Magical Monster Land — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Upcoming Update | 2026-04-21 | A few screenshots and a video link showing the next update.Here's a link to a short gameplay video. It got a bit compressed so it looks blurrier than the game does when you're playing it.https://www.dailymotion.com/video/k5yQ9W4YdYRamPFD3l0 |
| First Build of v2.0 | 2024-12-29 | The first build of v2.0 is playable. It contains the first 6 levels of zone 1, the costume and upgrade shops and 1 of the mini games. Some levels have a similar layout to previous builds but for the most part they're different. The reason for this is that level layouts had to be changed to suit the updated gameplay. The next update will add the last 3 levels of zone 1. After that I plan to release updates that contain complete zones. The challenge levels as well as more costumes, awards/achievements and mini games will be added along the way. Unfortunately, as the game has been remade from the ground up save files from the old version will no |
| Version 2 test level gameplay video | 2024-02-29 | https://www.dailymotion.com/video/k2uTAVqE4589LTA6oJ0 The link is for a short video showing an example of the updated gameplay. The pace is faster than before but there will still be side areas/secrets to find for those who prefer to take their time. |
| Update About Development | 2024-02-03 | Just news, no new playable build yet. Instead of continuing to patch the holes in the old version I decided that it would be easier to restart. I delayed any announcement as I wanted to be close to having something playable first. NEW VERSION ROLL ATTACK When designing the new version of this game I wanted to give the player more movement options. That way the standard gameplay could be more interesting and fun without the need for any powerups. With the roll attack you can build up speed by rolling downhill or through enemies/breakable blocks. So long as you have enough speed you will keep rolling. It can also be used as an attack while swim |
| v1.6.0 | 2021-06-27 | Main points The hammer item has been replaced with the ability to punch The goblin and bird transformations have new graphics. The bird transformation has updated controls and can fly for an unlimited amount of time. Levels 3-1, 3-2, 3-3 and 4-1 have updated designs Level 1-5 has been redesigned completely Updates -Replaced hammer with punch attack -Removed item switch since it was no longer needed -Changed magic wand back to old behaviour -Updated magic wand attack animation -Updated all levels to account for player being able to punch -Updated item shop backgrounds and layout -Decreased speed loss when jumping into honey -Added new hanging |
| v1.5.0 | 2020-12-20 | Main points Transformations now happen when collecting certain power ups. This change was made so transformations could be hidden in levels as a reward for exploring. The hand, ghost, fairy and armour items can now be used when transformed. Added the goblin transformation. The goblin can charge through enemies and even destroy some things that you normally couldn't. Added the start of Zone 4. When starting a new file you will be given the option to choose from 3 difficulty modes. Any files created before this update will be on the normal mode. The inventory can now be accessed from level checkpoints when playing on normal mode New save files |
| Update 1.4.0 Steam Achievements | 2019-06-16 | More Achievements will be added later in development. Updates: Zone 2 music updated Changed level names to 1-1, 1-2 etc. Updated graphics, music and design of 3-2 Spider enemies will now get stuck in honey Improved collision detection for timed golden blocks Camera improvements to 3-2, 1-5, 2-1 Added level 3-3 Update behavior of hand item to make it work on 3-3 Added balloon platforms Added invisible blocks Updated map screen menu Added Steam Achievements Bug fixes: Inventory item box showing behind the pause screen background Removed the Mystery Medal gate blocking 1-5 since It was bugged and didn't remove any Mystery Medals from the player. |
| Updating the graphics on the beehive level and Steam Achievements | 2019-05-18 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33682829/87211c95d553438c7c2ed7bd32fc9f994bbaf942.png The next update will include new music for this level as well. I've decided to start adding some Steam Achievements to the game since I've had quite a few requests for them. Ideas for achievements: Beat a certain level in a time limit Don't collect any gems in a certain level Don't kill any enemies in a certain level Defeat a boss without taking any damage Collect all Mystery Medals in a Zone |
| Screenshot from an upcoming level | 2019-05-11 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33682829/9fe3fbae26cdc3495728e17dbfca2b67992987ac.png After I finish making this level I'll make a start on Zone 4. Once I've made 2 or 3 levels for it I'll go back and start finishing the other zones. Adding the rest of the levels to them as well as the boss fights and mini games. |
| Update 1.3.1 | 2019-04-25 | Updates: New graphics for level 1 of Zone 3 Replaced flower objects in level 1 of Zone 3 with horizontal vines to climb on Redesigned level 1 of Zone 3 to make use of new vines |
| Working on updating the graphics for Zone 3 | 2019-04-22 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33682829/f31e858ff00c3fe238a33ffb88ba00d34f67ad5e.png |
| Update 1.3.0 | 2019-04-17 | Updates: Vines that can be climbed on 5 new enemies Added the first 2 levels of Zone 3 Zone maps linked together by a new main map Map camera can now scroll Player's map sprite can now face four directions Changed Witch design and made cutscene shorter Changed sound effect for defeating enemies Disabled wall jumping/sliding when close to water Findy Ghost will hover over doors and warp points if they lead to Mystery Medals Changed spike graphics Improved controls on bird level Camera improvements in Mazy Marsh 2 Made cloud platforms easier to see Improved collision detection for jumping on enemies Bug fixes: Bell timer not playing sound effec |
| Screenshots from Zone 3 | 2019-04-04 | https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33682829/9d070fb9d0bcc8b057a3d53ea1a22c2ee9ab773b.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33682829/03c090094eb05201faf6de040b12d1145e53bee0.png |
| Update 1.2.0 | 2018-12-26 | Updates: -Hammer hitbox and animation improved -Hammer no longer damages the bird boss -Spiked ball and chain graphics changed -Magic wand turns enemies into gems -Increased speed of Magic wand fireball -New level added to Mazy Marsh -Minor graphical changes to some enemies and effect animations -Added sign posts to map screen to show which zone you are in Bug fixes: -Couldn't hit ceiling crabs if hammer hitbox overlapped the background -Enemy sprites sometimes remained on screen after they had been defeated -Enemy sprites would sometimes flicker after being defeated |
| Update v1.1.1 | 2018-12-02 | Just a small update mainly to fix a bug some people were having when trying to play with a controller. The next update will have some new content. Updates: -Minor graphical changes to menu fonts -Improved detection when jumping on enemies in mine cart Bug fixes: -Controllers sometimes not working -Collected items could overlap the pause screen -Player could equip more than 2 wands or hammers from the map screen inventory |
| Update v1.1.0 | 2018-11-21 | This update adds the first of the transformation levels to the game. Updates: -Bell ticking sound effect now increases in pitch as it counts down -Player now loses equipped items after getting a game over -Castle intro doesn't play again unless player exits the level -Invisible gems blocks now play a sound effect when triggered -Added mystery medal gate to world 1 map -Added bird transformation level Bug fixes: -Crab sometimes not going into shell after shot with magic wand -Player would sometimes jump after going through a door -Sign post text could overlap the pause screen |
| Update v1.0.1 | 2018-10-21 | Bug fixes: -Boss fight music continuing to player after player has died -Player could get stuck going through a hidden door in World 1 castle Other changes: -Player damage hitbox made larger -Hammer hitbox made larger -Game Over screen graphics updated -Castle and underwater backgrounds updated -Various enemies have updated sprites -Added brief intro for castle level |