Ricky Recharge — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch Notes - V1.0.0.6 | 2023-05-25 | Fixed Issues: • Fixed a bug where the Robot-Respawn time didn’t reset correctly after the first game. • Fixed a non-user-facing bug regarding the mount animator. • Player info on titlescreen no longer fades when checking leaderboards/ achievements. Added: • Levelling system for gained experience. • Players now collect spare coins as currency. (for possible future unlocks) Various: • Removed bot kill amount from Player Info (titlescreen) • Changed Player Avatar frame on titlescreen. • Changed idle time before showing Leaderboards 30>40s. |
| Patch Notes - V1.0.0.5 | 2023-02-27 | Added: • Added the ability to scroll up and down trough the global leaderboard. (top 100) Fixed Issues: • Fixed misalignment of several fallback fonts. • Fixed name card on title screen to accommodate for names with more characters. Various: • Removed deprecated Assets and Test Scenes. • Removed irrelevant stats from Leaderboards. |
| Patch Notes - V1.0.0.4 | 2023-01-25 | Added: • Added Dpad support. Performance: • Optimised Drone particles. • Optimised movement code. Various: • Removed deprecated functions in Title-screen. • Fixed the prerequisites needed to unlock the achievement "No Miss" |
| Patch Notes - V1.0.0.3 | 2023-01-10 | Fixed Issues: • Fixed a bug that unlocked achievement "Out of my way" on your first shield kill. Added: • Added a prompt that says "Shoot to open" above the Shop-Door (when near). Various: • Fixed some typos in the tutorial section, and controller images. • Optimised Shop-door particles. |
| Patch Notes - V1.0.0.0 | 2022-12-16 | Fixed Issues: • Fixed an issue where the aspect ratio would change when choosing an unsupported resolution. • Game will now correctly load previous settings and will revert to Default on fresh install. • Fixed an issue where the credits are presented after game-over instead of the leaderboards. • Leaderboards now support more languages (Simplified Chinese , Japanese, Russian, Korean, Arabic) * Fixed a bug where changing controller on Achievement menu would bug out the menu. Added: • When the controller is unplugged during gameplay, the game will now automatically pause. • Added "Steam Input Default Configuration" - Generic Gamepad. • Added "C |
| Patch Notes - 220810 | 2022-08-10 | Fixed Issues: • Fixed a bug that prevented the right button prompts when using keyboard. Changes: • Raised the Threshold to show multiplier lost popup and voiceover reaction from 5 to 10. • When losing a high Multiplier the text popup will now represent the current lost multiplier. |
| Patch Notes - 220101 | 2022-01-01 | Added: • Unlocked Achievements Images now animate in sequentially when checking Achievements. Fixed Issues: • Character will no longer clip through wires when mounted. Performance: • Optimised wire physics collision checks. • Optimised Achievements Menu. |
| Patch Notes - 211123 | 2021-11-23 | Added: • Characters on name entry can now also be deleted by pressing Left face-button. • When your most current score is ranked in the local leaderboards it will now be highlighted. • When using keyboard submitting menus can now also be done using "Return/Enter" button. Balancing: • Removed the chance of looting a Static-Stasis powerup while Static-Stasis is already active. • Static-Stasis time will drain faster while mounted to reduce downtime. Performance: • Optimised X-Charge Check Functions. Direct calls instead of relying on a bool. • Button prompts will only be updated outside gameplay (during menus). |
| Patch Notes - 211112 | 2021-11-12 | Added: • Added effects when buying Item. (Beams / Particles / CameraShake) • Garage light now animates when buying an item in the shop. • Destroying Bots while mounted now checks your mount polarity. (Only raises multiplier when synced). • New SFX when Mount is depleted. • New "Detonate" UI animation when holding button to self-destruct mount. • Added Pitching SFX when holding Self-Destruct button. • "Mount Prompt" and "Mount Kill Combo UI" colors are now adjusted to the current Polarity color. Fixed Issues: • Fixed a bug where player would be unable to move for a moment when buying an item. • Mount walking sound will no longer double trigger |
| Patch Notes - 211010 | 2021-10-10 | Added: • New Mechanic "Mountable Robots" When Static stasis is active, a prompt will alert you that the nearest Robot is now Mountable. Press Dodge when near the Robot to mount it, and take it for a ride. Steer the Robot using left and right, and press fire to make it attack other Robots. While attacking or getting hit, the mount will consume energy. When all of its energy is depleted it will be destroyed, and you will automatically be dismounted. While mounted drones will lose sight. and stop following. they will retarget you when dismounted. Once mounted you can dismount and mount the bot again as many times you like until it is destroyed, |
| Patch Notes - 210910 | 2021-09-10 | Added: • Added option to clear all local PlayerPrefs. (Press "P" during intro video) • Added electric beams on HeavyBot and Drone kills. (matching polarity color) • Added electric beams when drones detonate. Fixed Issues: • Removed deprecated stat tracking in Local PlayerPrefs. • All button prompts are now consistent (Xbox) When input not recognized. • Fixed font kerning on leaderboards scores. • Fixed some objects being reset while stil in players view. • Fixed Screen-tearing in Tutorial-video's. • Fixed some lights that tried to bake first before going dynamic. • Fixed obsolete code in Postprocessing scripts. • Adjusted particle spawn posit |
| Patch Notes - 210803 | 2021-07-31 | Added: • New ingame screens (TV and monitors). • New Background camera movement in Leaderboards scene. Fixed Issues: • Fixed a bug where killing a heavy with a red shield would score less than a blue shield. • Fixed stutter in Titlescreen by Temporary removing vsync in this scene. • Reduced the height of the main character collider. • Broken doors can no longer be reset manually. • Droppod door will no longer get stuck. • Fixed cursor showing in the middel of the screen (main scene). • Removed the option to reset wire physics. • Achievement requirements set for "No need to escalate" & "Confidence". • Updated Leaderboard scene to reflect chang |
| Patch Notes - 210721 | 2021-07-21 | Added: • Drop pod 3D models in garden. • Rigged the Dynamics objects from the Pods (doors / legs) • Birds can now land on the drop pods. Fixed Issues: • Voiceover at the beginning of a round is no longer muffled. • Reduced the Shooting delay after Chargeblast to sync with the animation. • Prevented mouse clicks from stealing focus in menu's. • All videos now use WebM codec to be compatible with Linux. Changes: • Adjusted garden layout to match the new Drop pod models. • Updated Titlescreen environment layout. |
| Patch Notes - 210701 | 2021-07-01 | Added: • Achievement info now animates in when highlighting achievements. • Charge Abilities will now play a SFX overtime a stock is added. (play Voice when the 1st one is ready). • If a Power-up ends, it will check if another Power-up is still active and if so, Switch to that music. • When leaving the Shop with active Power-ups, the music will switch to the corresponding Music track. • New music during "Static Stasis" powerup. • Different death stings for when lives left and gameover. New Achievements (8): - "No need to escalate" : Score 100.000 Points without using blast (needs balancing) - "Confidence" : Score 100.000 Points without scanni |
| Patch Notes - 210406 | 2021-06-04 | Added: • When achieved max Multiplier the GameOverview will now also show the duration of that 100x streak. • Charging prompts will now animate to stand out better. • Added new Music track for "Static stasis" powerup. (in progress). • Added "Deathsting" Audio when getting killed (in progress) • Added more stat tracking for future Achievements. New Achievements (8): - "United we stand" : Have 3 or more friends do their part - "The bigger they are" : Destroy 50 heavybots - "Just die already" : Destroy 10 heavybots using your shield - "Bring out the worst" : Make 50 bots fly headfirst - "The Diderot effect" : Secret Achievement - "Thats better!" |
| Patch Notes - 210521 | 2021-05-21 | Added: • When low on ammo, UI wil now point towards the station closest to the player. • When that station's charge is less than 30%, the UI will prompt towards the other station. • Added small blinking indicators (ingame-UI) on the chargestation, when low on ammo. • Charge button prompts will now be next to the corresponding station icon in the bottom UI. • Added another UI position for Minimap and charge abilities. Press "R" to toggle between 3 variations. Fixed Issues: • Fixed a bug where Global leaderboards wouldn't load when not ranked in Steam yourself. (1st play) • Upgrading weapon while supercharged will no longer lower the damage and |
| Patch Notes - 210423 | 2021-04-23 | Added: • Drones now also flash like robots do. Flash also visible trough obstructions when scan is active. • Exploding Drones that are scanned will remain visible trough obstructions for a second. • When leaving Name Entry empty (or all spaces), Name will be replaced by placeholder name. • Timer Added on Name Entry. Name will now automatically be submitted when idle for 30sec. • Bots, Heavy Bots and Drones now each have a different size dot on the minimap. • Added Sound and Animation when pressing Continue after loading. • Testing Check. High-Score will not be uploaded to Steam when DevMode has been used that game. • Added SFX on Settings men |
| Patch Notes - 210416 | 2021-04-16 | Added: • New UI for charging your abilities. Old "Charge bar" (top Right) removed. • Option to change the UI position of the Minimap and Charge abilities. (Press "R" while in Dev mode) Fixed Issues: • Fixed text in tutorial scene. • Fixed a bug where Robots would immediately attack on spawn (offscreen) after being recycled. • Fixed the text format (dividing commas) in Achievement menu. • Fixed Keyboard button prompts for Blast and Scan abilities. (but just don't use a keyboard) :wink: • Fixed a problem with the object pooling of the heavy robots. (no more disappearing ones). • Fixed UI overlays when Scan or Blast is denied. • Robot Flash (whi |
| Patch Notes - 210409 | 2021-04-09 | Added: • Bots will only get scared and flee when close to your shield and wil go kamikaze when no other option. • Highlight on Ability icon and charge gauge when trying to Blast or Scan with insufficient charge. • Highlight on Minimap when trying to scan while scan is already up. • Added particles on character highlight when actions are denied. • Text popup during gameplay telling you you are placed 3rd, 2nd or just broke your own HighScore. • Added SFX when speed-boost times out. • Active power-ups will now be disabled upon entering shop. • They will be paused and re-enabled again when exiting the shop. • New Behaviour Heavy Robots: (Loris) |
| Patch Notes - 210404 | 2021-04-04 | Added: • Highlight on Character and Stamina-Bar when trying to dodge with insufficient stamina. • New SFX when dodge fails. • When Shield is active robots will now turn around and flee. (Loris - Pac-man "Power-pill" concept) • Bots will now slowdown to a halt when player is killed, instead of instantly stopping. • New camera animations when knocked out. (camera will pivot away from closest wall to avoid clipping). • New Audio Tracks for "Speed" & "Supercharge" Power-ups. (Mike Lane) Changes: • In-game popup for multiplier messages now stays on position instead of sticking to player. • UI now reflects the max amount of lives (4). Fixed Issues: |
| Patch Notes - 210325 | 2021-03-25 | Added: • Added Animations on UI element in Tutorial. • Quit application when in Arcade mode using "Escape" (Dev). • Added "MAX" prompt on AbilityCharge-gauge when charge is full. • Even more particles on the shield -UP animation. Changes: • Changed Camera and Lighting in Tutorial Scene. Balancing: • No chance for Powerup's drops before you destroyed 3 bots. • Lowered Max Powerup Drop-rate from 30% > 20%. • Removed the first 5 sec downtime before spawning each round. |
| Patch Notes - 210319 | 2021-03-19 | Added: • Added Extra Voiceover on Intro and GO of each life. • Added Training room for Tutorial videos. (Dev Only) • Reworked the main menu and added "How to Play" section. (forced on 1st play). • Added button prompts on Pause-Menu. • All Button prompts will now continue to monitor input and will change style when needed. Fixed Issues: • Redesigned Pause menu to have less clutter and more logic. • No longer able to pause the scene outside of gameplay. • Player will no longer automatically dodge or scan when un-pausing (same buttons). • Music will now continue to play while paused (you need reference for adjusting the volume). Performance: • O |
| Patch Notes - 210306 | 2021-03-06 | Added: • Power-ups dropped from bots will now Fly upwards to Make them more visible. • Power-ups will now wait 1 sec before being collectable / magnetic. (clearer). • All new camera shakes. Shakes will be smoother, and will ease out. Fixed Issues: • Merged all power-up scripts into 1. for better control. • Spawnpoints no longer collide with objects and will no longer mimic camshake. • Fixed a bug where going from sub to main menu item would prompt start button. Performance: • Optimised Camera Setup. Better performance, and more robust. • Optimised Spawnpoints script. |
| Patch Notes - 210220 | 2021-03-04 | Added: • Bots now fly away or towards the camera when destroyed. (random force) • Heat Elements and Light on gun now sync with polarity colors. (much clearer) • Beam colors are now more strongly colored. to emphasise the current polarity. • Implemented Heavy Bot spawn (increasing chance 0-10%, over 10min). Fixed Issues: • Fixed a bug where switching polarity while shooting would remove the impact particles. • Fixed a bug where shield polarity wasn't properly included when destroying bots with shield. • Fixed intro cams artefacts / jittering . (wrong clipping planes). Balancing: • Enemies will no longer have the chance to drop Health-up's when |
| Patch Notes - 210220 | 2021-02-20 | Added: • Ingame Score will no longer sync polarity colors, but stay neutral until HighScore is reached. • Multiplier Number next to Combo bar will highlight Gold when maxed (100x). • Multiplier Number next to Combo bar will now literally drop when losing combo. • Added Particle effect when collecting coins. • Added Arcade Button prompts when in Arcade-mode. Fixed Issues: • Multiplier achievement will now unlock at the correct amount (100x). • Fixed a bug where robot limbs would become detached after recycling too many times. • Fixed a bug where abilities wouldn't animate on the start of a consecutive round. • HighScore Medals next to score wi |
| Patch Notes - 210210 | 2021-02-10 | Added: • Added Ability highlight Effects in UI elements when ability becomes charged. • Added Pulsating animation in UI when ability is ready. • Global playtime now also counts Days. • Added shrubs in garden background. • Added Multiplier popup above Ricky. Prompting 5,10,25,50 and Max Combo. • Added a message showing "Multiplier lost" when losing a multiplier bigger then 5. • ComboBar will now show a pause symbol when ComboTimer is paused. • Added Avatar scorecard on main menu. (when connected to Steam). Fixed Issues: • Reworking garden object layout. • Reworked ScorePopups. better clarity and performance. • ScorePopups are now always visibl |
| Patch Notes - 210202 | 2021-02-02 | Added: • Added motion to text-popups. • Input animation on entering name. Fixed Issues: • Fixed a bug that prevented you from being able to quit out via in-game menu. • Fixed several button input requirements in menu. for PC and Arcade. • Replaced shopItem pedestals with boxes. • Reworked garage object layout. • Fixed a bug where player was able to move during intro animation. • Fixed a bug where player was able to use a scan when not active. • Cursor blink in name entree will no longer off center the name when blinking. • No longer possible to enter more chars in name entry when max chars is reached (keyboard). • Name entry will now select " |
| Patch Notes - 201224 | 2020-12-24 | Added: • Added the correct font for the shop item price-tags. • Added environmental FX (bolts / sparks etc.) when freeze power-up is active. • Changed the shader of the Shop "open" Neon-sign. to make it better and more readable. • Added a highlight effect on Ricky when buying an item. • New intro animation (Ricky checking / booting his gun). • Added "GO!!!" text after intro animation when player gets controls. • Added SFX on "Gun-check" start of round. • Ricky now plays an animation when buying items at the shop. Fixed Issues: • Fixed an issue where the Shop item description wouldn't show when selecting the item • Corrected the button-prompts |
| Patch Notes - 201126 | 2020-11-26 | Added: • New animations for Ricky. "Idle , Charging , Dodge, Chargeblast, and getHit" • Added voiceover to submenus. • Electricity effects over bots now have the same color as its polarity. • Smoke after destroying a bot is now the same color as its polarity. • Added effect Chainbar when chain is broken. • Added Negative Voiceover when breaking chain higher then 2x multiplier. • Added FX on impact when getting hit (particles / beams / dust). • Ricky will now continue to spark for a moment when ragdoll. • New Shield shader. • Added electric Particles on Shield, and shield vanish particles when shield is depleted. • Reworked game-overview. now |
| Patch Notes - 201002 | 2020-11-02 | Added: • Steam now tracks your "Multiplier-Record" , and shows it in the related Achievement description. • Leaderboards now show the amount of bots destroyed world wide. • New TV-Screen Content : News Bulletin. • ChargeBlast effect now had Lightning bolts added to make the effect more powerful / electric. • ChargeBlast LightningBolts now match the correct polarity colors. • Replaced Ricky Character model and textures. • Character elements (Mask / Gloves / Shoes) now change color according to the current polarity. • Ricky now has animated illuminated eyes. (blinking, pinching, closing when hit / knockout etc.) • Added Electric particles on Ri |