Skautfold: Into the Fray — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Granser - Kickstarter | 2026-09-23 | Granser - the sequel to the Skautfold series released Act 1 this april to amazing reviews, now I am running a Kickstarter to finish Act 2 and 3 in one go with a full OST by Josh Culler (Ostranauts, Underrail, Neo-Savanger) you can find the kickstarter here: https://www.kickstarter.com/projects/619768455/granser-act-2-and-act-3 It will start next week on the 30th of September for a modest amount.Please, if you EVER wanted to help me make my games this is the time to show your support! And if you somehow didnt see Granser before, Act 1 is on steam here: |
| Skautfold + Granser Bundle! | 2026-06-23 | If you were not aware the first act of Granser, the sequel to the Skautfold saga is out and available, the game is now fully feature complete and all post release patches have bee released, so there was never a better time to hop into the game. To celebrate and to reward the fans of Sakutfold there is a new bundle letting you nab the entire series and Granser for 25% off! |
| Granser Act 1 out now! | 2026-04-13 | Granser, the sequel series to Skautfold finally has its first (of 3) acts out! It strikes a different tone to Skuatfold, less Lovecraft, more JRPG and Anime, but it is what I have always wanted to make from the start. If you like what you see consider supporting it. |
| Small bugfix | 2022-02-24 | -Hopefully fixes the final boss skips. |
| Micro patch | 2022-02-13 | -Attempting to fix a nade launcher related error that occurs on certain machines, hopefully it fixes it, sadly I cant test it since I could not even reproduce the issue. |
| Knight's End, the series finale is out of Early Access. | 2021-12-26 | As of now Knight's End is in 1.0. However this is not the end. The game will enjoy a few months of active development post launch, as well as the "Final Step" as a free dlc/content update, which will conclude the whole series in a climactic finale, as well as two more summons to collect. Additionally the game now has its achievements unlocked, and available to collect. Once the post launch work is completed, I will be moving on to Usurper to touch up the game, a process I plan to do for Into the Fray, and Moonless Knight too, in preparation for the future. After that, hopefully I will be able to start on Border, the new series that serves as |
| Knight's End out NOW in Early Access. | 2021-11-09 | Its now live in Early Access, there is a clear roadmap, and it is getting daily updates. The game should be finished and 1.0 by Christmas. |
| Knight's End storepage is live. | 2021-10-20 | https://store.steampowered.com/app/1778830/Skautfold_Knights_End/ The page is now live, wish-list and follow, or ask questions on the discussion page. Early Access planned for Halloween, full version planned for Christmas. That is all. |
| Knight's End - The final game in the Skautfold series coming this Halloween. | 2021-06-27 | The Finale has taken shape. The last game in the Skautfold story-ark will be titled Knight's End, will feature Len the First Knight, and take place only days before the inevitable destruction of life on earth. Gameplay will be a mix of exploration and a separate screen timeline based combat system, with active defensive and aggressive play using the final iteration of the Guard system. Planned release date is this Halloween, so October 31st. If you wish to know more in detail read on. Story: The finale will follow the First Knight Lennecia as she undertakes a personal journey to save Saragat from a rather unfortunate fate. To do this she will |
| Moonless Knight 1.0 out now. | 2020-03-04 | The 4th, and penultimate chapter in the Sakutfold Series is now out of Early Access. Enjoy the launch trailer, and chekc out the game. https://youtu.be/jLQD3Jk4pHA JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and othe |
| Moonless Knight is in Early Access NOW! | 2019-12-28 | https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ Its in Early Access and will stay there untill end of Feburary or early March of 2020. Please consider grabbing it to help me finsih the series, even if you dont liek the concept of Early Access please remember that all 3 preivous titles also used EA to finish developement. If you want to get involved in shaping the game you can do so there or on our discord! JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates |
| Moonless Knight delayed to November 29 | 2019-10-17 | I have good/bad news. As the title says MK will not release at the end of this month, I feel like the game requires a lot more polish, and at least a good two weeks of beta testing before I can release it without causing massive regret. Additionally since I am doing almost everything alone, I will need extra time to at least try to get some attention on the game, as I am not exaggerating when I say my livelihood depends on this. For a time I considered the possibility of a Patreon but I would much rather steer clear of crowdfunding as long as possible and hopefully for good. As for the Beta I will make an announcement around middle of Novembe |
| Moonless Knight release date! | 2019-08-29 | October 31st 2019. Yes, in two months. I could release early October but I rather make sure I polish it up as much as possible. It already contains more options and comfort settings than all 3 of my games combined, which is hard as the engine can be a total headache. Overall this game will feature the widest spectrum of gameplay styles of my games yet, with the absolute most open structure yet. More open than basically any Metroidvania, but not falling over the edge into open world. Please look forward to the release and make sure to wishlist it. https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ It has been a really hard t |
| All 3 games now have full Steam Cloud support. | 2019-05-27 | All future projects will have it out the box, I apologize for not dong it earlier but I didn't notice Steam implemented a much faster way of adding it. |
| Moonless Knight first "trailer" | 2019-05-15 | https://youtu.be/L4XsEtw8W_Y Enjoy, and remember text sounds have their own volume slider and can be turned off entirely. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments. OUR STEAM GROUP Alternatively, |
| Have your name appear in Moonless Knight. | 2019-04-19 | Read the rules and comment your name HERE: https://steamcommunity.com/games/1029170/announcements/detail/1636405351612856552 Any names posted here will be disregarded entirely. As for news regarding development on the 4th game, things are not going too well. While I feel like it will be my most polished and possibly best game yet currently I am barely making anything off my games following the algorithm change on Steam a few months back. I am trying my absolute best to finish at least this 4th game but if that fails to turn a bare minimum I will have to cancel the series early and retire from making games. JOIN OUR DISCORD Join our Discord! A |
| Moonless Knight store page is live. | 2019-04-05 | You can find the 4th game int he series here: https://store.steampowered.com/app/1029170/Skautfold_Moonless_Knight/ I will attempt to make various devlogs as frequently as I can to showcase the development. If you are interested in more come to our Discord where you can see the development live, and have your say, I often take "poll" on what players would prefer so if you don't like the way I do something here is your chance to convince me otherwise :D h1]JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely activ |
| Update #33 | 2019-02-18 | -Basalt cave boss fixed.... No idea when this broke but it was thanks to GMS un-commenting one of my test lines. Thanks GMS. Anyways it should now be working as intended. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions a |
| Lone After, Skautfold Intermission coming soon. | 2019-02-04 | Lone After Before the next full game in the series featuring the 3rd Knight Gray can begin full development I had an idea for a very short and experimental piece of game. This will be unlike anything I made so far and will use entirely hand drawn art, which is than scanned and coloured digitally. The game will be very short and offer no combat or any written text, obviously it will be priced accordingly, most likely at 1$. The game will be a sort of adaption of my favorite Lovecraft work, expect it very soon. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to |
| Update #32 | 2019-02-04 | Fixed: -Room change text prompt mismatch in size in certain situations. -Cutscenes now cancel drunkenness. -Vitae double pickup issue should be solved now. Changed: -First boss Hp slightly reduced. -Cape cutscene trigger will disappear unless a new one is activated. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to re |
| Update #31 | 2018-12-10 | Added: -Keyboard and Gamepad rebinds. They are limited to the 4 core actions, Fire, Kick, Dash, and Next weapon. Use and movement ARE locked on both control schemes. On gamepad its very obvious why, as its a twin stick shooter. -Next weapon quick key (default Q on keyboard, and Lb on gamepad) added. Fixed: -Various issues regarding Metal difficulty explosion damages, including the bouncing nade. -Full automatic weapons were not functioning properly on gamepad now fixed. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are |
| Update #30 | 2018-12-08 | Added: -Vsync option, I kind of forgot this... sorry about that. Full-screen will not be added however since it wipes rooms clean of the "gore" layer when alt tabbing due to engine limitations. Changed: -Began conversion of rooms to work better with being drunk. -Explosions(the big ones) have two stages now a smaller radius full damage and a larger radius small damage, kickback is divided between them too. The big range effect has 1 damage, while the inside has 3, as opposed to the original 4 damage for the whole thing. Fixed: -Zeppelin crash should be fixed now, implemented double exception handling. JOIN OUR DISCORD Join our Discord! As alw |
| Update #29 | 2018-12-07 | Fixed: -Lillian should no longer leave the room, ever. -Nikola text bug fixed. -Heavy Metal melee damage is fixed. -Mine area enemies triggering through walls should now be fixed, if still occurs please take screenshots. Changes: -Mines can now be triggered by enemies if they are kicked onto them, same as the spikes, they may also accidentally trigger them while facing their own weapon kickback :D JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And |
| 1.0 Release. Post launch plans outlined. | 2018-12-05 | The game is now officially out of Early Access. However there will be further content updates in the coming days and weeks. First of all more optional missions, more masks, additional modes, and like with both Shrouded in Sanity and Usurper, different playable characters down the line. Into the Fray was built to be a lot more scale-able than Usurper was so adding content is a lot more easy. The game should be bug-free, all currently reported bugs were eliminated, in case of any bugs however please report them in as much detail as possible and I will fix them asap. I would like to thank everyone who brought the Early Access version and reporte |
| Update #27 Pre-release patch. | 2018-12-04 | Added: -Final weapon, the C.H.A.O.S. Only found inside the 100 floor dungeon. -All remaining player names are added, the first name made it all the way to the very last room, so congratulations. -2 more achievements now collectable. The Pug, and Ambush one. -Lore and NPC dialogue all written, is currently being checked before it will be available to see in the final version. So far the hub will have the following npcs: William, Howard, Nikola, Barman. -Trigger mechanism to unlocking the 100 floor dungeon, for now the scene wont trigger until the release patch. Changed: -World map default zoom changed to the zoomed out look. Release date is st |
| Update #26 | 2018-12-01 | Added: -100 floor optional dungeon is now open. It's only available on normal and above. This is the most important piece of optional content in the game as it contains revelatory information at the end and is mandatory to get the A ending. For now the introduction to the dungeon is missing, so currently it only shows up on the final part of the game(right before the final boss fight.) by the cave. The dungeon is 100 floors and can be really hard, this is basically the true final challenge of the game. If you die on floor 95 its back to floor 1... so be ready to suffer through this if you are not careful. It does have the proper ending for th |
| Update #25 | 2018-11-27 | Added: -Final boss. -Ending B and C are now in, A will need to completion of all side content therefore its not yet available to collect(but is actually in). The endings are pretty rough atm and lack the proper music for now(aside from the last shot before the credits which is perfect :D) -6 new achievements you can actually get now, completing the game in heavy metal will award you with the hard rock achievement as well(since its a lower difficulty setting). Changed: -Roman dungeon first room changed in an attempt to see if the laptop exclusive no error crash can be prevented, this bug is escaping me since I cannot reproduce it, and has no e |
| Update #24 | 2018-11-13 | Added: -Pre-final boss added, with appropriate before and after scenes. This will now take the player to endgame, this will be the last part of the game where you can finish the remaining optional content, and where the 100 floor will unlock. With this update I move to optional content entirely, for the next 2 weeks, optional dungeons, ambushes, npcs, and the 100 floor will be added next before the final pre release update containing the final boss and endings, that update should be up by December 1st to leave me 5 whole days for focused testing. The end is close now :D JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that |
| Into the Fray release date set. | 2018-11-11 | December 5th. Into the Fray will be leaving Early Access on the 5th of December. https://store.steampowered.com/app/893610/Skautfold_Into_the_Fray/ The game is a direct sequel to both Shrouded in Sanity and Usurper, and features Hito the 3rd Knight as the protagonist. The game will receive post launch support in the form of more modes and silly extras, but the release version will already feature a lot of extras. Like the obvious Steam stuff like Achievements and Trading cards. Once out of EA development on the next game begins immediately, while ItF will receive periodic smaller additions to tie over. No DLC plans. If you are interested in t |
| Update #23 | 2018-11-07 | Added: -Final mandatory dungeon is no finished and can be completed. -World map zoom in and out added, use mouse wheel of dpad up/down. -Town names now appear on the world map. -Sunbeams added to appropriate areas. JOIN OUR DISCORD Join our Discord! As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it' |