RED: Lucid Nightmare — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch Notes (Halloween Update) | 2018-10-31 | Hi everyone, RED got an update. PATCH NOTES: changelog changes to blinking red outline on damage radio battery lasts significantly longer made changes to certain maps that would allow monsters to be blocked off in unintended ways application icon updated computer reply options visually changed to convey interaction better computer mouse now turns red when hovering over an interactive object, conveying buttons to the player better. Tab button now quickly opens the inventory certain puzzle now has more clues associated with it pause menu can now be interacted with using the mouse - RED DEV TEAM |
| Post Launch Update 2 | 2018-10-23 | Thank you, everyone, for your continued support. We are working on an update that is scheduled to launch next week. This patch will be addressing: pick up items, inventory and menu, damage indicator, informative text and tutorials, investigation gameplay clarity, text font size, and the radio's battery life. If you would like more details on the patch, feel free to email us - info@boldergames.com -RED DEV TEAM |
| Post Launch Update 1 | 2018-10-10 | Hi everyone! Thanks to you RED has made it to #2 for new releases on categories Indie and VR. We have received so many kind words and a ton of great feedback. Our dev team currently has an update ready that addresses a few things including: - Damage indicators - Text dialogue - Ending screen This update will be sent to steam at the end of the day today. Best, RED DEV TEAM |
| Closed Beta Access! | 2018-09-24 | Hi everyone, We are running a Closed Beta for reviewers, Youtubers, and streamers this week! You can get access here --> https://woovit.com/offer/red-lucid-nightmare Thanks! - RED DEV TEAM |