy. As we mentioned in the last report, Tom and Jim have had a fairly tough year so far, which is why this update has taken us a little while. Again, apologies for that, it couldn't be helped. Real life, it turns out, is full of random encounters. Anyway, excitingly, we've just pushed an new update for THE LIGHT KEEPS US SAFE live. It contains various things, so here's a video to summarise. Scroll below if you want to see the full breakdown those changes. https://youtu.be/L6MmoVlPu9o And here ar
BUT ALSO THIS: Ancient Enemy is coming soon!2019-03-31Hey, Robot friends! Just a quick note to let you know that Big Robot's own Jim Rossignol has written the story for Grey Alien's ANCIENT ENEMY - an atmospheric RPG card where the baddies have already won - due out this summer. It's going to be great! You can, almost certainly should, wishlist it over here: https://store.steampowered.com/app/993790/Ancient_Enemy/ Thanks!
SO ANYWAY: Is This Thing On? *tap tap*2019-03-24Hello! Apologies for the general silence over here (psst, follow us on Twitter for more regular blithering from HQ.) The awkward truth is though that Tom and Jim have been buried beneath slabs of real life problems since Christmas, which has made things a bit slow going in Game Making Land. Not really an excuse, but it is the reason! So apologies, and hopefully we'll soon be past that. Anyway, there's a new TLKUS biome in the works, which will be heavily flooded and feature new enemies and traps! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33242790/eefdc653173d1695f59f2f3ab4dbcf3e8c973d07.jpg That will appear in the nex
THE LIGHT KEEPS US SAFE - The Fifth Gate And The Charred Valley2018-12-19Having already unleashed a new horror upon you earlier this week, we have updated again with the opening of the fifth gate within the bunker. IMPORTANT NOTE: this represents a sort of opening up of options at this point, as there is no further light type to unlock. We are essentially giving you two levels after the Dissolve unlock to explore, one of which is much more dangerous than the other. (And that's this new biome!) The new biome has what might be our favourite environment so far, with ash raining from the skies, and areas of the ground itself on fire. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33242790/b89b85fb5
THE LIGHT KEEPS US SAFE - Some Fixes & An Invisible Humanoid!2018-12-16Brr! It's a quick and minor update, but it means a new enemy is stalking us across the gloomy spaces of The Light Keeps Us Safe, and it's one that is initially invisible and (almost) unstoppable! We're certain you'll figure out some ways to take him on, of course... https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33242790/4d453cfc01f528e4e61558b4c435201fdd21d180.jpg This chap has been seeded through a bunch of the later environments, so he should appear in both new and old games, but the best way to check him out is to start over. Yes, he's rather invisible, but don't worry, there are some visual clues, and you'll certainly
THE LIGHT KEEPS US SAFE - A Large And Horrible Update!2018-11-21Hello! And here we are again with an update for The Light Keeps Us Safe. It's live! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33256260/3dcfc40d675114ca1126af6cae52c5811ac38e71.jpg We've mostly been trying to make things harder on you for this update. We have a new and more terrifying robot drone patrolling our achingly atmospheric landscapes, as well as new environmental hazards which will require creative uses of the various light types to navigate safely... We also have the Psychic Attack Scarecrow and a "Slow Homer". So those are a thing now. These have been introduced across all levels and biomes, so your best bet
THE LIGHT KEEPS US SAFE - A New Gate Opens!2018-10-29BEHOLD: Light has been updated! A new exit out of the bunker has appeared! And it leads to a place where that freshly unlocked DISSOLVER BEAM is going to come in pretty useful for, well, staying alive and stuff. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33256260/b800cd52bf826a1fe2d9e52f9eab3d7087cb3e15.jpg This update includes: A new and horrible "moorlands" biome, with two new, weirdo compound areas! The Dissolve light and delicious dissolvable barriers within the world! Revised light mote counts. Improved loot tables! A "hit" sound cue for using the charge beam. First of the "tentacle" scenery... https://steamcdn-a.
THE LIGHT KEEPS US SAFE - Tinkering With All The Things!2018-10-17Just letting you know another quick update coming in now. It's mostly fixes and Quality Of Life stuff. Like so: Bunker entrance lights enbrightened. Portal mote count increased. (More required per light. And no, you can't turn the machine on yet anyway, sorry!) Misc minor bug fixes. Movement tweaks to help prevent sticking to things, and improve crouch/run handling. Hopeful death of the ladder bug. More soon! -BR
THE LIGHT KEEPS US SAFE - Minor update incoming!2018-10-14Hello! Still no fix for the crazy ladder thing (it's something to do with multiple colliders!) but we have some other fixes in a patch that's going up right now: Speculative fixes for alt-tab issues Upgrading the flashlight recharges it Game autosaves when recharging the light Tweaked player controls when trying to run/jump while crouched Fixed axis inversion not saving with control settings (invert mouse now works!) Other minor tweaks & fixes As ever, let us know if you find anything! More soon. -BR
THE LIGHT KEEPS US SAFE - Out Now!2018-10-11Hey everyone! Our brand new stealth and survival game, THE LIGHT KEEPS US SAFE, is now live on Steam Early Access. Here's the launch trailer. We'll be streaming it on the store page in a few minutes time.
THE LIGHT KEEPS US SAFE - Coming Tomorrow!2018-10-10Hello everyone! This is just a quick reminder that The Light Keeps Us Safe will be released at 9am PST (5pm UK) tomorrow, October 11th. If you haven't had a look at the gameplay trailer yet, then check it out over here. And, hey, we have to say the game has already moved on this since that footage, because this Early Access and we're motoring! Oh and just one other little thing: we put Sir, You Are Being Hunted on sale for the week. So combine that with the launch discount and you could pick up Sir and The Light Keeps Us Safe together for close to the price of a single one of our games... Happy October! :D -BR
THE LIGHT KEEPS US SAFE - Early Access Roadmap!2018-10-09Hello! With just a couple of days to go before you can get your handsome hands on our grim and spooky new game, we thought we'd share with you our roadmap, illuminating (so to speak) the potential ideas that are going to fire up this game in the coming weeks. This is our second time around in Early Access, and after the huge success of Sir, You Are Being Hunted we want to try to again make things as transparent as possible, and make it as easy as we can to create a game which has regular updates everyone can enjoy and feel a part of. While this (below!) is our current plan for how things are going to unfold - with a few mysteries and teases!
THE LIGHT KEEPS US SAFE - First Gameplay Trailer!2018-09-12Hello, everyone! We thought you might like to take a look at our grimdark new gameplay trailer for THE LIGHT KEEPS US SAFE. Early Access release coming on October 11th! https://www.youtube.com/watch?v=BLzmwFhvbUE More soon!
THE LIGHT KEEPS US SAFE - New Big Robot game coming in October 2018!2018-07-22THE LIGHT KEEPS US SAFE is a stealth and survival game from Big Robot Ltd, and it's coming in October 2018! Watch the trailer! The sky has flickered and gone out. Only The Light can keep us safe. You can't stay down there in the depths of the bunker. The food is gone and the power can't last much longer, either. Those things out there in the dark will only take so long to find their way in... It's time to go outside and face what's waiting for you out there. Maybe then you can go into The Light, like the others. THE LIGHT KEEPS US SAFE is a procedurally-generated apocalypse in which only The Light can save us. Use stealth and evasion to avoid