Mist Hunter — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Need Your Advice | 2020-02-26 | Hey guys, I know the community is tiny and most of you may not even care, but I've got a very important question for you. When we took the game down we din't wipe the old scores. This is a big oversight on our side, because the scoring system has been changed a little bit and ideally we should've wiped it all before re-releasing the game. But there was so much stuff on our hands that we, honestly, forgot about it. There are two possible solutions, but both aren't ideal. The first is to wipe all the leaderboards. Easy to do, but not very fair to those who have got medals and are at the top right now. Besides the number of players is so small t |
| IT'S OUT! | 2020-02-14 | Hey! Mist Hunter is finally out! Thank you all for your support and patience. We hope that you'll like this little game as much as we do. Have fun and a great weekend, Alex and Anton |
| New Release! 14th February | 2020-02-03 | First of all, we'd like to thank everyone for your support. It's been a rough time, and to be honest is still is, but your support helped us stay positive and focus on the work. So, in the last two months we've made a lot of changes to the game. Firstly, there is only one mode left - the summoning. The game had been started with this mode and we felt that the core fun laid in these quick, frantic battles. That's why we concentrated our effort on it. The mode was slightly re-imagined thematically, but in its core remained the same. We've added two more enemies to fill the empty niches, created 6 new arenas, made a quick tutorial that should he |
| REFUNDS! | 2019-12-16 | We’ve been told by Valve that everyone who bought the game prior its removal is eligible to request a refund through the normal steam refund procedure, regardless of the play time. We strongly encourage you to request a refund, as you won’t be able to play the game even if you decide to keep it. This is because the game will change its internal status to “unreleased”. If you want to help with future testing or just want to through your ideas at us you can join our discord. We also would like to thank you for your support and understanding. It does mean a great deal to us. Cheers, Alex and Anton |
| This is the End | 2019-12-13 | As you may have noticed the game is no longer available to buy. Not the best way to end the year. And to be honest, our current mood is far below the ground zero, but we've made a tough decision to stop selling Mist Hunter and refund all the purchases. The reason why we did it is simple the Nexus mode isn't fun in its current state. It has some design issues that will take significant time to address. Some of those issues may not be solvable at all without redesigning the whole thing from the ground up, which will take a significant amount of time. We will take a short break and focus on the mode that the game has begun with - the Summoning. |
| Rebalancing Patch | 2019-12-08 | For the last few days we've gotten a fare amount of feedback and we decided to focus on re-balancing the game, in order to make it more accessible and less frustrating. There is a ton of small under-the-hood changes: - the enemies have longer pauses between states, - the number of enemies on the normal difficulty was slightly reduced and became more consistent throughout the levels - the number of prisms that you can find was significantly increased. - certain enemy types became less aggressive. - many more tiny tweaks If you still find yourself struggling with the pace we added an aim assist feature that can be activated in the settings. Che |
| It's OUT! | 2019-12-05 | It happened, the game is finally out! Hope you'll enjoy it as much as we are. However, for us it's only the beginning. We look forward to your feedback and ideas. It's absolutely fine if you didn't like something in the game. Just let us know and we will try to improve it. Have a great time, Flox team |
| 1 Day LEFT | 2019-12-04 | The release is tomorrow (5th December) is 13.00 p.m. EST. It's less than a day left before Mist Hunters will be released and we are extremely excited about it! As the first pieces of feedback begin to trickle in we are trying to adapt it and improve as many things as we can. A new patch will go live in a couple of hours and it has a few big changes. First of all, the normal difficulty has become easier. We re-balanced enemies health pools and their damage. The game will be less punishing for the new players. If you wan't more challenge jump to the Hard, but we strongly recommend starting with the normal difficulty. Secondly, we added visual a |
| Progress Update and Release Date Announcement | 2019-10-29 | We've got a very exciting news! Mist Hunter has finally gotten a released date. Just slightly over a month from now, on 5th of December you will be able to play full game and join the development process. By that time we will prepare a pretty detailed road map with planned content and estimate release windows. We will be listening to your feedback and make changes to the road map accordingly. If you haven't wishlisted Mist Hunter yet, it's the perfect time to hit that button) Right, with this out of the way, let's talk about the progress and all the new stuff that's been made since our last update. Those of you who have tried the demo and fin |
| Update and Leaderbords reset | 2019-09-19 | https://i.imgur.com/XffsWtI.png Hi all, We had to change the scoring system, multipliers and reduce the number of points each enemy can give significantly. Unfortunately, to make sure that the new system is working properly we will have to reset the leaderboards. One of the reasons we had to make such a drastic change is that one of the players has almost reached the maximum number that the table can hold. The other one is a miscalculation in the way some of the multipliers used to work, sometimes the points could be multiplied several times. It's all been fixed and should work properly. We've also fixed a bunch of small bugs, added a new set |
| Super, Mega, Huge Update | 2019-08-23 | https://i.imgur.com/UCSGnjl.png The new demo is available to download and it has lots of changes. You should really try it! First of all, the primary mode that we've been working on all this time is now in the demo and it's called Nexus. It contains the first three levels and should give a pretty good idea of what the core experience is going to be like. Each mode has several difficulty levels from the get go. If you think the game is too easy, just crank the difficulty up before you start the run. Also, don't forget to check the settings, we've added a bunch of new stuff you can tweak. The Nexus mode has elite type of enemies, as for now, th |
| Weapon Showcase : The Bone Crusher | 2019-07-30 | https://youtu.be/mWQ7eHBI_6E The Feru Mist is infamous for its devastating effect on flesh and bones. The Bone Crushers used be quite popular in the times of the Mist Inquisition. Can save your life if you suddenly got surrounded by angry, Mist-high mages. |
| Weapon Showcase : Igo's Camera | 2019-07-17 | https://i.imgur.com/s5tIlzR.gif Igo's Camera - the camera of the reporter who documented the First Mist War. Focuses Ingu Mist into unstable clumps of energy that can be detonated with a direct hit of the same mist. https://youtu.be/2mxS1Uf8TE0 |
| Weapon Showcase : Gauntlet of Fury | 2019-07-10 | https://i.imgur.com/F5tVl2N.gif Gauntlet of Fury - accumulates the Anbi Mist and spits out multiple corrosive charges with devastating force. https://youtu.be/7IBn0N3IqCc |
| Weapon Showcase : Wild Cards | 2019-07-02 | https://i.imgur.com/ksGzHCx.gif The Wild Cards of Larog imbued with Ingu Mist. Allows the wielder to pull an infinite amount of cards from thin air with incredible speed. https://youtu.be/iAEgdht0fAE |
| Weapon Showcase : Gamma Scythe | 2019-06-25 | https://imgur.com/K9KioX2.gif Gamma Scythe emits crystal Feru discs at high speed that cut flash and bones like a hot knife slices butter. https://youtu.be/asLybgxsQls |
| Weapon Showcase : The Book of The Ancient | 2019-06-18 | https://i.imgur.com/XZ2V0qZ.gif The Book of The Ancient - one of the very few volumes that have survived till this day. The true purpose of this particular specimen is unknown, but it radiates the Anbi Mist. Some believe they trap souls of anyone who reads them. https://www.youtube.com/watch?v=9CJwFXoxOL4 |
| Weapon Showcase : Singing Hatchets | 2019-06-13 | https://i.imgur.com/J17vZl6.png The Singing Hatchets - tempered with Juji Mist, each hatchet must strike at least a thousand hearts before the blades start scream with the voices of the slain. https://www.youtube.com/watch?v=rIkFgwsyDpc |
| Demo update #2 Build 1295 | 2019-06-03 | https://i.imgur.com/XffsWtI.png First of all, we want to thank everyone for playing the demo and all the feedback you sent us. Also thanks for joining our discord. Because the game and the demo is one inseparable entity and we are actively adding new stuff the demo can and will be affected. Some things might be out of place or don't work properly. We could've just stopped updating the demo, but we want you to see as it's getting better. In this update we've fixed the Xbox controllers, so you should be able to play with a PS4 or Xbox controller without any issues. The most noticeable change is the soundtrack. We've been playing around with a f |
| Known Issues with Xbox controllers (DEMO) | 2019-05-30 | Hi there, The current demo build has an issue with Xbox controllers (360 and X1). We know about this bug and will fix it very soon. PS4 controllers work fine. Please use them if you want to play with a controller. The Switch pro controller might work too, but we haven't tested it. Sorry for the inconvenience, Flox Team |
| Demo Updated (ver.0.05a Build 1232) | 2019-04-18 | Hey all, There are not many changes in this update, but they're very important as they change the flow of the game. The first and the most important is the re-balance of base and bonus damage. Basically all enemies in the game have a more prominent weakness to certain type of the Mist ( ammo) you use against them. Many of them can be killed in one shot if use the right Mist. At the same time the base damage was nerfed, making some of the weapons less useful in some situations. Ammo drops are more frequent now and are tied to the type of weapon and the Mist it uses. It doesn't mean much in the context of the demo as it has only 4 weapons. But |
| Progress Update #2 | 2019-03-03 | Those of you who've played the demo might have noticed another mode called the MAZE and this is what we've been working on for a while now. The MAZE is a mega structure that changes every time a mist hunters enters it. The goal is to get to the mysterious power source that holds the MAZE together and destroy it. But it won't be easy. Every time you die you'll be thrown back to the MAZE's doorstep. Drawing inspiration from games like Hexen, Heretic and Quake, we wanted our levels to have a similar labyrinth-like structure. So, we've started with a toolset that would allow us to create open semi-procedural levels with secrets, key locked doors |
| Update #1 Demo Build 1059 | 2019-01-22 | Hey all, The demo has been out just for a few days, but some of you have already managed to get some crazy high scores. A special thanks to those who recorded their let's plays. It's very helpful and fun to watch! This update is mostly about bug fixing and small tweaks.The xbox controllers should work correctly now. We've slightly changed the UI and added descriptions to the combos and trophies that didn't have them in the previous build. Enemies' damage will be steadily increasing after a 5 minute mark. It should create some additional challenge for the very skilled players. Thanks for playing and we look forward to hearing your feedback. P. |
| Mist Hunter demo is out! | 2019-01-17 | Hey all, We finally made it. The latest demo of Mist Hunter is on steam, what means it has leaderboards now. For those who aren't familiar with the game and the demo. The demo contains one level of an endless arena mode, which should give you the first impression of the game mechanics. Your main goal in this mode is to get the highest score by killing enemies and striking combos. You also have a timer that you must replenish or you'll die when it runs out. Right now there are only four weapons and about 80 trophies to upgrade the character. However, the arena isn't the main mode and at the moment we're working on the next mode - MAZE. MAZE is |