Fates of Ort — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Announcing Skull Horde - our new upcoming game! | 2024-10-22 | Skull Horde is an auto battler dungeon crawler where you play as a flying skull necromancer. Find powerful loot and create overpowered builds. Summon a horde of skeletons in a battle of bone versus flesh! Find out more (and wishlist) on the Steam page: https://store.steampowered.com/app/3199360/Skull_Horde/ |
| Steam Cloud updated | 2023-10-27 | Before launching the game, please consider backing up your save files. They are located here: Win: %appdata%\Roaming\fates_of_ort\ Mac: ~/Library/Application Support/fates_of_ort/ Linux: ~/.config/fates_of_ort/ You can also see and download all saves associated with your account here: https://store.steampowered.com/account/remotestorageapp/?appid=895480 If you receive a prompt about a save file conflict, be very careful about which file you choose. FORCING A SYNC FROM PC TO STEAM DECK On your Steam Deck: Settings -> Properties... -> Compatibility -> tick "Force the use of a specific Steam Play compatibility tool" Leave setting as "Proton Expe |
| Upcoming cloud save change | 2023-10-24 | In the coming days, we will be making an update that should enable cloud save syncing between PC and Steam Deck. We are making this announcement ahead of time, so that you are aware when the change becomes effective. You may see a prompt about save file conflicts, so be very careful which version you choose. You may wish to back up your files in advance to be safe. Your save files are located here: Win: %appdata%\Roaming\fates_of_ort\ Mac: ~/Library/Application Support/fates_of_ort/ Linux: ~/.config/fates_of_ort/ |
| Steam Deck | 2022-09-09 | We are pleased to announce that Fates of Ort now supports the Steam Deck. If there are any issues - please let us know. |
| Release version 1.4.1 | 2022-06-11 | Changes Performance upgrade. Implemented engine side frustum culling. This should provide a significant framerate improvement, particularly on larger/denser maps. |
| New content update: Lunar Battles! | 2022-03-07 | Battle powerful foes in this free Fates of Ort content update. Gather and return moon rocks to the Stargazer near the Chroniclary to receive the usual rewards... But this time - you will also unlock a gateway to the very moons of Ort. The Lunar Battles update is a free content update for Fates of Ort, designed to provide an endgame challenge. The moons of Ort are crawling with very challenging enemies, but the loot rewards are just as good. See how many moons you can complete in one go! |
| Version 1.4.0 | 2022-02-13 | Changes New feature: Moon Wizard (available in game now, but announcement will follow later) Fix: Breakable objects will now respawn when loading / starting a new save file. Buffed the Defense stat on new drops. Chests and breakable objects now favour coin drops of lowest type. Reduced HP cost of flame and ice swords. Fix: Distorted ground unlinked from walls for some Mac users. |
| Patch - version 1.3.1 | 2021-08-19 | Changes Update: Latest version of LuaJIT implemented. Expect this to solve most Linux specific bugs, along with better performance generally across operating systems. This may improve issues on macOS as well. Fix: Default sound settings set to 50% Updated game icon Added version information to main menu Fix: Cleaned code tracking previous resolution settings Added map ping to return to Bracs after Prismatic Aether Coil is repaired |
| Legendary Item Pack | 2021-03-29 | This free update introduces several new legendary items to be found and exploited. Seek out the Archmage's Wand, the Ring of Stone, the Pendant of Flying Teeth, and many more... Thank you for the support for our game, and we hope you enjoy this update! |
| Patch - version 1.3.0 | 2021-03-26 | Changes Updated behaviour of 'doubling' chests. Updated level caps in later stage areas. You now have to face allies to speak to them. Gamepad: World map will now start at wherever you last encountered a Fate Spike, rather than always at the Academy. Fix: Mouse & keyboard controls can now be remapped again. You will now receive an "inventory full" warning when the last slot is filled. Special legendary items will now sparkle in inventory. Buffed Mortifax raiments. Performance improvements in NPC pathfinding. Fixed bug causing Brac's Navigator not to function. |
| Patch - version 1.2.5 | 2021-02-25 | Changes Performance improvements in enemy logic. Added tips on transition between screens. These can be turned off in the visual section of the settings menu. Improved gamepad target locking. Fix: Gamepad issue when reading journals found on desks. Fix: Gamepad toggling of Tarkumendo electrical diagrams. Added prompt for using quest items in Academy. Fix: Ground tiles were covered by background parallax in Corpah Range, Aster Pien, and Sowoal Treetops. Oil fire performance improvement. |
| Patch - version 1.2.4 | 2021-02-17 | Changes Added gamepad target locking tutorial in Academy. Fix: Text over chests and rifts was broken in 1.2.3. Moved position of Tarkumendo fast travel markers to improve gamepad navigation. Moved gamepad button hints for spells and quest items to make them clearer. |
| Patch - version 1.2.3 | 2021-02-15 | Changes Improved text legibility. Gamepad: Improved menu UX. Gamepad: Added LPad support to menus. Corrected performance improvement to ensure it works on MacOS and Linux. Updated dev Twitch link. Gamepad: Fix bug where Fate spike menus could be opened simultaneously with dialogue. Hero Mode: Fixed bug where gaining a spell without elements would replace sword. |
| Patch - version 1.2.2 | 2021-01-18 | Fixes Significant performance improvement Added keyboard shortcuts to dialogue (move up/down to select options, quit to close, use quest item to make selection) Minor Linux crash fixes Fixed errors generated by skeleton mage projectiles Fixed bug related to Princess Ripa's dialogue Saved window size will no longer be restored when game is launched in a different resolution (e.g. on a different computer) Fixed some gamepad button hints |
| Patch - version 1.2.1 | 2020-12-02 | Fixes Added constraint on gamepad target crosshair so that it can not go off screen. Fix: When settings menu was accessed from start menu using gamepad, SFX slider would be instantly selected for sliding. Fix: Added function to prevent assigning same input to multiple actions. Added default gamepad binding for Quest menu. Fix: You can no longer access spell upgrades from a distance (bug introduced in 1.2.0) |
| Gamepad Overhaul - Version 1.2.0 | 2020-11-28 | Gamepad Overhaul The gamepad controls have been overhauled completely. We would love to welcome feedback and bug reports so that we can improve them further if possible! Fixes Fixed bug relating to button press detection in the in-game HUD for non-default resolutions. Fixed bug where area of effect stat was not applied to some spells. |
| Coming soon: Gamepad overhaul | 2020-11-09 | A complete revamp of Fates of Ort's gamepad controls is in progress. The current system relies heavily on controlling a cursor with a joystick, which is a clunky solution. The new system includes the ability to target-lock enemies, and the in-game menus will be redesigned to move away from a reliance on cursor navigation. The expectation is to switch the designation from 'Partial Controller Support' to 'Full Controller Support' with the release of the update. |
| Unhallowed Bones | 2020-10-21 | 'Unhallowed Bones' is a time limited quest. Play Fates of Ort between October 29th and November 7th to gain the 'Unhallowed Bones' quest. If you manage to defeat the envoy of the Bone King, you can claim a unique and powerful blade. |
| Patch - version 1.1.2 | 2020-10-13 | Fixes Hero Mode - fixed a bug where you were able to use the last element to be lost. Fixed bug where attunement combo would be hurt when using large Fate Spike under Dormenkhort. Fixed bug that made it impossible to quit to main menu and then loading another slot. |
| Patch - version 1.1.1 | 2020-09-14 | Fixes Hero Mode: You can now fast travel with enemies nearby if your health is above 75% of max Fixed start menu incorrectly tagging some save slots as being Hero Mode (this was purely visual and did not affect the data in the save files) Artisans will now refuse to work on items that they can not improve Fixed audio crackling Minor performance improvements Minor camera view focus bug fix Equipment stats updated |
| Hero Mode | 2020-09-07 | Hero Mode is here! Hero Mode is a new challenge for experienced adventurers, and offers the following features: A challenging playthrough where death has serious consequences; A quick beginning, skipping the tutorial/introduction section in the Academy; and A unique achievement for completing the challenge. |
| Patch - version 1.0.17 | 2020-08-11 | Fixes Fixed issue where changes to settings were not stored Fixed issue with closing menu screens using ESC Fixed lack of sound effect and animation on levelup Fixed bug where eye blocks would despawn for Rym Tweaked turrets so they should no longer hit without doing damage (baseline hit radius was too low) |
| Coming soon: Hero Mode | 2020-08-05 | Designed for those that have completed the game and are looking for an additional challenge, Hero Mode will offer: A challenging playthrough where death has serious consequences; A quick beginning, skipping the tutorial/introduction section in the Academy; and A unique achievement for completing the challenge. Keep your eyes peeled - Hero Mode will launch about a month from this announcement. |
| Patch - version 1.0.16 | 2020-07-29 | Fixes Added additional wandering merchant locations Fixed navigator targeting of moon fragments Fixed incorrect biome tag in two snow houses Fix applied to ending dialogue Fixed bug with Wormlett enemy causing player to seize up Fixed typo in Dhekord dialogue Improved tooltips system and explained more settings options |
| Patch - version 1.0.15 | 2020-05-21 | Fixes Added option for camera to pan toward direction player is facing (set to 50% by default - increase or turn down by accessing the visual tab in settings). Fixed missing achievement in one ending option. Fixed issue in trap quest. Added game icon. Added rounding to HP tooltip. Minor fix in bounty hunter quest. |
| Patch - version 1.0.14 | 2020-04-28 | Fixes Changed logic for monster vision reduction (reducing its impact to improve balance) Fixed bug in inventory stat description (some stats were incorrectly not included) Renamed Bodybolt, Mindbolt and Soulbolt spells to Body Hex, Conjured Delusion and Soul Curse (respectively) and updated their descriptions. Fixed bug where coins could be collected through walls. Added logic to fail some quests if they have reached a state where they can no longer be completed. Added further options to the end of the bounty hunter quest. |
| Patch - version 1.0.13 | 2020-04-16 | Fixes Added option to (in Settings) to change amount of time between plays of the same music track (effectively enabling users to loop music, if they wish) Added tooltips (+ option to turn them off in Settings) Fixed bug in Scarecrow quest F11 now toggles fullscreen ALT + F4 now exits the game |
| Patch - version 1.0.12 | 2020-04-10 | Fixes Added signposts to Castle Mortifax Path indicator icon updated (now looks less like a dragon's head) Changed 'Besieged' quest so that it only fails if you leave (or die) mid-battle, not if you leave before the battle starts Fixed Master Slovo typo Fixed Craventhaw brawler typo Fixed bug in Dwarf Fortress quest |
| Patch - version 1.0.11 | 2020-04-07 | Fixes Fixed broken map in Corpah Range Improved Princess Ripa's dialogue Fixed temple map bug Improved sick merchant quest Improved dragon quest Improved scientist quests |
| Patch - version 1.0.10 | 2020-04-06 | Fixes Fixed vertical line / tearing issue Fixed mistake in witch dialogue |