Expeditions: Rome — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Expeditions: Samurai - Dev Diary #4 - Camping and Your Village | 2026-10-19 | Early Access Update 1 for Expeditions: Samurai has been out for a few weeks, and now it's time to look to the future. While the team is finalizing the content for Update 2, with a handful of people addressing a few things that have come up since Update 1 was released, the design team has already moved onto the Act 3 content for our full release, which is bigger than both Acts 1 and 2 combined.One of the main things we're holding onto for the full release is the content and features related to your rulership of your own village. This part of the game is the reason Acts 1 and 2 are comparatively short: We wanted to get you through to the more o |
| Expeditions: Samurai Early Access Update 1 Released | 2026-09-30 | Over on the Expeditions: Samurai Steam page, we've just posted news of the first major update, alongside a massive 10 page list of additions, improvements, and fixes. Update 1 was always intended to react to initial player feedback, but we got so much more than we had even hoped for, and have ended up making Update 1 even more of a player-driven patch than we expected.Highlights From the UpdateOne of the most exciting additions in this update are some new character assets for greater visual variation, including a few more character creation options:2 new European heads for each gender (available in character creation).2 new European hair styl |
| Expeditions: Samurai - Dev Diary #3 - Stealth Gameplay | 2026-08-31 | While you wait for Update 1, which will address all common feedback from the initial Early Access version of Expeditions: Samurai, we thought we would take this opportunity to talk a little bit about how the core gameplay of Samurai has evolved from Rome, and the thinking behind these changes.Every Expeditions game undergoes a few gameplay changes compared to previous instalments, both to keep the series feeling fresh, but also to support the themes of each game's distinct setting and story. This dev diary will delve into the most significant change we've made to Samurai, being the addition of stealth mechanics, and show how this new aspect o |
| Expeditions: Samurai Now Available in Early Access! | 2026-08-07 | It's been a bit of a whirlwind for us since we announced Expeditions: Samurai two months ago. It's somehow already been 4 years since Expeditions: Rome was released, and it was an incredible relief to finally be able to talk about some of what we'd been through since then, the new studio we had built to continue the Expeditions series, and above all the what the new game would bring to the table: a rich and colourful setting in Feudal Japan, a dynamic gameplay loop with lots of room for player creativity, and above all full 2-player campaign co-op.Today we have released the game in Early Access, and you can now buy it at a generous discount f |
| Dev Vlog #3: Behind Early Access | 2026-08-04 | Hello everyone!The Early Access release of Expeditions: Samurai is in a mere three days! We hope you're all as excited to play the game as we are to see how you like it once it's in your hands.While we wait for Friday, some of you have asked why we've chosen to release the game in Early Access. This is the first time an Expeditions game will be in Early Access, but not the first time a version of an Expeditions game has been made available to players while still in development - after all, Viking had an open beta and Conquistador was Kickstarted.Sit down with us in our lovely Copenhagen office and let us talk about how it benefits the game to |
| Expeditions: Samurai - Dev Diary #2: Character Progression | 2026-07-30 | Ave, Legate! Over on the Expeditions: Samurai Steam page, we've previously posted our first developer diary from that project, taking you behind the scenes of the story writing for the fourth instalment in the series. We now have another dev diary ready, and we thought it might be nice to share it with the Expeditions: Rome community as well.Over the past few months, there has been a lot of interest in - and speculation about - the character system in Samurai. It's been a lot of fun to read your thoughts and hear what changes or improvements you were hoping to see in Samurai compared to Rome, but we think it's time to give you a little more s |
| Expeditions: Samurai Gameplay Trailer | 2026-07-28 | Every Expeditions game adds a new twist on the core gameplay of the franchise, to fit the historical period and geographical setting of each game.To let you make your mark on an era of ninjas and pirates, Expeditions: Samurai blurs the lines between real-time exploration and turn-based combat with new stealth gameplay, the option to split your party, and many more ways to interact with the environment both in and outside of combat.For a further glimpse into the improvements we've made to the core game loop of the series, take a look at our new Gameplay Trailer on YouTube:As we approach the release of the game in Early Access at the end of nex |
| Expeditions: Samurai - Companion Trailer & Dev Vlog 2: Behind the Story | 2026-07-21 | The vessel Albatros has brought your crew to Japan – a land strange to you, full of dangers and challenges, but also the opportunity to meet new allies... and maybe even new friends. If you can earn their trust, that is.In Expeditions: Samurai, your hero will be Captain Flynn – but you get to choose his or hers first name, customize its appearance, and pick from one of four classes.On your journey, you'll meet a colorful cast of eight companions: the skilled burglar Antje, who excels at stealth and has a knack for cracking open doors and locks; Johan, a relative of the late captain and just as arrogant as he is deadly with a sword; Tora-Hime, |
| Expeditions: Samurai - Dev Vlog #1: Behind the Art | 2026-07-03 | Hello everyone!Since we announced Expeditions: Samurai, we've begun to put together a series of dev vlogs to keep you updated on our progress and give you more glimpses into what the game will be like, and why.The changes in art direction have caused quite the stir, so we thought it would be nice to start with a short look into these changes, and talk a little bit about what it brings to the table that you can now see your actual 3D character in dialogue.Please watch our first dev vlog, "Behind the Art", on our YouTube channel: This will be the first of a series of vlogs and trailers as we move towards our Early Access release. We're super ex |
| Embark Upon Your Next Expedition | 2026-06-06 | Ave Imperator!Today at the IGN Live show, Campfire Cabal announced the next title in the Expeditions series: Samurai - a return to the Age of Sail, and the series' first foray into Asia.The year is 1600 AD. A battered Dutch frigate arrives in Japan following a harrowing journey. You - an English privateer on a mission from Queen Elizabeth - are thrust into command of the small surviving crew, and must navigate the dangerous civil war politics of Sengoku-era Japan. Through cunning, diplomacy, or violence, you must secure your crew's survival and find a place for yourself in this strange new land.Expeditions: Samurai is the long-awaited follow- |
| About the next Expeditions title... | 2025-05-20 | Let’s catch you up. With the notable exception of a peculiar and mysterious patch for Expeditions: Rome that was released in November of 2024, it’s been radio silence from us for roughly 2 years. Though speculation ran wild about the origin of the patch, no official explanation was ever given. We are finally ready to reveal that Campfire Cabal is still alive. Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022. At the end of March of 2025, we received the green light to scale up slightly and transition into full production. If you follow the insider n |
| Expeditions Rome 1.6 Patch Notes | 2024-11-20 | Gameplay improvements: No unique items drop randomly anymore. The handful of unique items that formerly did so are now spread across Act 1 and the first half of Act 2. Additionally, some predetermined Linen drops have been added as well to increase the availability of that resource. Changed the flow of Pacification missions so you no longer have to run your world map avatar to a level entrance point: When you retrieve a Pacification mission, you now get to assign the Companion and Praetorians directly from the conversation with the Primus, which will start a timeline event. You can then proceed as normal, and when the timeline event triggers, |
| Still Thinking About the Roman Empire? Expeditions: Rome Launches New Patch! | 2024-11-20 | Still Thinking About the Roman Empire? Expeditions: Rome Launches New Patch and Major Discount Vindobona, Noricum / Hafnia, Daniae, Novembris XX, MMXXIV: "Ave Imperator, Morituri te salutant!" ("Hail, Emperor, those who are about to die salute you!") - A phrase that once echoed through history is now being again shouted in cinemas worldwide with the release of Ridley Scott's Gladiator II. To honor this epic return, the critically acclaimed tactical RPG Expeditions: Rome unveils an exciting new patch and a divine discount - both the base game and the gladiator-focused DLC Death or Glory are available at 67% off until November 27, 2024. Are you |
| Expeditions: Rome gets free update soon, get into the beta today | 2024-10-28 | We have just launched a new beta for Rome, you can read how to access it - here This beta also contains multiple bug fixes listed below! Fixed a bug that could cause the game to freeze after starting Act 4 on the Die is Cast path (previously, this freeze could be resolved by pressing escape twice and waiting 10 seconds). Fixed a mistake that caused the unique item Spectacle to drop as only a schematic instead of the actual item. This fix is retroactive: When loading an existing save, if you have the schematic, you will now receive the actual item. Changed the piercing damage affix of Tutankhamon’s Dagger from a % modifier (that didn’t do anyt |
| The Controller Patch Version 1.5 | 2022-08-30 | Updates ● Updated our gamepad support to be game-wide and implemented various improvements for a better user experience when playing with gamepad. ● Updated our code to be compatible with Steam Deck. ● Updated the Loading Screen tips to remove some that are no longer valid ● When a Centurion dies during a Legion Battle, their equipment will be added to the player’s inventory. ● Tweaked the Accipe Hoc achievement to be a little easier to achieve. Bug Fixes ● Updated Localizations to fix some text issues ● Fixed an issue where the Outpost Menu button was available at times where it was not meant to. ● Fixed a bug in Cliff Ruins where the "hands |
| Good news everyone! Patch 1.4.1 is now out | 2022-05-16 | • Fixed an issue with the Gladiator class failing to shred armor upon using Pilums (Pikes should not have the Armor Shred text or it'll be greyed out). • Fixed an issue with Quests not being listed in the correct order in the Quest Log UI (this fix only applies to new playthroughs) • Fixed an issue with "Army Experience" for enemy legions not being calculated correctly. This should also be resolved on existing save files. |
| Hotfix 1.4 | 2022-04-13 | Fixed an issue where the new DLC achievements were not unlocking. Any of the new achievements that the players may have already met the requirements for should also now retroactively unlock when loading the appropriate save file. |
| Expeditions: Rome Gets Gladiator-DLC "Death or Glory" | 2022-04-12 | Let Us Entertain You: Expeditions: Rome Gets Gladiator-DLC "Death or Glory" Vindobona, Noricum / Hafnia, Daniae, Aprilis XII, MMXXII: "Ave Imperator, Morituri te salutant!" ("Hail, emperor, those who are about to die salute you!") - a sentence shouted by the warriors, who were about to risk their life not for their country or a greater cause but for glory itself: The Gladiators! In ancient Rome, it was all about "panem et circensis" (~ "bread and games") to entertain the masses and to keep them satisfied with the current rulership. With its brand new DLC "Death or Glory", the critically acclaimed CRPG Expeditions: Rome will bring the feeling |
| ARE YOU NOT ENTERTAINED?! | 2022-04-08 | Are you not entertained? Don’t worry, we’ve got an exciting announcement for you! Tune in for a very special DevStream next Tuesday at 9 AM ET / 3 PM CEST - don't miss it. Join us over on: Twitch |
| Legion battle system revamp | 2022-03-30 | In the latest patch 1.3.0, we have revamped the legion battle system. The system has been streamlined to rely fully on pitting your centurions’ command specialisations against those of the enemy army to unlock particular effects that can turn the tide of battle. All stratagems have been redesigned to add or remove specialisation points, and several balance changes have also been made to the system. Most importantly, manpower attrition is now based fully on the size of the opposing army. The tutorials surrounding legion battles and centurion recruitment have been updated to account for the changes, and expanded to explain the system in more de |
| Patch 1.3 | 2022-03-29 | Bug Fixes: ● Added some additional checks to ensure the Legion Battle crowd music stops after the battle ends. ● Fixed an issue where un-assigning the Player Character from the Hospital assignment early could cause issues. ● Fixed an issue on the Rubicon involving letting the intro cutscene player and then loading the auto-save can get stuck on a black loading screen. ● Fixed an issue where it’s possible to get the briefing for Pacifications even though the quest is not active under certain circumstances. ● Fixed an issue where the Arcana Imperii achievement would not unlock with some dialog branches. Updates: ● Made it possible to access the |
| DevDiary 19 - Legion Battle Update and Gamepad Support | 2022-03-14 | Ave! After a small break, we have another DevDiary for you with an update on two of the major things we’ve been working on for Expeditions: Rome. Since our last update, we’ve made excellent progress on the new legion battle system, and we’re pleased to report that it’s shaping up to be a lot more interesting than the old minigame. At the same time, we’ve been working to improve our gamepad support to get rid of the cursor emulation in most parts of the game, to make it a better experience to play Rome from the comfort of your couch. Find out more Here |
| 1.2.1 | 2022-02-17 | Bug Fixes ● Fixed an issue on the Greece - Mountain Village, Africa - Tiny Desert Camp, and Gaul - Coastal Village Pacifications that could cause the player to get stuck on the map under certain conditions. ● Fixed an issue where characters who were treating an injury in the Triage UI would still be treating injuries on characters who were fully healed by the Temple of Asclepius travel event or when transitioning between the Rome portions of the game. The fix should also resolve any instances of this happening in current save files. ● Fixed a bug where the barracks recruits screen would sometimes recruit the wrong character entirely. ● Fixed |
| The "little" Patch - V1.2.0 | 2022-02-09 | Bug Fixes - Continued stabilization updates to address reported game crashes. - Fixed an issue where a legion task would not be synced with a re-calculated navigation path, causing it to fail arbitrarily. - Fixed incorrect team setup of two different tanneries that was preventing the player from capturing them under some circumstances. These tanneries are now correctly part of the Egypt team instead of the Nasamonian team. - Fixed an issue whereby non-companion praetorians could get dialogue during or immediately after fights where they had been killed, and might possibly even show up with dialogue in a few specific world map events. - Fixed |
| DevDiary 18 - Legion Battle Improvements | 2022-02-08 | Latest dev diary is now live and can be found Here We've been listening to everyone's feedback on Legion Battles and are looking to make some big changes. Check out the details in our DevDiary and let us know what you think! We'd love to hear any feedback you have on the legion battles or improvements that could be made feel free to discuss here and on the Forums. Dev Stream on Twitch this Wednesday, February 9th at 1:00 PM Eastern / 6:00 PM GMT at http://twitch.tv/thqnordic, where you can discuss with the devs live about the legion battles and the changes you think would improve them. |
| Hotfix - v1.1.4 | 2022-01-27 | 1. Modified the encounter in the quest Ambiorix’s Warning: Fixed an issue with the encounter not completing if players manage to kill all the enemies during the encounter. Cativolcus now places a Rally banner at the start of the fight. A Charger and Arsonist have been added to Cativolcus’ team. Adjusted the level of the enemies in the encounter slightly. If you lose the encounter, all injuries will be cleared when you wake up later. 2. Fixed an issue where characters who are hurt during the Rome Sweet Rome quest will still be injured after the 5 year jump at the start of the Message From Lucullus quest. They will now be healed. 3. When using |
| Venimus, Vidimus, Vicimus: Expeditions: Rome Accolades Trailer | 2022-01-25 | Venimus, Vidimus, Vicimus: Expeditions: Rome Accolades Trailer Released Vindobona, Noricum / Hafnia, Daniae, Januarii XXV, MMXXII: We successfully conquered the hearts of many players! With a 80/100 score on Metacritic and very positive reviews on Steam, we congratulate Logic Artists on their triumph. Watch the new accolades trailer and get a glimpse of what journalists from all over the world think about Expeditions: Rome. Want to form your own opinion? Download the Expeditions: Rome demo on Steam now - you can even continue playing from your savegame if you get the full game: https://thqn.net/rome-steam. The Accolades Trailer on YouTube: ht |
| v1.1.3 - Patch Notes | 2022-01-24 | Hey we have patched a large number of localisation issues / crashes - A large update to the game's localisation for all languages. There are still a few translation updates that will be added in future patches - A number of crash fixes for improved overall game stability. - A fix for a progression issue involving the encounter with Cassius during the Whack the Mole quest. - Fixed an issue with the Deianeira character appearing in sections of the game she is not supposed to be based on story decisions. There may still be one remaining scene she could show up in based on story decisions which we are investigating for an upcoming patch |
| No Place Like Rome - CRPG Expeditions: Rome Is Out Today! | 2022-01-20 | No Place Like Rome - CRPG Expeditions: Rome Is Out Today! Vindobona, Noricum / Hafnia, Daniae, Januarii XX, MMXXII: The hero or heroine of Expeditions: Rome is not off to a good start: father murdered, sister married to an enemy and on their way to Asia Minor, to serve in the legion, far away from Rome. Meanwhile, on board your ship, there is another vessel getting closer - of course, pirates! In Expeditions: Rome you will play a young male or female roman soldier, making your way through history. Take command of a small group of praetorians and eventually become the Legatus a Roman legion. You'll gather a group of loyal companions, engage in |
| Twitch Drops Event! | 2022-01-20 | As we are releasing Expeditions: Rome we are working together with some of your favorite content creators on twitch to give you unique in game drops! So make sure you tune in to these great content creators when they are live! Below is a list of content creators and when they will be live and what drops you can get - THQN Campaign (any streamer can opt-in) Watch Here • Start Date: Jan 20th, 7 AM PST • End Date: Jan 31st, 4 AM PST • Rewards: For ALL following, the campaigns run for the duration listed, but it’s up to the streamer when they want to actually stream, of course. We’re telling everyone to check each streamer’s own schedule. Also re |