Definitely Sneaky But Not Sneaky — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Changelog for Definitely Sneaky But Not Sneaky 1.6.4 | 2026-10-31 | Hello everyone!Just pushing out some small bug fixes.Features:Added DX12 graphics supportSmall changes:Enemies grappled by other enemies attack periodically, just like they do when a player grabs themBugs fixed: On level load, enemies had a visual bug where they would snap to their starting positionsEnemies had a visual bug where they would briefly face the wrong direction when turning corners, starting to walk to their next patrol point, and facing a new look pointThe flamethrower weapon's projectiles would create a bullet hit FX when hitting a surfaceThe flamethrower's ignition light was in the wrong position on the modelExtras did not save |
| Changelog for Definitely Sneaky But Not Sneaky 1.6.3 | 2026-10-15 | Hello everyone!Fixing some bugs from last time, plus some polish to ZOMBIE mode! This update also focuses on further optimizing the game, so you should see noticeable performance improvements in ZOMBIE mode at larger wave sizes.Features: ZOMBIE mode - The random item purchase now looks like a dice and is no longer hidden to emphasize its useZOMBIE mode - Shurikens and bear trap utilities offer x2 amount when you buy themZOMBIE mode - A number displaying the amount of zombies left in the wave can be seen above the wave numberFaster zombie enemies are colored slightly lighter so you can tell them apartSmall changes: ZOMBIE mode - Zombie behavio |
| Changelog for Definitely Sneaky But Not Sneaky 1.6.2 | 2026-10-06 | Hello everyone!Added a few new features, some polish, and fixed some bugs. The new muzzle flash and melee weapon trail FX makes the game look a little nicer! Lastly, I tweaked the enemy AI slightly so they should seem a little smarter.Features: Added utility: Coin - Throw this in front of you; if you shoot it with a bullet, the bullet will redirect to the nearest targetAdded mod: Bullet Destroyer - When you destroy a bullet, it spawns a bullet towards the nearest targetSmall changes: Added muzzle flash FX to guns (there is a setting to disable this in the options)Melee weapons now leave a trail behind them when swungSticky Gun fire and reload |
| Changelog for Definitely Sneaky But Not Sneaky 1.6.1 | 2026-05-13 | Hello everyone! Just fixing a few bugs I encountered while testing. More fixes coming soon. Small changes: Menus should be slightly easier to navigate The sections of the level pack menu have been reordered for better access Bugs fixed: The game would softlock when using the Twin mod Twin mod's right twin spawned with the left twin's item Twin mod had incorrect VR control mappings Twin mod gave crowns to both twins If you used the Twin mod with Crown mode, you could not exit the level until your twin was dead Crown mode worked when playing level packs When grappling a character with an empty hand, using the item in your other hand would kill |
| Changelog for Definitely Sneaky But Not Sneaky 1.6.0 | 2026-05-12 | Hello anyone! I recently acquired a VR headset and controllers, so I decided to make it a fun project to add VR support to Definitely Sneaky But Not Sneaky! So this update brings just that, and a few optimizations and bug fixes. Check out the new VR gameplay trailer: Some important things to note! This is my first VR project, so there will probably be some things that need polishing. For instance, the VR camera controllers are a bit finicky at the moment and need fine-tuning. The game wasn’t really meant to hold up under such close viewing. You may notice some graphical inconsistencies or just a general lack of quality in models :) Also, I te |
| Changelog for Definitely Sneaky But Not Sneaky 1.5.6 | 2026-03-07 | Hello everyone! This update includes a bunch of bug fixes and QOL, and a smaaaaall change to the Martial Arts mod to make it a bit easier to use! (I accidentally deleted this news post and changelog.... so I rewrote it, but may be missing some changes t.t) Features: The Fist item granted by the Martial Arts mod now has a charge punch. After a very short time, held puches will now one-shot targets. This makes the fists (slightly) more viable Small changes: In crown mode, the crown is now given to the player when they beat the level for the first time instead of after loading into the next level Added Sfx for collecting the crown Explosions tri |
| Changelog for Definitely Sneaky But Not Sneaky 1.5.5 | 2026-03-05 | Hello again! Just fixing some stuff that I broke last update! Bugs fixed: Grenade launcher and sticky gun did not work Explosive and sticky kunai were not rotated properly when thrown If you were using the Twin mod and your twin is still alive, you cannot reset the level even if you are the last one alive Small changes: Some level themes are a tad brighter Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.5.4 | 2026-03-03 | Hello all! Just felt like fixing a few bugs and ended up adding a few new features and QOL. Enjoy! Features: Added utility: Mine -> Like the bear trap, throw this onto the floor, and unsuspecting enemies may be in for a surprise! Added game option: Hide player UI -> Toggle this setting to hide the player UI in the bottom Balance Changes: Twin mod twins' damage is no longer shared Projectiles and utilities that collide with laser doors now get destroyed or explode Explosion resistance mod no longer works against stun grenades Stun grenade explosions no longer push back targets Bear trap throw distance reduced Small Changes: Added Fx to Player |
| Changelog for Definitely Sneaky But Not Sneaky 1.5.3 | 2025-11-15 | Hello! It's been exactly a year since the last update to Definitely Sneaky But Not Sneaky! But you know I'm not done just yet... The timing with the update is actually accidental but since I noticed the year was coming up, I figured I'd try to get the update out! I'm here to introduce a new feature update to Definitely Sneaky But Not Sneaky! This update features some new items, a new mode setting, graphics improvements, and many QOL and bug fixes. Check out the new Crown Mode for the Missions, it should make playthroughs have a bit more randomness to them! It's even better co-op! Features: Renamed modes from Classic, Survival, and Versus to M |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.7 | 2024-11-15 | Hello, just a small crash fix. Bugs fixed: Game softlocked on open if you had no save file but had a settings save file with an incorrect loadout number (this makes sense I promise) Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.6 | 2024-10-31 | Hello, I'm here to drop another small update that fixes a few bugs and adds a feature or two. Check out the video below for a brief overview of the new features. It's pretty short: Features: New Utility: Mirror -> Throw this object like a shuriken, and stick it to walls (or people). Shooting this utility will reflect your bullets toward the nearest enemy! Use this to kill enemies from behind corners, or chain them together to make a crazy shot. (Try pairing this with Smart Bullets) New smoke FX: now shooting a gun or killing someone will leave behind some subtle smoke. Gun and blood smoke! You can find a game option to disable this new FX in |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.5 | 2024-08-01 | Hello, I'm here to drop a very small QOL change and some misc bug fixes. I have received some feedback about the chaser introduced in the 2nd difficulty. So I have changed it so that you can disable the chaser almost as soon as he is introduced. This is done by automatically unlocking the Chaser extra setting in the Extras menu. However, using this extra will make it so you cannot set a best time and therefore cannot earn any money for the shop. Small Changes: Extras: No Chaser extra is now unlocked sooner; as soon as you unlock the extras menu after completing the first level directory in the 2nd difficulty. Bugs fixed: The game would soft l |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.4 | 2024-05-19 | Hello, I'm here to drop an update inspired by some community feedback I received! Introducing: Versus mode! A 2-4 local player mode where you fight your friends! Settings include free-for-all or teams, last-group-standing or kills-for-points, starting health, slow-mo toggle, and changing score to win. Play on a handful of mode-specific maps with randomly generated loadouts. Access it in the Mode Selection menu where you can see the "Classic" and "Survival" modes. Along with the Versus mode comes some bugfixes and QOL! Features: New Versus Mode (read above for details) Small Changes: Extras: No Enemies extra now causes all doors in the level t |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.3 | 2024-05-02 | Hello. Just fixing a level that has an unbeatable time. Bugs fixed: Sneaky difficulty level 25 had an impossible-to-beat time Thank you for the user who pointed this out. Please head over to the Community Hub to report other bugs or provide feedback or suggestions Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.2 | 2023-12-21 | Hello, back with a quick fix for the last larger update. I have only a few things: Bugs fixed: Game crashes when switching to a loadout with the Double Pistol weapon Game crashes when switching to a loadout with the Machine Pistol weapon Katana incorrectly referred to as "sword" in extra unlock requirements Please head over to the Community Hub to report other bugs or provide feedback or suggestions Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.1 | 2023-12-09 | I bet you thought I wouldn't be back... But here I am! For some reason. I'm trying to be more thorough with my notes for better changelogs, but there's still things I forget to write down The biggest changes to note are Steam Cloud saves are now enabled and more melee changes, along with some new items of course. Steam Cloud speaks for itself but the melee changes should make melee feel better along with opening up more ideas for the future Features: Melee rework: Building on the last update that allowed melee clashes, this update features more polish to the mechanic. These updates are my attempt at adding proper, counterable melee combat: - |
| Changelog for Definitely Sneaky But Not Sneaky 1.4.0 | 2023-10-18 | Hello, I've been cooking up a new update for Definitely Sneaky and it's time to finally release it! This major update is focused on achievements, reworking melee combat, and adding some new items. But I haven't forgotten to remove (and add) some bugs, too! Features: Melee combat rework - A melee clash can be defined as two people hitting each other with melee weapons at/around the same time. Before, when the player clashed melee weapons with an enemy, the player would always win. If two players collided, the one who swang last would win. Now, melee interactions are standardized to try and make them more understandable. Now, with melee clashes |
| Changelog for Definitely Sneaky But Not Sneaky 1.3.2 | 2023-08-17 | Well, I really went and broke something didn't I..? This update should fix all those people unable to see the levels in the level selection! So sorry. If you would like to read about what happened, you can check out this post: Community Hub post Bugs fixed: Levels will not load if the computer's regional formatting is different than InvariantCulture Please head over to the Community Hub to report other bugs or provide feedback or suggestions! Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.3.1 | 2023-06-02 | Some bugs slipped through the last feature update! They were quite small but very noticeable... Bugs fixed: Level 2 does not display correctly in level select Money UI at the end of the level does not increment properly Extras menu unlock available from the beginning of the game Please head over to the Community Hub to report other bugs or provide feedback or suggestions! Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.3.0 | 2023-05-18 | Definitely Sneaky But Not Sneaky was just updated to version 1.3.0 for a major update! Recently I've been having the itch to push out another update for this game. So here we are, new items, features, and QOL settings! Please read the notes below if you are interested. Check out the update trailer, it features some new features such as the new camera angle and some items! Major features added: Added Grappling; when behind another character, if you have a one-handed melee weapon, press in the right stick (or middle mouse) to grapple them. Grappled characters will be held in front of you and can be used as a shield. You move slightly (10%) slow |
| Changelog for Definitely Sneaky But Not Sneaky 1.2.4 | 2022-10-05 | Definitely Sneaky But Not Sneaky was just updated to version 1.2.4 for a quick bugfix: Balance: Decreased shop price of Sticky Kunai from 8 -> 7 Bugs fixed: When you beat the game, you would find yourself to be one point short in the shop... Please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions! Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.2.3 | 2022-03-13 | Definitely Sneaky But Not Sneaky was just updated to version 1.2.3 with a small bug fix and feature addition: Feature: Added camera zoom option to 'Game Options' menu with 3 levels of zoom: close, normal, and far Bugs fixed: Game would not load properly with certain Linux OSes due to directory not found error Please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions! Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.2.2 | 2021-11-09 | Definitely Sneaky But Not Sneaky was just updated to version 1.2.2 with small bug fixes: Bugs fixed: Changing the resolution now works properly (sorry...) Changing the monitor the game is running on allows you to set the resolution properly (also... sorry) Hope the game works for everyone else, please head over to the Community Hub to report other bugs or provide any type of feedback or suggestions! Thanks, Thomas boxedworks |
| Changelog for Definitely Sneaky But Not Sneaky 1.2.1 | 2021-08-16 | Definitely Sneaky But Not Sneaky has been updated to version 1.2.1. With this update comes a new utility, some bug fixes and changes for the editor, and a small balancing change. Features added: Added new utility: Invisibility; drink this potion to turn invisible for 1 second- attacking will disable the invisibility VSync toggle option in graphics menu You can restart a level with backspace and now: Left control; this button is easier to reach than the backspace key New level editor object: wall New sound for the flamethrower when throwing flames "Restart level pack" option added to pause menu when playing a level pack Ability to overwrite a |
| Level Editor + Steam Workshop integration Update (v. 1.2.0) | 2021-08-05 | Hello everyone, The level editor and Steam Workshop integration for Definitely Sneaky But Not Sneaky has just been pushed to the release branch! The level editor features have been in beta for the past few weeks- but now they are being pushed out to the main version of the game! The main focus of this update is to allow players to create their own levels, string them together in a pack, and share them with everyone to vote, comment, and receive general feedback on! Major features added: A level editor The level pack editor to string together levels, hard-set specific loadouts to use, change level themes, and upload to Steam Workshop Steam Wor |
| Level Editor Beta Update 2 | 2021-08-02 | Hello! The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated again! To use it, opt-in to the beta version of the game in the game's Steam settings. The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found. This update comes with a bunch of bug fixes and QOL features for the editor. Features added: New level editor object: Chasing enemy Download a level from a Steam Workshop s |
| Level Editor Beta Update 1 | 2021-08-01 | Hello! The beta version of the level editor for Definitely Sneaky But Not Sneaky has just been updated! To use it, opt-in to the beta version of the game in the game's Steam settings. The level editor and Steam Workshop integration features are all still, as stressed by the branch name, in beta. So there's been a bunch of ugly menus added which will hopefully make sense to you all. And there are bugs of various sizes that will be getting patched out as they're found. You can make all variations of levels you can find in the Classic mode of the game and more. The ability to create and share Survival mode maps may come soon in the future, but f |
| Level editor Beta | 2021-07-23 | An early version of the level editor for Definitely Sneaky But Not Sneaky has just been released! To use it, opt-in to the beta version of the game in the game's Steam settings. You can make all variations of levels you can find in the Classic mode of the game and more. I will soon add a way to make Survival mode maps, but is not included in the editor just yet. You can share and load other people's levels via copy and pasting level data received from the editor. Features to be added soon: - a way to string together levels into "level packs" to make campaigns - a way to hard lock a specific load out per level. Such as only being able to use t |
| Changelog for Definitely Sneaky But Not Sneaky 1.1.4 | 2021-04-06 | Hello anyone, Definitely Sneaky But Not Sneaky has just been updated to version 1.1.4 to address ANOTHER compatibility issue. This one, specifically, had to do with me not accounting for a parsing difference between floats and decimal places in non-US based Windows systems. If anyone is interested, they can read this post and this Microsoft doc and notice that I did the opposite of what I should've done. Changes: Fixed a bug that had to do with parsing floats incorrectly This bug may have been affecting many people, it would cause the levels to load incorrectly and made the game unplayable. I am sorry for anyone this affected- the bug should |
| Changelog for Definitely Sneaky But Not Sneaky 1.1.3 | 2021-04-03 | Hello anyone, Definitely Sneaky But Not Sneaky has just been updated to version 1.1.3 to address some compatibility issues. Changes: Changed Unity scripting backend from Mono to IL2CPP. (Benefits can be read about here- mostly should be compatible on more devices + a bit faster) Added a second launch option for the game that uses Direct3D 11 graphics API instead of the default Vulkan API for users having difficulty launching the game. You will see the prompt on game launch. Fixed a crash caused by closing the game by right-clicking the game on the taskbar. This crash would not occur if the game is closed via the main menu. I'm sure there are |