Wandering Star — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| UPDATE: 0.7.0.0 - Alpha | 2019-08-16 | Dev notes I am happy to announce Wandering Star is now officially in ALPHA! With this update comes mostly cleanup but some new feature too. Balancing was done in order to make the game truly "winable" it was to begin with, but even on easy it felt like Nightmare mode. Next few updates will be about polishing up what is currently added, along with new abilities and skills for each class. ==PATCH NOTES== MAJOR Main menu overhaul rework. Redid all code, now can also use controller. With the rework to the main menu, game is officially 'full controller support'. Many new sounds have been added as placeholders for official sounds in the future. FIX |
| 0.6.5.0 - PreAlpha | 2019-05-27 | Sorry for such a long time since the last update! Been too busy to do much work, as of this update getting rushed. (Going to be away from PC for 2 months starting the 28th) There were plans to have much more this update and go into Alpha, but got cut short by unexpected delays. Hopefully, with the next update, there will be more time and other things put into it. Lots of place holder images have been used or sounds, these will be changed for the Alpha. MAJOR Few sounds have now been added into the game. Most of these are place holders, getting ideas for future custom sounds. -Placing buildings. -Rock crumbles when mining it off. -Rock mining |
| Dev Blog #1 | 2019-02-26 | Dev Blog #1 Hello everyone! This will be the first "Dev blog" post. These posts will be for updates or letting you know what is going on before any updates are posted or just general feedback. Currently as announced in the Discord channel, next update is planned to be Alpha! Meaning we will finally have a base setup for the game and can move forward to polishing, improving and adding tons of new features. Now with this being Alpha, it is expected to take longer than most updates. Not months and months, but progress was slowed with me not being home for a full month. Now that I have returned, work can continue and pushing out the first Alpha b |
| 0.6.4.0 - PreAlpha | 2019-01-25 | MAJOR New GUI for Player Select. Player Select's Core was rebuilt to handle future updates. FIXED When building at the time of a win/loss, crashing. Stun ability for Scientist not working. All storage sharing the resources. Upgrading pickaxe Stats Info displayed stats related to the Sword. Was able to upgrade and remove without using the Wench on large buildings. Enemies no longer stand near the base sometimes, instead of attacking. CHANGED Repair cost for all buildings have been reworked to change with health. All underground resorces will not spawn near your base. Fighter's "Minigun" skill has been reworked, more powerful and cleaned up. Ha |
| 0.6.3.0 - PreAlpha | 2019-01-03 | MAJOR GUI Overhall of everything. FIXED Enemies sometimes stop moving or stop attacking. Minimizing the screen while playing, no longer goes black/crashes. Game randomly crashing/closing without warning. CHANGED All buildings are now selected on the wheel. Storage buildings start with 200 capacity. No longer starts with a storage. Everyone can repair buildings. Cost of fixing a building changes with health missing. Temp removed the Repair skill for the Builder. Storage no longer starts at spawn or has resources in it. Enemies will now only target the main ship, attacking on the way. Updated pause menu with new controls. Larger hitbox on the s |