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Tiny Battle Simulator — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Retry Mode and Declining Enemy Force2019-10-16Today's update changes the gameplay to the better, based in your suggestions and wishes (Thanks to Wolf Michael). Changelog: - If you lose a battle the enemy force will also lose their fallen soldiers. The enemy doesn't refill soldiers to full strength, like it was before. - If a battle goes horribly wrong, you can now retreat/retry while in battle, to try again. - Integrated new art style. I hope you like it. :) Have fun & Cheers, Gabriel
Bugfix/Balancing Update2018-09-25Update 1.0.7: - Fixed bug where the game didn't save an improved highscore in the statistics. - The loot and recruit chances of liberated sectors will now recover slowly. Thanks for your feedback. :) Have fun!
Balancing Update2018-09-19Update 1.0.6: - Increased minimum loot and recruit chance - Increased recruit chances in mid game - Changed enemy equipment slightly in mid game - Made inventory bottom note more visible - Achievements should appear while playing now, instead of after closing the game - Added info popup to remind you of save games Thanks for your feedback. :) Have fun!
First Update: Bugfixes and Improvements!2018-09-13Update 1.0.4: - IMPROVED DRAG AND DROP SOLDIER PLACEMENT - Fixed bug where you were able to rest without spending days - Fixed bug where the "Day" counter wouldn't reset after you press "New Game" - Game now runs in background - Reduced waiting times at the end of Rest screen by 1 second - Your current soldier count now also shows the maximum amount possible. Like "Soldiers (12/24)" - The currently selected soldier is now underlined - Some game balancing Thanks for your feedback. :) Have fun!
Tips and Tricks to Liberate Kekanda!2018-09-12Fellow Rebels, The trick to success in Tiny Battle Simulator is to recruit as many soldiers as possible in the early game. Losing soldiers in battle will bite you in the backend in the mid/late game. Use save games or the auto save slot to retry battles if you lost soldiers. Only fight if your squad has more soldiers than the enemy. Make sure your recruits have weapons with long enough range. If they stand in the second line they might not reach the enemy. If they only have a knife or short range weapons, put them on the front line! Ranged units can attack the enemy from a distance. Make sure they can attack from the start and make sure to pr