STEAMDATA.GG

The Adventures of Mr. Fluffykins — patch notes and updates

The Adventures of Mr. Fluffykins Steam game key art
The Adventures of Mr. Fluffykins official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Save breaking update2019-01-12We were just informed by a player that previous saves are not working after the update. This is due to the massive amounts of changes we had to make to the save system. Level names were changed to match the actual levels, which is causing previous saves to not load. We are very sorry for the problems, if you select new game, and confirm, you can start from the beginning with the new save system (which will work appropriately). Unfortunately, we had no choice but to break old saves, in order to fix the save system.
Saving Fixed and Other Updates2019-01-12Finally, after five days and 65 hours of play testing, we have fixed the saving system. Right now, there is a small "bug" in the saving, where if you are killed by water/enemies, you will respawn at the last autosave (even if you manually save). All of your inventory, recipes, ect.... are saved, but your location will be at the last autosave. However, after this first respawn, you can manually save again and it will keep the player location (we are working on this now). We also fixed collider issues with some rocks and other items; we raised the height of the ceilings in the beginning castle to make jumping easier; fixed the spelling errors i
Saving Issues2019-01-09Just a quick update on saving. We have been working on fixing all of the save issues for the last three days (it was a bit more complicated than we expected it to be). So far, we have the recipes fixed, and levels one and two (but we won't push the update until all five of the levels are up and running properly). We are expecting it to be a couple more days of work before all of the levels save issues are fixed up. We also worked on the flickering issues (where objects flicker in and out of existence). And, the few items that had collision missing were fixed as well. Also, we added extra height to the castle in level one, so that it was easie
Keyboard and Save Issues2018-11-10Just a quick update, that we will be working on the saving issues for the next couple of days, and then we will be working on key rebinding. Thank you to everyone that has contributed feedback.
Full Release2018-09-17We are happy to say that Mr. Fluffykins is out of Early Access and in full release; and nearly a month ahead of schedule. The final level and ending was finished up over the weekend and added to the build. Achievements were added and tested, and nothing was left but to hit the button to a full release. We want to thank everyone who has gave us a shot through early access, and we really hope that you enjoy the game. As always, we are here to answer any questions and fix any issues that you may have. Have a great day everyone.
Achievement Icons Updated2018-09-16All 13 of the achievement icons have been updated to their proper images. It may take a little bit for them to appear in the store page, but in the achievement page, they are there for you to view. Hopefully everyone is having a wonderful weekend.
Achievements2018-09-15A quick update letting everyone know that we added achievements to the game. For now, there are 13 achievements in total, and we may add a few more in the near future. We used some simple placeholder icons for the achievements, and we will have them updated to the proper images in the next two/three days. Have a great weekend.
Bug Fixes2018-09-12The following issues were fixed: - Keyboard issue with using chicken/snowball cannons - Bomb vendors in levels 1-3 displaying incorrect text
Cowboy Canyon Added and other fixes2018-09-11Just an update about the following additions/changes: - Cowboy Canyon level added to the build (level 5 after Wynterland) - Volume adjusted in the title screen - fixed missing colliders in several levels - fixed save system issue with recipes not saving - fixed floating objects in Pirate Bay level - fixed possible area that player could get stuck in Wynterland level. - Added controller control screen to GUI pause menu - Unlocked all previous locked inventory slots for hats We still have some fine tuning to do to the game; for example, the bomb vendors in level one and two are showing an odd type of text when you walk up to them. It does not a
Plugging Away2018-08-30We just wanted to post a quick update that we are finishing up Cowboy Canyon as we speak. We expect the entire level to be completed in the next 10 days and added to the build for the game. After Cowboy Canyon, we are going to go back in and tweak a great deal of the in game animation/cut scenes. All in all, we expect the game to be ready for full release by early October as planned. Have a wonderful week everyone.
Quick Fix Pirate Bay Level2018-08-22Fixed a found issue in Pirate Bay where if you made it past a certain point in the level and did not have enough recipes at the end, there was no way to get back to search for more.
Keyboard Cursor Lock2018-08-20Just a quick update that we got the cursor lock working on the mouse, if you choose to use the keyboard to play the game. You will need to use the "tab" key to toggle the cursor lock on and off (necessary to do when the mouse is needed for certain actions in the game).
Updates as of Sunday August 19th.2018-08-19We've been busy as all heck testing and changing anything that we have found along the way. Here is a list of all changes made: * Removed ladders to avoid confusion in castle * Fixed keyboard issue with bomb vendor, now push "E" to talk if using keyboard. * Removed text input from saving slots to support controllers 100% * Show cursor when dialogue is displayed in case using keyboard * Re-worded tutorial texts to lesson confusion between keyboard/controller buttons * "E" key now picks up pumpkins and logs when using keyboard * Fixed some missing colliders on objects The game is now 100% controller support, and we HIGHLY recommend that you use
Mr. Fluffykins is going live.2018-08-17Holy smokes, it's time for Mr. Fluffykins to go live. We wanted to let the community know that your feedback is unbelievably important to us, so please, hit us up with any and all issues that you face. The game was scheduled to be released with three levels completed: *Awesome Acres *Crystal Caves *Pirate Bay But.....we ran like absolute machines, and we were able to include level four in the early access release: *Wynterland Also, a simple roadmap. The Adventures of Mr. Fluffykins is scheduled to have a total of six levels, with an average playtime of around one hour per level (level one is rather short, with an average playtime of 35 minute