Common'hood — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 🛠️ UPDATE 1.3.1.0 - SANDBOX STAGES | 2023-10-09 | Hello everyone, we have some nice new features for Common’hood; New Stages for the Multiplayer and Sandbox modes of the game. Now you can finally play creative mode in any of the areas of the factory; West wing, Pumping Grounds, Machine Room, Factory Entrance, Green House, Barren Lands and the Shipyard. You can build creations in these locations with your friends in multiplayer. We have also continued fixing bugs based on the feedback we have received. See below the update notes, we hope you enjoy the update. 🌱- New Sandbox and Multiplayer stages 🌱- Hold to pack feature (pack any machine, blueprint, or custom object) 🌱- Quick swap between |
| 🛠️UPDATE 1.2.16.0 - Controller Support | 2023-08-16 | We are finally bringing all the recent console updates to Steam, including controller support and major improvements to gameplay, optimization, and many bug fixes. We are planning to continue developing updates based on the feedback we are getting on Discord. If you are not part of our discord community, you can join it with this link: https://discord.gg/2rgYBADm5j Here are the updates included in this patch: 🌱- Marketplace controller support overhaul: 🌱--On tap left / right triggers add / subtract 1 respectively from quick buy total 🌱--On hold left / right trigger, add / subtract 10 respectively every 1.2 seconds 🌱--Hold A to buy / sell |
| 🛠️PATCH 1.1.3.10 (03/10/2023) | 2023-03-10 | 🛠️PATCH 1.1.3.10 (03/10/2023) Hi @everyone, we have been working hard resolving performance issues, bugs, and balance. We are happy to bring a new patch with major performance gains in many areas of the game. We felt that many players were experiencing performance issues, so hopefully, this helps. We have also been chasing many bugs that have been difficult to replicate, as they are error states that we have not seen on our end. Specifically, we have been working on the “End of Day” bug, and we have done many corrections and improvements that we think might fix some of the issues, but we are still trying to get to the bottom of it, so please |
| 🛠️PATCH 1.1.2.3 | 2023-02-06 | 🛠️PATCH 1.1.2.3 (02/06/2023) Hi @everyone, we have been hard at work developing controller support and expanding our Sandbox environment. We have also started a streaming series where we play the sandbox and build interesting designs live. As for bug fixes, we have been chasing bugs related to time being inaccurate and we managed to find some imprecisions in the calculation of time in late-game save files, so hopefully, this update fixes some of these issues. Here are the updates for this new version: 🌱-Sandbox expansion! - a new outdoor area with easy access to resources. 🌱-Sandbox lighting has been rebaked ⚡- Memory optimization for sand |
| Live Stream with special guest Ryan Scavnicky | 2023-02-03 | Join us today at 4:30 pm EST for an exciting stream with special guest Ryan Scavnicky! We will play and discuss Common'hood, so don't miss out! |
| Base Building Fest | 2023-01-24 | In celebration of the Base Building Festival, we are discounting the game and we will be doing a series of Streams. The Dev Build series will be running throughout the week where we will answer questions, discuss the roadmap, and build amazing architecture within Common'hood. Let us know what you would like to see us build. We will also have special guests playing the game with us. Out latest update came out yesterday, check out the latest changes: Features: 🌱-Engine Upgrade - New Input System 🌱-Key Rebinds in the Setting Panel 🌱-Setting - Invert mouse Y 🌱-Settings - Hold Shift to Sprint 🌱-Settings - Default Rotation 90 degrees 🌱-Settin |
| 🛠️UPDATE 1.1.1.6 (01/23/2023) - Engine Upgrade! | 2023-01-23 | 🛠️UPDATE 1.1.1.6 (01/23/2023) - Engine Upgrade! Hi @everyone ! We finally have our engine upgrade patch ready. This has been a big push to make sure all the inputs of the game are working well with the new version. With this update, we finally have a lot of accessibility and quality-of-life features that were difficult to do before. Here are the updates for this new version: 🌱-Engine Upgrade - New Input System 🌱-Key Rebinds in the Setting Panel 🌱-Setting - Invert mouse Y 🌱-Settings - Hold Shift to Sprint 🌱-Settings - Default Rotation 90 degrees 🌱-Settings - Flip action bar Scrolling 🌱- Blueprints cannot be placed without having all in |
| Devblog AMA | 2023-01-14 | Common’hood is now two months old and we couldn’t be more grateful for your support. Thank you for continuing to engage with us closely on our community platforms and being patient with us! 🎉 Although we have been working hard to actively fix recurring bugs and common issues, we know there have been hiccups along the way. In our efforts to provide quick solutions, we have released nine patches to date. We know that sometimes these patches are capable of introducing new issues. Going forward, we want to be more mindful of thorough testing before releasing new patches. 📢 We are currently working on a big engine update and we want to hear how |
| 🛠️PATCH 1.0.12 (12/29/2022) | 2022-12-29 | 🛠️PATCH 1.0.12 (12/29/2022) The latest patch is now live! Small patch this week, fixing a few bugs reported by the community. We are still working on the accessibility update and hope to have that ready soon. Happy Holidays and Happy New Year! Changes: 🐞- Robots using extra materials when saving while in progress 🐞- Travis clear debris mission should be fixed for all players 🐞- Fixed an issue with navigation serialization Working on: -Accessibility options in the settings panel -Key remapping -Controller support |
| 🛠️PATCH 1.0.11 (12/22/2022) | 2022-12-22 | 🛠️PATCH 1.0.11 (12/22/2022) While the holiday season is here, we continue addressing issues that we have picked up from the bug reports. Still, most of our energy is going for a larger accessibility update that will be ready soon. In the meantime, here is a list of fixes from this latest patch. Happy Holidays! Changes: 🐞-Errors when sorting blueprints 🐞-NPCs research Level 3 🐞-Quicksave system revisions to avoid corrupted save files 🐞-Game resolutions setting defaulting back to 1920x1080 Working on: -Accessibility options in the settings panel -Key remapping -Controller support |
| 🛠️PATCH 1.0.10 (12/9/2022) | 2022-12-09 | 🛠️PATCH 1.0.10 (12/9/2022) We have been tackling larger issues that are taking more time, and some bugs are also more difficult to recreate, as they are more edge case issues. We are planning a larger update with a lot of new accessibility features soon, but we need to make sure that all new UI options are translated into all languages. Still, in the meantime, here are some fixes and updates for this current patch: Changes: 🐞-Glasshouse debris Mission now should complete correctly 🐞-Glasshouse exploit fixed 🌱-New digging animation and sound ⚖️-Re-phrase some missions for clarity ⚖️-Localization update Working on: -Accessibility options in |
| 🛠️HOTFIX 1.0.9.2 (12/3/2022) | 2022-12-03 | 🛠️HOTFIX 1.0.9.2 (12/3/2022) We realized that some changes from the last patch were not fully implemented due to issues with UI dropdown menu. We have corrected this and now 21:9 resolutions should be available. Changes: 🐞-Support for different screen resolutions such as 21:9 (revised) ⚖️-Antena is now available on Shop tier 3 Working on: -Bug reports of items disappearing -Accessibility options in the settings panel -Key remapping -Controller support |
| 🛠️PATCH 1.0.9 | 2022-12-01 | 🛠️PATCH 1.0.9 (12/1/2022) We continue fixing and addressing issues that we are picking up from your feedback. We are facing some larger items such as key remapping, that might take us a bit more to have done in good form. In the meantime, here are the current patch notes: 🌱-Support for different screen resolutions such as 21:9 🌱- Added hover tips for machine panel resources 🌱- Added notification if blueprint is placed without enough resources to finish 🐞-Nav-mesh recalculated for more precision - so that NPCs are able to reach higher areas without problems. (The navmesh updates dynamically, so you might need to remove an object and re-lo |
| PATCH 1.0.8 | 2022-11-24 | PATCH 1.0.8 (11/23/2022) We are tackling some larger issues regarding our saving system and the AI system that drives NPC behavior. We have realized that there are many edge cases that we had not accounted for, so we expect to roll out several fixes in the coming weeks. If you encounter a bug, please help us by reporting it and sharing your save file or instructions of how to recreate it. Here are the notes on this patch: -New Tooltip that shows what machine crafts an item (Community suggestion) -New Tooltip that shows what items are needed for NPCs to craft items (Community suggestion) -Return Home button (in case of trapped by environment) |
| PATCH 1.0.7 | 2022-11-18 | PATCH 1.0.7 (11/18/2022) We continue our journey by doing extensive reviews of the game and revisions of your feedback. We want to be careful not to introduce new bugs, so we will have to test new updates more before releasing them, especially for larger fixes. We still think we can keep up a weekly cadence of patches hoping to address all major issues in the next couple of patches. Here are the notes on this patch: -NPCs farming bug addressed (unable to access water tanks) -NPCs consuming additional materials for construction. -Items re-appearing in the environment (serialization issues fixed) -Research Nodes exploit fixed (not considering p |
| PATCH 1.0.6 | 2022-11-16 | PATCH 1.0.6 (11/15/2022) We have taken the time to read and parse all the comments and suggestions. We are making our way through critical and most occurring bugs in order to guarantee that everyone has a good experience of the full game. Patch notes: -Elevator update -Missing NPCs update -End of Day Sequence update -Technology Tutorials Improved -Technology tutorials triggered sooner -Beehive corrected -Localization of verbs and actions -Wheat item added to shops -Performance improvements to Barrenlands -Loading system improved -Localization Update to Machine Panel -Localization Update to some verbs -Wood Chipper Corrected -Endgame contracts |
| PATCH 1.0.5 | 2022-11-12 | PATCH 1.0.5 We continue our launch patches revising issues based on the community's feedback. While there are some larger issues that will take us a few more days to correct, we are trying our best to correct oversights and bugs as quickly as possible. Patch notes: -Revision and correction of economy exploit -Fixed bug occurring with Chinese dialogs -Localization fixes Working on: -Screen settings -Localization verbs, debris, blueprints - on actions -Tutorial revisions, onboarding communication |
| PATCH 1.0.4 | 2022-11-11 | PATCH 1.0.4 We have been working hard on doing a quick patch that fixes several oversights in our language systems. These are all the fixes we could complete on day 1, but we intend to further improve the language implementation in days to come. We are committed to continuing polishing any further issues that may arise. Patch notes: Localization: -Fixes to End of Day Tally - text truncated -Revision to decorations description -Fixes to French Localization - Revision of Machine names, descriptions, and interaction verbs Gameplay Fixes: -Colliders revised for areas that would trap the player -Revision to machines access points for NPCs |
| Common'Hood Now Available! | 2022-11-10 | Release day has come! Common'hood is Now Available on Steam! We're hopeful that you'll love the game as much as we loved making it. From us here at Plethora Project, thank you for your support and interest! Join us in our Discord! |
| Release Date Announcement | 2022-10-24 | After years of work, the time has come; Common’hood has a release date! https://youtu.be/j8kIFsMWQNY Come November 10th, you’ll be able to dive into our community building and economy management game and get your hands on Common’hood’s unique set of customizable base building tools. Our story mode is complete, presenting with an emotional, challenging journey alongside Nikki to unravel the mystery of the abandoned factory. The full release will also come alongside a creative multiplayer mode for you to cooperatively build with your friends, come up with new designs and express yourselves freely. We want to thank our community, as this has onl |
| Indiecade & Our Upcoming Release Date | 2022-10-10 | As you likely saw on our Discord and Social Media, we've been nominated for the Impact Award this Indiecade 2022! We're beyond flattered to receive this nomination and hope that we can cinch the win! https://pbs.twimg.com/media/FdsBMu6XEAw6pUU?format=png&name=900x900 Now for the new section that you likely clicked for; an upcoming release date! Our Team is currently putting the finishing touches on the game, and through that we've been able to work on a soon to be released announcement trailer. This will not only show the advancement of the game since we last gave you a peek, but at the end of it you'll see our planned release date for this y |
| Beta Wave 2 Update | 2022-09-24 | Hey friends! Our road to release continues, and we’re thrilled to update you on the progress of Beta Wave 2. Thanks to the efforts of our testing team, our endgame path’s grown increasingly smooth and we’re now shifting some level of focus towards balance and difficulty of the game as our endgame polish pass continues. There are still some Beta slots available, if you’re of course willing to keep what you see in it a secret for a little longer, after all we don’t want the story to be spoiled. Send a DM to Pizzadile on our Discord https://i.imgur.com/yBLXm00.jpg Already in the beta? Here’s the patch notes for our latest build. 0.10.7 Updates - |
| Got bugs or suggestions for us after trying our demo? Check our public Trello! | 2022-06-20 | We've been flooded by feedback from all sides since our demo came out, thus we're trying to organize it all! To make this easier, we have prepared a Trello board where we will be collecting the issues we see on Discord, our Steam Community and other channels, thus giving you access to see what are we working on. You will also be able to vote on what issues should be addressed first or seem more important. Step right up and take a look at what we have so far! https://trello.com/b/cnuHIwOg/commonhood-public |
| Common'hood: New Demo Available + Dev Q&A | 2022-06-18 | Missed the Q&A? Re-watch it and learn all you want to know about the future of Common'hood! |
| Demo Update! | 2022-06-17 | Hey friends! Your feedback has been invaluable in our processes here at Plethora Studios. There's a new demo build available now with deep improvements both in stability and performance. As usual we're ready to hear your feedback if any other bugs slipped by. |
| Commonhood Dev Q&A | 2022-06-15 | https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/39049601/089b48a7ad39dfa5801b3fd2d1ea994d689263fb.png Join the Common'hood development team for a live Q&A during the Steam Next Fest! |
| New Demo Available! | 2022-06-13 | We've come up with just the right thing to both tide you over til Common'hood releases -and- show you a taste of what we've been working on; an updated demo! The new demo showcases a combination of all the things we've been working on since Common'hood entered the polish phase such as Heavily Updated Character Models Polished Gameplay Experience Improved Game Balance Upgraded environments New and improved character questlines Bug Fixes, so many bug fixes You can find it on our store page right here! Don't miss our Steam Next Fest Q&A on June 14th at 5 PST right on our steam page! You can submit your questions through our Discord! |
| Brand New Demo & Dev Q&A this Steam Next Fest! | 2022-06-11 | https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/39049601/089b48a7ad39dfa5801b3fd2d1ea994d689263fb.png After months of work we're ready to show you where your support and patience has taken Common'Hood! Heaps of quality assurance, art passes and a good bit of polish that you will be able to enjoy this Steam Next Fest on June 13th. To top it all off, we will be hosting a live dev Q&A during the event, so keep an eye on the schedule. We are excited to hear your feedback about our work and hope you're ready to join us as we unveil this even brighter future for Common'Hood -The team at Plethora Project |
| Join Common'hood at the Earth Appreciation Festival! | 2022-04-20 | Hi friends! April 22 marks this year’s World Earth Day, and as you know one of the core values of Common'hood is building a society that can coexist with nature in a healthy and sustainable matter instead of simply harvesting its resources. We are thus beyond thrilled to be part of this year's Earth Appreciation Festival on Steam! We're hoping to be introduced to many fellow environmentally conscious gamers and that through it you can also find some games that resonate with you and the message of looking after our pale blue dot. Click this banner to go straight to the sale! https://i.imgur.com/1kCgJkZ.jpg |
| New details about the upcoming multiplayer update! | 2022-04-09 | Hello Common’hood Community! We know it’s been a while since our last update, but we want to assure everyone that development has been healthy and active. We would like to thank our testing team on Discord for working extremely hard to ensure all players have the best experience possible when playing Common’hood. We love seeing the thriving communities that those who have already jumped into the game have built. Those of you who are still waiting patiently, we can’t wait to see your amazing creations. As you may have read, we have been able to upgrade our capabilities, allowing us to welcome a professional QA team to our workflow. Together, w |